Revision: 12254
http://pcgen.svn.sourceforge.net/pcgen/?rev=12254&view=rev
Author: eddyanthony
Date: 2010-06-23 04:41:47 +0000 (Wed, 23 Jun 2010)
Log Message:
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NEWSOURCE-5 [Paizo] Pathfinder Chronicles: Campaign Setting
Added Paths:
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Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting.jpg
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilitycategories.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_kits_npc_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst
Removed Paths:
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Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting.jpg
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilitycategories.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_kits_npc_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst
Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,43 +0,0 @@
-OPEN GAME LICENSE Version 1.0a
-
-The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
-
-1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
-
-2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
-
-3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
-
-4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
-
-5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
-
-6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
-
-7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
-
-8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
-
-9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
-
-10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
-
-11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
-
-12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
-
-13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
-
-14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
-
-15 COPYRIGHT NOTICE
-
-Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
-
-System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
-
-Art of the Duel. Copyright 2008, Sinister Adventures; Author: Craig Shackleton.
-
-Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
-
-PCGen dataset conversion for "Pathfinder Campaign Setting" Copyright 2010, PCGen Data team (Including, but not limited to Eddy Anthony (MoSaT))
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc 2010-06-23 04:41:47 UTC (rev 12254)
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-# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
-CAMPAIGN:Paizo - Pathfinder Chronicles: Campaign Setting
-GAMEMODE:35e
-TYPE:Paizo Publishing.Pathfinder Chronicles
-RANK:2
-GENRE:Fantasy
-BOOKTYPE:Campaign Setting
-PRECAMPAIGN:1,BOOKTYPE=Core Rules
-PUBNAMELONG:Paizo Publishing LLC
-PUBNAMESHORT:Paizo
-PUBNAMEWEB:http://paizo.com/
-SETTING:Pathfinder Chronicles
-SOURCELONG:Pathfinder Chronicles: Campaign Setting
-SOURCESHORT:PFCS
-SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search
-SOURCEDATE:2008-08
-ISOGL:YES
-ISLICENSED:NO
-INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
-COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
-COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
-COPYRIGHT:Art of the Duel. Copyright 2008, Sinister Adventures; Author: Craig Shackleton.
-COPYRIGHT:Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
-COPYRIGHT:PCGen dataset conversion for "Pathfinder Chronicles: Campaign Setting" Copyright 2010, PCGen Data team (Including, but not limited to Eddy Anthony (MoSaT))
-
-COVER:pathfinder_campaign_setting.jpg
-LOGO:@/publisher_logos/Paizo_Publishing.png
-URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
-URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
-URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search|Buy this publication from Paizo Publishing!
-DESC:Golarion, the exciting world of the Pathfinder Adventure Paths and Pathfinder Modules, comes alive in this massive 256-page full-color hardcover tome primed up and ready to go for your new campaign! Detailed sections on more than 40 nations--from the frontiers of Varisia to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords--provide a full picture of the world of the Pathfinder Chronicles campaign setting, with new rules, new magic and spells, detailed descriptions of more than twenty gods and their religions, and a gorgeous poster map detailing the entire campaign setting. The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world's most popular roleplaying game!
-
-#Do Not Remove Comment
-#EXTRAFILE:OGL.txt
-
-ABILITYCATEGORY:pathfinder_campaign_setting_abilitycategories.lst
-ABILITY:pathfinder_campaign_setting_abilities_35e.lst
-ABILITY:pathfinder_campaign_setting_abilities.lst
-CLASS:pathfinder_campaign_setting_classes_35e.lst
-CLASS:pathfinder_campaign_setting_classes.lst
-DEITY:pathfinder_campaign_setting_deities_35e.lst
-DEITY:pathfinder_campaign_setting_deities.lst
-EQUIPMENT:pathfinder_campaign_setting_equipment_35e.lst
-EQUIPMENT:pathfinder_campaign_setting_equipment.lst
-FEAT:pathfinder_campaign_setting_feats_35e.lst
-FEAT:pathfinder_campaign_setting_feats.lst
-KIT:pathfinder_campaign_setting_kits_npc_35e.lst
-LANGUAGE:pathfinder_campaign_setting_languages.lst
-RACE:pathfinder_campaign_setting_races.lst
-SKILL:pathfinder_campaign_setting_skills_35e.lst
-TEMPLATE:pathfinder_campaign_setting_templates_35e.lst
-TEMPLATE:pathfinder_campaign_setting_templates.lst
-WEAPONPROF:pathfinder_campaign_setting_profs_weapons_35e.lst
-WEAPONPROF:pathfinder_campaign_setting_profs_weapons.lst
-
-#
-# End
-#
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--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities.lst 2010-06-23 04:34:37 UTC (rev 12253)
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-# CVS $Revision$ $Author$ -- Fri Feb 26 11:52:10 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-###Block: Human Ethnicities
-# Ability Name Product Identity? Category of Ability Type Visible Template Automatic Languages Source Page
-Azlanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Azlanti) LANGAUTO:Azlanti SOURCEPAGE:p.18
-Chelaxian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Chelaxian) LANGAUTO:Taldane SOURCEPAGE:p.20
-Garundi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Garundi) LANGAUTO:Ancient Osirian SOURCEPAGE:p.22
-Keleshite NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Keleshite) LANGAUTO:Kelish SOURCEPAGE:p.24
-Kellid NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Kellid) LANGAUTO:Hallit SOURCEPAGE:p.26
-Mwangi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Mwangi) LANGAUTO:Polyglot SOURCEPAGE:p.28
-Taldan NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Taldan) LANGAUTO:Taldane SOURCEPAGE:p.30
-Tian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Tian) LANGAUTO:Tien SOURCEPAGE:p.32
-Ulfen NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Ulfen) LANGAUTO:Skald SOURCEPAGE:p.34
-Varisian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Varisian) LANGAUTO:Varisian SOURCEPAGE:p.36
-Vudrani NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Vudrani) LANGAUTO:Vudrani SOURCEPAGE:p.38
-
-###Block: Placeholder objects for no Human Ethnicities or Regional Affinities
-# Ability Name Category of Ability Type
-None CATEGORY:Background TYPE:HumanEthnicity.Region
-Unknown CATEGORY:Background TYPE:HumanEthnicity.Region
-
-###Block: Alternate Class Features
-# Ability Name Unique Key Category of Ability Type Define Description Multiple? Choose Automatically Gained Weapon Prof. Combat bonus Modify VAR Source Page Aspects Description of the Benefits
-Specialized Training KEY:Specialized Training ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardSpecializedTraining DESC:Whenever you perform bardic music using %1, you are treated as being 2 levels higher when determining the effect and save DC.|%CHOICE MULT:YES CHOOSE:SKILLSNAMED|TYPE=Perform BONUS:VAR|BardicMusicTimes|1 SOURCEPAGE:p.42 BENEFIT:At 1st level, a bard must choose a single category of the Perform skill. Whenever the bard performs bardic music using %1, he is treated as being 2 levels higher when determining the effect and save DC. In addition, a bard with specialized training can make use of his bardic music one additional time per day, assuming that the additional usage uses his chosen category of the Perform skill.|%CHOICE
-Holy Warrior KEY:Holy Warrior ~ Cleric CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cleric with this ability is proficient with her deity's favored weapon. In addition, her base attack bonus as a cleric equals her cleric level, and her cleric Hit Die becomes a d10. AUTO:WEAPONPROF|DEITYWEAPONS BONUS:COMBAT|BAB|classlevel("Cleric")|TYPE=Base.REPLACE BONUS:COMBAT|BAB|-((classlevel("Cleric")*3)/4) SOURCEPAGE:p.43
-Mountain Stride KEY:Mountain Stride ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A druid with this ability can move through rocky terrain at her normal speed and without taking damage or suffering any other impairment. Magically manipulated terrain, such as spike stones, affects her normally. SOURCEPAGE:p.44
-Light of Purity KEY:Light of Purity ~ Paladin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:LightOfPurityDC|10+(classlevel("Paladin")/2)+CHA DEFINE:LightOfPurityDamage|classlevel("Paladin")/2 DEFINE:LightOfPurityTimes|min(5,classlevel("Paladin")/3) DESC:A paladin with this ability can emit a radiance of blinding light %1 per week.|LightOfPurityTimes SOURCEPAGE:p.47 ASPECT:Ability Benefit|(%1d6, %2/week, DC %3)|LightOfPurityDamage|LightOfPurityTimes|LightOfPurityDC BENEFIT:A paladin with this ability can emit a radiance of blinding light %1 per week. This light acts like a daylight spell, save that it only lasts for %2 rounds. In addition, any undead within 30 feet of the paladin emitting this light takes %3d6 points of damage per round. A Fortitude save (DC %4) halves this damage.|LightOfPurityTimes|classlevel("Paladin")|LightOfPurityDamage|LightOfPurityDC
-Poison Master KEY:Poison Master ~ Rogue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:PoisonMasterDC|max(0,(classlevel("Rogue")-3)/3) DESC:At 3rd level, the rogue can use poison without any chance of poisoning himself. SOURCEPAGE:p.49 ASPECT:Ability Benefit|(+%1 to DC)|PoisonMasterDC BENEFIT:At 3rd level, the rogue can use poison without any chance of poisoning himself. For every three levels of rogue beyond 3rd, the DC for any poison coated on the rogue's weapons increases by +1 if the target is poisoned as part of a sneak attack.
-Hidden Reserve KEY:Hidden Reserve ~ Sorcerer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Starting at 1st level, a sorcerer with this ability can call upon a hidden reserve of magical energy to cast additional spells. SOURCEPAGE:p.50 ASPECT:Ability Benefit|(%1/day)|CHA BENEFIT:Starting at 1st level, a sorcerer with this ability can call upon a hidden reserve of magical energy to cast additional spells. This reserve can be used to cast any spell the sorcerer could normally cast, but the sorcerer is fatigued after the spell is completed. If this spell if of the highest level that the sorcerer could normally cast, the sorcerer is exhausted instead. This ability cannot be used while fatigued or exhausted. It can be used %1 times per day.|CHA
-Arcane Duelist KEY:Arcane Duelist ~ Wizard CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DESC:Wizards with this ability are specially trained to push their spells when needed to gain the upper hand. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1/day)|INT BENEFIT:Wizards with this ability are specially trained to push their spells when needed to gain the upper hand. When pushing a spell, the wizard can choose one of the three following effects; increase a spell's DC by +1, add +2 to the level check to overcome spell resistance, or add a +2 morale bonus on attack rolls made with the spell. A wizard can use this ability %1 times per day. Using this ability is a swift action.|INT
-
-###Block: Regional Affinities
-# Ability Name Product Identity? Category of Ability Type Visible Description Template Source Page
-Absalom NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:City at the Center of the World TEMPLATE:Regional Affinity (Absalom) SOURCEPAGE:p.54
-Alkenstar NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Magic-Dead Scientific Microstate TEMPLATE:Regional Affinity (Alkenstar) SOURCEPAGE:p.58
-Andoran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Birthplace of Freedom TEMPLATE:Regional Affinity (Andoran) SOURCEPAGE:p.60
-Belkzen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Humanoid Homeland TEMPLATE:Regional Affinity (Belkzen) SOURCEPAGE:p.64
-Brevoy NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Power Stuggle Between Feuding Noble Houses TEMPLATE:Regional Affinity (Brevoy) SOURCEPAGE:p.66
-Cheliax NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Diabolical Empire in Decline TEMPLATE:Regional Affinity (Cheliax) SOURCEPAGE:p.68
-Druma NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Merchant's Religious Paradise TEMPLATE:Regional Affinity (Druma) SOURCEPAGE:p.72
-Galt NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Eternal Revolution TEMPLATE:Regional Affinity (Galt) SOURCEPAGE:p.74
-Geb NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Domain of the Dead TEMPLATE:Regional Affinity (Geb) SOURCEPAGE:p.76
-Hermea NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Grand Experiment TEMPLATE:Regional Affinity (Hermea) SOURCEPAGE:p.78
-Irrisen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Witch Queen Enclave TEMPLATE:Regional Affinity (Irrisen) SOURCEPAGE:p.80
-Isger NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Thrall of Cheliax TEMPLATE:Regional Affinity (Isger) SOURCEPAGE:p.82
-Jalmeray NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Impossible TEMPLATE:Regional Affinity (Jalmeray) SOURCEPAGE:p.84
-Katapesh NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Bazaar of the Bizarre TEMPLATE:Regional Affinity (Katapesh) SOURCEPAGE:p.86
-Kyonin NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Elves TEMPLATE:Regional Affinity (Kyonin) SOURCEPAGE:p.88
-Lastwall NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Watchful Border Kingdom TEMPLATE:Regional Affinity (Lastwall) SOURCEPAGE:p.90
-Linnorm Kings NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Frigid Viking Homeland TEMPLATE:Regional Affinity (Linnorm Kings) SOURCEPAGE:p.92
-Mammoth Lords NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lost Land of the Distant North TEMPLATE:Regional Affinity (Mammoth Lords) SOURCEPAGE:p.94
-Mediogalti NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lair of the Red Mantis TEMPLATE:Regional Affinity (Mediogalti) SOURCEPAGE:p.96
-Mendev NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Crusader Theocracy TEMPLATE:Regional Affinity (Mendev) SOURCEPAGE:p.98
-Molthune NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Territorial Expansionists TEMPLATE:Regional Affinity (Molthune) SOURCEPAGE:p.102
-Mwangi Expanse NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Unexplored Jungle Wilderness TEMPLATE:Regional Affinity (Mwangi Expanse) SOURCEPAGE:p.104
-Nex NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Monument to a Lost Wizard-King TEMPLATE:Regional Affinity (Nex) SOURCEPAGE:p.108
-Nidal NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Shadowy Servitor State TEMPLATE:Regional Affinity (Nidal) SOURCEPAGE:p.110
-Nirmathas NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:War-Torn Wilderness TEMPLATE:Regional Affinity (Nirmathas) SOURCEPAGE:p.112
-Numeria NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Land of Super-Science TEMPLATE:Regional Affinity (Numeria) SOURCEPAGE:p.114
-Osirion NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of the Pharaohs TEMPLATE:Regional Affinity (Osirion) SOURCEPAGE:p.116
-Qadira NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Frontier Kingdom TEMPLATE:Regional Affinity (Qadira) SOURCEPAGE:p.120
-Rahadoum NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Kingdom of Man TEMPLATE:Regional Affinity (Rahadoum) SOURCEPAGE:p.122
-Razmiran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Theocracy of the Living God TEMPLATE:Regional Affinity (Razmiran) SOURCEPAGE:p.124
-River Kingdoms NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Independent Realms of Low Character TEMPLATE:Regional Affinity (River Kingdoms) SOURCEPAGE:p.126
-Sargava NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Colony on the Verge TEMPLATE:Regional Affinity (Sargava) SOURCEPAGE:p.130
-Shackles NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Treacherous Pirate Isles TEMPLATE:Regional Affinity (Shackles) SOURCEPAGE:p.132
-Sodden Lands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Hurricane-Ravaged Wasteland TEMPLATE:Regional Affinity (Sodden Lands) SOURCEPAGE:p.134
-Taldor NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Decadent Failing Empire TEMPLATE:Regional Affinity (Taldor) SOURCEPAGE:p.136
-Thuvia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Land of Eternal Youth TEMPLATE:Regional Affinity (Thuvia) SOURCEPAGE:p.138
-Ustalav NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fog-Shrouded Land of Gothic Horror TEMPLATE:Regional Affinity (Ustalav) SOURCEPAGE:p.140
-Varisia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Wild Frontier Region TEMPLATE:Regional Affinity (Varisia) SOURCEPAGE:p.144
-Worldwound NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Ever-Shifting Demonic Warland TEMPLATE:Regional Affinity (Worldwound) SOURCEPAGE:p.148
-
-###Block: Harrower Abilities
-# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits
-Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses.
-Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes
-Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225
-Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability to augment a spell that inf licts damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws. SOURCEPAGE:p.225
-Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Charisma the save DC of the spell increases by +1. SOURCEPAGE:p.225
-Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SpiritDeckTimes|max(1,1+CHA) DESC:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that f lies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. The harrower then draws a number of Harrow cards equal to her harrower level, and the spirit deck deals damage based on the number of matches she draws. Each exact match (based on her alignment, as shown on the chart to the right) deals 5 points of damage, each partial match deals 3 points, and each non-matched card deals 1 point, and each opposite match deals 0 points. The harrower may use this ability %1 times per day.|SpiritDeckTimes
-Harrower Divination CATEGORY:Special Ability VISIBLE:NO SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA SOURCEPAGE:p.225
-Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card from the suit of Constitution, she heals 3 points of damage. SOURCEPAGE:p.225
-Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity, she gains a +1 insight bonus on Ref lex saves and to AC until the beginning of her next turn. SOURCEPAGE:p.225
-Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225
-Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use.
-
-###Block: Low Templar Abilities
-# Ability Name Output Name Category of Ability Type Restricted Ability Required Class Description Source Page Description of the Benefits
-Flag of Convenience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A low templar is adept at aligning himself with the winning side and has mastered the art of shifting or switching allegiance when convenient. SOURCEPAGE:p.226 BENEFIT:A low templar is adept at aligning himself with the winning side and has mastered the art of shifting or switching allegiance when convenient. He can disappear in one place and appear in another with new affiliations and associations, and yet without besmirching his reputation. Even when caught in illicit acts, he smoothly evades blame. Attempts to learn reliable information about a low templar with bardic knowledge, Gather Information, Knowledge (local, history, or nobility and royalty), or Sense Motive checks suffer a -4 penalty. In addition, when requesting food, shelter, or similar aid befitting the low templar's role, the initial reaction of humanoids is one step better than normal (hostile becomes unfriendly, unfriendly becomes indifferent, and so on). A low templar never suffers a penalty to his Leadership score for moving around frequently, aloofness, cruelty, or the loss of prior cohorts or followers, and can replace lost followers in half the normal amount of time.
-Dirty Fighting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A low templar melds the stately forms of jousting and chivalric standards with the down-and-dirty style of a barroom brawler. SOURCEPAGE:p.226 BENEFIT:A low templar melds the stately forms of jousting and chivalric standards with the down-and-dirty style of a barroom brawler. No trick is beneath him, and he is an expert at making due with whatever weapons present themselves. A low templar never takes a penalty on attack rolls with improvised weapons and gains a +2 bonus on bull rush, disarm, grapple, and trip checks.
-Wolf in Sheep's Clothing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:The low templar can put people at ease even when on the edge of violence. SOURCEPAGE:p.227 BENEFIT:The low templar can put people at ease even when on the edge of violence. At 3rd level, he gains a +4 bonus on saving throws made against divinations and Hide or Sleight of Hand checks to conceal weapons. A low templar can overcome uncanny dodge as a rogue of his class level (which stacks with any levels he possesses that already grant uncanny dodge).
-Path of Darkness (Chaos) OUTPUTNAME:Path of Darkness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the chaos aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. SOURCEPAGE:p.227
-Path of Darkness (Evil) OUTPUTNAME:Path of Darkness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the evil aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. SOURCEPAGE:p.227
-Path of Light (Lawful) OUTPUTNAME:Path of Light CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the lawful aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. SOURCEPAGE:p.227
-Path of Light (Good) OUTPUTNAME:Path of Light CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the good aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. SOURCEPAGE:p.227
-Live to Fight Another Day CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:A low templar using the withdraw action can move three times his movement rate (rather than twice his movement). SOURCEPAGE:p.227 BENEFIT:A low templar using the withdraw action can move three times his movement rate (rather than twice his movement). He may instead choose to withdraw at double his normal movement and then attempt a Hide check as a free action at the end of his movement if there is some cover or concealment available. He may also withdraw at his normal movement rate while simultaneously attempting a Bluff check to create a diversion and then Hide, even if no cover is available.
-Reputation for Ruthlessness CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:Once per round, a low templar who makes a melee attack against one of his favored enemies can attempt an Intimidate check against that foe as a free action. SOURCEPAGE:p.227 BENEFIT:Once per round, a low templar who makes a melee attack against one of his favored enemies can attempt an Intimidate check against that foe as a free action. Alternatively, as a standard action he can Intimidate all favored enemies he threatens or one favored enemy within 30 feet.
-Parting Shot CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:Once per encounter, a low templar using the withdraw action can also make a Bluff check to feint and take a single attack at the same opponent at any point during his move. SOURCEPAGE:p.227
-Path of Damnation CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath PRECLASS:1,Low Templar=10 DESC:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. SOURCEPAGE:p.227 BENEFIT:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. A low templar can chose the path of darkness at 5th level and then choose the path of redemption at 10th level (or vice versa). When the low templar makes this choice, he gains a planar cohort appropriate to his actual alignment, even if he does not have the Leadership feat. This planar cohort appears to him and pledges his loyalty to the low templar immediately. If the cohort perishes, the low templar must wait a week before calling upon a replacement. If the low templar has the Leadership feat, he gains a +1 bonus to his Leadership score. If he replaces his cohort gained from the feat with the planar cohort, the maximum level equivalent for his planar cohort equals the templar's class level -1, rather than -2.
-Path of Redemption CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath PRECLASS:1,Low Templar=10 DESC:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. SOURCEPAGE:p.227 BENEFIT:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. A low templar can chose the path of darkness at 5th level and then choose the path of redemption at 10th level (or vice versa). When the low templar makes this choice, he gains a planar cohort appropriate to his actual alignment, even if he does not have the Leadership feat. This planar cohort appears to him and pledges his loyalty to the low templar immediately. If the cohort perishes, the low templar must wait a week before calling upon a replacement. If the low templar has the Leadership feat, he gains a +1 bonus to his Leadership score. If he replaces his cohort gained from the feat with the planar cohort, the maximum level equivalent for his planar cohort equals the templar's class level -1, rather than -2.
-
-###Block: Low Favored Enemy
-# Ability Name Unique Key Category of Ability Type Visible Define Multiple? Choose Ability Modify VAR Aspects
-Favored Enemy KEY:Low Templar Enemy CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:EXPORT MULT:YES CHOOSE:USERINPUT|1|TITLE="Favored Enemy" ASPECT:Ability Benefit|+%1|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Aquatic)) KEY:Low Templar Favored Enemy (Humanoid (Aquatic)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Aquatic))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Aquatic)) BONUS:VAR|FavoredHumanoidAquatic|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Dwarf)) KEY:Low Templar Favored Enemy (Humanoid (Dwarf)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Dwarf))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Dwarf)) BONUS:VAR|FavoredHumanoidDwarf|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Elf)) KEY:Low Templar Favored Enemy (Humanoid (Elf)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Elf))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Elf)) BONUS:VAR|FavoredHumanoidElf|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Goblinoid)) KEY:Low Templar Favored Enemy (Humanoid (Goblinoid)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Goblinoid))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Goblinoid)) BONUS:VAR|FavoredHumanoidGoblinoid|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Gnoll)) KEY:Low Templar Favored Enemy (Humanoid (Gnoll)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Gnoll))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Gnoll)) BONUS:VAR|FavoredHumanoidGnoll|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Gnome)) KEY:Low Templar Favored Enemy (Humanoid (Gnome)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Gnome))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Gnome)) BONUS:VAR|FavoredHumanoidGnome|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Halfling)) KEY:Low Templar Favored Enemy (Humanoid (Halfling)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Halfling))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Halfling)) BONUS:VAR|FavoredHumanoidHalfling|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Human)) KEY:Low Templar Favored Enemy (Humanoid (Human)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Human))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Human)) BONUS:VAR|FavoredHumanoidHuman|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Orc)) KEY:Low Templar Favored Enemy (Humanoid (Orc)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Orc))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Orc)) BONUS:VAR|FavoredHumanoidOrc|LowTemplarFavoredEnemy
-Favored Enemy (Humanoid (Reptilian)) KEY:Low Templar Favored Enemy (Humanoid (Reptilian)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Reptilian))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Reptilian)) BONUS:VAR|FavoredHumanoidReptilian|LowTemplarFavoredEnemy
-Favored Enemy (Outsider (Chaotic)) KEY:Low Templar Favored Enemy (Outsider (Chaotic)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Outsider (Chaotic))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Chaotic)) BONUS:VAR|FavoredOutsiderChaotic|LowTemplarFavoredEnemy
-
-###Block: Red Mantis Assassin
-# Ability Name Category of Ability Type Define Description Ability Source Page Aspects Description of the Benefits
-Sawtooth Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The Red Mantis assassin gains Weapon Focus (sawtooth sabre). Her proficiency increases as she gains levels. ABILITY:FEAT|AUTOMATIC|Weapon Focus (Sawtooth Sabre) ABILITY:FEAT|AUTOMATIC|Weapon Specialization (Sawtooth Sabre)|PRECLASS:1,Red Mantis Assassin=5 ABILITY:FEAT|AUTOMATIC|Greater Weapon Focus (Sawtooth Sabre)|PRECLASS:1,Red Mantis Assassin=7 ABILITY:FEAT|AUTOMATIC|Greater Weapon Specialization (Sawtooth Sabre)|PRECLASS:1,Red Mantis Assassin=9 SOURCEPAGE:p.230
-Prayer Attack CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PrayerAttackDC|10+classlevel("Red Mantis Assassin")+CHA DESC:To initiate a prayer attack the Red Mantis assassin holds her sawtooth sabre out before her, point down, and weaves the blade in the air in a circular pattern. SOURCEPAGE:p.230 ASPECT:Ability Benefit|(DC %1)|PrayerAttackDC BENEFIT:To initiate a prayer attack the Red Mantis assassin holds her sawtooth sabre out before her, point down, and weaves the blade in the air in a circular pattern. The mantis must be within 30 feet of his victim and must be visible to her victim. While wielding a sawtooth sabre, the assassin can fascinate a victim. His victim can resist with a Will save (DC %1). By concentrating, the assassin maintain this fascination, and after 3 rounds of fascination, he may make a coup de grace attack against the target. Activating or concentrating on maintaining a prayer attack does not provoke an attack of opportunity. The victim may attempt a new saving throw to resist the fascination each time a potential threat (other than the fascinating assassin) approaches him. Taking damage from any source automatically breaks the victim's fascination, as can a fascinated creature's ally who takes a standard action to shake the victim free of the effects. This assassination attack is therefore most effective against foes who are alone.|PrayerAttackDC
-Red Shroud CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DEFINE:RedShroudTimes|max(1,CON) DESC:The Red Mantis assassin may create a veil of red mist %1 times per day as a move-equivalent action. The red shroud persists for %2 rounds and grants a +1 dodge bonus to AC and fast healing %1.|RedShroudTimes|classlevel("Red Mantis Assassin") SOURCEPAGE:p.230 ASPECT:Ability Benefit|(%1/day)|RedShroudTimes BENEFIT:The Red Mantis assassin may create a veil of red mist %1 times per day as a move-equivalent action. The red shroud persists for %2 rounds and grants a +1 dodge bonus to AC and fast healing %1. The mist cannot be dissipated by wind. When a Red Mantis assassin is slain, at the moment of her death, she can choose to remain corporeal or disintegrate into a cloud of red mist that leaves behind only her gear.|RedShroudTimes|classlevel("Red Mantis Assassin")
-Call Mantis CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:A Red Mantis assassin may summon 1d4+1 fiendish giant praying mantises or 1d3 halffiend giant praying mantises once per day (as per summon monster IV). Both types of mantis are bloodred, and thus do not gain the typical bonus on Hide checks in foliage. SOURCEPAGE:p.231
-Resurrection Sense CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A Red Mantis assassin senses if a creature she has slain within the last year has been restored to life, as long as they are both on the same plane. SOURCEPAGE:p.231
-Mantis Form CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A Red Mantis assassin may polymorph into a bloodred giant praying mantis once per day. SOURCEPAGE:p.231 BENEFIT:A Red Mantis assassin may polymorph into a bloodred giant praying mantis once per day. The Red Mantis Assasin does not gain the bonus to Hide checks in foliage. The assassin may cast a quickened still silent fear once per hour, and may remain in mantis form for %1 hours.|classlevel("Red Mantis Assassin")
-#TODO:Mantis Form template
-
-Fading CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DESC:The Red Mantis assassin can become ethereal as a free action %1 times per day for an instant as she is struck by a weapon or is forced to make a Reflex saving throw. This grants the assassin a 50%% to avoid taking damage from the attack or effect.|max(1,CON) SOURCEPAGE:p.231 ASPECT:Ability Benefit|(%1/day)|max(1,CON)
-Mantis Doom CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:MantisDoomDC|10+classlevel("Red Mantis Assassin")+CHA DESC:A Red Mantis assassin may call forth a mantis doom as a full round action, targeting any one creature within 100 feet. Thousands of summoned mantises shroud the targeted creature and slice away at exposed flesh. SOURCEPAGE:p.231 ASPECT:Ability Benefit|(DC %1)|MantisDoomDC BENEFIT:A Red Mantis assassin may call forth a mantis doom as a full round action, targeting any one creature within 100 feet. Thousands of summoned mantises shroud the targeted creature and slice away at exposed flesh. The Red Mantis assassin rolls %1d8 per class level and compares the result to the target's current hit points. If the result equals or exceeds the target's hit points, the target dies; otherwise he takes nonlethal damage equal to the amount rolled and becomes panicked for 1d4 rounds. He can negate the panic and halve the damage with a successful Reflex save (DC %2). The swarm's attack is non-magical, so spell resistance does not apply. The mantis doom's damage penetrates damage reduction as a magic and evil weapon.|classlevel("Red Mantis Assassin")|MantisDoomDC
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-###Block: Shackles Pirate -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-# Ability Name Category of Ability Type Define Description Source Page Aspects Description of the Benefits
-Quick Appraise CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Shackles pirate must at times quickly select the most valuable items to spirit away. She may appraise the value of an item in 1 round. SOURCEPAGE:p.232
-Sodden Stealth CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:SoddenStealthBonus|0 DESC:Shackles pirates spend their careers studying and adapting to their unique, marshy environs. As a result, they develop skills which allow them to stealthily approach their targets even over the wettest, muddiest ground. SOURCEPAGE:p.232 ASPECT:Ability Benefit|+%1|SoddenStealthBonus BENEFIT:Shackles pirates spend their careers studying and adapting to their unique, marshy environs. As a result, they develop skills which allow them to stealthily approach their targets even over the wettest, muddiest ground. Most wear dark green and brown clothes made of oilcloth (to repel water) and reed hats with angled brims to keep rain out of their eyes. Shackles pirates sometimes string small beads in their hair to generate a quiet susurrus as they walk. This mimics the sound of wind in the bogs and helps mask the noise of their footsteps. A Shackles pirate gains a +%1 competence bonus on Move Silently checks made in marshes, bogs, or swamps.|SoddenStealthBonus
-Bogstep CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A Shackles pirate learns how to move quickly through the treacherous terrain of her home. SOURCEPAGE:p.232 BENEFIT:A Shackles pirate learns how to move quickly through the treacherous terrain of her home. She moves through shallow bogs normally, and it costs her 2 squares of movement to move into a square with a deep bog. She can Tumble through shallow bogs with no penalty and can Tumble through deep bogs with a -4 penalty.
-Deep Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DeepBreathRounds|CONSCORE*3 DESC:a Shackles pirate can hold her breath for %1 rounds before she must start making Constitution checks.|DeepBreathRounds SOURCEPAGE:p.232 ASPECT:Ability Benefit|(%1 rounds)|DeepBreathRounds
-Navigate Maelstrom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The Eye of Abendego, the hurricane that constantly rages offshore, poses a hazard to all ships moving along the Shackles coast. Shackles pirates know how to successfully navigate the gusting winds and churning water. SOURCEPAGE:p.232 BENEFIT:The Eye of Abendego, the hurricane that constantly rages offshore, poses a hazard to all ships moving along the Shackles coast. Shackles pirates know how to successfully navigate the gusting winds and churning water. The hurricane exerts some unfathomable mystical influence over some of the pirates of the area. At 4th level, a Shackles pirate treats all storms as if they were one category less severe for purposes of sailing and navigation. She treats the Eye of Abendego as if it were a zone of inclement weather, rather than a powerful storm, for purposes of sailing and navigation.
-Grapple Ship CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:As a Shackles pirate's connection to the Eye of Abendego grows stronger, she learns to perform impossible feats. SOURCEPAGE:p.233 BENEFIT:As a Shackles pirate's connection to the Eye of Abendego grows stronger, she learns to perform impossible feats. A Shackles pirate gains the ability to stop another ship dead in the water for a short time. To use this ability, the Shackles pirate must hurl a grappling hook at the target ship. The pirate is proficient with the grappling hook, and she throws it with a 20-foot range increment. If the Shackles pirate hits the target ship, she then makes an opposed Strength check. She gains a +1 bonus on her check for every crewmate who also grapples the enemy ship, although crewmates are considered non-proficient with grappling hooks and throw them with 10-foot range increments. For every point by which the Shackles pirate exceeds the ship's Strength check, she halts its progress for 1 round.
-Shipmind CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShipmindRounds|classlevel("Shackles Pirate") DESC:A Shackles pirate can, once per day as a standard action, control her ship with a thought. SOURCEPAGE:p.233 ASPECT:Ability Benefit|(%1 rounds)|ShipmindRounds BENEFIT:A Shackles pirate can, once per day as a standard action, control her ship with a thought. The Shackles pirate must be on the deck of the ship she wishes to control and she must be conscious. Once the Shackles pirate activates her shipmind, she can feel the ship as if it were an extension of her body. She can "see" from the ship anywhere she wants, and adjusting her point of view is a free action. The Shackles pirate can move the ship as if it were her own body, and it moves over water at her base move or the ship's normal speed, whichever is greater. She and her ship can move forward and backward, make right angle turns, and come to a dead stop, despite the ship's size or the weather conditions. While the Shackles pirate uses her shipmind ability, her body appears paralyzed and unresponsive. She is considered helpless and cannot defend herself, but she retains an awareness of what goes on around her body (and can see her body from her perspective on the ship if she wishes). She may end the shipmind effect as an immediate action. This ability lasts for %1 rounds.|ShipmindRounds
-Fogcraft CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The Shackles pirate gains the incredible power to shape a vessel out of the fog that roils across the boggy landscape. This ability functions only in the Shackles and is usable once per day. SOURCEPAGE:p.233 BENEFIT:The Shackles pirate gains the incredible power to shape a vessel out of the fog that roils across the boggy landscape. This ability functions only in the Shackles and is usable once per day. Forming a craft takes 10 minutes, and the craft's duration lasts for a variable number of hours depending on its size. A fogcraft appears made of swirling gray mist but feels solid to the touch. Its unique composition can make it difficult to spot, and the craft makes no sound, but it does not baff le sounds made by its crew. A fogcraft has a carrying capacity equal to an ordinary ship of its type, but its impermanence makes it a poor cargo ship. It requires the appropriate number of crewmen in order to sail. A fogcraft possesses speed and maneuverability equal to that of an ordinary ship of its type, but unlike ordinary ships, a fogcraft can move over land as easily as water. A Shackles pirate receives a +4 competence bonus on skill checks made to sail her fogcraft. When a Shackles pirate creates a fogcraft, she can chose its size from any of the options listed below. With larger ships comes a trade-off in stealth, Armor Class, and duration.
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-# CVS $Revision$ $Author$ -- Thu Feb 18 16:45:07 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
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-# Ability Name Unique Key Category of Ability Type Visible Restricted Ability Var. Min. Value Description Virtual Feat Modify VAR Source Page Description of the Benefits
-Point Blank Shot CATEGORY:Special Ability TYPE:AltMonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Grapple PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Point Blank Shot
-Stunning Fist KEY:Stunning Fist ~ Bonus CATEGORY:Special Ability TYPE:AltMonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Stunning Fist
-Rapid Shot CATEGORY:Special Ability TYPE:AltMonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Trip PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Rapid Shot
-CATEGORY=Special Ability|Improved Grapple.MOD TYPE:AltMonkBonusFeat !PREABILITY:1,CATEGORY=Special Ability,Point Blank Shot
-CATEGORY=Special Ability|Deflect Arrows.MOD TYPE:AltMonkBonusFeat !PREABILITY:1,CATEGORY=Special Ability,Stunning Fist ~ Bonus
-CATEGORY=Special Ability|Improved Trip.MOD TYPE:AltMonkBonusFeat !PREABILITY:1,CATEGORY=Special Ability,Rapid Shot
-Enhanced Companion KEY:Enhanced Companion ~ Ranger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Upon gaining an animal companion at 4th level, the ranger must choose a single type of animal. The ranger cannot call a different animal companion. BONUS:VAR|CompLevel|-(RangerAnimalCompLVL/2) BONUS:VAR|CompLevel|RangerAnimalCompLVL-2 SOURCEPAGE:p.48 BENEFIT:Upon gaining an animal companion at 4th level, the ranger must choose a single type of animal. The ranger cannot call a different animal companion. The ranger's effective druid level is equal to the ranger's level -2 (instead of the normal 1/2) for that type of animal. This animal must be on the basic list of companions that can be chosen at 4th level and cannot be changed.
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-###Block: Pathfinder Chronicler -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-# Ability Name Unique Key Category of Ability Type Define Description Source Page Description of the Benefits
-Deep Pockets CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. SOURCEPAGE:p.228 BENEFIT:A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. As a result, she may carry unspecified equipment worth up to 100 gp per class level. This can be any kind of gear that can reasonably fit into a backpack, including potions and scrolls (but not any other sort of magic item). As a full-round action, the chronicler may dig through her pockets to retrieve an item she specifies at that time, deducting its value from the allocated amount of cost. This item cannot weigh more than 10 pounds. When the total remaining cost reaches 0, the chronicler can retrieve no more items until she refills her deep pockets by spending a few hours and an amount of gold to bring her total up to 100 gp per class level. In addition, if she takes 1 hour to pack her gear each day, she gains a +4 bonus to Strength to determine her light encumbrance. This does not affect her maximum carrying capacity. The efficient distribution of weight simply encumbers her less than the same amount of weight normally should. Finally, the Pathfinder chronicler gains a +4 bonus on Sleight of Hand checks made to conceal small objects on her person.
-Master Scribe CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. SOURCEPAGE:p.228 BENEFIT:A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. A Pathfinder chronicler can make Linguistics checks to decipher text as a full-round action and can always take 10 on Linguistics and Profession (scribe) checks, even if distracted or endangered.
-Live to Tell the Tale CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler can attempt a new saving throw against any ongoing condition against which she failed a saving throw in a previous round. SOURCEPAGE:p.228 BENEFIT:At 2nd level, once per day per two class levels, a Pathfinder chronicler can attempt a new saving throw against any ongoing condition against which she failed a saving throw in a previous round, even if the effect is normally permanent. This ability has no effect on conditions that do not allow saving throws or against instantaneous effects.
-Pathfinding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler develops an excellent sense of direction and skill at leading others through difficult terrain or by following ancient maps. SOURCEPAGE:p.229 BENEFIT:Beginning at 2nd level, a Pathfinder chronicler develops an excellent sense of direction and skill at leading others through difficult terrain or by following ancient maps. A Pathfinder chronicler gains a +5 bonus on Survival checks made to avoid becoming lost and to Intelligence checks to escape a maze spell. In addition, she always uses the "road or trail" overland movement modifier even when in trackless terrain, whether on foot or mounted. With a DC 15 Survival check, the Pathfinder chronicler can extend this benefit to one companion per class level.
-Improved Aid CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Pathfinder chroniclers frequently serve as the companions of great heroes, standing by their sides and recording their deeds, but often lending a crucial helping hand. SOURCEPAGE:p.229 BENEFIT:Pathfinder chroniclers frequently serve as the companions of great heroes, standing by their sides and recording their deeds, but often lending a crucial helping hand. Starting at 3rd level, a Pathfinder chronicler using the aid another action grants a +4 bonus, rather than the normal +2.
-Epic Tales CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys the effects of bardic music through the written word. SOURCEPAGE:p.229 BENEFIT:A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys the effects of bardic music through the written word. To create an epic tale requires two daily uses of her bardic music ability, and any relevant skill ranks or checks are made with Profession (scribe) rather than Perform (oratory). An epic tale affects only the reader, but it grants all the benefits that would normally apply for hearing a performance. A Pathfinder chronicler may apply the effects of any feats that affect bardic music to her epic tales. An epic tale retains its supernatural potency for 1 day per class level. It requires 1 hour to inscribe, a full-round action to activate, and has a duration of 1 minute. Once activated, an epic tale's magic is consumed.
-Whispering Campaign CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Pathfinder chroniclers influence the world through their control of information and ability to shape public perception. SOURCEPAGE:p.229 BENEFIT:Pathfinder chroniclers influence the world through their control of information and ability to shape public perception. At 5th level, as a special use of bardic music, the Pathfinder chronicler can create the effect of a doom spell as cast by a sorcerer of her class level by denouncing a creature in person. This is a language-dependent effect. Alternatively, the chronicler can denounce a particular target (an individual or a definable group of creatures) to others. This form of bardic music creates the effect of the enthrall spell, but at the end of the performance all creatures who failed to save shift their attitude toward the target of the oration by one step (in the direction of the Pathfinder chronicler's choice) for 1 day per class level.
-Inspire Action KEY:Inspire Action ~ PFC CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:InspireActionBonus|0 DESC:As a special use of bardic music, a Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra move action. SOURCEPAGE:p.229 BENEFIT:As a special use of bardic music, a 6th level Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra standard action. This does not count against the ally's number of actions on his own turn.|PREVARGTEQ:InspireActionBonus,1 BENEFIT:As a special use of bardic music, a 6th level Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra move action. This does not count against the ally's number of actions on his own turn.|PREVAREQ:InspireActionBonus,0
-Call Down the Legends CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians, as if she used a bronze horn of Valhalla. SOURCEPAGE:p.229 BENEFIT:At 7th level, once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians, as if she used a bronze horn of Valhalla; these summoned barbarians serve her with complete loyalty. The barbarians are constructs, not actual people (although they seem to be). They arrive with the normal starting equipment for barbarians (see page 454) and attack anyone the chronicler designates.
-Greater Epic Tales CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The Pathfinder chronicler's written word gains power. SOURCEPAGE:p.229 BENEFIT:At 8th level, the Pathfinder chronicler's written word gains power. This ability functions like the chronicler's epic tales ability, except that if read aloud, the bardic music takes effect as if the author had used the ability, but the effects are targeted by the reader and use the reader's Charisma score where applicable.
-Lay of the Exalted Dead CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per week as a full round action, a Pathfinder chronicler can summon 1d4+1 5th-level human barbarians, as if she used an iron horn of Valhalla. SOURCEPAGE:p.229 BENEFIT:Once per week as a full round action, a 10th-level Pathfinder chronicler can summon 1d4+1 5th-level human barbarians, as if she used an iron horn of Valhalla. The summoned barbarians serve her with complete and unquestioning loyalty. They are constructs, with the incorporeal subtype (they take 50%% of the damage from corporeal sources, and no damage from nonmagical sources). They arrive wearing +2 studded leather and wielding +1 ghost touch greataxes (allowing them to deal full damage to corporeal creatures) and attack anyone the chronicler designates. To the chronicler and their allies, these exalted dead appear like a noble troop of spectral warriors. Her enemies, however, behold the terrible wrath of the ancient heroes and must succeed at Will saves or become shaken for 1 round per summoned barbarian (DC 15 + the Pathfinder chronicler's Charisma modifier).
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-###Block: Monk Bonus Feats
-# Ability Name Category of Ability Type Visible Restricted Ability Required Text Var. Min. Value Virtual Feat
-Hamatulatsu CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows,Combat Reflexes PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Combat Reflexes
-CATEGORY=Special Ability|Combat Reflexes.MOD !PREABILITY:1,CATEGORY=Special Ability,Hamatulatsu
-CATEGORY=Special Ability|Deflect Arrows.MOD !PREABILITY:1,CATEGORY=Special Ability,Hamatulatsu
-Blade Binder CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Disarm,Improved Trip,Secret of Steel-Shattering Spirit PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Blade Binder
-Secret of Steel-Shattering Spirit CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Trip,Improved Disarm,Blade Binder PRETEXT:trained at one of the Houses of Perfection PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Secret of Steel-Shattering Spirit
-CATEGORY=Special Ability|Improved Disarm.MOD !PREABILITY:1,CATEGORY=Special Ability,Blade Binder,Secret of Steel-Shattering Spirit
-CATEGORY=Special Ability|Improved Trip.MOD !PREABILITY:1,CATEGORY=Special Ability,Blade Binder,Secret of Steel-Shattering Spirit
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-###Block: Alternate Ranger Combat Styles
-# Ability Name Output Name Category of Ability Type Visible Restricted Ability Required Template Virtual Feat
-Archery Combat Style ~ Parting Shot Pathfinder varient OUTPUTNAME:Archery Combat Style CATEGORY:Special Ability TYPE:SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle PRETEMPLATE:1,Regional Affinity (Nirmathas) VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Parting Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
-Archery Combat Style ~ Crossbow Mastery Pathfinder varient OUTPUTNAME:Archery Combat Style CATEGORY:Special Ability TYPE:SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Crossbow Mastery|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
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-# CVS $Revision$ $Author$ -- Fri Feb 19 12:28:33 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-#SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
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-###Block: Master Category
-# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object
-ABILITYCATEGORY:Background VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Background
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-###Block: Background Ability Categories
-# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display Location
-ABILITYCATEGORY:Human Ethnicity VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:HumanEthnicity PLURAL:Human Ethnicities DISPLAYLOCATION:Background
-ABILITYCATEGORY:Region of Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:1 CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background
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-###Block: Class Feature Ability Categories
-# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
-ABILITYCATEGORY:Bard Specialized Training VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BardSpecializedTraining PLURAL:Bard Specialized Training DISPLAYLOCATION:Class Abilities
-ABILITYCATEGORY:Alternate Monk Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AltMonkBonusFeat PLURAL:Alternate Monk Feats DISPLAYLOCATION:Feats
-ABILITYCATEGORY:Low Templar Path VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowTemplarPath PLURAL:Low Templar Paths DISPLAYLOCATION:Class Abilities
-ABILITYCATEGORY:Low Templar Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy PLURAL:Low Templar Favored Enemies DISPLAYLOCATION:Class Abilities
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,123 +0,0 @@
-# CVS $Revision$ $Author$ -- Wed Feb 17 18:57:39 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Class Name
-CLASS:Barbarian.MOD
-SUBSTITUTIONCLASS:Barbarian - Cold Resistance Pathfinder Varient
-SUBSTITUTIONLEVEL:3 BONUS:VAR|ColdResistanceBonus|floor(CL/3)*2 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold
-
-
-# Class Name
-CLASS:Druid.MOD
-SUBSTITUTIONCLASS:Druid - Mountain Stride Pathfinder Varient
-###Block: Mountain Stride Pathfinder Varient
-SUBSTITUTIONLEVEL:2 CAST:4,2 ABILITY:Special Ability|AUTOMATIC|Mountain Stride ~ Druid
-
-
-# Class Name
-CLASS:Rogue.MOD
-SUBSTITUTIONCLASS:Rogue - Poison Master Pathfinder Varient
-###Block: Poison Master Pathfinder Varient
-SUBSTITUTIONLEVEL:3 BONUS:VAR|RogueTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Poison Master ~ Rogue
-
-###Block: Prestige Classes
-
-# Note: Class skills and skill prerequisites are different for each gameMode, I've MODed those separately to work around that.
-# See the files pathfinder_campaign_setting_classes_35e.lst and pathfinder_campaign_setting_classes_pfrpg.lst for specifics.
-
-
-# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
-CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
-# Class Name Restricted AL Required Spell School Req. Spell Type Required Text
-CLASS:Harrower !PREALIGN:TN PRESPELLSCHOOL:3,Divination=1 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck
-# Class Name Skill Pts/Lvl
-CLASS:Harrower STARTSKILLPTS:2
-2:REPEATLEVEL:1 ADD:SPELLCASTER|ANY
-###Block: Ability Progression
-1 ABILITY:Special Ability|AUTOMATIC|Blessing of the Harrow
-2 ABILITY:Special Ability|AUTOMATIC|Harrow Casting|Tower of Intelligence
-3 ABILITY:Special Ability|AUTOMATIC|Tower of Strength
-4 ABILITY:Special Ability|AUTOMATIC|Tower of Charisma
-5 ABILITY:Special Ability|AUTOMATIC|Spirit Deck
-6 ABILITY:Special Ability|AUTOMATIC|Harrower Divination
-7 ABILITY:Special Ability|AUTOMATIC|Tower of Constitution
-8 ABILITY:Special Ability|AUTOMATIC|Tower of Dexterity
-9 ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom
-10 ABILITY:Special Ability|AUTOMATIC|Reading the Signs
-
-
-# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
-CLASS:Low Templar HD:10 TYPE:PC.Prestige ABB:LoTem MAXLEVEL:10 SOURCEPAGE:p.226 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
-# Class Name Req. Att. Required Feat Required Armor Proficiencies Req. Weapond Prof.
-CLASS:Low Templar PREATT:5 PREFEAT:1,Mounted Combat PREPROFWITHARMOR:1,TYPE.Heavy PREWEAPONPROF:1,Lance
-# Class Name Skill Pts/Lvl
-CLASS:Low Templar STARTSKILLPTS:2
-###Block: Ability Progression
-1 BONUS:ABILITYPOOL|Low Templar Favored Enemy|1 BONUS:VAR|LowTemplarFavoredEnemy|(CL+2)/3 ABILITY:Special Ability|AUTOMATIC|Flag of Convenience
-2 ABILITY:Special Ability|AUTOMATIC|Dirty Fighting
-3 ABILITY:Special Ability|AUTOMATIC|Wolf in Sheep's Clothing
-4 BONUS:VAR|SneakAttack|CL/4 ABILITY:Special Ability|AUTOMATIC|Sneak Attack
-5 BONUS:ABILITYPOOL|Low Templar Path|CL/5
-6 ABILITY:Special Ability|AUTOMATIC|Live to Fight Another Day|Reputation for Ruthlessness
-9 ABILITY:Special Ability|AUTOMATIC|Parting Shot
-
-
-# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
-CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RedMA MAXLEVEL:10 SOURCEPAGE:p.230 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE
-# Class Name Required AL Required Feat
-CLASS:Red Mantis Assassin PREALIGN:LE PREFEAT:3,Alertness,Exotic Weapon Proficiency (Sawtooth Sabre),Weapon Finesse
-# Class Name Skill Pts/Lvl
-CLASS:Red Mantis Assassin STARTSKILLPTS:6
-# Class Name Spell Stat Spell Type Memorize Caster level
-CLASS:Red Mantis Assassin SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Red Mantis Assassin|CL
-###Block: Ability Progression
-1 BONUS:VAR|SneakAttack|(CL+2)/3 ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sawtooth Mastery
-2 ABILITY:Special Ability|AUTOMATIC|Prayer Attack
-3 ABILITY:Special Ability|AUTOMATIC|Red Shroud
-4 ABILITY:Special Ability|AUTOMATIC|Call Mantis
-5 ABILITY:Special Ability|AUTOMATIC|Resurrection Sense
-6 ABILITY:Special Ability|AUTOMATIC|Mantis Form
-8 ABILITY:Special Ability|AUTOMATIC|Fading
-9 ABILITY:Special Ability|AUTOMATIC|Mantis Doom
-###Block: Red Mantis Assassin Spell List
-1 SPELLLEVEL:CLASS|Red Mantis Assassin=1|Animate Rope,Cause Fear,Disguise Self,Darkvision,Detect Magic,Expeditious Retreat,Feather Fall,Ghost Sound,Inflict Light Wounds,Jump,Magic Fang,Obscuring Mist,Silent Image,Spider Climb,True Strike
-1 SPELLLEVEL:CLASS|Red Mantis Assassin=2|Alter Self,Blur,Cat's Grace,Darkness,Fog Cloud,Hold Person,Inflict Moderate Wounds,Invisibility,Keen Edge,Levitate,Minor Image,Scare,See Invisibility,Summon Swarm
-1 SPELLLEVEL:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Deeper Darkness,Fear,Fly,Gaseous Form,Giant Vermin,Inflict Serious Wounds,Major Image,Rage,Scrying
-1 SPELLLEVEL:CLASS|Red Mantis Assassin=4|Dimension Door,Invisibility (Greater),Inflict Critical Wounds,Insect Plague,Modify Memory,Phantasmal Killer,Polymorph,Solid Fog
-1 SPELLLEVEL:CLASS|Red Mantis Assassin=5|Mark of Justice,Nightmare,Prying Eyes,Slay Living,Word of Recall
-###Block: Spell progression
-1 CAST:0,0 KNOWN:0,2
-2 CAST:0,1 KNOWN:0,3
-3 CAST:0,2,0 KNOWN:0,3,2
-4 CAST:0,2,1 KNOWN:0,4,3
-5 CAST:0,3,2,0 KNOWN:0,4,3,2
-6 CAST:0,3,2,1 KNOWN:0,4,4,3
-7 CAST:0,3,3,2,0 KNOWN:0,4,4,3,2
-8 CAST:0,4,3,2,1 KNOWN:0,5,4,4,3
-9 CAST:0,4,3,3,2,0 KNOWN:0,5,4,4,3,2
-10 CAST:0,4,4,3,2,1 KNOWN:0,5,5,4,4,3
-
-
-# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
-CLASS:Shackles Pirate HD:8 TYPE:PC.Prestige ABB:ShPrt MAXLEVEL:10 SOURCEPAGE:p.232 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE
-# Class Name Required AL Req. Att. Var. Min. Value
-CLASS:Shackles Pirate PREALIGN:NG,CG,TN,CN,NE,CE PREATT:3 PREVARGTEQ:SneakAttack,2
-# Class Name Skill Pts/Lvl
-CLASS:Shackles Pirate STARTSKILLPTS:8
-###Block: Ability Progression
-1 BONUS:VAR|SoddenStealthBonus|2 ABILITY:Special Ability|AUTOMATIC|Quick Appraise|Sodden Stealth
-2 ABILITY:Special Ability|AUTOMATIC|Bogstep|Deep Breath
-3 BONUS:VAR|SneakAttack|CL/3
-4 ABILITY:Special Ability|AUTOMATIC|Navigate Maelstrom
-5 BONUS:VAR|SoddenStealthBonus|2
-7 ABILITY:Special Ability|AUTOMATIC|Grapple Ship
-8 ABILITY:Special Ability|AUTOMATIC|Shipmind
-10 BONUS:VAR|SoddenStealthBonus|2 ABILITY:Special Ability|AUTOMATIC|Fogcraft
-
-
-#
-# End
-#
-
-
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,195 +0,0 @@
-# CVS $Revision$ $Author$ -- Sun Feb 14 11:15:25 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Class Name
-CLASS:Bard.MOD
-SUBSTITUTIONCLASS:Bard - Specialized Training Pathfinder Varient
-###Block: Specialized Training Pathfinder Varient
-SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Bard Specialized Training|1
-###Block: Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Bard Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Light)
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency
-###Block: Bardic abilities level definitions.
-SUBSTITUTIONLEVEL:1 BONUS:VAR|BardicKnowledgeLvl|CL BONUS:VAR|BardicKnowledge|BardicKnowledgeLvl
-SUBSTITUTIONLEVEL:1 BONUS:VAR|BardicMusicLvl|CL BONUS:VAR|BardicMusicTimes|CL BONUS:VAR|InspireDurationBase|5 ABILITY:Special Ability|AUTOMATIC|Bardic Music
-###Block: Bardic Music Abilities by level
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Countersong|Bardic Fascinate|Bardic Inspire Courage|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLvl,3
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLvl,6
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLvl,9
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLvl,12
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLvl,15
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLvl,18
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 CAST:2 KNOWN:4 ABILITY:Special Ability|AUTOMATIC|Armored Casting (Bard)
-
-
-# Class Name
-CLASS:Cleric.MOD
-SUBSTITUTIONCLASS:Cleric - Holy Warrior Pathfinder Varient
-###Block: Holy Warrior Pathfinder Varient
-SUBSTITUTIONLEVEL:1 BONUS:DOMAIN|NUMBER|-2 ABILITY:Special Ability|AUTOMATIC|Holy Warrior ~ Cleric TEMPLATE:Holy Warrior Hit Dice
-###Block: Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency
-###Block: Turn Undead stuff
-SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbility BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|CL|TYPE=Level.REPLACE ABILITY:Special Ability|AUTOMATIC|Basic Turning|Cleric Turning
-###Block: Spontaneous casting
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Spontaneous casting - Cure spells|PREABILITY:1,CATEGORY=Special Ability,Turn Undead
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Spontaneous casting - Inflict spells|PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead
-###Block: Spell Alignment Restrictions
-SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE
-SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG
-SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE
-SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE
-###Block: Aura strength
-SUBSTITUTIONLEVEL:1 BONUS:VAR|AlignmentAuraBase|CL ABILITY:Special Ability|VIRTUAL|Aura of Chaos|PREDEITYALIGN:CG,CN,CE DEFINE:AlignmentAuraBase|0
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Aura of Evil|PREDEITYALIGN:LE,NE,CE
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Aura of Good|PREDEITYALIGN:LG,NG,CG
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Aura of Law|PREDEITYALIGN:LG,LN,LE
-###Block: Righteous Might Workaround
-SUBSTITUTIONLEVEL:1 TEMPLATE:RighteousMightDR
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 CAST:3,1
-
-
-# Class Name
-CLASS:Fighter.MOD
-SUBSTITUTIONCLASS:Skilled Fighter - Pathfinder Varient
-###Block: Skilled Fighter - Pathfinder Varient
-SUBSTITUTIONLEVEL:1 BONUS:SKILLPOINTS|NUMBER|2 TEMPLATE:Skilled Fighter
-###Block:Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency
-###Block: Advanced Weapon Feat qualifications
-SUBSTITUTIONLEVEL:1 BONUS:VAR|FighterLVL|CL ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Weapon Specialization Qualify
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Greater Weapon Focus Qualify
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Greater Weapon Specialization Qualify
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Fighter Feat|CL/2
-
-
-# Class Name
-CLASS:Monk.MOD
-SUBSTITUTIONCLASS:Monk - Alternate Bonus Feats Pathfinder Varient
-###Block: Alternate Bonus Feats Pathfinder Varient
-SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Monk Feat|-1|PRECLASS:1,Monk=2 BONUS:ABILITYPOOL|Monk Feat|-1|PRECLASS:1,Monk=6
-SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Alternate Monk Feat|1 BONUS:ABILITYPOOL|Alternate Monk Feat|1|PRECLASS:1,Monk=2 BONUS:ABILITYPOOL|Alternate Monk Feat|1|PRECLASS:1,Monk=6
-###Block:Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Monk Weapon Proficiencies
-###Block: Monk AC, Monk Movement, Flurry of Blows
-SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkACLVL|CL ABILITY:Special Ability|AUTOMATIC|Monk AC
-SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkMoveLVL|CL ABILITY:Special Ability|AUTOMATIC|Monk Movement
-SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkLVL|CL BONUS:VAR|FlurryLVL,StunningFistMonkLVL|MonkLVL ABILITY:Special Ability|AUTOMATIC|Flurry of Blows ABILITY:Special Ability|VIRTUAL|Greater Flurry of Blows|PREVARGTEQ:GreaterFlurry,1 DEFINE:MonkLVL|0
-SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkBonusFeatLVL|CL DEFINE:MonkBonusFeatLVL|0
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 UMULT:2 AUTO:FEAT|Improved Unarmed Strike
-
-
-# Class Name
-CLASS:Paladin.MOD
-SUBSTITUTIONCLASS:Paladin - Light of Purity Pathfinder Varient
-###Block: Light of Purity Pathfinder Varient
-SUBSTITUTIONLEVEL:6 CAST:0,1 ABILITY:Special Ability|AUTOMATIC|Light of Purity ~ Paladin
-
-
-# Class Name
-CLASS:Ranger.MOD
-SUBSTITUTIONCLASS:Ranger - Enhanced Companion Pathfinder Varient
-###Block: Enhanced Companion Pathfinder Varient
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Enhanced Companion ~ Ranger|PRECLASS:1,Ranger=4
-###Block:Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Light)
-SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency
-###Block: Favored Enemy level stacking
-SUBSTITUTIONLEVEL:1 BONUS:VAR|RangerFavoredEnemyLVL|CL ABILITY:Special Ability|AUTOMATIC|Basic Favored Enemy|Ranger Favored Enemy
-###Block: Combat Trees
-SUBSTITUTIONLEVEL:1 BONUS:VAR|RangerCombatTreeLVL|CL ABILITY:Special Ability|AUTOMATIC|Ranger Combat Tree
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 BONUS:VAR|WildEmpathy|CL AUTO:FEAT|Track
-
-
-# Class Name
-CLASS:Sorcerer.MOD
-SUBSTITUTIONCLASS:Sorcerer - Hidden Reserve Pathfinder Varient
-###Block: Hidden Reserve Pathfinder Varient
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Hidden Reserve ~ Sorcerer
-###Block:Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 CAST:5,3 KNOWN:4,2
-
-
-# Class Name
-CLASS:Wizard.MOD
-SUBSTITUTIONCLASS:Wizard - Arcane Duelist Pathfinder Varient
-###Block: Arcane Duelist Pathfinder Varient
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Arcane Duelist ~ Wizard
-###Block:Proficiencies
-SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies
-###Block: Familiar
-SUBSTITUTIONLEVEL:1 BONUS:VAR|FMLevel|CL ABILITY:Special Ability|AUTOMATIC|Summon Familiar
-###Block: Level progression
-SUBSTITUTIONLEVEL:1 CAST:3,1 BONUS:ABILITYPOOL|Wizard Feat|CL/5
-
-
-###Block: Prestige Classes
-# Note: Class skills and skill prerequisites are different for each gameMode, I've MODed those separately to work around that.
-# See the files pathfinder_campaign_setting_classes_35e.lst and pathfinder_campaign_setting_classes_pfrpg.lst for specifics.
-
-
-# Class Name Class Skill
-CLASS:Harrower.MOD CSKILL:Bluff|Concentration|TYPE=Craft|Diplomacy|Knowledge (Arcana)|Knowledge (Local)|Knowledge (The Planes)|TYPE=Perform|TYPE=Profession|Spellcraft
-
-
-# Class Name Required Skill
-CLASS:Low Templar.MOD PRESKILL:3,Bluff=4,Knowledge (Nobility and Royalty)=4,Ride=4
-# Class Name Class Skill
-CLASS:Low Templar.MOD CSKILL:Appraise|Bluff|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Forgery|Gather Information|Handle Animal|Hide|Intimidate|Knowledge (Local)|Knowledge (Nobility and Royalty)|Knowledge (The Planes)|Move Silently|Ride|Sense Motive|Survival|Use Rope
-
-
-# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
-CLASS:Pathfinder Chronicler HD:8 TYPE:PC.Prestige ABB:PfC MAXLEVEL:10 SOURCEPAGE:p.228 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL/2)+1 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
-# Class Name Required Skill Required Text
-CLASS:Pathfinder Chronicler PRESKILL:3,Decipher Script=4,Perform (Oratory)=8,Profession (Scribe)=8 PRETEXT:Must have written and published something (other than a magical scroll or other device) for which another person (not a PC) paid at least 50 gp.
-# Class Name Skill Pts/Lvl Class Skill
-CLASS:Pathfinder Chronicler STARTSKILLPTS:8 CSKILL:Appraise|Balance|Bluff|TYPE=Craft|Decipher Script|Diplomacy|Disguise|Escape Artist|Forgery|Gather Information|Intimidate|TYPE=Knowledge|Listen|TYPE=Perform|TYPE=Profession|Ride|Search|Sense Motive|Sleight of Hand|Speak Language|Spot|Survival|Swim|Use Magic Device
-1 BONUS:VAR|BardicKnowledgeLvl|CL BONUS:VAR|BardicKnowledge|BardicKnowledgeLvl ABILITY:Special Ability|AUTOMATIC|Bardic Knowledge|Deep Pockets|Master Scribe
-2 ABILITY:Special Ability|AUTOMATIC|Live to Tell the Tale|Pathfinding
-3 BONUS:VAR|BardicMusicLvl|CL-2 BONUS:VAR|BardicMusicTimes|CL-2 BONUS:VAR|InspireDurationBase|5 ABILITY:Special Ability|AUTOMATIC|Bardic Music|Improved Aid
-3 ABILITY:Special Ability|VIRTUAL|Bardic Countersong|Bardic Fascinate|Bardic Inspire Courage|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1
-3 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLvl,3
-3 ABILITY:Special Ability|VIRTUAL|Bardic Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLvl,6
-3 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLvl,9
-3 ABILITY:Special Ability|VIRTUAL|Bardic Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLvl,12
-3 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLvl,15
-3 ABILITY:Special Ability|VIRTUAL|Bardic Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLvl,18
-4 ABILITY:Special Ability|AUTOMATIC|Epic Tales
-5 ABILITY:Special Ability|AUTOMATIC|Whispering Campaign
-6 ABILITY:Special Ability|AUTOMATIC|Inspire Action ~ PFC
-7 ABILITY:Special Ability|AUTOMATIC|Call down the Legends
-8 ABILITY:Special Ability|AUTOMATIC|Greater Epic Tales
-9 BONUS:VAR|InspireActionBonus|1
-10 ABILITY:Special Ability|AUTOMATIC|Lay of the Exalted Dead
-
-
-# Class Name Required Skill
-CLASS:Red Mantis Assassin.MOD PRESKILL:3,Hide=8,Intimidate=5,Move Silently=8
-# Class Name Class Skill
-CLASS:Red Mantis Assassin.MOD CSKILL:Appraise|Balance|Bluff|Climb|Concentration|Disguise|Escape Artist|Heal|Hide|Intimidate|Jump|Knowledge (Religion)|Listen|Move Silently|Search|Spot|Tumble
-
-
-# Class Name Required Skill
-CLASS:Shackles Pirate.MOD PRESKILL:3,Appraise=8,Swim=8,Use Rope=8 PRESKILL:1,Profession (Boater)=8,Profession (Sailor)=8
-# Class Name Class Skill
-CLASS:Shackles Pirate.MOD CSKILL:Appraise|Balance|Climb|TYPE=Craft|Gather Information|Hide|Intimidate|Jump|Knowledge (Local)|Move Silently|TYPE=Profession|Search|Spot|Survival|Swim|Tumble|Use Rope
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst
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--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,69 +0,0 @@
-# CVS $Revision$ $Author$ -- Thu Feb 11 00:45:46 2010 -- reformated by prettylst.pl v1.39 (build 11454)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Forbidden Gods: The River Kingdoms's lesser gods
-# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Hanspur NAMEISPI:YES DOMAINS:Chaos,Death,Travel,Water|PREALIGN:CG,TN,CN,CE DESC:Hanspur is a creature of place; he rules the waters, the currents, the rats, and the ships that travel on the many marshy roads that unite the territories of the Sellen River watershed. DEITYWEAP:Trident ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.127
-Gyronna NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Madness|PREALIGN:NE,CN,CE DESC:Gyronna is a far different deity than Hanspur, with no friendly face at all--only drooling rage and madness. Her permanent sneer is the look of a woman scorned and half-mad, bent on vengeance, destruction, and spite. DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.127
-
-###Block: Ten Other Gods
-# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Achaekek NAMEISPI:YES DOMAINS:Death,Evil,Law,Trickery,War|PREALIGN:LN,LE,NE DESC:God of The Red Mantis, assassination DEITYWEAP:Sawtooth Sabre ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Aroden NAMEISPI:YES DOMAINS:Community,Glory,Knowledge,Law,Protection|PREALIGN:LG,LN,NG,TN DESC:God of human culture, innovation, history DEITYWEAP:Longsword ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Besmara NAMEISPI:YES DOMAINS:Chaos,Trickery,Water,War,Weather|PREALIGN:CG,TN,CN,CE DESC:Goddess of piracy, strife, sea monsters DEITYWEAP:Rapier ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Droskar NAMEISPI:YES DOMAINS:Artifice,Charm,Darkness,Evil,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of toil, slavery, cheating DEITYWEAP:Hammer (Light) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Ghlaunder NAMEISPI:YES DOMAINS:Air,Animal,Chaos,Destruction,Evil|PREALIGN:NE,CN,CE DESC:God of parasites, infection, stagnation DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Groetus NAMEISPI:YES DOMAINS:Chaos,Darkness,Destruction,Madness|PREALIGN:CG,TN,CN,CE DESC:God of empty places, ruins, oblivion DEITYWEAP:Flail (Heavy) ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Kurgess NAMEISPI:YES DOMAINS:Community,Good,Luck,Strength,Travel|PREALIGN:LG,NG,CG,TN DESC:God of competition, sport, self-sacrifice DEITYWEAP:Javelin ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Milani NAMEISPI:YES DOMAINS:Chaos,Good,Healing,Liberation,Protection|PREALIGN:NG,CG,CN DESC:Goddess of hope, devotion, uprisings DEITYWEAP:Morningstar ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Sivhana NAMEISPI:YES DOMAINS:Knowledge,Madness,Magic,Rune,Trickery|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of illusions, reflections, mystery DEITYWEAP:Bladed Scarf ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-Zyphus NAMEISPI:YES DOMAINS:Death,Destruction,Evil,Plant,War|PREALIGN:TN,LE,NE,CE DESC:God of accidental death, graveyards, tragedy DEITYWEAP:Pick (Heavy) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
-
-###Block: Eight Archdevils
-# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Archdevil (Baalzebul) NAMEISPI:YES OUTPUTNAME:Baalzebul DOMAINS:Air,Death,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of flies, lies DEITYWEAP:Spear ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Barbatos) NAMEISPI:YES OUTPUTNAME:Barbatos DOMAINS:Evil,Law,Magic,Travel|PREALIGN:LN,LE,NE DESC:Devil lord of gateways, birds DEITYWEAP:Quarterstaff ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Belial) NAMEISPI:YES OUTPUTNAME:Belial DOMAINS:Charm,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of desire, adultery DEITYWEAP:Ranseur ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Dispater) NAMEISPI:YES OUTPUTNAME:Dispater DOMAINS:Evil,Law,Nobility,Trickery|PREALIGN:LN,LE,NE DESC:Devil lord of cities, prisons DEITYWEAP:Mace (Heavy) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Geryon) NAMEISPI:YES OUTPUTNAME:Geryon DOMAINS:Evil,Law,Strength,Water|PREALIGN:LN,LE,NE DESC:Devil lord of snakes, heresy DEITYWEAP:Flail (Heavy) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Mammon) NAMEISPI:YES OUTPUTNAME:Mammon DOMAINS:Artifice,Earth,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of wealth, avarice DEITYWEAP:Shortspear ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Mephistopheles) NAMEISPI:YES OUTPUTNAME:Mephistopheles DOMAINS:Evil,Knowledge,Law,Rune|PREALIGN:LN,LE,NE DESC:Devil lord of contracts, secrets DEITYWEAP:Trident ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdevil (Moloch) NAMEISPI:YES OUTPUTNAME:Moloch DOMAINS:Evil,Fire,Law,War|PREALIGN:LN,LE,NE DESC:Devil lord of fire, war DEITYWEAP:Whip ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-
-###Block: Thirteen Demon Lords
-# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Demon Lord (Abraxas) NAMEISPI:YES OUTPUTNAME:Abraxas DOMAINS:Chaos,Evil,Knowledge,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of magic, forbidden lore DEITYWEAP:Whip ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Angazhan) NAMEISPI:YES OUTPUTNAME:Angazhan DOMAINS:Animal,Chaos,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of apes, jungles DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Baphomet) NAMEISPI:YES OUTPUTNAME:Baphomet DOMAINS:Animal,Chaos,Evil,Strength|PREALIGN:NE,CN,CE DESC:Demon lord of labyrinths, beasts DEITYWEAP:Glaive ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Cyth-V'sug) NAMEISPI:YES OUTPUTNAME:Cyth-V'sug DOMAINS:Chaos,Earth,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of fungus, parasites DEITYWEAP:Scimitar ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Dagon) NAMEISPI:YES OUTPUTNAME:Dagon DOMAINS:Chaos,Destruction,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of the sea, sea monsters DEITYWEAP:Trident ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Deskari) NAMEISPI:YES OUTPUTNAME:Deskari DOMAINS:Chaos,Destruction,Evil,War|PREALIGN:NE,CN,CE DESC:Demon lord of locusts, infestation DEITYWEAP:Scythe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Kostchtchie) NAMEISPI:YES OUTPUTNAME:Kostchtchie DOMAINS:Chaos,Evil,Strength,War|PREALIGN:NE,CN,CE DESC:Demon lord of giants, cold DEITYWEAP:Warhammer ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Nocticula) NAMEISPI:YES OUTPUTNAME:Nocticula DOMAINS:Chaos,Charm,Evil,Darkness|PREALIGN:NE,CN,CE DESC:Demon lord of darkness, lust DEITYWEAP:Crossbow (Hand) ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Orcus) NAMEISPI:YES OUTPUTNAME:Orcus DOMAINS:Chaos,Death,Evil,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of undead, necromancy DEITYWEAP:Mace (Heavy) ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Pazuzu) NAMEISPI:YES OUTPUTNAME:Pazuzu DOMAINS:Air,Chaos,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of winged creatures, the sky DEITYWEAP:Longsword ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Shax) NAMEISPI:YES OUTPUTNAME:Shax DOMAINS:Chaos,Destruction,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of lies, murder DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Socothbenoth) NAMEISPI:YES OUTPUTNAME:Socothbenoth DOMAINS:Charm,Chaos,Evil,Travel|PREALIGN:NE,CN,CE DESC:Demon lord of perversion, taboos DEITYWEAP:Quarterstaff ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Demon Lord (Zura) NAMEISPI:YES OUTPUTNAME:Zura DOMAINS:Chaos,Death,Evil,Madness|PREALIGN:NE,CN,CE DESC:Demon lord of cannibalism, vampires DEITYWEAP:Rapier ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-
-###Block: Six Empyreal Lords
-# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Empyreal Lord (Andoletta) NAMEISPI:YES OUTPUTNAME:Andoletta DOMAINS:Good,Knowledge,Law,Protection|PREALIGN:LG,LN,NG DESC:Empyreal lord of consolation, respect, security DEITYWEAP:Quarterstaff ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Empyreal Lord (Ragathiel) NAMEISPI:YES OUTPUTNAME:Ragathiel DOMAINS:Destruction,Good,Law,Nobility|PREALIGN:LG,LN,NG DESC:Empyreal lord of chivalry, duty, vengeance DEITYWEAP:Sword (Bastard) ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Empyreal Lord (Arshea) NAMEISPI:YES OUTPUTNAME:Arshea DOMAINS:Charm,Good,Liberation,Strength|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of freedom, physical beauty, sexuality DEITYWEAP:Flail ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Empyreal Lord (Korada) NAMEISPI:YES OUTPUTNAME:Korada DOMAINS:Good,Magic,Healing,Protection|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of foresight, forgiveness, peace DEITYWEAP:Unarmed Strike ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Empyreal Lord (Valani) NAMEISPI:YES OUTPUTNAME:Valani DOMAINS:Chaos,Earth,Good,Weather|PREALIGN:NG,CG,CN DESC:Empyreal lord of change, growth, primality DEITYWEAP:Club ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Empyreal Lord (Sinashakti) NAMEISPI:YES OUTPUTNAME:Sinashakti DOMAINS:Chaos,Good,Luck,Travel|PREALIGN:NG,CG,CN DESC:Empyreal lord of journeys, joy, messengers DEITYWEAP:Shortbow ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-
-###Block: Four Archdaemons
-# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Archdaemon (Apollyon) NAMEISPI:YES OUTPUTNAME:Apollyon DOMAINS:Air,Darkness,Destruction,Evil|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of Pestilence DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdaemon (Charon) NAMEISPI:YES OUTPUTNAME:Charon DOMAINS:Death,Evil,Knowledge,Water|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of Death DEITYWEAP:Quarterstaff ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdaemon (Szuriel) NAMEISPI:YES OUTPUTNAME:Szuriel DOMAINS:Evil,Fire,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of War DEITYWEAP:Greatsword ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-Archdaemon (Trelmarixian) NAMEISPI:YES OUTPUTNAME:Trelmarixian DOMAINS:Earth,Evil,Madness,Weather|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of Famine DEITYWEAP:Gauntlet (Spiked) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
-
-#
-# End
-#
-
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,28 +0,0 @@
-# CVS $Revision$ $Author$ -- Wed Feb 10 09:52:08 2010 -- reformated by prettylst.pl v1.39 (build 11450)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
-Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.160
-Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.160
-Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.161
-Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.161
-Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.162
-Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.162
-Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.163
-Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.163
-Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.164
-Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.164
-Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.165
-Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.165
-Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.166
-Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.166
-Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.167
-Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.167
-Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.168
-Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.168
-Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.169
-Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.169
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst
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--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,102 +0,0 @@
-# CVS $Revision$ $Author$ -- Thu Feb 18 17:58:00 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-###Block: Weapons
-#Simple Light Weapon
-# Equipment Name Output Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Reach Multiplier Source Page Weapon prop. bonus
-Wooden Stake PROFICIENCY:WEAPON|Wooden Stake TYPE:Weapon.Simple.Melee.Finesseable.Thrown.Standard.Piercing COST:0 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD WIELD:Light RANGE:10 SOURCEPAGE:p.209
-
-#Light Martial Melee Weapons
-Dogslicer PROFICIENCY:WEAPON|Dogslicer TYPE:Weapon.Martial.Melee.Finesseable.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-War Razor PROFICIENCY:WEAPON|War Razor TYPE:Weapon.Martial.Melee.Finesseable.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-
-#One-Handed Martial Melee Weapons
-Klar (as weapon) PROFICIENCY:WEAPON|Klar TYPE:Weapon.Martial.Melee.Standard.Slashing COST:12 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
-
-#Two-Handed Martial Melee Weapons
-Earth Breaker PROFICIENCY:WEAPON|Earth Breaker TYPE:Weapon.Martial.Melee.Standard.Bludgeoning COST:40 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d6 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
-Horsechopper PROFICIENCY:WEAPON|Horsechopper TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing COST:10 WT:12 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
-Ogre Hook PROFICIENCY:WEAPON|Ogre Hook TYPE:Weapon.Martial.Melee.Standard.Piercing COST:24 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
-Khopesh (Osirian) OUTPUTNAME:Osirian Khopesh PROFICIENCY:WEAPON|Khopesh TYPE:Weapon.Martial.Melee.Standard.Slashing COST:20 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
-
-#Light Exotic Melee Weapons
-Bich'hwa PROFICIENCY:WEAPON|Bich'hwa TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing.Slashing COST:5 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-Flying Talon PROFICIENCY:WEAPON|Flying Talon TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:15 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-Katar (Tri-Bladed) OUTPUTNAME:Tri-Bladed Katar PROFICIENCY:WEAPON|Tri-Bladed Katar TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:6 WT:2 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-Maulaxe PROFICIENCY:WEAPON|Maulaxe TYPE:Weapon.Exotic.Melee.Finesseable.Thrown.Standard.Bludgeoning.Slashing COST:25 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:Light RANGE:10 SOURCEPAGE:p.209
-Pata PROFICIENCY:WEAPON|Pata TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:14 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-Sawtooth Sabre PROFICIENCY:WEAPON|Sawtooth Sabre TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Slashing COST:35 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
-Thorn Bracer PROFICIENCY:WEAPON|Thorn Bracer TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:30 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD WIELD:Light SOURCEPAGE:p.209
-
-#One-Handed Exotic Melee Weapons
-Dueling Sword (Aldori) OUTPUTNAME:Aldori Dueling Sword PROFICIENCY:WEAPON|Aldori Dueling Sword TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:20 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
-Falcata PROFICIENCY:WEAPON|Falcata TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:16 WT:4 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
-Temple Sword PROFICIENCY:WEAPON|Temple Sword TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:18 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
-Urumi PROFICIENCY:WEAPON|Urumi TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:30 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded REACHMULT:2 SOURCEPAGE:p.209
-
-#Two-Handed Exotic Melee Weapons
-Curved Blade (Elven) OUTPUTNAME:Elven Curved Blade PROFICIENCY:WEAPON|Elven Curved Blade TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:24 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d6 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
-Scarf (Bladed) OUTPUTNAME:Bladed Scarf PROFICIENCY:WEAPON|Bladed Scarf TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Slashing COST:12 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL WIELD:TwoHanded REACHMULT:2 SOURCEPAGE:p.209
-
-#Exotic Ranged Weapons
-Crossbow (Double) OUTPUTNAME:Double Crossbow PROFICIENCY:WEAPON|Double Crossbow TYPE:Weapon.Exotic.Ranged.Standard.Container.Piercing CONTAINS:1|Bolt=2 COST:300 WT:18 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:WOOD RANGE:100 SOURCEPAGE:p.209 BONUS:WEAPON|TOHIT|-2 BONUS:WEAPON|TOHIT|-6|!PREWEAPONPROF:1,Double Crossbow
-Bola (Shoanti) OUTPUTNAME:Shoanti Bola PROFICIENCY:WEAPON|Shoanti Bola TYPE:Weapon.Exotic.Ranged.Thrown.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD RANGE:10 SOURCEPAGE:p.209
-Thorn Bow PROFICIENCY:WEAPON|Thorn Bow TYPE:Weapon.Exotic.Ranged.Standard.Container.Piercing CONTAINS:1|Arrow=1 COST:50 WT:2 SLOTS:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:40 SOURCEPAGE:p.209
-
-
-###Block: Firearms
-# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Range Source Page Special Property
-Blunderbuss PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:1400 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d6 RANGE:20 SOURCEPAGE:p.212 SPROP:Deals 1 die less damage per range increment beyond the first. Cannot deal precision-based damage.
-Musket PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:1800 WT:9 SLOTS:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 RANGE:90 SOURCEPAGE:p.212
-Pistol PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:1400 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:60 SOURCEPAGE:p.212
-Revolver PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=5 COST:2600 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:60 SOURCEPAGE:p.212
-Rifle PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:3000 WT:8 SLOTS:2 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 RANGE:150 SOURCEPAGE:p.212
-Scattergun PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=2 COST:2200 WT:8 SLOTS:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:3d6 RANGE:30 SOURCEPAGE:p.212 SPROP:Deals 1 die less damage per range increment beyond the first. Cannot deal precision-based damage.
-
-#TODO: Small creatures take a -2 penalty on attack rolls when using this firearm
-
-###Block: Ammunition
-# Equipment Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page
-Blowgun Dart TYPE:Ammunition.Standard.Dart.Individual COST:.05 WT:0 BASEQTY:1 EQMOD:WOOD SOURCEPAGE:p.211
-Bullet TYPE:Ammunition.Standard.Bullet.Individual COST:.1 WT:0 BASEQTY:1 EQMOD:STEEL SOURCEPAGE:p.211
-Smoke Bullet TYPE:Ammunition.Standard.Bullet.Individual COST:100 WT:0 BASEQTY:1 EQMOD:STEEL SOURCEPAGE:p.211
-Thistle Arrow TYPE:Ammunition.Standard.Arrow.Individual COST:1 WT:0.15 BASEQTY:1 EQMOD:WOOD MODS:YES SOURCEPAGE:p.211
-
-
-###Block: Armor
-#Light Armor
-# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus
-Armored Kilt PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard COST:20 WT:10 ACCHECK:0 EQMOD:STEEL MAXDEX:6 SOURCEPAGE:p.211 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE
-Rosewood PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard.Nonmetal COST:50 WT:15 ACCHECK:0 EQMOD:LEATHER MAXDEX:6 SOURCEPAGE:p.211 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE
-Leaf PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard.Nonmetal COST:500 WT:0 ACCHECK:0 EQMOD:LEATHER EQMOD:MWORKA MAXDEX:8 SOURCEPAGE:p.211 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE
-
-#Heavy Armor
-Field Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1200 WT:50 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.211 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE
-Stoneplate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1800 WT:75 ACCHECK:-8 MAXDEX:0 SOURCEPAGE:p.211 SPELLFAILURE:40 BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE
-
-###Block: Shields
-# Equipment Name Required Shield Proficiency Type Cost Weight AC Penalty Check Source Page % of Spell Failure Combat bonus
-Klar (as Shield) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard COST:12 WT:6 ACCHECK:-1 SOURCEPAGE:p.211 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE
-
-###Block: Gear
-# Equipment Name Output Name Type Contains Cost Weight Source Page
-Coffin (Common) OUTPUTNAME:Coffin, Common TYPE:Goods.Container CONTAINS:UNLIM|Any COST:10 WT:30 SOURCEPAGE:p.213
-Coffin (Ornate) OUTPUTNAME:Coffin, Ornate TYPE:Goods.Container CONTAINS:UNLIM|Any COST:100 WT:50 SOURCEPAGE:p.213
-Harrow Deck TYPE:Goods COST:100 WT:0 SOURCEPAGE:p.213
-Marker Dye TYPE:Goods COST:1 WT:0 SOURCEPAGE:p.213
-Necrotic Talisman TYPE:Goods COST:500 WT:1 SOURCEPAGE:p.213
-Perfume (Common) OUTPUTNAME:Perfume, Common TYPE:Goods.Consumable COST:1 WT:0 SOURCEPAGE:p.213
-Perfume (Rare) OUTPUTNAME:Perfume, Rare TYPE:Goods.Consumable COST:10 WT:0 SOURCEPAGE:p.213
-Perfume (Exotic) OUTPUTNAME:Perfume, Exotic TYPE:Goods.Consumable COST:100 WT:0 SOURCEPAGE:p.213
-Scarf (Pocketed) OUTPUTNAME:Scarf, Pocketed TYPE:Goods.Container CONTAINS:UNLIM|Any COST:8 WT:.5 SOURCEPAGE:p.213
-Scarf (Reinforced) OUTPUTNAME:Scarf, Reinforced TYPE:Goods COST:10 WT:1 SOURCEPAGE:p.213
-Unguent of Revivification TYPE:Goods.Consumable COST:50 WT:0 SOURCEPAGE:p.213
-
-###Block: Bloatmage Initiate feat support
-# Equipment Name Cost Weight Source Page Bonus Equipment Modifiers
-Body Fat COST:0 WT:0 SOURCEPAGE:p.218 BONUS:EQM|WEIGHTADD|4|PREVARLTEQ:STRSCORE,1 BONUS:EQM|WEIGHTADD|7|PREVAREQ:STRSCORE,2 BONUS:EQM|WEIGHTADD|11|PREVAREQ:STRSCORE,3 BONUS:EQM|WEIGHTADD|14|PREVAREQ:STRSCORE,4 BONUS:EQM|WEIGHTADD|17|PREVAREQ:STRSCORE,5 BONUS:EQM|WEIGHTADD|21|PREVAREQ:STRSCORE,6 BONUS:EQM|WEIGHTADD|24|PREVAREQ:STRSCORE,7 BONUS:EQM|WEIGHTADD|27|PREVAREQ:STRSCORE,8 BONUS:EQM|WEIGHTADD|31|PREVAREQ:STRSCORE,9 BONUS:EQM|WEIGHTADD|34|PREVAREQ:STRSCORE,10 BONUS:EQM|WEIGHTADD|39|PREVAREQ:STRSCORE,11 BONUS:EQM|WEIGHTADD|44|PREVAREQ:STRSCORE,12 BONUS:EQM|WEIGHTADD|51|PREVAREQ:STRSCORE,13 BONUS:EQM|WEIGHTADD|59|PREVAREQ:STRSCORE,14 BONUS:EQM|WEIGHTADD|67|PREVAREQ:STRSCORE,15 BONUS:EQM|WEIGHTADD|77|PREVAREQ:STRSCORE,16 BONUS:EQM|WEIGHTADD|87|PREVAREQ:STRSCORE,17 BONUS:EQM|WEIGHTADD|101|PREVAREQ:STRSCORE,18 BONUS:EQM|WEIGHTADD|117|PREVAREQ:STRSCORE,19 BONUS:EQM|WEIGHTADD|134|PREVAREQ:STRSCORE,20 BONUS:EQM|WEIGHTADD|154|PREVAREQ:STRSCORE,21 BONUS:EQM|WEIGHTADD|174|PREVAREQ:STRSCORE,22 BONUS:EQM|WEIGHTADD|201|PREVAREQ:STRSCORE,23 BONUS:EQM|WEIGHTADD|234|PREVAREQ:STRSCORE,24 BONUS:EQM|WEIGHTADD|267|PREVAREQ:STRSCORE,25 BONUS:EQM|WEIGHTADD|307|PREVAREQ:STRSCORE,26 BONUS:EQM|WEIGHTADD|347|PREVAREQ:STRSCORE,27 BONUS:EQM|WEIGHTADD|401|PREVAREQ:STRSCORE,28 BONUS:EQM|WEIGHTADD|467|PREVARGTEQ:STRSCORE,29
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-#
-# End
-#
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-# CVS $Revision$ $Author$ -- Wed Feb 17 18:57:39 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-#Simple Ranged Weapon
-# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Source Page
-Blowgun PROFICIENCY:WEAPON|Blowgun TYPE:Weapon.Simple.Ranged.Standard.Container.Piercing CONTAINS:1|Dart=1 COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d2 EQMOD:WOOD RANGE:20 SOURCEPAGE:p.209
-
-#Light Martial Melee Weapons
-Starknife PROFICIENCY:WEAPON|Starknife TYPE:Weapon.Martial.Melee.Thrown.Standard.Piercing COST:24 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:20 SOURCEPAGE:p.209
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-#
-# End
-#
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-# CVS $Revision$ $Author$ -- Thu Feb 18 18:04:05 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Feat Name Output Name Type Required AL Req. Att. Required Class Required Deity Required Feat Required Gender Required Non-Monster Lvl Required Shield Proficiencies Required Race Required Casting Type Required Stat Required Template Required Text Var. Must Be Grater Req. Weapond Prof. Define Innate Spells Description Multiple? Choose Selections Template Ability Automatic Languages Caster level Save checks bonus Combat bonus Add to base move Bonus to skill Modify VAR Weapon prop. bonus Class Skill Damage Reduction Source Page More language
-Aldori Dueling Mastery TYPE:Local PREATT:12 PREFEAT:4,Greater Weapon Focus (Aldori Dueling Sword),Weapon Finesse,Weapon Focus (Aldori Dueling Sword),Weapon Specialization (Aldori Dueling Sword) PRESTAT:1,DEX=17 PRETEXT:Member of Aldori school DESC:Your mastery of the Aldori dueling style sets you apart from even the other swordlords. BONUS:COMBAT|AC|2|TYPE=Shield|PREEQUIPBOTH:1,Aldori Dueling Sword SOURCEPAGE:p.67
-Andoren Falconry TYPE:Local PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 PRETEMPLATE:1,Regional Affinity (Andoran) PRETEXT:In order to gain this feat, you must spend at least 1 month in Andoran learning its techniques from someone who already possesses it. PREVARGT:CompLevel,0 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. BONUS:VAR|CompLevel|1 SOURCEPAGE:p.63
-Arcane Vendetta TYPE:Local PRETEMPLATE:1,Regional Affinity (Numeria) DESC:The mistreatment of your people by the Technic League has made you distrustful of all those who actively pursue arcane knowledge. SOURCEPAGE:p.115
-Berserker's Cry TYPE:Local PRESTAT:1,CHA=13 PRETEMPLATE:1,Regional Affinity (Linnorm Kings) DEFINE:BerserkersCryTimes|0 DESC:%1 per day, your cry of bloodthirsty fury inspires those around you to greater acts of violence.|BerserkersCryTimes MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BerserkersCryTimes|1 SOURCEPAGE:p.93
-Blade Binder TYPE:Local.Fighter PREATT:4 PREWEAPONPROF:1,Khopesh,Temple Sword DESC:Not only are you skilled at binding your opponent's weapon, you can seize the advantage while he struggles to retrieve his blade. SOURCEPAGE:p.119
-Careful Speaker TYPE:Local PRESTAT:1,WIS=13 PRETEMPLATE:1,Regional Affinity (Galt) DESC:The paranoid terror from living in Galt has made you hyper aware of attempts to watch you. SOURCEPAGE:p.75
-Cosmopolitan TYPE:Local PRETEMPLATE:1,Regional Affinity (Katapesh) DESC:Living in Katapesh has put you in touch with numerous different civilizations, cultures, and races. MULT:YES CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE=Intelligence|TYPE=Wisdom|TYPE=Charisma SELECT:2 CSKILL:LIST SOURCEPAGE:p.87 BONUS:LANGUAGES|NUMBER|2
-Demon Hunter TYPE:Local PREATT:6 PRETEMPLATE:1,Regional Affinity (Mendev) DEFINE:DemonHunterBonus|0 DESC:You are a practiced demon hunter and know many of their weaknesses. You gain a +%1 bonus on Knowledge (the planes) checks to know the powers and abilities of demons. In addition, whenever you deal damage to a demon with a melee weapon, you deal +%2 point of damage.|DemonHunterBonus*2|DemonHunterBonus MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DemonHunterBonus|1 SOURCEPAGE:p.99
-Desert Dweller TYPE:Local PRESTAT:1,CON=13 PRETEMPLATE:1,Regional Affinity (Thuvia) DESC:Life in the merciless Thuvian desert gave you the ability to survive in extreme heat and without the benefit of constant nourishment. SOURCEPAGE:p.139
-Desperate Battler TYPE:Local PRETEMPLATE:1,Regional Affinity (Sargava) DESC:Your settlement is outnumbered and surrounded by enemies, so you must be able to fight on your own. SOURCEPAGE:p.131
-Enforcer TYPE:Local.Fighter PRETEMPLATE:1,Regional Affinity (Razmiran) DESC:You are skilled at causing fear in those you brutalize. SOURCEPAGE:p.125
-Eye of the Arclord TYPE:Local PRESPELLCAST:TYPE=Arcane PRETEMPLATE:1,Regional Affinity (Nex) DESC:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. SOURCEPAGE:p.109
-Fey Foundling TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Irrisen) DESC:You were found in the wilds bearing a mark of the fey. BONUS:VAR|WildEmpathy|2 DR:1/Cold Iron SOURCEPAGE:p.81
-Flagbearer TYPE:Local PRERACE:1,Orc PRESTAT:1,CHA=13 PRETEXT:Member of a Belkzen clan DESC:When holding your clan's tribal flag, you inspire members of your clan. SOURCEPAGE:p.65
-Focused Shot TYPE:Local PRESTAT:1,INT=13 PRETEMPLATE:1,Regional Affinity (Kyonin) DESC:Your knowledge of simple anatomy allows you to place your shots more effectively. SOURCEPAGE:p.89
-Fortune Teller TYPE:Local PRETEMPLATE:1,Regional Affinity (Ustalav) DESC:Raised in a land steeped in tradition and superstition you are skilled in communicating with the spirit world. SOURCEPAGE:p.143
-Free Spirit TYPE:Local PREALIGN:CG,CN,CE PRETEMPLATE:1,Regional Affinity (River Kingdoms) DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.129
-Godless Healing TYPE:Local PRETEMPLATE:1,Regional Affinity (Rahadoum) DEFINE:GodlessHealingTimes|0 DESC:With no magical healing available to the populace, you have learned a specialized technique to ignore pain. %1 per day.|GodlessHealingTimes MULT:YES CHOOSE:NOCHOICE BONUS:VAR|GodlessHealingTimes|1 SOURCEPAGE:p.123
-Gunslinger TYPE:Local PREATT:4 PREFEAT:1,Weapon Focus (Firearms) PREWEAPONPROF:1,TYPE.Firearms DESC:You are so skilled with firearms that you can fire one without letting down your guard. SOURCEPAGE:p.59
-Hamatulatsu TYPE:Local PREFEAT:1,Improved Unarmed Strike PREGENDER:F PRETEXT:Raised by the Sisters of the Golden Erinyes. DESC:You have mastered a deadly fighting form inspired by the varying attacks of the barbed devil. You seek not just to defeat or kill your opponent but to first cripple him with memorable, scarring pain. SOURCEPAGE:p.83
-Hermean Blood TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Hermea) DESC:You are the descendant of someone recruited to Hermea or the bastard result of a Hermean's illicit pairing with a foreigner. MULT:YES CHOOSE:STAT BONUS:SKILL|TYPE=%CHOICE|1 SOURCEPAGE:p.79
-Katheer Scholar TYPE:Local PRESTAT:1,INT=15 PRETEMPLATE:1,Regional Affinity (Qadira) DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout Katheer. SOURCEPAGE:p.121
-Massed charge TYPE:Local.Fighter PREFEAT:1,Mounted Combat PRETEMPLATE:1,Regional Affinity (Lastwall) DESC:You are trained in the legendary methods of Lastwall's heavy cavalry and can steer your mount with great accuracy, even in tight confines. SOURCEPAGE:p.91
-Molthuni Discipline TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Molthune) DESC:The strict military culture of Molthune inspires uncommon valor in you. SOURCEPAGE:p.103
-Necromantic Resistance TYPE:Local PRESTAT:1,CON=13 PRETEMPLATE:1,Regional Affinity (Geb) DESC:Your long exposure to necromantic energies has granted you a small measure of resistance against them. SOURCEPAGE:p.77
-Noble Scion (Charthagnion) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Charthagnion Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. SOURCEPAGE:p.71
-Noble Scion (Henderthane) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Henderthane Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. SOURCEPAGE:p.71
-Noble Scion (Jeggare) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Jeggare Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. SOURCEPAGE:p.71
-Noble Scion (Leroung) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Leroung Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. You gain a +1 bonus on every Knowledge skill in which you have at least 5 ranks. SOURCEPAGE:p.71
-#TODO: Noble Scion Leroung: You gain a +1 bonus on every Knowledge skill in which you have at least 5 ranks. Not sure this can be done without MODing every Knowledge skill.
-Noble Scion (Narikopolus) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Narikopolus Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. BONUS:WEAPON|DAMAGE|2|PREAPPLY:Weapon,Composite|TYPE=Temporary SOURCEPAGE:p.71
-Noble Scion (Sarini) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Sarini Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. BONUS:SKILL|Perform (Comedy),Bluff|2 CSKILL:Perform (Comedy) SOURCEPAGE:p.71
-Noble Scion (Thrune) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Thrune Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. LANGAUTO:Infernal SOURCEPAGE:p.71
-Parting Shot TYPE:Local PREATT:6 PRESTAT:1,DEX=13 PRETEMPLATE:1,Regional Affinity (Nirmathas) DESC:You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. SOURCEPAGE:p.113
-Profits of Kalistrade TYPE:Local PRETEMPLATE:1,Regional Affinity (Druma) DESC:Your careful investments provide you with liquid assets with which you may gain the use of various items on a temporary basis. SOURCEPAGE:p.73
-Rugged TYPE:Local PREFEAT:1,Endurance PRETEXT:Member of a Mammoth Lord's following DESC:You live a hard nomadic life in a cold climate and gain some benefit from it. SOURCEPAGE:p.95
-Ruincaster TYPE:Local PRESPELLCAST:TYPE=Arcane,TYPE=Divine PRESTAT:1,INT=13 PRETEMPLATE:1,Regional Affinity (Mwangi Expanse) DESC:You possess a deep, mystical connection to the various ruins scattered around the Mwangi Expanse. SOURCEPAGE:p.107
-Secret of Steel-Shattering Spirit TYPE:Local PREALIGN:LG,LN,LE PREATT:6 PREFEAT:1,Improved Unarmed Strike DESC:As a student trained in the Impossible Techniques of Jalmeray, you can rend wood, burst brick, or even shatter steel with the perfect focus and application of your ki. SOURCEPAGE:p.85
-Secret Signs TYPE:Local PRESTAT:1,INT=13 PRETEMPLATE:1,Regional Affinity (Absalom) DESC:You can communicate with your allies using a secret set of hand signs forged in the fierce political battles of Absalom. SOURCEPAGE:p.57
-Shade of the Uskwood TYPE:Local PREALIGN:NE PRECLASS:1,Druid=1 PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. TEMPLATE:Shade of the Uskwood Spells SOURCEPAGE:p.111
-Shrewd Liason TYPE:Local PRETEMPLATE:1,Regional Affinity (Mediogalti) DESC:Your dealings with both pirates and the Red Mantis have taught you to be exceedingly careful. SOURCEPAGE:p.97
-Sniper Shot TYPE:Local PRESTAT:2,INT=13,WIS=13 PRETEMPLATE:1,Regional Affinity (Kyonin) DESC:You are skilled at making deadly attacks from an extreme distance. SOURCEPAGE:p.89
-Stoic TYPE:Local PRESTAT:1,CHA=15 PRETEMPLATE:1,Regional Affinity (Sodden Lands) DESC:As a resident of the Sodden Lands, you know first hand that life is a series of unforgiving trials, and you persevere though sheer force of will. BONUS:CHECKS|Fortitude|max(0,CHA-CON) SOURCEPAGE:p.135
-Storm-Lashed TYPE:Local PRETEMPLATE:1,Regional Affinity (Shackles) DESC:Standing watch on deck in gales and storms has hardened your body to the elements. SOURCEPAGE:p.133
-Survivor TYPE:Local PREFEAT:2,Diehard,Endurance PRESTAT:1,CON=13 PRETEMPLATE:1,Regional Affinity (River Kingdoms) DESC:Only the strong thrive in the River Kingdoms, and you are no weakling. SOURCEPAGE:p.129
-Taldorian Duelist TYPE:Local.Fighter PREFEAT:2,Exotic Weapon Proficiency (Falcata),Weapon Focus (Falcata) PREPROFWITHSHIELD:1,Buckler PRESTAT:1,DEX=13 PRETEMPLATE:1,Regional Affinity (Taldor) DESC:You graduated from one of Taldor's elite fighting schools and are skilled in Rondelero, the art of fighting with the falcata and buckler. BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE|PREEQUIP:1,Buckler BONUS:SKILL|Balance,Tumble|2|TYPE=Circumstance SOURCEPAGE:p.137
-Teleport Sense TYPE:Local PRESTAT:1,WIS=13 PRETEMPLATE:1,Regional Affinity (Mendev) DESC:Like many Mendevians, you have faced so many demons teleporting that you have developed a sort of sixth sense for it. SOURCEPAGE:p.99
-Totem Spirit (Lyrune-Quah/Moon Clan) TYPE:Local PRETEXT:Member of the Lyrune-Quah (Moon Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:CHECKS|Will|1 BONUS:SKILL|Listen|2 SOURCEPAGE:p.147
-Totem Spirit (Shadde-Quah/Axe Clan) TYPE:Local PRETEXT:Member of the Shadde-Quah (Axe Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:SKILL|Intimidate|2 BONUS:VAR|RageDuration|1 SOURCEPAGE:p.147
-Totem Spirit (Shriikirri-Quah/Hawk Clan) TYPE:Local PRETEXT:Member of the Shriikirri-Quah (Hawk Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:COMBAT|INITIATIVE|2 BONUS:SKILL|Ride|2 SOURCEPAGE:p.147
-Totem Spirit (Shundar-Quah/Spire Clan) TYPE:Local PRETEXT:Member of the Shundar-Quah (Spire Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:CHECKS|Fortitude|1 BONUS:SKILL|Spot|2 SOURCEPAGE:p.147
-Totem Spirit (Sklar-Quah/Sun Clan) TYPE:Local PRETEXT:Member of the Sklar-Quah (Sun Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:CHECKS|Reflex|1 BONUS:SKILL|Tumble|2 SOURCEPAGE:p.147
-Totem Spirit (Skoan-Quah/Skull Clan) TYPE:Local PRETEXT:Member of the Skoan-Quah (Skull Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:SKILL|Heal|2 SOURCEPAGE:p.147
-Totem Spirit (Tamiir-Quah/Wind Clan) TYPE:Local PRETEXT:Member of the Tamiir-Quah (Wind Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:MOVEADD|TYPE.Walk|5 BONUS:SKILL|Jump|2 SOURCEPAGE:p.147
-Twisted Flesh TYPE:Local PREPCLEVEL:MAX=1 PRESTAT:1,CON=15 PRETEMPLATE:1,Regional Affinity (Worldwound) DESC:The tainted plague does not always end in death, but sometimes merely fundamentally alters a person's physical form. You are one such "lucky" individual. ABILITY:Special Ability|AUTOMATIC|Resistance To Cold|Resistance To Fire|Resistance To Electricity BONUS:CHECKS|Fortitude|-1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|STAT.CHA|-1 BONUS:VAR|ColdResistanceBonus,FireResistanceBonus,ElectricityResistanceBonus|2 SOURCEPAGE:p.151
-Varisian Tattoo (Abjuration/Avidais) OUTPUTNAME:Varisian Tattoo (Avidais) TYPE:Local PREFEAT:1,Spell Focus (Abjuration) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Resistance,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Abjuration|1 SOURCEPAGE:p.147
-Varisian Tattoo (Conjuration/Idolis) OUTPUTNAME:Varisian Tattoo (Idolis) TYPE:Local PREFEAT:1,Spell Focus (Conjuration) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Acid Splash,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Conjuration|1 SOURCEPAGE:p.147
-Varisian Tattoo (Enchantment/Carnasia) OUTPUTNAME:Varisian Tattoo (Carnasia) TYPE:Local PREFEAT:1,Spell Focus (Enchantment) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Daze,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Enchantment|1 SOURCEPAGE:p.147
-Varisian Tattoo (Evocation/Ragario) OUTPUTNAME:Varisian Tattoo (Ragario) TYPE:Local PREFEAT:1,Spell Focus (Evocation) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Dancing Lights,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Evocation|1 SOURCEPAGE:p.147
-Varisian Tattoo (Illusion/Vangloris) OUTPUTNAME:Varisian Tattoo (Vangloris) TYPE:Local PREFEAT:1,Spell Focus (Illusion) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Ghost Sound,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Illusion|1 SOURCEPAGE:p.147
-Varisian Tattoo (Necromancy/Voratalo) OUTPUTNAME:Varisian Tattoo (Voratalo) TYPE:Local PREFEAT:1,Spell Focus (Necromancy) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Touch of Fatigue,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Necromancy|1 SOURCEPAGE:p.147
-Varisian Tattoo (Transmutation/Avaria) OUTPUTNAME:Varisian Tattoo (Avaria) TYPE:Local PREFEAT:1,Spell Focus (Transmutation) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Mage Hand,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Transmutation|1 SOURCEPAGE:p.147
-Warped Mind TYPE:Local PREPCLEVEL:MAX=1 PRESTAT:1,WIS=15 PRETEMPLATE:1,Regional Affinity (Worldwound) DESC:Rather than being overwhelmed by mind-blasting distortions of reality, you gained a perverse clarity of insight and strength of will bordering on insane certainty. BONUS:CHECKS|Will|1 BONUS:COMBAT|INITIATIVE|2 BONUS:SKILL|STAT.INT|-1 SOURCEPAGE:p.151
-
-
-###Block: General Feats
-# Feat Name Type Required Ability Req. Att. Required Class Required Feat Required Non-Monster Lvl Required Race Required Skill Req. Spell Type Required Stat Var. Must Be Grater Description Multiple? Choose Automatically Added to Inventory Caster level Save checks bonus Bonus to skill Class Skill Source Page
-Altitude Affinity TYPE:General PREFEAT:1,Endurance PRESTAT:1,CON=19 DESC:Through means either mundane or magical, you have hardened your body to the grueling rigors of surviving at altitudes where the thin air is not conducive to normal life. SOURCEPAGE:p.218
-Bloatmage Initiate TYPE:General PREFEAT:1,Spell Focus DESC:The practice of hemotheurgy is an ancient practice performed by those who believe that "magic lies in the blood." MULT:YES CHOOSE:FEAT=Spell Focus AUTO:EQUIP|Body Fat BONUS:CASTERLEVEL|SCHOOL.%LIST|1 SOURCEPAGE:p.218
-Crossbow Mastery TYPE:General.Fighter PRESTAT:1,DEX=15 DESC:You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. SOURCEPAGE:p.218
-Green Faith Acolyte TYPE:General PRESPELLTYPE:1,Divine=2 DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. SOURCEPAGE:p.218
-Harmonic Spell TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bardic Music DESC:You can weave bardic music effects into your spellcasting. SOURCEPAGE:p.218
-Harrowed TYPE:General PREPCLEVEL:MAX=1 PRESTAT:1,CHA=13 DESC:Numerous Harrow readings early in your life seem to have hit the mark precisely, increasing your belief that you are destined for a specific purpose in life; the Harrow deck and your destiny seem intertwined. SOURCEPAGE:p.218
-One Finger TYPE:General PREABILITY:1,CATEGORY=Special Ability,Ki Strike PREATT:8 PREFEAT:3,Improved Unarmed Strike,Stunning Fist,Weapon Finesse PRESTAT:2,DEX=13,WIS=13 DESC:You can bring to bear the energies of your entire body in a single point, allowing you to strongly affect your foes with the slightest touch. SOURCEPAGE:p.218
-Spirit of the River TYPE:General PRERACE:1,RACESUBTYPE=Aquatic PRESKILL:1,Knowledge (Nature)=1 DESC:You carry in body and mind the spirits of the river that flow and sustain. MULT:YES CHOOSE:SKILLSNAMED|Knowledge (Geography)|Knowledge (History)|Knowledge (Local)|Knowledge (Nature) CSKILL:LIST SOURCEPAGE:p.218
-Spirit Strike TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE=FavoredEnemy DESC:You can call upon the sprits of ancient heroes to convey the blessings of the gods in battle. SOURCEPAGE:p.218
-Veiled Vileness TYPE:General PRERACE:1,Half-Orc DESC:Your human blood shows itself dominant. BONUS:CHECKS|Will|1 BONUS:SKILL|Diplomacy,Intimidate|1 SOURCEPAGE:p.218
-Vermin Heart TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Empathy DESC:You have a special bond with things that creep and crawl. SOURCEPAGE:p.218
-Vermin Companion TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Empathy PREFEAT:1,Vermin Heart PREVARGT:CompLevel,0 DESC:Your understanding of vermin has grown to the point where you can bond with one as a companion. SOURCEPAGE:p.218
-Wand Dancer TYPE:General PRECLASS:1,SPELLCASTER=5 PREFEAT:2,Dodge,Mobility PRESTAT:1,DEX=13 DESC:An ancient tradition of Garundi courtesans and court-mages combines a supple mobility with delicate rhythms in a deadly exotic dance of wand and staff. SOURCEPAGE:p.218
-
-#
-#End
-#
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-# CVS $Revision$ $Author$ -- Wed Feb 17 22:46:33 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Feat Name Required Feat Required Skill
-Arcane Vendetta.MOD PRESKILL:1,Spellcraft=1
-Crossbow Mastery.MOD PREFEAT:3,Point Blank Shot,Rapid Reload,Rapid Shot
-Enforcer.MOD PRESKILL:1,Intimidate=1
-Eye of the Arclord.MOD PRESKILL:1,Concentration=4
-Focused Shot.MOD PREFEAT:2,Point Blank Shot,Precise Shot
-Hamatulatsu.MOD PRESKILL:1,Intimidate=5
-Massed charge.MOD PRESKILL:2,Handle Animal=4,Ride=9
-Parting Shot.MOD PREFEAT:4,Dodge,Mobility,Point Blank Shot,Shot on the Run
-Profits of Kalistrade.MOD PRESKILL:1,Diplomacy=1
-Sniper Shot.MOD PREFEAT:4,Far Shot,Focused Shot,Point Blank Shot,Precise Shot
-Storm-Lashed.MOD PRESKILL:1,Profession (Sailor)=1
-
-###Block: General Feats
-# Feat Name Required Ability Required Skill Allowed Companions
-Harmonic Spell.MOD PRESKILL:1,TYPE=Perform=8
-One Finger.MOD PREABILITY:1,CATEGORY=Special Ability,Ki Strike
-Spirit Strike.MOD PREABILITY:1,CATEGORY=Special Ability,TYPE=TurnUndead PRESKILL:1,Knowledge (Religion)=5
-Vermin Companion.MOD COMPANIONLIST:Animal Companion|Giant Ant (Worker),Giant Fire Beetle,Monstrous Centipede (Medium),Monstrous Scorpion (Medium),Monstrous Spider (Medium) COMPANIONLIST:Animal Companion|Giant Ant (Soldier),Giant Bee,Giant Bombardier Beetle,Monstrous Centipede (Large),Monstrous Scorpion (Large),Monstrous Spider (Large)|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Giant Praying Mantis,Giant Stag Beetle,Giant Wasp,Monstrous Centipede (Huge)|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Monstrous Centipede (Gargantuan),Monstrous Spider (Huge)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Monstrous Scorpion (Huge)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Monstrous Spider (Gargantuan)|FOLLOWERADJUSTMENT:-15
-Wand Dancer.MOD PRESKILL:2,Perform (Dance)=1,Tumble=1
-
-#
-# End
-#
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-# CVS $Revision$ $Author$ -- Mon Feb 15 20:59:15 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-STARTPACK:NPC (Natu Tuata) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.248 NAMEISPI:YES
-ALIGN:LN
-RACE:Human !PRERACE:1,%
-ABILITY:CATEGORY=Human Ethnicity|Vudrani
-ABILITY:CATEGORY=Region of Origin|Unknown
-STAT:STR=16|DEX=18|CON=14|INT=14|WIS=14|CHA=10
-NAME:Natu Tuata
-CLASS:Monk LEVEL:4
-SKILL:Climb RANK:5
-SKILL:Jump RANK:5
-SKILL:Perform (Oratory) RANK:7
-SKILL:Profession (Scribe) RANK:7
-SKILL:Listen RANK:1
-SKILL:Spot RANK:4
-SKILL:Tumble RANK:7
-CLASS:Wizard LEVEL:1 SUBCLASS:Wizard
-SKILL:Decipher Script RANK:4
-SKILL:Tumble RANK:1
-SKILL:Perform (Oratory) RANK:1
-SKILL:Profession (Scribe) RANK:1
-SKILL:Knowledge (Arcana) RANK:1
-SKILL:Profession (Guide) RANK:3
-CLASS:Pathfinder Chronicler LEVEL:2
-SKILL:Knowledge (Geography) RANK:1
-SKILL:Balance RANK:3
-SKILL:Listen RANK:4
-SKILL:Profession (Guide) RANK:1
-SKILL:Profession (Scribe) RANK:2
-SKILL:Spot RANK:1
-SKILL:Survival RANK:3
-SKILL:Swim RANK:2
-SKILL:Use Magic Device RANK:7
-SKILL:Use Magic Device RANK:3 FREE:YES
-SKILL:Tumble RANK:1 FREE:YES
-SKILL:Speak Language RANK:1 FREE:YES SELECTION:Tien
-FEAT:Improved Grapple
-FEAT:Improved Natural Attack (Unarmed Strike)
-FEAT:One Finger
-FEAT:Weapon Finesse
-ABILITY:CATEGORY=Monk Feat|Deflect Arrows
-ABILITY:CATEGORY=Monk Feat|Stunning Fist
-LANGBONUS:Gnome|Kelish
-GEAR:Unarmed Strike LOCATION:Equipped
-GEAR:Sling LOCATION:Carried EQMOD:MWORKW
-GEAR:Amulet of Natural Armor +1 LOCATION:Equipped
-GEAR:Bracers of Armor +2 LOCATION:Equipped
-GEAR:Cloak of Resistance +1 LOCATION:Equipped
-GEAR:Gloves of Dexterity +2 LOCATION:Equipped
-GEAR:Pearl of Power (1st Level) LOCATION:Equipped
-GEAR:Ring (Protection +1) LOCATION:Equipped
-GEAR:Climber's Kit LOCATION:Handy Haversack EQMOD:MWORKT
-GEAR:Handy Haversack LOCATION:Carried
-GEAR:Scroll (Charm Person) LOCATION:Handy Haversack
-GEAR:Scroll (Create Food And Water) LOCATION:Handy Haversack
-GEAR:Scroll (Enlarge Person) QTY:5 LOCATION:Handy Haversack
-GEAR:Scroll (Faerie Fire) LOCATION:Handy Haversack
-GEAR:Scroll (Grease) LOCATION:Handy Haversack
-GEAR:Scroll (Hold Portal) LOCATION:Handy Haversack
-GEAR:Scroll (Identify) LOCATION:Handy Haversack
-GEAR:Scroll (Mage Armor) QTY:5 LOCATION:Handy Haversack
-GEAR:Scroll (Mount) LOCATION:Handy Haversack
-GEAR:Scroll (Ray of Enfeeblement) QTY:5 LOCATION:Handy Haversack
-GEAR:Scroll (See Invisibility) LOCATION:Handy Haversack
-GEAR:Scroll (Shield) QTY:5 LOCATION:Handy Haversack
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Alter Self]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[2]CASTERLEVEL[3]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Comprehend Languages]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll QTY:5 LOCATION:Handy Haversack EQMOD:SCROLL_DIVINE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Cure Light Wounds]CASTER[Cleric]SPELLTYPE[Divine]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll QTY:5 LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Detect Magic]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[0]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Disguise Self]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll QTY:5 LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Endure Elements]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_DIVINE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Know Direction]CASTER[Druid]SPELLTYPE[Divine]SPELLLEVEL[0]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Obscuring Mist]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Read Magic]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[0]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Silent Image]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_DIVINE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Speak with Animals]CASTER[Druid]SPELLTYPE[Divine]SPELLLEVEL[1]CASTERLEVEL[1]
-GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Water Breathing]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[3]CASTERLEVEL[6]
-GEAR:Wand LOCATION:Handy Haversack EQMOD:SPL_CHRG|SPELLNAME[Scorching Ray]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50]
-SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Enlarge Person|Feather Fall
-SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Enlarge Person|Feather Fall
-SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Light|Mage Hand|Message
-
-
-STARTPACK:NPC (Stricia Zuzulova) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Orc],[!PRERACE:1,%] SOURCEPAGE:p.249 NAMEISPI:YES
-ALIGN:CE
-RACE:Half-Orc !PRERACE:1,%
-ABILITY:CATEGORY=Human Ethnicity|Unknown
-ABILITY:CATEGORY=Region of Origin|Ustalav
-GENDER:Female
-STAT:STR=10|DEX=19|CON=16|INT=14|WIS=15|CHA=14
-NAME:Stricia Zuzulova
-CLASS:Rogue LEVEL:2
-SKILL:Appraise RANK:4
-SKILL:Bluff RANK:5
-SKILL:Disguise RANK:5
-SKILL:Forgery RANK:5
-SKILL:Gather Information RANK:5
-SKILL:Intimidate RANK:3
-SKILL:Listen RANK:5
-SKILL:Sense Motive RANK:3
-SKILL:Sleight of Hand RANK:5
-SKILL:Tumble RANK:5
-CLASS:Fighter LEVEL:2
-ABILITY:CATEGORY=Fighter Feat|Mounted Combat
-ABILITY:CATEGORY=Fighter Feat|Rapid Reload (Crossbow (Light))
-SKILL:Ride RANK:4
-SKILL:Intimidate RANK:2
-CLASS:Ranger LEVEL:2
-ABILITY:CATEGORY=Ranger Combat Style|Archery Combat Style
-ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Human))
-SKILL:Knowledge (Nobility and Royalty) RANK:4
-SKILL:Spot RANK:5
-SKILL:Survival RANK:1
-CLASS:Low Templar LEVEL:5
-ABILITY:CATEGORY=Low Templar Path|Path of Darkness (Evil)
-ABILITY:CATEGORY=Low Templar Favored Enemy|Low Templar Favored Enemy (Humanoid (Human))
-SKILL:Survival RANK:2
-SKILL:Diplomacy RANK:6
-SKILL:Sense Motive RANK:2
-SKILL:Knowledge (Local) RANK:5
-SKILL:Diplomacy RANK:2 FREE:YES
-SKILL:Forgery RANK:9 FREE:YES
-SKILL:Gather Information RANK:1 FREE:YES
-SKILL:Knowledge (Nobility and Royalty) RANK:1 FREE:YES
-SKILL:Sleight of Hand RANK:3 FREE:YES
-SKILL:Tumble RANK:3 FREE:YES
-FEAT:Point Blank Shot
-FEAT:Improved Critical (Crossbow (Light))
-FEAT:Precise Shot
-FEAT:Veiled Vileness
-GEAR:Studded Leather LOCATION:Equipped EQMOD:PLUS3A
-GEAR:Buckler LOCATION:Equipped EQMOD:PLUS1S
-GEAR:Gloves of Dexterity +2 LOCATION:Equipped
-GEAR:Ring (Protection +1) LOCATION:Equipped
-GEAR:Hat of Disguise LOCATION:Equipped
-GEAR:Circlet of Persuasion LOCATION:Equipped
-GEAR:Stone of Alarm LOCATION:Equipped
-GEAR:Handy Haversack LOCATION:Carried
-GEAR:Lance LOCATION:Carried EQMOD:MWORKW
-GEAR:Potion (Cure Moderate Wounds) QTY:4 LOCATION:Handy Haversack
-GEAR:Potion (Shield of Faith +3) QTY:2 LOCATION:Handy Haversack
-GEAR:Potion (Heroism) LOCATION:Handy Haversack
-GEAR:Crossbow (Light) LOCATION:Both Hands EQMOD:PLUS1W.SHK_BR_R
-GEAR:Bolt (Crossbow) QTY:40 LOCATION:Handy Haversack
-GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:C_IRON
-GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:ALCHM
-GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:ADAMANT_AMMO
-GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:PLUS1W.GHOST_AM
-GEAR:Bolt (Crossbow) QTY:20 LOCATION:Handy Haversack EQMOD:PLUS1W.BANE_A
-
-
-STARTPACK:NPC (Stronfeur Uherek) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dwarf],[!PRERACE:1,%] SOURCEPAGE:p.250 NAMEISPI:YES
-ALIGN:LG
-RACE:Dwarf !PRERACE:1,%
-ABILITY:CATEGORY=Region of Origin|Druma
-STAT:STR=16|DEX=16|CON=16|INT=10|WIS=10|CHA=12
-NAME:Stronfeur Uherek
-CLASS:Fighter LEVEL:4
-SKILL:Craft (Armorsmithing) RANK:3
-SKILL:Craft (Weaponsmithing) RANK:3
-SKILL:Intimidate RANK:5
-SKILL:Ride RANK:2
-FEAT:Great Fortitude
-FEAT:Iron Will
-ABILITY:CATEGORY=Fighter Feat|Power Attack
-ABILITY:CATEGORY=Fighter Feat|Weapon Focus (Warhammer)
-ABILITY:CATEGORY=Fighter Feat|Weapon Specialization (Warhammer)
-GEAR:Warhammer LOCATION:Primary Hand EQMOD:PLUS1W
-GEAR:Field Plate LOCATION:Equipped
-GEAR:Shield (Heavy/Metal) LOCATION:Equipped EQMOD:PLUS1S
-
-
-STARTPACK:NPC (Tjaden Ludendorff) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.251 NAMEISPI:YES
-ALIGN:LG
-RACE:Human !PRERACE:1,%
-ABILITY:CATEGORY=Human Ethnicity|Ulfen
-ABILITY:CATEGORY=Region of Origin|Linnorm Kings
-STAT:STR=16|DEX=8|CON=13|INT=19|WIS=18|CHA=20
-NAME:Tjaden Ludendorff
-CLASS:Paladin LEVEL:8
-CLASS:Ranger LEVEL:1
-SKILL:Craft (Armorsmithing) RANK:1
-SKILL:Diplomacy RANK:11
-SKILL:Handle Animal RANK:5
-SKILL:Heal RANK:2
-SKILL:Knowledge (Nobility and Royalty) RANK:1
-SKILL:Knowledge (Religion) RANK:5
-SKILL:Listen RANK:1
-SKILL:Profession (Fisher) RANK:1
-SKILL:Profession (Miner) RANK:1
-SKILL:Profession (Sailor) RANK:6
-SKILL:Profession (Siege Engineer) RANK:6
-SKILL:Profession (Soldier) RANK:12
-SKILL:Ride RANK:12
-SKILL:Sense Motive RANK:6
-SKILL:Knowledge (Dungeoneering) RANK:1
-SKILL:Knowledge (Geography) RANK:1
-SKILL:Knowledge (Nature) RANK:3
-SKILL:Spot RANK:4
-SKILL:Survival RANK:5
-FEAT:Combat Expertise
-FEAT:Improved Initiative
-FEAT:Power Attack
-FEAT:Spirit Strike
-FEAT:Weapon Focus (Battleaxe)
-ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Giant)
-GEAR:Hammer of Thunderbolts LOCATION:Primary Hand
-GEAR:Full Plate LOCATION:Equipped EQMOD:PLUS1A.SPIKE_A
-GEAR:Shield (Heavy/Metal) LOCATION:Equipped EQMOD:PLUS1S.ANMATD
-GEAR:Belt of Giant Strength +4 LOCATION:Equipped
-GEAR:Cloak of Resistance +1 LOCATION:Equipped
-GEAR:Gauntlets of Ogre Power LOCATION:Equipped
-GEAR:Ring (Feather Falling) LOCATION:Equipped
-GEAR:Masterwork Silver Dagger LOCATION:Carried
-GEAR:Dagger LOCATION:Carried EQMOD:C_IRON
-SPELLS:SPELLBOOK=Prepared Spells|CLASS=Paladin|Remove Paralysis
-SPELLS:SPELLBOOK=Prepared Spells|CLASS=Paladin|Bless Weapon|Endure Elements
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,24 +0,0 @@
-# CVS $Revision$ $Author$ -- Mon Feb 8 12:53:10 2010 -- reformated by prettylst.pl v1.39 (build 11450)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-# Modern Human Languages
-# Language Type
-Hallit TYPE:Spoken.Written.Read
-Kelish TYPE:Spoken.Written.Read
-Polyglot TYPE:Spoken.Written.Read
-Taldane TYPE:Spoken.Written.Read
-Tien TYPE:Spoken.Written.Read
-Skald TYPE:Spoken.Written.Read
-Varisian TYPE:Spoken.Written.Read
-Vudrani TYPE:Spoken.Written.Read
-
-# Dead Languages
-Ancient Osirian TYPE:Spoken.Written.Read
-Azlanti TYPE:Spoken.Written.Read
-Jistka TYPE:Spoken.Written.Read
-Tekritanin TYPE:Spoken.Written.Read
-Thassilonian TYPE:Spoken.Written.Read
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,41 +0,0 @@
-# CVS $Revision$ $Author$ -- Wed Feb 10 12:44:33 2010 -- reformated by prettylst.pl v1.39 (build 11450)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Weapon Name Type
-Wooden Stake TYPE:Simple.Melee.Thrown
-
-Dogslicer TYPE:Martial.Melee
-War Razor TYPE:Martial.Melee
-
-Klar TYPE:Martial.Melee
-Earth Breaker TYPE:Martial.Melee
-Horsechopper TYPE:Martial.Melee
-Ogre Hook TYPE:Martial.Melee
-Khopesh TYPE:Martial.Melee
-
-Bich'hwa TYPE:Exotic.Melee
-Flying Talon TYPE:Exotic.Melee
-Tri-Bladed Katar TYPE:Exotic.Melee
-Maulaxe TYPE:Exotic.Melee.Thrown
-Pata TYPE:Exotic.Melee
-Sawtooth Sabre TYPE:Exotic.Melee
-Thorn Bracer TYPE:Exotic.Melee
-
-Aldori Dueling Sword TYPE:Exotic.Melee
-Falcata TYPE:Exotic.Melee
-Temple Sword TYPE:Exotic.Melee
-Urumi TYPE:Exotic.Melee
-
-Elven Curved Blade TYPE:Exotic.Melee
-Bladed Scarf TYPE:Exotic.Melee
-
-Double Crossbow TYPE:Exotic.Ranged
-Shoanti Bola TYPE:Exotic.Ranged
-Thorn Bow TYPE:Exotic.Ranged
-
-Firearms TYPE:Exotic.Firearms.Ranged
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,11 +0,0 @@
-# CVS $Revision$ $Author$ -- Wed Feb 10 12:56:47 2010 -- reformated by prettylst.pl v1.39 (build 11450)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Weapon Name Type
-Blowgun TYPE:Simple.Ranged
-Starknife TYPE:Martial.Melee.Thrown
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,12 +0,0 @@
-# CVS $Revision$ $Author$ -- Thu Apr 22 12:20:08 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Race Name Template
-Half-Elf.MOD TEMPLATE:Human Ethnicity
-Half-Orc.MOD TEMPLATE:Human Ethnicity
-Human.MOD TEMPLATE:Human Ethnicity
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,15 +0,0 @@
-# CVS $Revision$ $Author$ -- Sun Feb 14 12:56:50 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Skill Name Key Stat Untrained? Type Source Page
-Profession (Boater) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.232
-Profession (Fisher) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
-Profession (Guide) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
-Profession (Sailor) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.232
-Profession (Scribe) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
-Profession (Soldier) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,72 +0,0 @@
-# CVS $Revision$ $Author$ -- Thu Apr 22 12:20:08 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Template Name Hit Dice Size Visible Required Language Automatic Languages
-Taldane as Common Language VISIBLE:DISPLAY PRELANG:1,Common LANGAUTO:Taldane
-Holy Warrior Hit Dice HITDIE:10|CLASS=Cleric VISIBLE:NO
-
-###Block: Human Ethnicities
-# Template Name Visible Source Page Bonus to Ability Pool Subrace
-Human Ethnicity VISIBLE:NO BONUS:ABILITYPOOL|Human Ethnicity|1
