On Mon, Nov 8, 2010 at 3:25 PM, Matt Sergeant <matt@...> wrote:
> - re-draw animated progress bar (slowish)
IIRC, that part should be hardware-accelerated nowadays.
> That way I can set the TICK time to something good enough to fool the eye
> (15fps seems a sweet spot, so 1/15 works) and it still re-draws, yet pulls
> in files as fast as it can go in the meantime.
Yeah, the number of *useful* updates per second is actually pretty
limited, and there's no need to redraw unless anything's changed. Good
> Now if I could just stop it leaking vast swathes of memory :)
Are you release()ing objects that you've alloc()->init()'ed, or retain()'d?
CamelBones is full of leaks, I'm sure - I've been pretty liberal with
memory use just to get things going so far, keeping memory instead of
freeing it whenever in doubt.
Cocoa programming in Perl: