Am 18.05.2009, 16:15 Uhr, schrieb Juan Manuel Alvarez <naicigam@...>:
> Hello everyone! I am about to write an article about the basics of
> SWIG for the Game Developer Magazine (www.gdmag.com). The idea is to
> give an brief overview/tutorial about using SWIG to wrap code for LUA
> and C#, telling about the features I consider inportant, advantages,
> disadvantages, etc.
> I have my personal experience with SWIG (been using it for about 3
> years), but I would also like to know about others game/tool
> developers' experiences and opinions to make the article better.
I am using SWIG for about 7 years now in conjuction with video games. My
main target language is python (for various reasons). I've basically
wrapped our whole engine (graphics, physics, sound, math, scene graph,
vfs, image, smart pointers ...) with SWIG and am using the wrapper for a
game (demo already works) and various tools like model viewers, world
Feel free to pm me if you want to know anything specific or want to
discuss your article.