-Human Ethnicity (Azlanti) VISIBLE:NO SOURCEPAGE:p.18 SUBRACE:Azlanti
-Human Ethnicity (Chelaxian) VISIBLE:NO SOURCEPAGE:p.20 SUBRACE:Chelaxian
-Human Ethnicity (Garundi) VISIBLE:NO SOURCEPAGE:p.22 SUBRACE:Garundi
-Human Ethnicity (Keleshite) VISIBLE:NO SOURCEPAGE:p.24 SUBRACE:Keleshite
-Human Ethnicity (Kellid) VISIBLE:NO SOURCEPAGE:p.26 SUBRACE:Kellid
-Human Ethnicity (Mwangi) VISIBLE:NO SOURCEPAGE:p.28 SUBRACE:Mwangi
-Human Ethnicity (Taldan) VISIBLE:NO SOURCEPAGE:p.30 SUBRACE:Taldan
-Human Ethnicity (Tian) VISIBLE:NO SOURCEPAGE:p.32 SUBRACE:Tian
-Human Ethnicity (Ulfen) VISIBLE:NO SOURCEPAGE:p.34 SUBRACE:Ulfen
-Human Ethnicity (Varisian) VISIBLE:NO SOURCEPAGE:p.36 SUBRACE:Varisian
-Human Ethnicity (Vudrani) VISIBLE:NO SOURCEPAGE:p.38 SUBRACE:Vudrani
-
-###Block: Regional Affinities
-# Template Name Visible Source Page Region
-Regional Affinity (Absalom) VISIBLE:NO SOURCEPAGE:p.54 REGION:Absalom
-Regional Affinity (Alkenstar) VISIBLE:NO SOURCEPAGE:p.58 REGION:Alkenstar
-Regional Affinity (Andoran) VISIBLE:NO SOURCEPAGE:p.60 REGION:Andoran
-Regional Affinity (Belkzen) VISIBLE:NO SOURCEPAGE:p.64 REGION:Belkzen
-Regional Affinity (Brevoy) VISIBLE:NO SOURCEPAGE:p.66 REGION:Brevoy
-Regional Affinity (Cheliax) VISIBLE:NO SOURCEPAGE:p.68 REGION:Cheliax
-Regional Affinity (Druma) VISIBLE:NO SOURCEPAGE:p.72 REGION:Druma
-Regional Affinity (Galt) VISIBLE:NO SOURCEPAGE:p.74 REGION:Galt
-Regional Affinity (Geb) VISIBLE:NO SOURCEPAGE:p.76 REGION:Geb
-Regional Affinity (Hermea) VISIBLE:NO SOURCEPAGE:p.78 REGION:Hermea
-Regional Affinity (Irrisen) VISIBLE:NO SOURCEPAGE:p.80 REGION:Irrisen
-Regional Affinity (Isger) VISIBLE:NO SOURCEPAGE:p.82 REGION:Isger
-Regional Affinity (Jalmeray) VISIBLE:NO SOURCEPAGE:p.84 REGION:Jalmeray
-Regional Affinity (Katapesh) VISIBLE:NO SOURCEPAGE:p.86 REGION:Katapesh
-Regional Affinity (Kyonin) VISIBLE:NO SOURCEPAGE:p.88 REGION:Kyonin
-Regional Affinity (Lastwall) VISIBLE:NO SOURCEPAGE:p.90 REGION:Lastwall
-Regional Affinity (Linnorm Kings) VISIBLE:NO SOURCEPAGE:p.92 REGION:Lands of the Linnorm Kings
-Regional Affinity (Mammoth Lords) VISIBLE:NO SOURCEPAGE:p.94 REGION:Realm of the Mammoth Lords
-Regional Affinity (Mediogalti) VISIBLE:NO SOURCEPAGE:p.96 REGION:Mediogalti Island
-Regional Affinity (Mendev) VISIBLE:NO SOURCEPAGE:p.98 REGION:Mendev
-Regional Affinity (Molthune) VISIBLE:NO SOURCEPAGE:p.102 REGION:Molthune
-Regional Affinity (Mwangi Expanse) VISIBLE:NO SOURCEPAGE:p.104 REGION:Mwangi Expanse
-Regional Affinity (Nex) VISIBLE:NO SOURCEPAGE:p.108 REGION:Nex
-Regional Affinity (Nidal) VISIBLE:NO SOURCEPAGE:p.110 REGION:Nidal
-Regional Affinity (Nirmathas) VISIBLE:NO SOURCEPAGE:p.112 REGION:Nirmathas
-Regional Affinity (Numeria) VISIBLE:NO SOURCEPAGE:p.114 REGION:Numeria
-Regional Affinity (Osirion) VISIBLE:NO SOURCEPAGE:p.116 REGION:Osirion
-Regional Affinity (Qadira) VISIBLE:NO SOURCEPAGE:p.120 REGION:Qadira
-Regional Affinity (Rahadoum) VISIBLE:NO SOURCEPAGE:p.122 REGION:Rahadoum
-Regional Affinity (Razmiran) VISIBLE:NO SOURCEPAGE:p.124 REGION:Razmiran
-Regional Affinity (River Kingdoms) VISIBLE:NO SOURCEPAGE:p.126 REGION:The River Kingdoms
-Regional Affinity (Sargava) VISIBLE:NO SOURCEPAGE:p.130 REGION:Sargava
-Regional Affinity (Shackles) VISIBLE:NO SOURCEPAGE:p.132 REGION:The Shackles
-Regional Affinity (Sodden Lands) VISIBLE:NO SOURCEPAGE:p.134 REGION:The Sodden Lands
-Regional Affinity (Taldor) VISIBLE:NO SOURCEPAGE:p.136 REGION:Taldor
-Regional Affinity (Thuvia) VISIBLE:NO SOURCEPAGE:p.138 REGION:Thuvia
-Regional Affinity (Ustalav) VISIBLE:NO SOURCEPAGE:p.140 REGION:The Immortal Principality of Ustalav
-Regional Affinity (Varisia) VISIBLE:NO SOURCEPAGE:p.144 REGION:Varisia
-Regional Affinity (Worldwound) VISIBLE:NO SOURCEPAGE:p.148 REGION:The Worldwound
-
-###Block: Shade of the Uskwood feat support
-# Template Name Visible List of Class Spells by Level
-Shade of the Uskwood Spells VISIBLE:NO SPELLLEVEL:CLASS|Druid=0|Disrupt Undead,Ray of Frost SPELLLEVEL:CLASS|Druid=1|Ghost Sound,Touch of Fatigue SPELLLEVEL:CLASS|Druid=2|Chill Touch,Spectral Hand SPELLLEVEL:CLASS|Druid=3|Ghoul Touch,Invisibility SPELLLEVEL:CLASS|Druid=4|Displacement,Ray of Exhaustion SPELLLEVEL:CLASS|Druid=5|Animate Dead,Phantasmal Killer SPELLLEVEL:CLASS|Druid=6|Nightmare,Waves of Fatigue SPELLLEVEL:CLASS|Druid=7|Circle of Death,Shadow Walk SPELLLEVEL:CLASS|Druid=8|Invisibility (Mass),Waves of Exhaustion SPELLLEVEL:CLASS|Druid=9|Horrid Wilting,Weird
-
-#
-# End
-#
Deleted: Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst
===================================================================
--- Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst 2010-06-23 04:34:37 UTC (rev 12253)
+++ Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -1,10 +0,0 @@
-# CVS $Revision$ $Author$ -- Tue Feb 9 00:41:47 2010 -- reformated by prettylst.pl v1.39 (build 11450)
-SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
-
-
-# Template Name Visible Class Skill
-Skilled Fighter VISIBLE:NO CSKILL:Diplomacy|Gather Information|Knowledge (Architecture and Engineering)|Knowledge (Geography)|Knowledge (Nobility and Royalty)|Sense Motive
-
-#
-# End
-#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/OGL.txt 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,43 @@
+OPEN GAME LICENSE Version 1.0a
+
+The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
+
+1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
+
+2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
+
+3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
+
+4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
+
+5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
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+6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
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+7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
+
+8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
+
+9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
+
+10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
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+11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
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+12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
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+13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
+
+14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
+
+15 COPYRIGHT NOTICE
+
+Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
+
+System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
+
+Art of the Duel. Copyright 2008, Sinister Adventures; Author: Craig Shackleton.
+
+Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
+
+PCGen dataset conversion for "Pathfinder Campaign Setting" Copyright 2010, PCGen Data team (Including, but not limited to Eddy Anthony (MoSaT))
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting-35e.pcc)
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+# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
+CAMPAIGN:Paizo - Pathfinder Chronicles: Campaign Setting
+GAMEMODE:35e
+TYPE:Paizo Publishing.Pathfinder Chronicles
+RANK:2
+GENRE:Fantasy
+BOOKTYPE:Campaign Setting
+PRECAMPAIGN:1,BOOKTYPE=Core Rules
+PUBNAMELONG:Paizo Publishing LLC
+PUBNAMESHORT:Paizo
+PUBNAMEWEB:http://paizo.com/
+SETTING:Pathfinder Chronicles
+SOURCELONG:Pathfinder Chronicles: Campaign Setting
+SOURCESHORT:PFCS
+SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search
+SOURCEDATE:2008-08
+ISOGL:YES
+ISLICENSED:NO
+INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
+COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
+COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
+COPYRIGHT:Art of the Duel. Copyright 2008, Sinister Adventures; Author: Craig Shackleton.
+COPYRIGHT:Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
+COPYRIGHT:PCGen dataset conversion for "Pathfinder Chronicles: Campaign Setting" Copyright 2010, PCGen Data team (Including, but not limited to Eddy Anthony (MoSaT))
+
+COVER:pathfinder_campaign_setting.jpg
+LOGO:@/publisher_logos/Paizo_Publishing.png
+URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing!
+URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy.
+URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search|Buy this publication from Paizo Publishing!
+DESC:Golarion, the exciting world of the Pathfinder Adventure Paths and Pathfinder Modules, comes alive in this massive 256-page full-color hardcover tome primed up and ready to go for your new campaign! Detailed sections on more than 40 nations--from the frontiers of Varisia to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords--provide a full picture of the world of the Pathfinder Chronicles campaign setting, with new rules, new magic and spells, detailed descriptions of more than twenty gods and their religions, and a gorgeous poster map detailing the entire campaign setting. The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world's most popular roleplaying game!
+
+#Do Not Remove Comment
+#EXTRAFILE:OGL.txt
+
+ABILITYCATEGORY:pathfinder_campaign_setting_abilitycategories.lst
+ABILITY:pathfinder_campaign_setting_abilities_35e.lst
+ABILITY:pathfinder_campaign_setting_abilities.lst
+CLASS:pathfinder_campaign_setting_classes_35e.lst
+CLASS:pathfinder_campaign_setting_classes.lst
+DEITY:pathfinder_campaign_setting_deities_35e.lst
+DEITY:pathfinder_campaign_setting_deities.lst
+EQUIPMENT:pathfinder_campaign_setting_equipment_35e.lst
+EQUIPMENT:pathfinder_campaign_setting_equipment.lst
+FEAT:pathfinder_campaign_setting_feats_35e.lst
+FEAT:pathfinder_campaign_setting_feats.lst
+KIT:pathfinder_campaign_setting_kits_npc_35e.lst
+LANGUAGE:pathfinder_campaign_setting_languages.lst
+RACE:pathfinder_campaign_setting_races.lst
+SKILL:pathfinder_campaign_setting_skills_35e.lst
+TEMPLATE:pathfinder_campaign_setting_templates_35e.lst
+TEMPLATE:pathfinder_campaign_setting_templates.lst
+WEAPONPROF:pathfinder_campaign_setting_profs_weapons_35e.lst
+WEAPONPROF:pathfinder_campaign_setting_profs_weapons.lst
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting.jpg (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting.jpg)
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Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities.lst)
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+# CVS $Revision$ $Author$ -- Fri Feb 26 11:52:10 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+###Block: Human Ethnicities
+# Ability Name Product Identity? Category of Ability Type Visible Template Automatic Languages Source Page
+Azlanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Azlanti) LANGAUTO:Azlanti SOURCEPAGE:p.18
+Chelaxian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Chelaxian) LANGAUTO:Taldane SOURCEPAGE:p.20
+Garundi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Garundi) LANGAUTO:Ancient Osirian SOURCEPAGE:p.22
+Keleshite NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Keleshite) LANGAUTO:Kelish SOURCEPAGE:p.24
+Kellid NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Kellid) LANGAUTO:Hallit SOURCEPAGE:p.26
+Mwangi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Mwangi) LANGAUTO:Polyglot SOURCEPAGE:p.28
+Taldan NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Taldan) LANGAUTO:Taldane SOURCEPAGE:p.30
+Tian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Tian) LANGAUTO:Tien SOURCEPAGE:p.32
+Ulfen NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Ulfen) LANGAUTO:Skald SOURCEPAGE:p.34
+Varisian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Varisian) LANGAUTO:Varisian SOURCEPAGE:p.36
+Vudrani NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Vudrani) LANGAUTO:Vudrani SOURCEPAGE:p.38
+
+###Block: Placeholder objects for no Human Ethnicities or Regional Affinities
+# Ability Name Category of Ability Type
+None CATEGORY:Background TYPE:HumanEthnicity.Region
+Unknown CATEGORY:Background TYPE:HumanEthnicity.Region
+
+###Block: Alternate Class Features
+# Ability Name Unique Key Category of Ability Type Define Description Multiple? Choose Automatically Gained Weapon Prof. Combat bonus Modify VAR Source Page Aspects Description of the Benefits
+Specialized Training KEY:Specialized Training ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardSpecializedTraining DESC:Whenever you perform bardic music using %1, you are treated as being 2 levels higher when determining the effect and save DC.|%CHOICE MULT:YES CHOOSE:SKILLSNAMED|TYPE=Perform BONUS:VAR|BardicMusicTimes|1 SOURCEPAGE:p.42 BENEFIT:At 1st level, a bard must choose a single category of the Perform skill. Whenever the bard performs bardic music using %1, he is treated as being 2 levels higher when determining the effect and save DC. In addition, a bard with specialized training can make use of his bardic music one additional time per day, assuming that the additional usage uses his chosen category of the Perform skill.|%CHOICE
+Holy Warrior KEY:Holy Warrior ~ Cleric CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cleric with this ability is proficient with her deity's favored weapon. In addition, her base attack bonus as a cleric equals her cleric level, and her cleric Hit Die becomes a d10. AUTO:WEAPONPROF|DEITYWEAPONS BONUS:COMBAT|BAB|classlevel("Cleric")|TYPE=Base.REPLACE BONUS:COMBAT|BAB|-((classlevel("Cleric")*3)/4) SOURCEPAGE:p.43
+Mountain Stride KEY:Mountain Stride ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A druid with this ability can move through rocky terrain at her normal speed and without taking damage or suffering any other impairment. Magically manipulated terrain, such as spike stones, affects her normally. SOURCEPAGE:p.44
+Light of Purity KEY:Light of Purity ~ Paladin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:LightOfPurityDC|10+(classlevel("Paladin")/2)+CHA DEFINE:LightOfPurityDamage|classlevel("Paladin")/2 DEFINE:LightOfPurityTimes|min(5,classlevel("Paladin")/3) DESC:A paladin with this ability can emit a radiance of blinding light %1 per week.|LightOfPurityTimes SOURCEPAGE:p.47 ASPECT:Ability Benefit|(%1d6, %2/week, DC %3)|LightOfPurityDamage|LightOfPurityTimes|LightOfPurityDC BENEFIT:A paladin with this ability can emit a radiance of blinding light %1 per week. This light acts like a daylight spell, save that it only lasts for %2 rounds. In addition, any undead within 30 feet of the paladin emitting this light takes %3d6 points of damage per round. A Fortitude save (DC %4) halves this damage.|LightOfPurityTimes|classlevel("Paladin")|LightOfPurityDamage|LightOfPurityDC
+Poison Master KEY:Poison Master ~ Rogue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:PoisonMasterDC|max(0,(classlevel("Rogue")-3)/3) DESC:At 3rd level, the rogue can use poison without any chance of poisoning himself. SOURCEPAGE:p.49 ASPECT:Ability Benefit|(+%1 to DC)|PoisonMasterDC BENEFIT:At 3rd level, the rogue can use poison without any chance of poisoning himself. For every three levels of rogue beyond 3rd, the DC for any poison coated on the rogue's weapons increases by +1 if the target is poisoned as part of a sneak attack.
+Hidden Reserve KEY:Hidden Reserve ~ Sorcerer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Starting at 1st level, a sorcerer with this ability can call upon a hidden reserve of magical energy to cast additional spells. SOURCEPAGE:p.50 ASPECT:Ability Benefit|(%1/day)|CHA BENEFIT:Starting at 1st level, a sorcerer with this ability can call upon a hidden reserve of magical energy to cast additional spells. This reserve can be used to cast any spell the sorcerer could normally cast, but the sorcerer is fatigued after the spell is completed. If this spell if of the highest level that the sorcerer could normally cast, the sorcerer is exhausted instead. This ability cannot be used while fatigued or exhausted. It can be used %1 times per day.|CHA
+Arcane Duelist KEY:Arcane Duelist ~ Wizard CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DESC:Wizards with this ability are specially trained to push their spells when needed to gain the upper hand. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1/day)|INT BENEFIT:Wizards with this ability are specially trained to push their spells when needed to gain the upper hand. When pushing a spell, the wizard can choose one of the three following effects; increase a spell's DC by +1, add +2 to the level check to overcome spell resistance, or add a +2 morale bonus on attack rolls made with the spell. A wizard can use this ability %1 times per day. Using this ability is a swift action.|INT
+
+###Block: Regional Affinities
+# Ability Name Product Identity? Category of Ability Type Visible Description Template Source Page
+Absalom NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:City at the Center of the World TEMPLATE:Regional Affinity (Absalom) SOURCEPAGE:p.54
+Alkenstar NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Magic-Dead Scientific Microstate TEMPLATE:Regional Affinity (Alkenstar) SOURCEPAGE:p.58
+Andoran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Birthplace of Freedom TEMPLATE:Regional Affinity (Andoran) SOURCEPAGE:p.60
+Belkzen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Humanoid Homeland TEMPLATE:Regional Affinity (Belkzen) SOURCEPAGE:p.64
+Brevoy NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Power Stuggle Between Feuding Noble Houses TEMPLATE:Regional Affinity (Brevoy) SOURCEPAGE:p.66
+Cheliax NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Diabolical Empire in Decline TEMPLATE:Regional Affinity (Cheliax) SOURCEPAGE:p.68
+Druma NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Merchant's Religious Paradise TEMPLATE:Regional Affinity (Druma) SOURCEPAGE:p.72
+Galt NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Eternal Revolution TEMPLATE:Regional Affinity (Galt) SOURCEPAGE:p.74
+Geb NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Domain of the Dead TEMPLATE:Regional Affinity (Geb) SOURCEPAGE:p.76
+Hermea NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Grand Experiment TEMPLATE:Regional Affinity (Hermea) SOURCEPAGE:p.78
+Irrisen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Witch Queen Enclave TEMPLATE:Regional Affinity (Irrisen) SOURCEPAGE:p.80
+Isger NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Thrall of Cheliax TEMPLATE:Regional Affinity (Isger) SOURCEPAGE:p.82
+Jalmeray NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Impossible TEMPLATE:Regional Affinity (Jalmeray) SOURCEPAGE:p.84
+Katapesh NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Bazaar of the Bizarre TEMPLATE:Regional Affinity (Katapesh) SOURCEPAGE:p.86
+Kyonin NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Elves TEMPLATE:Regional Affinity (Kyonin) SOURCEPAGE:p.88
+Lastwall NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Watchful Border Kingdom TEMPLATE:Regional Affinity (Lastwall) SOURCEPAGE:p.90
+Linnorm Kings NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Frigid Viking Homeland TEMPLATE:Regional Affinity (Linnorm Kings) SOURCEPAGE:p.92
+Mammoth Lords NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lost Land of the Distant North TEMPLATE:Regional Affinity (Mammoth Lords) SOURCEPAGE:p.94
+Mediogalti NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lair of the Red Mantis TEMPLATE:Regional Affinity (Mediogalti) SOURCEPAGE:p.96
+Mendev NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Crusader Theocracy TEMPLATE:Regional Affinity (Mendev) SOURCEPAGE:p.98
+Molthune NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Territorial Expansionists TEMPLATE:Regional Affinity (Molthune) SOURCEPAGE:p.102
+Mwangi Expanse NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Unexplored Jungle Wilderness TEMPLATE:Regional Affinity (Mwangi Expanse) SOURCEPAGE:p.104
+Nex NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Monument to a Lost Wizard-King TEMPLATE:Regional Affinity (Nex) SOURCEPAGE:p.108
+Nidal NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Shadowy Servitor State TEMPLATE:Regional Affinity (Nidal) SOURCEPAGE:p.110
+Nirmathas NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:War-Torn Wilderness TEMPLATE:Regional Affinity (Nirmathas) SOURCEPAGE:p.112
+Numeria NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Land of Super-Science TEMPLATE:Regional Affinity (Numeria) SOURCEPAGE:p.114
+Osirion NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of the Pharaohs TEMPLATE:Regional Affinity (Osirion) SOURCEPAGE:p.116
+Qadira NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Frontier Kingdom TEMPLATE:Regional Affinity (Qadira) SOURCEPAGE:p.120
+Rahadoum NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Kingdom of Man TEMPLATE:Regional Affinity (Rahadoum) SOURCEPAGE:p.122
+Razmiran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Theocracy of the Living God TEMPLATE:Regional Affinity (Razmiran) SOURCEPAGE:p.124
+River Kingdoms NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Independent Realms of Low Character TEMPLATE:Regional Affinity (River Kingdoms) SOURCEPAGE:p.126
+Sargava NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Colony on the Verge TEMPLATE:Regional Affinity (Sargava) SOURCEPAGE:p.130
+Shackles NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Treacherous Pirate Isles TEMPLATE:Regional Affinity (Shackles) SOURCEPAGE:p.132
+Sodden Lands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Hurricane-Ravaged Wasteland TEMPLATE:Regional Affinity (Sodden Lands) SOURCEPAGE:p.134
+Taldor NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Decadent Failing Empire TEMPLATE:Regional Affinity (Taldor) SOURCEPAGE:p.136
+Thuvia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Land of Eternal Youth TEMPLATE:Regional Affinity (Thuvia) SOURCEPAGE:p.138
+Ustalav NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fog-Shrouded Land of Gothic Horror TEMPLATE:Regional Affinity (Ustalav) SOURCEPAGE:p.140
+Varisia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Wild Frontier Region TEMPLATE:Regional Affinity (Varisia) SOURCEPAGE:p.144
+Worldwound NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Ever-Shifting Demonic Warland TEMPLATE:Regional Affinity (Worldwound) SOURCEPAGE:p.148
+
+###Block: Harrower Abilities
+# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits
+Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses.
+Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes
+Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225
+Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability to augment a spell that inf licts damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws. SOURCEPAGE:p.225
+Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Charisma the save DC of the spell increases by +1. SOURCEPAGE:p.225
+Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SpiritDeckTimes|max(1,1+CHA) DESC:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that f lies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. The harrower then draws a number of Harrow cards equal to her harrower level, and the spirit deck deals damage based on the number of matches she draws. Each exact match (based on her alignment, as shown on the chart to the right) deals 5 points of damage, each partial match deals 3 points, and each non-matched card deals 1 point, and each opposite match deals 0 points. The harrower may use this ability %1 times per day.|SpiritDeckTimes
+Harrower Divination CATEGORY:Special Ability VISIBLE:NO SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA SOURCEPAGE:p.225
+Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card from the suit of Constitution, she heals 3 points of damage. SOURCEPAGE:p.225
+Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity, she gains a +1 insight bonus on Ref lex saves and to AC until the beginning of her next turn. SOURCEPAGE:p.225
+Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225
+Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use.
+
+###Block: Low Templar Abilities
+# Ability Name Output Name Category of Ability Type Restricted Ability Required Class Description Source Page Description of the Benefits
+Flag of Convenience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A low templar is adept at aligning himself with the winning side and has mastered the art of shifting or switching allegiance when convenient. SOURCEPAGE:p.226 BENEFIT:A low templar is adept at aligning himself with the winning side and has mastered the art of shifting or switching allegiance when convenient. He can disappear in one place and appear in another with new affiliations and associations, and yet without besmirching his reputation. Even when caught in illicit acts, he smoothly evades blame. Attempts to learn reliable information about a low templar with bardic knowledge, Gather Information, Knowledge (local, history, or nobility and royalty), or Sense Motive checks suffer a -4 penalty. In addition, when requesting food, shelter, or similar aid befitting the low templar's role, the initial reaction of humanoids is one step better than normal (hostile becomes unfriendly, unfriendly becomes indifferent, and so on). A low templar never suffers a penalty to his Leadership score for moving around frequently, aloofness, cruelty, or the loss of prior cohorts or followers, and can replace lost followers in half the normal amount of time.
+Dirty Fighting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A low templar melds the stately forms of jousting and chivalric standards with the down-and-dirty style of a barroom brawler. SOURCEPAGE:p.226 BENEFIT:A low templar melds the stately forms of jousting and chivalric standards with the down-and-dirty style of a barroom brawler. No trick is beneath him, and he is an expert at making due with whatever weapons present themselves. A low templar never takes a penalty on attack rolls with improvised weapons and gains a +2 bonus on bull rush, disarm, grapple, and trip checks.
+Wolf in Sheep's Clothing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:The low templar can put people at ease even when on the edge of violence. SOURCEPAGE:p.227 BENEFIT:The low templar can put people at ease even when on the edge of violence. At 3rd level, he gains a +4 bonus on saving throws made against divinations and Hide or Sleight of Hand checks to conceal weapons. A low templar can overcome uncanny dodge as a rogue of his class level (which stacks with any levels he possesses that already grant uncanny dodge).
