>> Do you have some ideas on how you would like to refresh the graphics
>> style of the game? It would be great to see some mockups. Would you
>> prefer to keep the current 2D style or move toward a more 3D look?
> I've many, many ideas !
> With my skill, i prefer work on 2D style, cause i don't know enough the 3D
> modeling but if you have a modeler available we can cobine our talents !!
> but it's possible to have a animated 2D style which using 3D effects like
> "mario paper" or "parapa the rappers" (for the effect not the graphic style
> ;-) )
Keeping the graphics style 2D or 2.5D is of course simpler from the
code point of view as well, and I think it can look very stylish and
polished if done right. Joonas Kerttula from the dev team is very
experienced with 3D modeling, but unfortunately the amount of time he
can spare for making models is a bit limited. Adding proper 3D would
also in practice mean integration with a proper 3D engine such as
Ogre. Therefore, a mostly 2D approach with a limited number of 3D
elements sounds good to me.
> -1/ the in-game design (when we play guitar !) is quite disappointing and wa
> can work about a more real live style.
> -2/ if the team (or you) is interested we can add a real "rock'n roll"
> graphic touch to all the interface, but it's just a bonus cause the actuall
> design is correct. So we should talk about.
> -3/ i can propose a graphic content for a campaign mode with free songs
> (with creative commons license) but it's a longer work. i have many ideas
> about this.
> So tell me what is your priority about this 3 thematics ?
> For me it's in the order i present to you (1,2,3).
That sounds about right to me too -- I think improving the in-game
view has the biggest effect on how good the game looks for players and
it can be done with moderate effort.
> After we can speak about the graphic style and propositions because i can
> work with differents styles. Some are quick to create other are long, So we
> speak about style, duration, flexibility, integration and lightness (for
> display performance) etc...
Agreed. If you have some mockups to share I think we all would be very
interested to have a look.
> Another question :
> I don't know how evolutions are decided in the project ? Are you alone to
> choose, have you a maker team ? a mailing-list debate ?
> Meanwhile i'm working on my graphical proposals
Let's keep this discussion going on this the fretsonfire-devel mailing list.
As Alex mentioned, the in-game graphics are mostly based on SVG files.
That's somewhat of a historical remnant, since originally the SVG
files were drawn on the fly in the game. Nowadays the SVG files are
converted into PNG files offline to improve in-game performance and
graphics quality. Therefore you can use any program that produces PNG
files -- using SVG is not a hard requirement.