Okay, I'm going to be working on a game here, it's currently under
development and I put updates on http://webmud.8m.com/ that displays the
current status of the Applet. Anyhow, I plan to use instances of Jython
interp's in each complex object in the game, however, I don't want it to
take a ton of memory, any suggestions on how to slim down the jython and
recompile to get the most for my megabyte? I really don't need a lot of
python support, most operations will be implemented in my java applet, but,
referenceable from the jython script for post compilation customization.