+Path of Darkness (Chaos) OUTPUTNAME:Path of Darkness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the chaos aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. SOURCEPAGE:p.227
+Path of Darkness (Evil) OUTPUTNAME:Path of Darkness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the evil aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. SOURCEPAGE:p.227
+Path of Light (Lawful) OUTPUTNAME:Path of Light CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the lawful aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. SOURCEPAGE:p.227
+Path of Light (Good) OUTPUTNAME:Path of Light CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath !PREABILITY:1,CATEGORY=Special Ability,TYPE=LowTemplarPath DESC:A low templar may choose to ignore the good aspect of their alignment for determining alignment-based magical effects (e.g., reducing damage from unholy blight or an unholy weapon, masking alignment from detect good, or ignoring some effects of a magic circle against good). He also gains a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. SOURCEPAGE:p.227
+Live to Fight Another Day CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:A low templar using the withdraw action can move three times his movement rate (rather than twice his movement). SOURCEPAGE:p.227 BENEFIT:A low templar using the withdraw action can move three times his movement rate (rather than twice his movement). He may instead choose to withdraw at double his normal movement and then attempt a Hide check as a free action at the end of his movement if there is some cover or concealment available. He may also withdraw at his normal movement rate while simultaneously attempting a Bluff check to create a diversion and then Hide, even if no cover is available.
+Reputation for Ruthlessness CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:Once per round, a low templar who makes a melee attack against one of his favored enemies can attempt an Intimidate check against that foe as a free action. SOURCEPAGE:p.227 BENEFIT:Once per round, a low templar who makes a melee attack against one of his favored enemies can attempt an Intimidate check against that foe as a free action. Alternatively, as a standard action he can Intimidate all favored enemies he threatens or one favored enemy within 30 feet.
+Parting Shot CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:Once per encounter, a low templar using the withdraw action can also make a Bluff check to feint and take a single attack at the same opponent at any point during his move. SOURCEPAGE:p.227
+Path of Damnation CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath PRECLASS:1,Low Templar=10 DESC:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. SOURCEPAGE:p.227 BENEFIT:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. A low templar can chose the path of darkness at 5th level and then choose the path of redemption at 10th level (or vice versa). When the low templar makes this choice, he gains a planar cohort appropriate to his actual alignment, even if he does not have the Leadership feat. This planar cohort appears to him and pledges his loyalty to the low templar immediately. If the cohort perishes, the low templar must wait a week before calling upon a replacement. If the low templar has the Leadership feat, he gains a +1 bonus to his Leadership score. If he replaces his cohort gained from the feat with the planar cohort, the maximum level equivalent for his planar cohort equals the templar's class level -1, rather than -2.
+Path of Redemption CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowTemplarPath PRECLASS:1,Low Templar=10 DESC:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. SOURCEPAGE:p.227 BENEFIT:A low templar must make a final choice of what path he chooses. He may mask a second alignment trait versus alignment-based effects, as the path of darkness/ path of light ability. A low templar can chose the path of darkness at 5th level and then choose the path of redemption at 10th level (or vice versa). When the low templar makes this choice, he gains a planar cohort appropriate to his actual alignment, even if he does not have the Leadership feat. This planar cohort appears to him and pledges his loyalty to the low templar immediately. If the cohort perishes, the low templar must wait a week before calling upon a replacement. If the low templar has the Leadership feat, he gains a +1 bonus to his Leadership score. If he replaces his cohort gained from the feat with the planar cohort, the maximum level equivalent for his planar cohort equals the templar's class level -1, rather than -2.
+
+###Block: Low Favored Enemy
+# Ability Name Unique Key Category of Ability Type Visible Define Multiple? Choose Ability Modify VAR Aspects
+Favored Enemy KEY:Low Templar Enemy CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:EXPORT MULT:YES CHOOSE:USERINPUT|1|TITLE="Favored Enemy" ASPECT:Ability Benefit|+%1|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Aquatic)) KEY:Low Templar Favored Enemy (Humanoid (Aquatic)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Aquatic))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Aquatic)) BONUS:VAR|FavoredHumanoidAquatic|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Dwarf)) KEY:Low Templar Favored Enemy (Humanoid (Dwarf)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Dwarf))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Dwarf)) BONUS:VAR|FavoredHumanoidDwarf|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Elf)) KEY:Low Templar Favored Enemy (Humanoid (Elf)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Elf))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Elf)) BONUS:VAR|FavoredHumanoidElf|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Goblinoid)) KEY:Low Templar Favored Enemy (Humanoid (Goblinoid)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Goblinoid))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Goblinoid)) BONUS:VAR|FavoredHumanoidGoblinoid|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Gnoll)) KEY:Low Templar Favored Enemy (Humanoid (Gnoll)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Gnoll))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Gnoll)) BONUS:VAR|FavoredHumanoidGnoll|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Gnome)) KEY:Low Templar Favored Enemy (Humanoid (Gnome)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Gnome))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Gnome)) BONUS:VAR|FavoredHumanoidGnome|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Halfling)) KEY:Low Templar Favored Enemy (Humanoid (Halfling)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Halfling))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Halfling)) BONUS:VAR|FavoredHumanoidHalfling|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Human)) KEY:Low Templar Favored Enemy (Humanoid (Human)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Human))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Human)) BONUS:VAR|FavoredHumanoidHuman|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Orc)) KEY:Low Templar Favored Enemy (Humanoid (Orc)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Orc))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Orc)) BONUS:VAR|FavoredHumanoidOrc|LowTemplarFavoredEnemy
+Favored Enemy (Humanoid (Reptilian)) KEY:Low Templar Favored Enemy (Humanoid (Reptilian)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Humanoid (Reptilian))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Humanoid (Reptilian)) BONUS:VAR|FavoredHumanoidReptilian|LowTemplarFavoredEnemy
+Favored Enemy (Outsider (Chaotic)) KEY:Low Templar Favored Enemy (Outsider (Chaotic)) CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy VISIBLE:DISPLAY DEFINE:LowTemplarFavoredEnemy|0 ABILITY:Special Ability|AUTOMATIC|Low Templar Enemy (Outsider (Chaotic))|!PREABILITY:1,CATEGORY=Special Ability,Favored Enemy (Outsider (Chaotic)) BONUS:VAR|FavoredOutsiderChaotic|LowTemplarFavoredEnemy
+
+###Block: Red Mantis Assassin
+# Ability Name Category of Ability Type Define Description Ability Source Page Aspects Description of the Benefits
+Sawtooth Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The Red Mantis assassin gains Weapon Focus (sawtooth sabre). Her proficiency increases as she gains levels. ABILITY:FEAT|AUTOMATIC|Weapon Focus (Sawtooth Sabre) ABILITY:FEAT|AUTOMATIC|Weapon Specialization (Sawtooth Sabre)|PRECLASS:1,Red Mantis Assassin=5 ABILITY:FEAT|AUTOMATIC|Greater Weapon Focus (Sawtooth Sabre)|PRECLASS:1,Red Mantis Assassin=7 ABILITY:FEAT|AUTOMATIC|Greater Weapon Specialization (Sawtooth Sabre)|PRECLASS:1,Red Mantis Assassin=9 SOURCEPAGE:p.230
+Prayer Attack CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PrayerAttackDC|10+classlevel("Red Mantis Assassin")+CHA DESC:To initiate a prayer attack the Red Mantis assassin holds her sawtooth sabre out before her, point down, and weaves the blade in the air in a circular pattern. SOURCEPAGE:p.230 ASPECT:Ability Benefit|(DC %1)|PrayerAttackDC BENEFIT:To initiate a prayer attack the Red Mantis assassin holds her sawtooth sabre out before her, point down, and weaves the blade in the air in a circular pattern. The mantis must be within 30 feet of his victim and must be visible to her victim. While wielding a sawtooth sabre, the assassin can fascinate a victim. His victim can resist with a Will save (DC %1). By concentrating, the assassin maintain this fascination, and after 3 rounds of fascination, he may make a coup de grace attack against the target. Activating or concentrating on maintaining a prayer attack does not provoke an attack of opportunity. The victim may attempt a new saving throw to resist the fascination each time a potential threat (other than the fascinating assassin) approaches him. Taking damage from any source automatically breaks the victim's fascination, as can a fascinated creature's ally who takes a standard action to shake the victim free of the effects. This assassination attack is therefore most effective against foes who are alone.|PrayerAttackDC
+Red Shroud CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DEFINE:RedShroudTimes|max(1,CON) DESC:The Red Mantis assassin may create a veil of red mist %1 times per day as a move-equivalent action. The red shroud persists for %2 rounds and grants a +1 dodge bonus to AC and fast healing %1.|RedShroudTimes|classlevel("Red Mantis Assassin") SOURCEPAGE:p.230 ASPECT:Ability Benefit|(%1/day)|RedShroudTimes BENEFIT:The Red Mantis assassin may create a veil of red mist %1 times per day as a move-equivalent action. The red shroud persists for %2 rounds and grants a +1 dodge bonus to AC and fast healing %1. The mist cannot be dissipated by wind. When a Red Mantis assassin is slain, at the moment of her death, she can choose to remain corporeal or disintegrate into a cloud of red mist that leaves behind only her gear.|RedShroudTimes|classlevel("Red Mantis Assassin")
+Call Mantis CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:A Red Mantis assassin may summon 1d4+1 fiendish giant praying mantises or 1d3 halffiend giant praying mantises once per day (as per summon monster IV). Both types of mantis are bloodred, and thus do not gain the typical bonus on Hide checks in foliage. SOURCEPAGE:p.231
+Resurrection Sense CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A Red Mantis assassin senses if a creature she has slain within the last year has been restored to life, as long as they are both on the same plane. SOURCEPAGE:p.231
+Mantis Form CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A Red Mantis assassin may polymorph into a bloodred giant praying mantis once per day. SOURCEPAGE:p.231 BENEFIT:A Red Mantis assassin may polymorph into a bloodred giant praying mantis once per day. The Red Mantis Assasin does not gain the bonus to Hide checks in foliage. The assassin may cast a quickened still silent fear once per hour, and may remain in mantis form for %1 hours.|classlevel("Red Mantis Assassin")
+#TODO:Mantis Form template
+
+Fading CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DESC:The Red Mantis assassin can become ethereal as a free action %1 times per day for an instant as she is struck by a weapon or is forced to make a Reflex saving throw. This grants the assassin a 50%% to avoid taking damage from the attack or effect.|max(1,CON) SOURCEPAGE:p.231 ASPECT:Ability Benefit|(%1/day)|max(1,CON)
+Mantis Doom CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:MantisDoomDC|10+classlevel("Red Mantis Assassin")+CHA DESC:A Red Mantis assassin may call forth a mantis doom as a full round action, targeting any one creature within 100 feet. Thousands of summoned mantises shroud the targeted creature and slice away at exposed flesh. SOURCEPAGE:p.231 ASPECT:Ability Benefit|(DC %1)|MantisDoomDC BENEFIT:A Red Mantis assassin may call forth a mantis doom as a full round action, targeting any one creature within 100 feet. Thousands of summoned mantises shroud the targeted creature and slice away at exposed flesh. The Red Mantis assassin rolls %1d8 per class level and compares the result to the target's current hit points. If the result equals or exceeds the target's hit points, the target dies; otherwise he takes nonlethal damage equal to the amount rolled and becomes panicked for 1d4 rounds. He can negate the panic and halve the damage with a successful Reflex save (DC %2). The swarm's attack is non-magical, so spell resistance does not apply. The mantis doom's damage penetrates damage reduction as a magic and evil weapon.|classlevel("Red Mantis Assassin")|MantisDoomDC
+
+###Block: Shackles Pirate -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+# Ability Name Category of Ability Type Define Description Source Page Aspects Description of the Benefits
+Quick Appraise CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Shackles pirate must at times quickly select the most valuable items to spirit away. She may appraise the value of an item in 1 round. SOURCEPAGE:p.232
+Sodden Stealth CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:SoddenStealthBonus|0 DESC:Shackles pirates spend their careers studying and adapting to their unique, marshy environs. As a result, they develop skills which allow them to stealthily approach their targets even over the wettest, muddiest ground. SOURCEPAGE:p.232 ASPECT:Ability Benefit|+%1|SoddenStealthBonus BENEFIT:Shackles pirates spend their careers studying and adapting to their unique, marshy environs. As a result, they develop skills which allow them to stealthily approach their targets even over the wettest, muddiest ground. Most wear dark green and brown clothes made of oilcloth (to repel water) and reed hats with angled brims to keep rain out of their eyes. Shackles pirates sometimes string small beads in their hair to generate a quiet susurrus as they walk. This mimics the sound of wind in the bogs and helps mask the noise of their footsteps. A Shackles pirate gains a +%1 competence bonus on Move Silently checks made in marshes, bogs, or swamps.|SoddenStealthBonus
+Bogstep CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A Shackles pirate learns how to move quickly through the treacherous terrain of her home. SOURCEPAGE:p.232 BENEFIT:A Shackles pirate learns how to move quickly through the treacherous terrain of her home. She moves through shallow bogs normally, and it costs her 2 squares of movement to move into a square with a deep bog. She can Tumble through shallow bogs with no penalty and can Tumble through deep bogs with a -4 penalty.
+Deep Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DeepBreathRounds|CONSCORE*3 DESC:a Shackles pirate can hold her breath for %1 rounds before she must start making Constitution checks.|DeepBreathRounds SOURCEPAGE:p.232 ASPECT:Ability Benefit|(%1 rounds)|DeepBreathRounds
+Navigate Maelstrom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The Eye of Abendego, the hurricane that constantly rages offshore, poses a hazard to all ships moving along the Shackles coast. Shackles pirates know how to successfully navigate the gusting winds and churning water. SOURCEPAGE:p.232 BENEFIT:The Eye of Abendego, the hurricane that constantly rages offshore, poses a hazard to all ships moving along the Shackles coast. Shackles pirates know how to successfully navigate the gusting winds and churning water. The hurricane exerts some unfathomable mystical influence over some of the pirates of the area. At 4th level, a Shackles pirate treats all storms as if they were one category less severe for purposes of sailing and navigation. She treats the Eye of Abendego as if it were a zone of inclement weather, rather than a powerful storm, for purposes of sailing and navigation.
+Grapple Ship CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:As a Shackles pirate's connection to the Eye of Abendego grows stronger, she learns to perform impossible feats. SOURCEPAGE:p.233 BENEFIT:As a Shackles pirate's connection to the Eye of Abendego grows stronger, she learns to perform impossible feats. A Shackles pirate gains the ability to stop another ship dead in the water for a short time. To use this ability, the Shackles pirate must hurl a grappling hook at the target ship. The pirate is proficient with the grappling hook, and she throws it with a 20-foot range increment. If the Shackles pirate hits the target ship, she then makes an opposed Strength check. She gains a +1 bonus on her check for every crewmate who also grapples the enemy ship, although crewmates are considered non-proficient with grappling hooks and throw them with 10-foot range increments. For every point by which the Shackles pirate exceeds the ship's Strength check, she halts its progress for 1 round.
+Shipmind CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:ShipmindRounds|classlevel("Shackles Pirate") DESC:A Shackles pirate can, once per day as a standard action, control her ship with a thought. SOURCEPAGE:p.233 ASPECT:Ability Benefit|(%1 rounds)|ShipmindRounds BENEFIT:A Shackles pirate can, once per day as a standard action, control her ship with a thought. The Shackles pirate must be on the deck of the ship she wishes to control and she must be conscious. Once the Shackles pirate activates her shipmind, she can feel the ship as if it were an extension of her body. She can "see" from the ship anywhere she wants, and adjusting her point of view is a free action. The Shackles pirate can move the ship as if it were her own body, and it moves over water at her base move or the ship's normal speed, whichever is greater. She and her ship can move forward and backward, make right angle turns, and come to a dead stop, despite the ship's size or the weather conditions. While the Shackles pirate uses her shipmind ability, her body appears paralyzed and unresponsive. She is considered helpless and cannot defend herself, but she retains an awareness of what goes on around her body (and can see her body from her perspective on the ship if she wishes). She may end the shipmind effect as an immediate action. This ability lasts for %1 rounds.|ShipmindRounds
+Fogcraft CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The Shackles pirate gains the incredible power to shape a vessel out of the fog that roils across the boggy landscape. This ability functions only in the Shackles and is usable once per day. SOURCEPAGE:p.233 BENEFIT:The Shackles pirate gains the incredible power to shape a vessel out of the fog that roils across the boggy landscape. This ability functions only in the Shackles and is usable once per day. Forming a craft takes 10 minutes, and the craft's duration lasts for a variable number of hours depending on its size. A fogcraft appears made of swirling gray mist but feels solid to the touch. Its unique composition can make it difficult to spot, and the craft makes no sound, but it does not baff le sounds made by its crew. A fogcraft has a carrying capacity equal to an ordinary ship of its type, but its impermanence makes it a poor cargo ship. It requires the appropriate number of crewmen in order to sail. A fogcraft possesses speed and maneuverability equal to that of an ordinary ship of its type, but unlike ordinary ships, a fogcraft can move over land as easily as water. A Shackles pirate receives a +4 competence bonus on skill checks made to sail her fogcraft. When a Shackles pirate creates a fogcraft, she can chose its size from any of the options listed below. With larger ships comes a trade-off in stealth, Armor Class, and duration.
+
+
+#
+# End
+#
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+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilities_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
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+# CVS $Revision$ $Author$ -- Thu Feb 18 16:45:07 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Ability Name Unique Key Category of Ability Type Visible Restricted Ability Var. Min. Value Description Virtual Feat Modify VAR Source Page Description of the Benefits
+Point Blank Shot CATEGORY:Special Ability TYPE:AltMonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Grapple PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Point Blank Shot
+Stunning Fist KEY:Stunning Fist ~ Bonus CATEGORY:Special Ability TYPE:AltMonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Stunning Fist
+Rapid Shot CATEGORY:Special Ability TYPE:AltMonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Trip PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Rapid Shot
+CATEGORY=Special Ability|Improved Grapple.MOD TYPE:AltMonkBonusFeat !PREABILITY:1,CATEGORY=Special Ability,Point Blank Shot
+CATEGORY=Special Ability|Deflect Arrows.MOD TYPE:AltMonkBonusFeat !PREABILITY:1,CATEGORY=Special Ability,Stunning Fist ~ Bonus
+CATEGORY=Special Ability|Improved Trip.MOD TYPE:AltMonkBonusFeat !PREABILITY:1,CATEGORY=Special Ability,Rapid Shot
+Enhanced Companion KEY:Enhanced Companion ~ Ranger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Upon gaining an animal companion at 4th level, the ranger must choose a single type of animal. The ranger cannot call a different animal companion. BONUS:VAR|CompLevel|-(RangerAnimalCompLVL/2) BONUS:VAR|CompLevel|RangerAnimalCompLVL-2 SOURCEPAGE:p.48 BENEFIT:Upon gaining an animal companion at 4th level, the ranger must choose a single type of animal. The ranger cannot call a different animal companion. The ranger's effective druid level is equal to the ranger's level -2 (instead of the normal 1/2) for that type of animal. This animal must be on the basic list of companions that can be chosen at 4th level and cannot be changed.
+
+###Block: Pathfinder Chronicler -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+# Ability Name Unique Key Category of Ability Type Define Description Source Page Description of the Benefits
+Deep Pockets CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. SOURCEPAGE:p.228 BENEFIT:A Pathfinder chronicler collects items as well as lore, picking up small amounts of this or that throughout her travels. As a result, she may carry unspecified equipment worth up to 100 gp per class level. This can be any kind of gear that can reasonably fit into a backpack, including potions and scrolls (but not any other sort of magic item). As a full-round action, the chronicler may dig through her pockets to retrieve an item she specifies at that time, deducting its value from the allocated amount of cost. This item cannot weigh more than 10 pounds. When the total remaining cost reaches 0, the chronicler can retrieve no more items until she refills her deep pockets by spending a few hours and an amount of gold to bring her total up to 100 gp per class level. In addition, if she takes 1 hour to pack her gear each day, she gains a +4 bonus to Strength to determine her light encumbrance. This does not affect her maximum carrying capacity. The efficient distribution of weight simply encumbers her less than the same amount of weight normally should. Finally, the Pathfinder chronicler gains a +4 bonus on Sleight of Hand checks made to conceal small objects on her person.
+Master Scribe CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. SOURCEPAGE:p.228 BENEFIT:A Pathfinder chronicler adds her class level as a bonus on all Linguistics and Profession (scribe) checks, as well as Use Magic Device checks involving scrolls or other written magical items. A Pathfinder chronicler can make Linguistics checks to decipher text as a full-round action and can always take 10 on Linguistics and Profession (scribe) checks, even if distracted or endangered.
+Live to Tell the Tale CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler can attempt a new saving throw against any ongoing condition against which she failed a saving throw in a previous round. SOURCEPAGE:p.228 BENEFIT:At 2nd level, once per day per two class levels, a Pathfinder chronicler can attempt a new saving throw against any ongoing condition against which she failed a saving throw in a previous round, even if the effect is normally permanent. This ability has no effect on conditions that do not allow saving throws or against instantaneous effects.
+Pathfinding CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A Pathfinder chronicler develops an excellent sense of direction and skill at leading others through difficult terrain or by following ancient maps. SOURCEPAGE:p.229 BENEFIT:Beginning at 2nd level, a Pathfinder chronicler develops an excellent sense of direction and skill at leading others through difficult terrain or by following ancient maps. A Pathfinder chronicler gains a +5 bonus on Survival checks made to avoid becoming lost and to Intelligence checks to escape a maze spell. In addition, she always uses the "road or trail" overland movement modifier even when in trackless terrain, whether on foot or mounted. With a DC 15 Survival check, the Pathfinder chronicler can extend this benefit to one companion per class level.
+Improved Aid CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Pathfinder chroniclers frequently serve as the companions of great heroes, standing by their sides and recording their deeds, but often lending a crucial helping hand. SOURCEPAGE:p.229 BENEFIT:Pathfinder chroniclers frequently serve as the companions of great heroes, standing by their sides and recording their deeds, but often lending a crucial helping hand. Starting at 3rd level, a Pathfinder chronicler using the aid another action grants a +4 bonus, rather than the normal +2.
+Epic Tales CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys the effects of bardic music through the written word. SOURCEPAGE:p.229 BENEFIT:A 4th-level Pathfinder chronicler can inscribe a tale so evocative and so moving that it conveys the effects of bardic music through the written word. To create an epic tale requires two daily uses of her bardic music ability, and any relevant skill ranks or checks are made with Profession (scribe) rather than Perform (oratory). An epic tale affects only the reader, but it grants all the benefits that would normally apply for hearing a performance. A Pathfinder chronicler may apply the effects of any feats that affect bardic music to her epic tales. An epic tale retains its supernatural potency for 1 day per class level. It requires 1 hour to inscribe, a full-round action to activate, and has a duration of 1 minute. Once activated, an epic tale's magic is consumed.
+Whispering Campaign CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Pathfinder chroniclers influence the world through their control of information and ability to shape public perception. SOURCEPAGE:p.229 BENEFIT:Pathfinder chroniclers influence the world through their control of information and ability to shape public perception. At 5th level, as a special use of bardic music, the Pathfinder chronicler can create the effect of a doom spell as cast by a sorcerer of her class level by denouncing a creature in person. This is a language-dependent effect. Alternatively, the chronicler can denounce a particular target (an individual or a definable group of creatures) to others. This form of bardic music creates the effect of the enthrall spell, but at the end of the performance all creatures who failed to save shift their attitude toward the target of the oration by one step (in the direction of the Pathfinder chronicler's choice) for 1 day per class level.
+Inspire Action KEY:Inspire Action ~ PFC CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:InspireActionBonus|0 DESC:As a special use of bardic music, a Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra move action. SOURCEPAGE:p.229 BENEFIT:As a special use of bardic music, a 6th level Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra standard action. This does not count against the ally's number of actions on his own turn.|PREVARGTEQ:InspireActionBonus,1 BENEFIT:As a special use of bardic music, a 6th level Pathfinder chronicler can exhort any one ally within hearing to a sudden surge of action, allowing her ally to immediately take an extra move action. This does not count against the ally's number of actions on his own turn.|PREVAREQ:InspireActionBonus,0
+Call Down the Legends CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians, as if she used a bronze horn of Valhalla. SOURCEPAGE:p.229 BENEFIT:At 7th level, once per week as a full-round action, a Pathfinder chronicler can summon 2d4 4th-level human barbarians, as if she used a bronze horn of Valhalla; these summoned barbarians serve her with complete loyalty. The barbarians are constructs, not actual people (although they seem to be). They arrive with the normal starting equipment for barbarians (see page 454) and attack anyone the chronicler designates.
+Greater Epic Tales CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The Pathfinder chronicler's written word gains power. SOURCEPAGE:p.229 BENEFIT:At 8th level, the Pathfinder chronicler's written word gains power. This ability functions like the chronicler's epic tales ability, except that if read aloud, the bardic music takes effect as if the author had used the ability, but the effects are targeted by the reader and use the reader's Charisma score where applicable.
+Lay of the Exalted Dead CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per week as a full round action, a Pathfinder chronicler can summon 1d4+1 5th-level human barbarians, as if she used an iron horn of Valhalla. SOURCEPAGE:p.229 BENEFIT:Once per week as a full round action, a 10th-level Pathfinder chronicler can summon 1d4+1 5th-level human barbarians, as if she used an iron horn of Valhalla. The summoned barbarians serve her with complete and unquestioning loyalty. They are constructs, with the incorporeal subtype (they take 50%% of the damage from corporeal sources, and no damage from nonmagical sources). They arrive wearing +2 studded leather and wielding +1 ghost touch greataxes (allowing them to deal full damage to corporeal creatures) and attack anyone the chronicler designates. To the chronicler and their allies, these exalted dead appear like a noble troop of spectral warriors. Her enemies, however, behold the terrible wrath of the ancient heroes and must succeed at Will saves or become shaken for 1 round per summoned barbarian (DC 15 + the Pathfinder chronicler's Charisma modifier).
+
+###Block: Monk Bonus Feats
+# Ability Name Category of Ability Type Visible Restricted Ability Required Text Var. Min. Value Virtual Feat
+Hamatulatsu CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows,Combat Reflexes PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Combat Reflexes
+CATEGORY=Special Ability|Combat Reflexes.MOD !PREABILITY:1,CATEGORY=Special Ability,Hamatulatsu
+CATEGORY=Special Ability|Deflect Arrows.MOD !PREABILITY:1,CATEGORY=Special Ability,Hamatulatsu
+Blade Binder CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Disarm,Improved Trip,Secret of Steel-Shattering Spirit PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Blade Binder
+Secret of Steel-Shattering Spirit CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Trip,Improved Disarm,Blade Binder PRETEXT:trained at one of the Houses of Perfection PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Secret of Steel-Shattering Spirit
+CATEGORY=Special Ability|Improved Disarm.MOD !PREABILITY:1,CATEGORY=Special Ability,Blade Binder,Secret of Steel-Shattering Spirit
+CATEGORY=Special Ability|Improved Trip.MOD !PREABILITY:1,CATEGORY=Special Ability,Blade Binder,Secret of Steel-Shattering Spirit
+
+###Block: Alternate Ranger Combat Styles
+# Ability Name Output Name Category of Ability Type Visible Restricted Ability Required Template Virtual Feat
+Archery Combat Style ~ Parting Shot Pathfinder varient OUTPUTNAME:Archery Combat Style CATEGORY:Special Ability TYPE:SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle PRETEMPLATE:1,Regional Affinity (Nirmathas) VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Parting Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
+Archery Combat Style ~ Crossbow Mastery Pathfinder varient OUTPUTNAME:Archery Combat Style CATEGORY:Special Ability TYPE:SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Crossbow Mastery|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilitycategories.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilitycategories.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilitycategories.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_abilitycategories.lst 2010-06-23 04:41:47 UTC (rev 12254)
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+# CVS $Revision$ $Author$ -- Fri Feb 19 12:28:33 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+#SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+###Block: Master Category
+# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object
+ABILITYCATEGORY:Background VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Background
+
+###Block: Background Ability Categories
+# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display Location
+ABILITYCATEGORY:Human Ethnicity VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:HumanEthnicity PLURAL:Human Ethnicities DISPLAYLOCATION:Background
+ABILITYCATEGORY:Region of Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:1 CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background
+
+###Block: Class Feature Ability Categories
+# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
+ABILITYCATEGORY:Bard Specialized Training VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BardSpecializedTraining PLURAL:Bard Specialized Training DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Alternate Monk Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AltMonkBonusFeat PLURAL:Alternate Monk Feats DISPLAYLOCATION:Feats
+ABILITYCATEGORY:Low Templar Path VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowTemplarPath PLURAL:Low Templar Paths DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Low Templar Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowTemplarFavoredEnemy PLURAL:Low Templar Favored Enemies DISPLAYLOCATION:Class Abilities
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,123 @@
+# CVS $Revision$ $Author$ -- Wed Feb 17 18:57:39 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Class Name
+CLASS:Barbarian.MOD
+SUBSTITUTIONCLASS:Barbarian - Cold Resistance Pathfinder Varient
+SUBSTITUTIONLEVEL:3 BONUS:VAR|ColdResistanceBonus|floor(CL/3)*2 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold
+
+
+# Class Name
+CLASS:Druid.MOD
+SUBSTITUTIONCLASS:Druid - Mountain Stride Pathfinder Varient
+###Block: Mountain Stride Pathfinder Varient
+SUBSTITUTIONLEVEL:2 CAST:4,2 ABILITY:Special Ability|AUTOMATIC|Mountain Stride ~ Druid
+
+
+# Class Name
+CLASS:Rogue.MOD
+SUBSTITUTIONCLASS:Rogue - Poison Master Pathfinder Varient
+###Block: Poison Master Pathfinder Varient
+SUBSTITUTIONLEVEL:3 BONUS:VAR|RogueTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Poison Master ~ Rogue
+
+###Block: Prestige Classes
+
+# Note: Class skills and skill prerequisites are different for each gameMode, I've MODed those separately to work around that.
+# See the files pathfinder_campaign_setting_classes_35e.lst and pathfinder_campaign_setting_classes_pfrpg.lst for specifics.
+
+
+# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
+CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
+# Class Name Restricted AL Required Spell School Req. Spell Type Required Text
+CLASS:Harrower !PREALIGN:TN PRESPELLSCHOOL:3,Divination=1 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck
+# Class Name Skill Pts/Lvl
+CLASS:Harrower STARTSKILLPTS:2
+2:REPEATLEVEL:1 ADD:SPELLCASTER|ANY
+###Block: Ability Progression
+1 ABILITY:Special Ability|AUTOMATIC|Blessing of the Harrow
+2 ABILITY:Special Ability|AUTOMATIC|Harrow Casting|Tower of Intelligence
+3 ABILITY:Special Ability|AUTOMATIC|Tower of Strength
+4 ABILITY:Special Ability|AUTOMATIC|Tower of Charisma
+5 ABILITY:Special Ability|AUTOMATIC|Spirit Deck
+6 ABILITY:Special Ability|AUTOMATIC|Harrower Divination
+7 ABILITY:Special Ability|AUTOMATIC|Tower of Constitution
+8 ABILITY:Special Ability|AUTOMATIC|Tower of Dexterity
+9 ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom
+10 ABILITY:Special Ability|AUTOMATIC|Reading the Signs
+
+
+# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
+CLASS:Low Templar HD:10 TYPE:PC.Prestige ABB:LoTem MAXLEVEL:10 SOURCEPAGE:p.226 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
+# Class Name Req. Att. Required Feat Required Armor Proficiencies Req. Weapond Prof.
