Thanks, Fred for clarifying.
----- Original Message -----
From: fred doh <fred569us@...>
Date: Tuesday, January 22, 2002 0:27 am
Subject: Re: [Mingw-users] (OT) Re: Dx3 and Dx8
> thanks a lot for your reply, but I think there is a
> misunderstanding. When I'm talking about d3dx, it's
> about the DirectX 8 extension library for Direct3D,
> which is also called Direct3DX. It is not *at all*
> about Direct3D version 3.
> The d3dx library has functions beginning with D3DX
> such as D3DXCreateBox() etc...
Ok. (my mistake)
As noted by someone else, if you include d3dx lib as static, there
should be no problems.
Other thing that comes to mind is that symbols beginning with d3d are
unique. Using .dll calls for D3D should not be problem either except
for licensing stuff, as function calls are always uniquely identified
within the binaries/libraries themselves (WINAPI __D3D<xxx>, etc.)
whether they are static references or not.
Just be prepared to see your executable grow quite a bit if you use
the static lib references.