+CLASS:Low Templar PREATT:5 PREFEAT:1,Mounted Combat PREPROFWITHARMOR:1,TYPE.Heavy PREWEAPONPROF:1,Lance
+# Class Name Skill Pts/Lvl
+CLASS:Low Templar STARTSKILLPTS:2
+###Block: Ability Progression
+1 BONUS:ABILITYPOOL|Low Templar Favored Enemy|1 BONUS:VAR|LowTemplarFavoredEnemy|(CL+2)/3 ABILITY:Special Ability|AUTOMATIC|Flag of Convenience
+2 ABILITY:Special Ability|AUTOMATIC|Dirty Fighting
+3 ABILITY:Special Ability|AUTOMATIC|Wolf in Sheep's Clothing
+4 BONUS:VAR|SneakAttack|CL/4 ABILITY:Special Ability|AUTOMATIC|Sneak Attack
+5 BONUS:ABILITYPOOL|Low Templar Path|CL/5
+6 ABILITY:Special Ability|AUTOMATIC|Live to Fight Another Day|Reputation for Ruthlessness
+9 ABILITY:Special Ability|AUTOMATIC|Parting Shot
+
+
+# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
+CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RedMA MAXLEVEL:10 SOURCEPAGE:p.230 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE
+# Class Name Required AL Required Feat
+CLASS:Red Mantis Assassin PREALIGN:LE PREFEAT:3,Alertness,Exotic Weapon Proficiency (Sawtooth Sabre),Weapon Finesse
+# Class Name Skill Pts/Lvl
+CLASS:Red Mantis Assassin STARTSKILLPTS:6
+# Class Name Spell Stat Spell Type Memorize Caster level
+CLASS:Red Mantis Assassin SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Red Mantis Assassin|CL
+###Block: Ability Progression
+1 BONUS:VAR|SneakAttack|(CL+2)/3 ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Sawtooth Mastery
+2 ABILITY:Special Ability|AUTOMATIC|Prayer Attack
+3 ABILITY:Special Ability|AUTOMATIC|Red Shroud
+4 ABILITY:Special Ability|AUTOMATIC|Call Mantis
+5 ABILITY:Special Ability|AUTOMATIC|Resurrection Sense
+6 ABILITY:Special Ability|AUTOMATIC|Mantis Form
+8 ABILITY:Special Ability|AUTOMATIC|Fading
+9 ABILITY:Special Ability|AUTOMATIC|Mantis Doom
+###Block: Red Mantis Assassin Spell List
+1 SPELLLEVEL:CLASS|Red Mantis Assassin=1|Animate Rope,Cause Fear,Disguise Self,Darkvision,Detect Magic,Expeditious Retreat,Feather Fall,Ghost Sound,Inflict Light Wounds,Jump,Magic Fang,Obscuring Mist,Silent Image,Spider Climb,True Strike
+1 SPELLLEVEL:CLASS|Red Mantis Assassin=2|Alter Self,Blur,Cat's Grace,Darkness,Fog Cloud,Hold Person,Inflict Moderate Wounds,Invisibility,Keen Edge,Levitate,Minor Image,Scare,See Invisibility,Summon Swarm
+1 SPELLLEVEL:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Deeper Darkness,Fear,Fly,Gaseous Form,Giant Vermin,Inflict Serious Wounds,Major Image,Rage,Scrying
+1 SPELLLEVEL:CLASS|Red Mantis Assassin=4|Dimension Door,Invisibility (Greater),Inflict Critical Wounds,Insect Plague,Modify Memory,Phantasmal Killer,Polymorph,Solid Fog
+1 SPELLLEVEL:CLASS|Red Mantis Assassin=5|Mark of Justice,Nightmare,Prying Eyes,Slay Living,Word of Recall
+###Block: Spell progression
+1 CAST:0,0 KNOWN:0,2
+2 CAST:0,1 KNOWN:0,3
+3 CAST:0,2,0 KNOWN:0,3,2
+4 CAST:0,2,1 KNOWN:0,4,3
+5 CAST:0,3,2,0 KNOWN:0,4,3,2
+6 CAST:0,3,2,1 KNOWN:0,4,4,3
+7 CAST:0,3,3,2,0 KNOWN:0,4,4,3,2
+8 CAST:0,4,3,2,1 KNOWN:0,5,4,4,3
+9 CAST:0,4,3,3,2,0 KNOWN:0,5,4,4,3,2
+10 CAST:0,4,4,3,2,1 KNOWN:0,5,5,4,4,3
+
+
+# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
+CLASS:Shackles Pirate HD:8 TYPE:PC.Prestige ABB:ShPrt MAXLEVEL:10 SOURCEPAGE:p.232 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE
+# Class Name Required AL Req. Att. Var. Min. Value
+CLASS:Shackles Pirate PREALIGN:NG,CG,TN,CN,NE,CE PREATT:3 PREVARGTEQ:SneakAttack,2
+# Class Name Skill Pts/Lvl
+CLASS:Shackles Pirate STARTSKILLPTS:8
+###Block: Ability Progression
+1 BONUS:VAR|SoddenStealthBonus|2 ABILITY:Special Ability|AUTOMATIC|Quick Appraise|Sodden Stealth
+2 ABILITY:Special Ability|AUTOMATIC|Bogstep|Deep Breath
+3 BONUS:VAR|SneakAttack|CL/3
+4 ABILITY:Special Ability|AUTOMATIC|Navigate Maelstrom
+5 BONUS:VAR|SoddenStealthBonus|2
+7 ABILITY:Special Ability|AUTOMATIC|Grapple Ship
+8 ABILITY:Special Ability|AUTOMATIC|Shipmind
+10 BONUS:VAR|SoddenStealthBonus|2 ABILITY:Special Ability|AUTOMATIC|Fogcraft
+
+
+#
+# End
+#
+
+
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_classes_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,195 @@
+# CVS $Revision$ $Author$ -- Sun Feb 14 11:15:25 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Class Name
+CLASS:Bard.MOD
+SUBSTITUTIONCLASS:Bard - Specialized Training Pathfinder Varient
+###Block: Specialized Training Pathfinder Varient
+SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Bard Specialized Training|1
+###Block: Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Bard Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Light)
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency
+###Block: Bardic abilities level definitions.
+SUBSTITUTIONLEVEL:1 BONUS:VAR|BardicKnowledgeLvl|CL BONUS:VAR|BardicKnowledge|BardicKnowledgeLvl
+SUBSTITUTIONLEVEL:1 BONUS:VAR|BardicMusicLvl|CL BONUS:VAR|BardicMusicTimes|CL BONUS:VAR|InspireDurationBase|5 ABILITY:Special Ability|AUTOMATIC|Bardic Music
+###Block: Bardic Music Abilities by level
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Countersong|Bardic Fascinate|Bardic Inspire Courage|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLvl,3
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLvl,6
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLvl,9
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLvl,12
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLvl,15
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Bardic Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLvl,18
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 CAST:2 KNOWN:4 ABILITY:Special Ability|AUTOMATIC|Armored Casting (Bard)
+
+
+# Class Name
+CLASS:Cleric.MOD
+SUBSTITUTIONCLASS:Cleric - Holy Warrior Pathfinder Varient
+###Block: Holy Warrior Pathfinder Varient
+SUBSTITUTIONLEVEL:1 BONUS:DOMAIN|NUMBER|-2 ABILITY:Special Ability|AUTOMATIC|Holy Warrior ~ Cleric TEMPLATE:Holy Warrior Hit Dice
+###Block: Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency
+###Block: Turn Undead stuff
+SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Turn Undead|1|TYPE=ClassAbility BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|CL|TYPE=Level.REPLACE ABILITY:Special Ability|AUTOMATIC|Basic Turning|Cleric Turning
+###Block: Spontaneous casting
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Spontaneous casting - Cure spells|PREABILITY:1,CATEGORY=Special Ability,Turn Undead
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Spontaneous casting - Inflict spells|PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead
+###Block: Spell Alignment Restrictions
+SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE
+SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG
+SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE
+SUBSTITUTIONLEVEL:1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE
+###Block: Aura strength
+SUBSTITUTIONLEVEL:1 BONUS:VAR|AlignmentAuraBase|CL ABILITY:Special Ability|VIRTUAL|Aura of Chaos|PREDEITYALIGN:CG,CN,CE DEFINE:AlignmentAuraBase|0
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Aura of Evil|PREDEITYALIGN:LE,NE,CE
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Aura of Good|PREDEITYALIGN:LG,NG,CG
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|VIRTUAL|Aura of Law|PREDEITYALIGN:LG,LN,LE
+###Block: Righteous Might Workaround
+SUBSTITUTIONLEVEL:1 TEMPLATE:RighteousMightDR
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 CAST:3,1
+
+
+# Class Name
+CLASS:Fighter.MOD
+SUBSTITUTIONCLASS:Skilled Fighter - Pathfinder Varient
+###Block: Skilled Fighter - Pathfinder Varient
+SUBSTITUTIONLEVEL:1 BONUS:SKILLPOINTS|NUMBER|2 TEMPLATE:Skilled Fighter
+###Block:Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium)
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency
+###Block: Advanced Weapon Feat qualifications
+SUBSTITUTIONLEVEL:1 BONUS:VAR|FighterLVL|CL ABILITY:Special Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Weapon Specialization Qualify
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Greater Weapon Focus Qualify
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Greater Weapon Specialization Qualify
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Fighter Feat|CL/2
+
+
+# Class Name
+CLASS:Monk.MOD
+SUBSTITUTIONCLASS:Monk - Alternate Bonus Feats Pathfinder Varient
+###Block: Alternate Bonus Feats Pathfinder Varient
+SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Monk Feat|-1|PRECLASS:1,Monk=2 BONUS:ABILITYPOOL|Monk Feat|-1|PRECLASS:1,Monk=6
+SUBSTITUTIONLEVEL:1 BONUS:ABILITYPOOL|Alternate Monk Feat|1 BONUS:ABILITYPOOL|Alternate Monk Feat|1|PRECLASS:1,Monk=2 BONUS:ABILITYPOOL|Alternate Monk Feat|1|PRECLASS:1,Monk=6
+###Block:Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Monk Weapon Proficiencies
+###Block: Monk AC, Monk Movement, Flurry of Blows
+SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkACLVL|CL ABILITY:Special Ability|AUTOMATIC|Monk AC
+SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkMoveLVL|CL ABILITY:Special Ability|AUTOMATIC|Monk Movement
+SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkLVL|CL BONUS:VAR|FlurryLVL,StunningFistMonkLVL|MonkLVL ABILITY:Special Ability|AUTOMATIC|Flurry of Blows ABILITY:Special Ability|VIRTUAL|Greater Flurry of Blows|PREVARGTEQ:GreaterFlurry,1 DEFINE:MonkLVL|0
+SUBSTITUTIONLEVEL:1 BONUS:VAR|MonkBonusFeatLVL|CL DEFINE:MonkBonusFeatLVL|0
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 UMULT:2 AUTO:FEAT|Improved Unarmed Strike
+
+
+# Class Name
+CLASS:Paladin.MOD
+SUBSTITUTIONCLASS:Paladin - Light of Purity Pathfinder Varient
+###Block: Light of Purity Pathfinder Varient
+SUBSTITUTIONLEVEL:6 CAST:0,1 ABILITY:Special Ability|AUTOMATIC|Light of Purity ~ Paladin
+
+
+# Class Name
+CLASS:Ranger.MOD
+SUBSTITUTIONCLASS:Ranger - Enhanced Companion Pathfinder Varient
+###Block: Enhanced Companion Pathfinder Varient
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Enhanced Companion ~ Ranger|PRECLASS:1,Ranger=4
+###Block:Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency|Simple Weapon Proficiency
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Armor Proficiency (Light)
+SUBSTITUTIONLEVEL:1 AUTO:FEAT|Shield Proficiency
+###Block: Favored Enemy level stacking
+SUBSTITUTIONLEVEL:1 BONUS:VAR|RangerFavoredEnemyLVL|CL ABILITY:Special Ability|AUTOMATIC|Basic Favored Enemy|Ranger Favored Enemy
+###Block: Combat Trees
+SUBSTITUTIONLEVEL:1 BONUS:VAR|RangerCombatTreeLVL|CL ABILITY:Special Ability|AUTOMATIC|Ranger Combat Tree
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 BONUS:VAR|WildEmpathy|CL AUTO:FEAT|Track
+
+
+# Class Name
+CLASS:Sorcerer.MOD
+SUBSTITUTIONCLASS:Sorcerer - Hidden Reserve Pathfinder Varient
+###Block: Hidden Reserve Pathfinder Varient
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Hidden Reserve ~ Sorcerer
+###Block:Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 CAST:5,3 KNOWN:4,2
+
+
+# Class Name
+CLASS:Wizard.MOD
+SUBSTITUTIONCLASS:Wizard - Arcane Duelist Pathfinder Varient
+###Block: Arcane Duelist Pathfinder Varient
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Arcane Duelist ~ Wizard
+###Block:Proficiencies
+SUBSTITUTIONLEVEL:1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies
+###Block: Familiar
+SUBSTITUTIONLEVEL:1 BONUS:VAR|FMLevel|CL ABILITY:Special Ability|AUTOMATIC|Summon Familiar
+###Block: Level progression
+SUBSTITUTIONLEVEL:1 CAST:3,1 BONUS:ABILITYPOOL|Wizard Feat|CL/5
+
+
+###Block: Prestige Classes
+# Note: Class skills and skill prerequisites are different for each gameMode, I've MODed those separately to work around that.
+# See the files pathfinder_campaign_setting_classes_35e.lst and pathfinder_campaign_setting_classes_pfrpg.lst for specifics.
+
+
+# Class Name Class Skill
+CLASS:Harrower.MOD CSKILL:Bluff|Concentration|TYPE=Craft|Diplomacy|Knowledge (Arcana)|Knowledge (Local)|Knowledge (The Planes)|TYPE=Perform|TYPE=Profession|Spellcraft
+
+
+# Class Name Required Skill
+CLASS:Low Templar.MOD PRESKILL:3,Bluff=4,Knowledge (Nobility and Royalty)=4,Ride=4
+# Class Name Class Skill
+CLASS:Low Templar.MOD CSKILL:Appraise|Bluff|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Forgery|Gather Information|Handle Animal|Hide|Intimidate|Knowledge (Local)|Knowledge (Nobility and Royalty)|Knowledge (The Planes)|Move Silently|Ride|Sense Motive|Survival|Use Rope
+
+
+# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
+CLASS:Pathfinder Chronicler HD:8 TYPE:PC.Prestige ABB:PfC MAXLEVEL:10 SOURCEPAGE:p.228 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL/2)+1 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE
+# Class Name Required Skill Required Text
+CLASS:Pathfinder Chronicler PRESKILL:3,Decipher Script=4,Perform (Oratory)=8,Profession (Scribe)=8 PRETEXT:Must have written and published something (other than a magical scroll or other device) for which another person (not a PC) paid at least 50 gp.
+# Class Name Skill Pts/Lvl Class Skill
+CLASS:Pathfinder Chronicler STARTSKILLPTS:8 CSKILL:Appraise|Balance|Bluff|TYPE=Craft|Decipher Script|Diplomacy|Disguise|Escape Artist|Forgery|Gather Information|Intimidate|TYPE=Knowledge|Listen|TYPE=Perform|TYPE=Profession|Ride|Search|Sense Motive|Sleight of Hand|Speak Language|Spot|Survival|Swim|Use Magic Device
+1 BONUS:VAR|BardicKnowledgeLvl|CL BONUS:VAR|BardicKnowledge|BardicKnowledgeLvl ABILITY:Special Ability|AUTOMATIC|Bardic Knowledge|Deep Pockets|Master Scribe
+2 ABILITY:Special Ability|AUTOMATIC|Live to Tell the Tale|Pathfinding
+3 BONUS:VAR|BardicMusicLvl|CL-2 BONUS:VAR|BardicMusicTimes|CL-2 BONUS:VAR|InspireDurationBase|5 ABILITY:Special Ability|AUTOMATIC|Bardic Music|Improved Aid
+3 ABILITY:Special Ability|VIRTUAL|Bardic Countersong|Bardic Fascinate|Bardic Inspire Courage|PRESKILL:1,TYPE.Perform=3|PREVARGTEQ:BardicMusicLvl,1
+3 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Competence|PRESKILL:1,TYPE.Perform=6|PREVARGTEQ:BardicMusicLvl,3
+3 ABILITY:Special Ability|VIRTUAL|Bardic Suggestion|PRESKILL:1,TYPE.Perform=9|PREVARGTEQ:BardicMusicLvl,6
+3 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Greatness|PRESKILL:1,TYPE.Perform=12|PREVARGTEQ:BardicMusicLvl,9
+3 ABILITY:Special Ability|VIRTUAL|Bardic Song of Freedom|PRESKILL:1,TYPE.Perform=15|PREVARGTEQ:BardicMusicLvl,12
+3 ABILITY:Special Ability|VIRTUAL|Bardic Inspire Heroics|PRESKILL:1,TYPE.Perform=18|PREVARGTEQ:BardicMusicLvl,15
+3 ABILITY:Special Ability|VIRTUAL|Bardic Mass Suggestion|PRESKILL:1,TYPE.Perform=21|PREVARGTEQ:BardicMusicLvl,18
+4 ABILITY:Special Ability|AUTOMATIC|Epic Tales
+5 ABILITY:Special Ability|AUTOMATIC|Whispering Campaign
+6 ABILITY:Special Ability|AUTOMATIC|Inspire Action ~ PFC
+7 ABILITY:Special Ability|AUTOMATIC|Call down the Legends
+8 ABILITY:Special Ability|AUTOMATIC|Greater Epic Tales
+9 BONUS:VAR|InspireActionBonus|1
+10 ABILITY:Special Ability|AUTOMATIC|Lay of the Exalted Dead
+
+
+# Class Name Required Skill
+CLASS:Red Mantis Assassin.MOD PRESKILL:3,Hide=8,Intimidate=5,Move Silently=8
+# Class Name Class Skill
+CLASS:Red Mantis Assassin.MOD CSKILL:Appraise|Balance|Bluff|Climb|Concentration|Disguise|Escape Artist|Heal|Hide|Intimidate|Jump|Knowledge (Religion)|Listen|Move Silently|Search|Spot|Tumble
+
+
+# Class Name Required Skill
+CLASS:Shackles Pirate.MOD PRESKILL:3,Appraise=8,Swim=8,Use Rope=8 PRESKILL:1,Profession (Boater)=8,Profession (Sailor)=8
+# Class Name Class Skill
+CLASS:Shackles Pirate.MOD CSKILL:Appraise|Balance|Climb|TYPE=Craft|Gather Information|Hide|Intimidate|Jump|Knowledge (Local)|Move Silently|TYPE=Profession|Search|Spot|Survival|Swim|Tumble|Use Rope
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,69 @@
+# CVS $Revision$ $Author$ -- Thu Feb 11 00:45:46 2010 -- reformated by prettylst.pl v1.39 (build 11454)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Forbidden Gods: The River Kingdoms's lesser gods
+# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Hanspur NAMEISPI:YES DOMAINS:Chaos,Death,Travel,Water|PREALIGN:CG,TN,CN,CE DESC:Hanspur is a creature of place; he rules the waters, the currents, the rats, and the ships that travel on the many marshy roads that unite the territories of the Sellen River watershed. DEITYWEAP:Trident ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.127
+Gyronna NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Madness|PREALIGN:NE,CN,CE DESC:Gyronna is a far different deity than Hanspur, with no friendly face at all--only drooling rage and madness. Her permanent sneer is the look of a woman scorned and half-mad, bent on vengeance, destruction, and spite. DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.127
+
+###Block: Ten Other Gods
+# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Achaekek NAMEISPI:YES DOMAINS:Death,Evil,Law,Trickery,War|PREALIGN:LN,LE,NE DESC:God of The Red Mantis, assassination DEITYWEAP:Sawtooth Sabre ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Aroden NAMEISPI:YES DOMAINS:Community,Glory,Knowledge,Law,Protection|PREALIGN:LG,LN,NG,TN DESC:God of human culture, innovation, history DEITYWEAP:Longsword ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Besmara NAMEISPI:YES DOMAINS:Chaos,Trickery,Water,War,Weather|PREALIGN:CG,TN,CN,CE DESC:Goddess of piracy, strife, sea monsters DEITYWEAP:Rapier ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Droskar NAMEISPI:YES DOMAINS:Artifice,Charm,Darkness,Evil,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of toil, slavery, cheating DEITYWEAP:Hammer (Light) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Ghlaunder NAMEISPI:YES DOMAINS:Air,Animal,Chaos,Destruction,Evil|PREALIGN:NE,CN,CE DESC:God of parasites, infection, stagnation DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Groetus NAMEISPI:YES DOMAINS:Chaos,Darkness,Destruction,Madness|PREALIGN:CG,TN,CN,CE DESC:God of empty places, ruins, oblivion DEITYWEAP:Flail (Heavy) ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Kurgess NAMEISPI:YES DOMAINS:Community,Good,Luck,Strength,Travel|PREALIGN:LG,NG,CG,TN DESC:God of competition, sport, self-sacrifice DEITYWEAP:Javelin ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Milani NAMEISPI:YES DOMAINS:Chaos,Good,Healing,Liberation,Protection|PREALIGN:NG,CG,CN DESC:Goddess of hope, devotion, uprisings DEITYWEAP:Morningstar ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Sivhana NAMEISPI:YES DOMAINS:Knowledge,Madness,Magic,Rune,Trickery|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of illusions, reflections, mystery DEITYWEAP:Bladed Scarf ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+Zyphus NAMEISPI:YES DOMAINS:Death,Destruction,Evil,Plant,War|PREALIGN:TN,LE,NE,CE DESC:God of accidental death, graveyards, tragedy DEITYWEAP:Pick (Heavy) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.171
+
+###Block: Eight Archdevils
+# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Archdevil (Baalzebul) NAMEISPI:YES OUTPUTNAME:Baalzebul DOMAINS:Air,Death,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of flies, lies DEITYWEAP:Spear ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Barbatos) NAMEISPI:YES OUTPUTNAME:Barbatos DOMAINS:Evil,Law,Magic,Travel|PREALIGN:LN,LE,NE DESC:Devil lord of gateways, birds DEITYWEAP:Quarterstaff ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Belial) NAMEISPI:YES OUTPUTNAME:Belial DOMAINS:Charm,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of desire, adultery DEITYWEAP:Ranseur ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Dispater) NAMEISPI:YES OUTPUTNAME:Dispater DOMAINS:Evil,Law,Nobility,Trickery|PREALIGN:LN,LE,NE DESC:Devil lord of cities, prisons DEITYWEAP:Mace (Heavy) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Geryon) NAMEISPI:YES OUTPUTNAME:Geryon DOMAINS:Evil,Law,Strength,Water|PREALIGN:LN,LE,NE DESC:Devil lord of snakes, heresy DEITYWEAP:Flail (Heavy) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Mammon) NAMEISPI:YES OUTPUTNAME:Mammon DOMAINS:Artifice,Earth,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of wealth, avarice DEITYWEAP:Shortspear ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Mephistopheles) NAMEISPI:YES OUTPUTNAME:Mephistopheles DOMAINS:Evil,Knowledge,Law,Rune|PREALIGN:LN,LE,NE DESC:Devil lord of contracts, secrets DEITYWEAP:Trident ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdevil (Moloch) NAMEISPI:YES OUTPUTNAME:Moloch DOMAINS:Evil,Fire,Law,War|PREALIGN:LN,LE,NE DESC:Devil lord of fire, war DEITYWEAP:Whip ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+
+###Block: Thirteen Demon Lords
+# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Demon Lord (Abraxas) NAMEISPI:YES OUTPUTNAME:Abraxas DOMAINS:Chaos,Evil,Knowledge,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of magic, forbidden lore DEITYWEAP:Whip ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Angazhan) NAMEISPI:YES OUTPUTNAME:Angazhan DOMAINS:Animal,Chaos,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of apes, jungles DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Baphomet) NAMEISPI:YES OUTPUTNAME:Baphomet DOMAINS:Animal,Chaos,Evil,Strength|PREALIGN:NE,CN,CE DESC:Demon lord of labyrinths, beasts DEITYWEAP:Glaive ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Cyth-V'sug) NAMEISPI:YES OUTPUTNAME:Cyth-V'sug DOMAINS:Chaos,Earth,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of fungus, parasites DEITYWEAP:Scimitar ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Dagon) NAMEISPI:YES OUTPUTNAME:Dagon DOMAINS:Chaos,Destruction,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of the sea, sea monsters DEITYWEAP:Trident ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Deskari) NAMEISPI:YES OUTPUTNAME:Deskari DOMAINS:Chaos,Destruction,Evil,War|PREALIGN:NE,CN,CE DESC:Demon lord of locusts, infestation DEITYWEAP:Scythe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Kostchtchie) NAMEISPI:YES OUTPUTNAME:Kostchtchie DOMAINS:Chaos,Evil,Strength,War|PREALIGN:NE,CN,CE DESC:Demon lord of giants, cold DEITYWEAP:Warhammer ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Nocticula) NAMEISPI:YES OUTPUTNAME:Nocticula DOMAINS:Chaos,Charm,Evil,Darkness|PREALIGN:NE,CN,CE DESC:Demon lord of darkness, lust DEITYWEAP:Crossbow (Hand) ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Orcus) NAMEISPI:YES OUTPUTNAME:Orcus DOMAINS:Chaos,Death,Evil,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of undead, necromancy DEITYWEAP:Mace (Heavy) ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Pazuzu) NAMEISPI:YES OUTPUTNAME:Pazuzu DOMAINS:Air,Chaos,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of winged creatures, the sky DEITYWEAP:Longsword ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Shax) NAMEISPI:YES OUTPUTNAME:Shax DOMAINS:Chaos,Destruction,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of lies, murder DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Socothbenoth) NAMEISPI:YES OUTPUTNAME:Socothbenoth DOMAINS:Charm,Chaos,Evil,Travel|PREALIGN:NE,CN,CE DESC:Demon lord of perversion, taboos DEITYWEAP:Quarterstaff ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Demon Lord (Zura) NAMEISPI:YES OUTPUTNAME:Zura DOMAINS:Chaos,Death,Evil,Madness|PREALIGN:NE,CN,CE DESC:Demon lord of cannibalism, vampires DEITYWEAP:Rapier ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+
+###Block: Six Empyreal Lords
+# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Empyreal Lord (Andoletta) NAMEISPI:YES OUTPUTNAME:Andoletta DOMAINS:Good,Knowledge,Law,Protection|PREALIGN:LG,LN,NG DESC:Empyreal lord of consolation, respect, security DEITYWEAP:Quarterstaff ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Empyreal Lord (Ragathiel) NAMEISPI:YES OUTPUTNAME:Ragathiel DOMAINS:Destruction,Good,Law,Nobility|PREALIGN:LG,LN,NG DESC:Empyreal lord of chivalry, duty, vengeance DEITYWEAP:Sword (Bastard) ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Empyreal Lord (Arshea) NAMEISPI:YES OUTPUTNAME:Arshea DOMAINS:Charm,Good,Liberation,Strength|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of freedom, physical beauty, sexuality DEITYWEAP:Flail ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Empyreal Lord (Korada) NAMEISPI:YES OUTPUTNAME:Korada DOMAINS:Good,Magic,Healing,Protection|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of foresight, forgiveness, peace DEITYWEAP:Unarmed Strike ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Empyreal Lord (Valani) NAMEISPI:YES OUTPUTNAME:Valani DOMAINS:Chaos,Earth,Good,Weather|PREALIGN:NG,CG,CN DESC:Empyreal lord of change, growth, primality DEITYWEAP:Club ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Empyreal Lord (Sinashakti) NAMEISPI:YES OUTPUTNAME:Sinashakti DOMAINS:Chaos,Good,Luck,Travel|PREALIGN:NG,CG,CN DESC:Empyreal lord of journeys, joy, messengers DEITYWEAP:Shortbow ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+
+###Block: Four Archdaemons
+# Deity Name Product Identity? Output Name Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Archdaemon (Apollyon) NAMEISPI:YES OUTPUTNAME:Apollyon DOMAINS:Air,Darkness,Destruction,Evil|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of Pestilence DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdaemon (Charon) NAMEISPI:YES OUTPUTNAME:Charon DOMAINS:Death,Evil,Knowledge,Water|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of Death DEITYWEAP:Quarterstaff ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdaemon (Szuriel) NAMEISPI:YES OUTPUTNAME:Szuriel DOMAINS:Evil,Fire,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of War DEITYWEAP:Greatsword ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+Archdaemon (Trelmarixian) NAMEISPI:YES OUTPUTNAME:Trelmarixian DOMAINS:Earth,Evil,Madness,Weather|PREALIGN:TN,LE,NE,CE DESC:Archdaemon lord of Famine DEITYWEAP:Gauntlet (Spiked) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.173
+
+#
+# End
+#
+
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_deities_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,28 @@
+# CVS $Revision$ $Author$ -- Wed Feb 10 09:52:08 2010 -- reformated by prettylst.pl v1.39 (build 11450)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page
+Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.160
+Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.160
+Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.161
+Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.161
+Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.162
+Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.162
+Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.163
+Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.163
+Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.164
+Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.164
+Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.165
+Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.165
+Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.166
+Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.166
+Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.167
+Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.167
+Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.168
+Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.168
+Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.169
+Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.169
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,102 @@
+# CVS $Revision$ $Author$ -- Thu Feb 18 17:58:00 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+###Block: Weapons
+#Simple Light Weapon
+# Equipment Name Output Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Reach Multiplier Source Page Weapon prop. bonus
+Wooden Stake PROFICIENCY:WEAPON|Wooden Stake TYPE:Weapon.Simple.Melee.Finesseable.Thrown.Standard.Piercing COST:0 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD WIELD:Light RANGE:10 SOURCEPAGE:p.209
+
+#Light Martial Melee Weapons
+Dogslicer PROFICIENCY:WEAPON|Dogslicer TYPE:Weapon.Martial.Melee.Finesseable.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+War Razor PROFICIENCY:WEAPON|War Razor TYPE:Weapon.Martial.Melee.Finesseable.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+
+#One-Handed Martial Melee Weapons
+Klar (as weapon) PROFICIENCY:WEAPON|Klar TYPE:Weapon.Martial.Melee.Standard.Slashing COST:12 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
+
+#Two-Handed Martial Melee Weapons
+Earth Breaker PROFICIENCY:WEAPON|Earth Breaker TYPE:Weapon.Martial.Melee.Standard.Bludgeoning COST:40 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d6 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
+Horsechopper PROFICIENCY:WEAPON|Horsechopper TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing COST:10 WT:12 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
+Ogre Hook PROFICIENCY:WEAPON|Ogre Hook TYPE:Weapon.Martial.Melee.Standard.Piercing COST:24 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
+Khopesh (Osirian) OUTPUTNAME:Osirian Khopesh PROFICIENCY:WEAPON|Khopesh TYPE:Weapon.Martial.Melee.Standard.Slashing COST:20 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
+
+#Light Exotic Melee Weapons
+Bich'hwa PROFICIENCY:WEAPON|Bich'hwa TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing.Slashing COST:5 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+Flying Talon PROFICIENCY:WEAPON|Flying Talon TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:15 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+Katar (Tri-Bladed) OUTPUTNAME:Tri-Bladed Katar PROFICIENCY:WEAPON|Tri-Bladed Katar TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:6 WT:2 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+Maulaxe PROFICIENCY:WEAPON|Maulaxe TYPE:Weapon.Exotic.Melee.Finesseable.Thrown.Standard.Bludgeoning.Slashing COST:25 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:Light RANGE:10 SOURCEPAGE:p.209
+Pata PROFICIENCY:WEAPON|Pata TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:14 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+Sawtooth Sabre PROFICIENCY:WEAPON|Sawtooth Sabre TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Slashing COST:35 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:Light SOURCEPAGE:p.209
+Thorn Bracer PROFICIENCY:WEAPON|Thorn Bracer TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Piercing COST:30 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD WIELD:Light SOURCEPAGE:p.209
+
+#One-Handed Exotic Melee Weapons
+Dueling Sword (Aldori) OUTPUTNAME:Aldori Dueling Sword PROFICIENCY:WEAPON|Aldori Dueling Sword TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:20 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
+Falcata PROFICIENCY:WEAPON|Falcata TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:16 WT:4 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
+Temple Sword PROFICIENCY:WEAPON|Temple Sword TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:18 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SOURCEPAGE:p.209
+Urumi PROFICIENCY:WEAPON|Urumi TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:30 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded REACHMULT:2 SOURCEPAGE:p.209
+
+#Two-Handed Exotic Melee Weapons
+Curved Blade (Elven) OUTPUTNAME:Elven Curved Blade PROFICIENCY:WEAPON|Elven Curved Blade TYPE:Weapon.Exotic.Melee.Standard.Slashing COST:24 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d6 EQMOD:STEEL WIELD:TwoHanded SOURCEPAGE:p.209
+Scarf (Bladed) OUTPUTNAME:Bladed Scarf PROFICIENCY:WEAPON|Bladed Scarf TYPE:Weapon.Exotic.Melee.Finesseable.Standard.Slashing COST:12 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL WIELD:TwoHanded REACHMULT:2 SOURCEPAGE:p.209
+
+#Exotic Ranged Weapons
+Crossbow (Double) OUTPUTNAME:Double Crossbow PROFICIENCY:WEAPON|Double Crossbow TYPE:Weapon.Exotic.Ranged.Standard.Container.Piercing CONTAINS:1|Bolt=2 COST:300 WT:18 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:WOOD RANGE:100 SOURCEPAGE:p.209 BONUS:WEAPON|TOHIT|-2 BONUS:WEAPON|TOHIT|-6|!PREWEAPONPROF:1,Double Crossbow
+Bola (Shoanti) OUTPUTNAME:Shoanti Bola PROFICIENCY:WEAPON|Shoanti Bola TYPE:Weapon.Exotic.Ranged.Thrown.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD RANGE:10 SOURCEPAGE:p.209
+Thorn Bow PROFICIENCY:WEAPON|Thorn Bow TYPE:Weapon.Exotic.Ranged.Standard.Container.Piercing CONTAINS:1|Arrow=1 COST:50 WT:2 SLOTS:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:40 SOURCEPAGE:p.209
+
+
+###Block: Firearms
+# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Range Source Page Special Property
+Blunderbuss PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:1400 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d6 RANGE:20 SOURCEPAGE:p.212 SPROP:Deals 1 die less damage per range increment beyond the first. Cannot deal precision-based damage.
+Musket PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:1800 WT:9 SLOTS:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 RANGE:90 SOURCEPAGE:p.212
+Pistol PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:1400 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:60 SOURCEPAGE:p.212
+Revolver PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=5 COST:2600 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:60 SOURCEPAGE:p.212
+Rifle PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=1 COST:3000 WT:8 SLOTS:2 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 RANGE:150 SOURCEPAGE:p.212
+Scattergun PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Exotic.Ranged.Standard.Firearms.Bludgeoning.Container.Piercing CONTAINS:1|Bullet=2 COST:2200 WT:8 SLOTS:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:3d6 RANGE:30 SOURCEPAGE:p.212 SPROP:Deals 1 die less damage per range increment beyond the first. Cannot deal precision-based damage.
+
+#TODO: Small creatures take a -2 penalty on attack rolls when using this firearm
+
+###Block: Ammunition
+# Equipment Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page
+Blowgun Dart TYPE:Ammunition.Standard.Dart.Individual COST:.05 WT:0 BASEQTY:1 EQMOD:WOOD SOURCEPAGE:p.211
+Bullet TYPE:Ammunition.Standard.Bullet.Individual COST:.1 WT:0 BASEQTY:1 EQMOD:STEEL SOURCEPAGE:p.211
+Smoke Bullet TYPE:Ammunition.Standard.Bullet.Individual COST:100 WT:0 BASEQTY:1 EQMOD:STEEL SOURCEPAGE:p.211
+Thistle Arrow TYPE:Ammunition.Standard.Arrow.Individual COST:1 WT:0.15 BASEQTY:1 EQMOD:WOOD MODS:YES SOURCEPAGE:p.211
+
+
+###Block: Armor
+#Light Armor
+# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus
+Armored Kilt PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard COST:20 WT:10 ACCHECK:0 EQMOD:STEEL MAXDEX:6 SOURCEPAGE:p.211 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE
+Rosewood PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard.Nonmetal COST:50 WT:15 ACCHECK:0 EQMOD:LEATHER MAXDEX:6 SOURCEPAGE:p.211 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE
+Leaf PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Standard.Nonmetal COST:500 WT:0 ACCHECK:0 EQMOD:LEATHER EQMOD:MWORKA MAXDEX:8 SOURCEPAGE:p.211 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE
+
+#Heavy Armor
+Field Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1200 WT:50 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.211 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE
+Stoneplate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1800 WT:75 ACCHECK:-8 MAXDEX:0 SOURCEPAGE:p.211 SPELLFAILURE:40 BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE
+
+###Block: Shields
+# Equipment Name Required Shield Proficiency Type Cost Weight AC Penalty Check Source Page % of Spell Failure Combat bonus
+Klar (as Shield) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard COST:12 WT:6 ACCHECK:-1 SOURCEPAGE:p.211 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE
+
+###Block: Gear
+# Equipment Name Output Name Type Contains Cost Weight Source Page
+Coffin (Common) OUTPUTNAME:Coffin, Common TYPE:Goods.Container CONTAINS:UNLIM|Any COST:10 WT:30 SOURCEPAGE:p.213
+Coffin (Ornate) OUTPUTNAME:Coffin, Ornate TYPE:Goods.Container CONTAINS:UNLIM|Any COST:100 WT:50 SOURCEPAGE:p.213
+Harrow Deck TYPE:Goods COST:100 WT:0 SOURCEPAGE:p.213
+Marker Dye TYPE:Goods COST:1 WT:0 SOURCEPAGE:p.213
+Necrotic Talisman TYPE:Goods COST:500 WT:1 SOURCEPAGE:p.213
+Perfume (Common) OUTPUTNAME:Perfume, Common TYPE:Goods.Consumable COST:1 WT:0 SOURCEPAGE:p.213
+Perfume (Rare) OUTPUTNAME:Perfume, Rare TYPE:Goods.Consumable COST:10 WT:0 SOURCEPAGE:p.213
+Perfume (Exotic) OUTPUTNAME:Perfume, Exotic TYPE:Goods.Consumable COST:100 WT:0 SOURCEPAGE:p.213
+Scarf (Pocketed) OUTPUTNAME:Scarf, Pocketed TYPE:Goods.Container CONTAINS:UNLIM|Any COST:8 WT:.5 SOURCEPAGE:p.213
+Scarf (Reinforced) OUTPUTNAME:Scarf, Reinforced TYPE:Goods COST:10 WT:1 SOURCEPAGE:p.213
+Unguent of Revivification TYPE:Goods.Consumable COST:50 WT:0 SOURCEPAGE:p.213
+
+###Block: Bloatmage Initiate feat support
+# Equipment Name Cost Weight Source Page Bonus Equipment Modifiers
+Body Fat COST:0 WT:0 SOURCEPAGE:p.218 BONUS:EQM|WEIGHTADD|4|PREVARLTEQ:STRSCORE,1 BONUS:EQM|WEIGHTADD|7|PREVAREQ:STRSCORE,2 BONUS:EQM|WEIGHTADD|11|PREVAREQ:STRSCORE,3 BONUS:EQM|WEIGHTADD|14|PREVAREQ:STRSCORE,4 BONUS:EQM|WEIGHTADD|17|PREVAREQ:STRSCORE,5 BONUS:EQM|WEIGHTADD|21|PREVAREQ:STRSCORE,6 BONUS:EQM|WEIGHTADD|24|PREVAREQ:STRSCORE,7 BONUS:EQM|WEIGHTADD|27|PREVAREQ:STRSCORE,8 BONUS:EQM|WEIGHTADD|31|PREVAREQ:STRSCORE,9 BONUS:EQM|WEIGHTADD|34|PREVAREQ:STRSCORE,10 BONUS:EQM|WEIGHTADD|39|PREVAREQ:STRSCORE,11 BONUS:EQM|WEIGHTADD|44|PREVAREQ:STRSCORE,12 BONUS:EQM|WEIGHTADD|51|PREVAREQ:STRSCORE,13 BONUS:EQM|WEIGHTADD|59|PREVAREQ:STRSCORE,14 BONUS:EQM|WEIGHTADD|67|PREVAREQ:STRSCORE,15 BONUS:EQM|WEIGHTADD|77|PREVAREQ:STRSCORE,16 BONUS:EQM|WEIGHTADD|87|PREVAREQ:STRSCORE,17 BONUS:EQM|WEIGHTADD|101|PREVAREQ:STRSCORE,18 BONUS:EQM|WEIGHTADD|117|PREVAREQ:STRSCORE,19 BONUS:EQM|WEIGHTADD|134|PREVAREQ:STRSCORE,20 BONUS:EQM|WEIGHTADD|154|PREVAREQ:STRSCORE,21 BONUS:EQM|WEIGHTADD|174|PREVAREQ:STRSCORE,22 BONUS:EQM|WEIGHTADD|201|PREVAREQ:STRSCORE,23 BONUS:EQM|WEIGHTADD|234|PREVAREQ:STRSCORE,24 BONUS:EQM|WEIGHTADD|267|PREVAREQ:STRSCORE,25 BONUS:EQM|WEIGHTADD|307|PREVAREQ:STRSCORE,26 BONUS:EQM|WEIGHTADD|347|PREVAREQ:STRSCORE,27 BONUS:EQM|WEIGHTADD|401|PREVAREQ:STRSCORE,28 BONUS:EQM|WEIGHTADD|467|PREVARGTEQ:STRSCORE,29
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_equipment_35e.lst)
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+# CVS $Revision$ $Author$ -- Wed Feb 17 18:57:39 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+#Simple Ranged Weapon
+# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Source Page
+Blowgun PROFICIENCY:WEAPON|Blowgun TYPE:Weapon.Simple.Ranged.Standard.Container.Piercing CONTAINS:1|Dart=1 COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d2 EQMOD:WOOD RANGE:20 SOURCEPAGE:p.209
+
+#Light Martial Melee Weapons
+Starknife PROFICIENCY:WEAPON|Starknife TYPE:Weapon.Martial.Melee.Thrown.Standard.Piercing COST:24 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:20 SOURCEPAGE:p.209
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats.lst (rev 0)
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@@ -0,0 +1,89 @@
+# CVS $Revision$ $Author$ -- Thu Feb 18 18:04:05 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Feat Name Output Name Type Required AL Req. Att. Required Class Required Deity Required Feat Required Gender Required Non-Monster Lvl Required Shield Proficiencies Required Race Required Casting Type Required Stat Required Template Required Text Var. Must Be Grater Req. Weapond Prof. Define Innate Spells Description Multiple? Choose Selections Template Ability Automatic Languages Caster level Save checks bonus Combat bonus Add to base move Bonus to skill Modify VAR Weapon prop. bonus Class Skill Damage Reduction Source Page More language
+Aldori Dueling Mastery TYPE:Local PREATT:12 PREFEAT:4,Greater Weapon Focus (Aldori Dueling Sword),Weapon Finesse,Weapon Focus (Aldori Dueling Sword),Weapon Specialization (Aldori Dueling Sword) PRESTAT:1,DEX=17 PRETEXT:Member of Aldori school DESC:Your mastery of the Aldori dueling style sets you apart from even the other swordlords. BONUS:COMBAT|AC|2|TYPE=Shield|PREEQUIPBOTH:1,Aldori Dueling Sword SOURCEPAGE:p.67
+Andoren Falconry TYPE:Local PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 PRETEMPLATE:1,Regional Affinity (Andoran) PRETEXT:In order to gain this feat, you must spend at least 1 month in Andoran learning its techniques from someone who already possesses it. PREVARGT:CompLevel,0 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. BONUS:VAR|CompLevel|1 SOURCEPAGE:p.63
+Arcane Vendetta TYPE:Local PRETEMPLATE:1,Regional Affinity (Numeria) DESC:The mistreatment of your people by the Technic League has made you distrustful of all those who actively pursue arcane knowledge. SOURCEPAGE:p.115
+Berserker's Cry TYPE:Local PRESTAT:1,CHA=13 PRETEMPLATE:1,Regional Affinity (Linnorm Kings) DEFINE:BerserkersCryTimes|0 DESC:%1 per day, your cry of bloodthirsty fury inspires those around you to greater acts of violence.|BerserkersCryTimes MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BerserkersCryTimes|1 SOURCEPAGE:p.93
+Blade Binder TYPE:Local.Fighter PREATT:4 PREWEAPONPROF:1,Khopesh,Temple Sword DESC:Not only are you skilled at binding your opponent's weapon, you can seize the advantage while he struggles to retrieve his blade. SOURCEPAGE:p.119
+Careful Speaker TYPE:Local PRESTAT:1,WIS=13 PRETEMPLATE:1,Regional Affinity (Galt) DESC:The paranoid terror from living in Galt has made you hyper aware of attempts to watch you. SOURCEPAGE:p.75
+Cosmopolitan TYPE:Local PRETEMPLATE:1,Regional Affinity (Katapesh) DESC:Living in Katapesh has put you in touch with numerous different civilizations, cultures, and races. MULT:YES CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE=Intelligence|TYPE=Wisdom|TYPE=Charisma SELECT:2 CSKILL:LIST SOURCEPAGE:p.87 BONUS:LANGUAGES|NUMBER|2
+Demon Hunter TYPE:Local PREATT:6 PRETEMPLATE:1,Regional Affinity (Mendev) DEFINE:DemonHunterBonus|0 DESC:You are a practiced demon hunter and know many of their weaknesses. You gain a +%1 bonus on Knowledge (the planes) checks to know the powers and abilities of demons. In addition, whenever you deal damage to a demon with a melee weapon, you deal +%2 point of damage.|DemonHunterBonus*2|DemonHunterBonus MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DemonHunterBonus|1 SOURCEPAGE:p.99
+Desert Dweller TYPE:Local PRESTAT:1,CON=13 PRETEMPLATE:1,Regional Affinity (Thuvia) DESC:Life in the merciless Thuvian desert gave you the ability to survive in extreme heat and without the benefit of constant nourishment. SOURCEPAGE:p.139
+Desperate Battler TYPE:Local PRETEMPLATE:1,Regional Affinity (Sargava) DESC:Your settlement is outnumbered and surrounded by enemies, so you must be able to fight on your own. SOURCEPAGE:p.131
+Enforcer TYPE:Local.Fighter PRETEMPLATE:1,Regional Affinity (Razmiran) DESC:You are skilled at causing fear in those you brutalize. SOURCEPAGE:p.125
+Eye of the Arclord TYPE:Local PRESPELLCAST:TYPE=Arcane PRETEMPLATE:1,Regional Affinity (Nex) DESC:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. SOURCEPAGE:p.109
+Fey Foundling TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Irrisen) DESC:You were found in the wilds bearing a mark of the fey. BONUS:VAR|WildEmpathy|2 DR:1/Cold Iron SOURCEPAGE:p.81
+Flagbearer TYPE:Local PRERACE:1,Orc PRESTAT:1,CHA=13 PRETEXT:Member of a Belkzen clan DESC:When holding your clan's tribal flag, you inspire members of your clan. SOURCEPAGE:p.65
+Focused Shot TYPE:Local PRESTAT:1,INT=13 PRETEMPLATE:1,Regional Affinity (Kyonin) DESC:Your knowledge of simple anatomy allows you to place your shots more effectively. SOURCEPAGE:p.89
+Fortune Teller TYPE:Local PRETEMPLATE:1,Regional Affinity (Ustalav) DESC:Raised in a land steeped in tradition and superstition you are skilled in communicating with the spirit world. SOURCEPAGE:p.143
+Free Spirit TYPE:Local PREALIGN:CG,CN,CE PRETEMPLATE:1,Regional Affinity (River Kingdoms) DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.129
+Godless Healing TYPE:Local PRETEMPLATE:1,Regional Affinity (Rahadoum) DEFINE:GodlessHealingTimes|0 DESC:With no magical healing available to the populace, you have learned a specialized technique to ignore pain. %1 per day.|GodlessHealingTimes MULT:YES CHOOSE:NOCHOICE BONUS:VAR|GodlessHealingTimes|1 SOURCEPAGE:p.123
+Gunslinger TYPE:Local PREATT:4 PREFEAT:1,Weapon Focus (Firearms) PREWEAPONPROF:1,TYPE.Firearms DESC:You are so skilled with firearms that you can fire one without letting down your guard. SOURCEPAGE:p.59
+Hamatulatsu TYPE:Local PREFEAT:1,Improved Unarmed Strike PREGENDER:F PRETEXT:Raised by the Sisters of the Golden Erinyes. DESC:You have mastered a deadly fighting form inspired by the varying attacks of the barbed devil. You seek not just to defeat or kill your opponent but to first cripple him with memorable, scarring pain. SOURCEPAGE:p.83
+Hermean Blood TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Hermea) DESC:You are the descendant of someone recruited to Hermea or the bastard result of a Hermean's illicit pairing with a foreigner. MULT:YES CHOOSE:STAT BONUS:SKILL|TYPE=%CHOICE|1 SOURCEPAGE:p.79
+Katheer Scholar TYPE:Local PRESTAT:1,INT=15 PRETEMPLATE:1,Regional Affinity (Qadira) DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout Katheer. SOURCEPAGE:p.121
+Massed charge TYPE:Local.Fighter PREFEAT:1,Mounted Combat PRETEMPLATE:1,Regional Affinity (Lastwall) DESC:You are trained in the legendary methods of Lastwall's heavy cavalry and can steer your mount with great accuracy, even in tight confines. SOURCEPAGE:p.91
+Molthuni Discipline TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Molthune) DESC:The strict military culture of Molthune inspires uncommon valor in you. SOURCEPAGE:p.103
+Necromantic Resistance TYPE:Local PRESTAT:1,CON=13 PRETEMPLATE:1,Regional Affinity (Geb) DESC:Your long exposure to necromantic energies has granted you a small measure of resistance against them. SOURCEPAGE:p.77
+Noble Scion (Charthagnion) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Charthagnion Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. SOURCEPAGE:p.71
+Noble Scion (Henderthane) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Henderthane Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. SOURCEPAGE:p.71
+Noble Scion (Jeggare) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Jeggare Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. SOURCEPAGE:p.71
+Noble Scion (Leroung) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Leroung Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. You gain a +1 bonus on every Knowledge skill in which you have at least 5 ranks. SOURCEPAGE:p.71
+#TODO: Noble Scion Leroung: You gain a +1 bonus on every Knowledge skill in which you have at least 5 ranks. Not sure this can be done without MODing every Knowledge skill.
+Noble Scion (Narikopolus) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Narikopolus Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. BONUS:WEAPON|DAMAGE|2|PREAPPLY:Weapon,Composite|TYPE=Temporary SOURCEPAGE:p.71
+Noble Scion (Sarini) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Sarini Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. BONUS:SKILL|Perform (Comedy),Bluff|2 CSKILL:Perform (Comedy) SOURCEPAGE:p.71
+Noble Scion (Thrune) TYPE:Local PREPCLEVEL:MAX=1 PRETEMPLATE:1,Regional Affinity (Cheliax) PRETEXT:Member of the Thrune Chelish noble house. DESC:You are a member of a proud Chelaxian noble family. LANGAUTO:Infernal SOURCEPAGE:p.71
+Parting Shot TYPE:Local PREATT:6 PRESTAT:1,DEX=13 PRETEMPLATE:1,Regional Affinity (Nirmathas) DESC:You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating. SOURCEPAGE:p.113
+Profits of Kalistrade TYPE:Local PRETEMPLATE:1,Regional Affinity (Druma) DESC:Your careful investments provide you with liquid assets with which you may gain the use of various items on a temporary basis. SOURCEPAGE:p.73
+Rugged TYPE:Local PREFEAT:1,Endurance PRETEXT:Member of a Mammoth Lord's following DESC:You live a hard nomadic life in a cold climate and gain some benefit from it. SOURCEPAGE:p.95
+Ruincaster TYPE:Local PRESPELLCAST:TYPE=Arcane,TYPE=Divine PRESTAT:1,INT=13 PRETEMPLATE:1,Regional Affinity (Mwangi Expanse) DESC:You possess a deep, mystical connection to the various ruins scattered around the Mwangi Expanse. SOURCEPAGE:p.107
+Secret of Steel-Shattering Spirit TYPE:Local PREALIGN:LG,LN,LE PREATT:6 PREFEAT:1,Improved Unarmed Strike DESC:As a student trained in the Impossible Techniques of Jalmeray, you can rend wood, burst brick, or even shatter steel with the perfect focus and application of your ki. SOURCEPAGE:p.85
+Secret Signs TYPE:Local PRESTAT:1,INT=13 PRETEMPLATE:1,Regional Affinity (Absalom) DESC:You can communicate with your allies using a secret set of hand signs forged in the fierce political battles of Absalom. SOURCEPAGE:p.57
+Shade of the Uskwood TYPE:Local PREALIGN:NE PRECLASS:1,Druid=1 PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. TEMPLATE:Shade of the Uskwood Spells SOURCEPAGE:p.111
+Shrewd Liason TYPE:Local PRETEMPLATE:1,Regional Affinity (Mediogalti) DESC:Your dealings with both pirates and the Red Mantis have taught you to be exceedingly careful. SOURCEPAGE:p.97
+Sniper Shot TYPE:Local PRESTAT:2,INT=13,WIS=13 PRETEMPLATE:1,Regional Affinity (Kyonin) DESC:You are skilled at making deadly attacks from an extreme distance. SOURCEPAGE:p.89
+Stoic TYPE:Local PRESTAT:1,CHA=15 PRETEMPLATE:1,Regional Affinity (Sodden Lands) DESC:As a resident of the Sodden Lands, you know first hand that life is a series of unforgiving trials, and you persevere though sheer force of will. BONUS:CHECKS|Fortitude|max(0,CHA-CON) SOURCEPAGE:p.135
+Storm-Lashed TYPE:Local PRETEMPLATE:1,Regional Affinity (Shackles) DESC:Standing watch on deck in gales and storms has hardened your body to the elements. SOURCEPAGE:p.133
+Survivor TYPE:Local PREFEAT:2,Diehard,Endurance PRESTAT:1,CON=13 PRETEMPLATE:1,Regional Affinity (River Kingdoms) DESC:Only the strong thrive in the River Kingdoms, and you are no weakling. SOURCEPAGE:p.129
+Taldorian Duelist TYPE:Local.Fighter PREFEAT:2,Exotic Weapon Proficiency (Falcata),Weapon Focus (Falcata) PREPROFWITHSHIELD:1,Buckler PRESTAT:1,DEX=13 PRETEMPLATE:1,Regional Affinity (Taldor) DESC:You graduated from one of Taldor's elite fighting schools and are skilled in Rondelero, the art of fighting with the falcata and buckler. BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE|PREEQUIP:1,Buckler BONUS:SKILL|Balance,Tumble|2|TYPE=Circumstance SOURCEPAGE:p.137
+Teleport Sense TYPE:Local PRESTAT:1,WIS=13 PRETEMPLATE:1,Regional Affinity (Mendev) DESC:Like many Mendevians, you have faced so many demons teleporting that you have developed a sort of sixth sense for it. SOURCEPAGE:p.99
+Totem Spirit (Lyrune-Quah/Moon Clan) TYPE:Local PRETEXT:Member of the Lyrune-Quah (Moon Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:CHECKS|Will|1 BONUS:SKILL|Listen|2 SOURCEPAGE:p.147
+Totem Spirit (Shadde-Quah/Axe Clan) TYPE:Local PRETEXT:Member of the Shadde-Quah (Axe Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:SKILL|Intimidate|2 BONUS:VAR|RageDuration|1 SOURCEPAGE:p.147
+Totem Spirit (Shriikirri-Quah/Hawk Clan) TYPE:Local PRETEXT:Member of the Shriikirri-Quah (Hawk Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:COMBAT|INITIATIVE|2 BONUS:SKILL|Ride|2 SOURCEPAGE:p.147
+Totem Spirit (Shundar-Quah/Spire Clan) TYPE:Local PRETEXT:Member of the Shundar-Quah (Spire Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:CHECKS|Fortitude|1 BONUS:SKILL|Spot|2 SOURCEPAGE:p.147
+Totem Spirit (Sklar-Quah/Sun Clan) TYPE:Local PRETEXT:Member of the Sklar-Quah (Sun Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:CHECKS|Reflex|1 BONUS:SKILL|Tumble|2 SOURCEPAGE:p.147
+Totem Spirit (Skoan-Quah/Skull Clan) TYPE:Local PRETEXT:Member of the Skoan-Quah (Skull Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:SKILL|Heal|2 SOURCEPAGE:p.147
+Totem Spirit (Tamiir-Quah/Wind Clan) TYPE:Local PRETEXT:Member of the Tamiir-Quah (Wind Clan) Shoanti tribe. DESC:You are closely and mystically tied to your tribe's sacred totem. BONUS:MOVEADD|TYPE.Walk|5 BONUS:SKILL|Jump|2 SOURCEPAGE:p.147
+Twisted Flesh TYPE:Local PREPCLEVEL:MAX=1 PRESTAT:1,CON=15 PRETEMPLATE:1,Regional Affinity (Worldwound) DESC:The tainted plague does not always end in death, but sometimes merely fundamentally alters a person's physical form. You are one such "lucky" individual. ABILITY:Special Ability|AUTOMATIC|Resistance To Cold|Resistance To Fire|Resistance To Electricity BONUS:CHECKS|Fortitude|-1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|STAT.CHA|-1 BONUS:VAR|ColdResistanceBonus,FireResistanceBonus,ElectricityResistanceBonus|2 SOURCEPAGE:p.151
+Varisian Tattoo (Abjuration/Avidais) OUTPUTNAME:Varisian Tattoo (Avidais) TYPE:Local PREFEAT:1,Spell Focus (Abjuration) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Resistance,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Abjuration|1 SOURCEPAGE:p.147
+Varisian Tattoo (Conjuration/Idolis) OUTPUTNAME:Varisian Tattoo (Idolis) TYPE:Local PREFEAT:1,Spell Focus (Conjuration) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Acid Splash,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Conjuration|1 SOURCEPAGE:p.147
+Varisian Tattoo (Enchantment/Carnasia) OUTPUTNAME:Varisian Tattoo (Carnasia) TYPE:Local PREFEAT:1,Spell Focus (Enchantment) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Daze,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Enchantment|1 SOURCEPAGE:p.147
+Varisian Tattoo (Evocation/Ragario) OUTPUTNAME:Varisian Tattoo (Ragario) TYPE:Local PREFEAT:1,Spell Focus (Evocation) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Dancing Lights,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Evocation|1 SOURCEPAGE:p.147
+Varisian Tattoo (Illusion/Vangloris) OUTPUTNAME:Varisian Tattoo (Vangloris) TYPE:Local PREFEAT:1,Spell Focus (Illusion) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Ghost Sound,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Illusion|1 SOURCEPAGE:p.147
+Varisian Tattoo (Necromancy/Voratalo) OUTPUTNAME:Varisian Tattoo (Voratalo) TYPE:Local PREFEAT:1,Spell Focus (Necromancy) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Touch of Fatigue,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Necromancy|1 SOURCEPAGE:p.147
+Varisian Tattoo (Transmutation/Avaria) OUTPUTNAME:Varisian Tattoo (Avaria) TYPE:Local PREFEAT:1,Spell Focus (Transmutation) SPELLS:Innate|TIMES=max(1,CON)|CASTERLEVEL=(max(TL,1))|Mage Hand,10+CHA DESC:You bear intricate tattoos which inspire and empower your natural magical ability. These tattoos mark you as a worker of the ancient traditions of Varisian magic. BONUS:CASTERLEVEL|SCHOOL.Transmutation|1 SOURCEPAGE:p.147
+Warped Mind TYPE:Local PREPCLEVEL:MAX=1 PRESTAT:1,WIS=15 PRETEMPLATE:1,Regional Affinity (Worldwound) DESC:Rather than being overwhelmed by mind-blasting distortions of reality, you gained a perverse clarity of insight and strength of will bordering on insane certainty. BONUS:CHECKS|Will|1 BONUS:COMBAT|INITIATIVE|2 BONUS:SKILL|STAT.INT|-1 SOURCEPAGE:p.151
+
+
+###Block: General Feats
+# Feat Name Type Required Ability Req. Att. Required Class Required Feat Required Non-Monster Lvl Required Race Required Skill Req. Spell Type Required Stat Var. Must Be Grater Description Multiple? Choose Automatically Added to Inventory Caster level Save checks bonus Bonus to skill Class Skill Source Page
+Altitude Affinity TYPE:General PREFEAT:1,Endurance PRESTAT:1,CON=19 DESC:Through means either mundane or magical, you have hardened your body to the grueling rigors of surviving at altitudes where the thin air is not conducive to normal life. SOURCEPAGE:p.218
+Bloatmage Initiate TYPE:General PREFEAT:1,Spell Focus DESC:The practice of hemotheurgy is an ancient practice performed by those who believe that "magic lies in the blood." MULT:YES CHOOSE:FEAT=Spell Focus AUTO:EQUIP|Body Fat BONUS:CASTERLEVEL|SCHOOL.%LIST|1 SOURCEPAGE:p.218
+Crossbow Mastery TYPE:General.Fighter PRESTAT:1,DEX=15 DESC:You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. SOURCEPAGE:p.218
+Green Faith Acolyte TYPE:General PRESPELLTYPE:1,Divine=2 DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. SOURCEPAGE:p.218
+Harmonic Spell TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bardic Music DESC:You can weave bardic music effects into your spellcasting. SOURCEPAGE:p.218
+Harrowed TYPE:General PREPCLEVEL:MAX=1 PRESTAT:1,CHA=13 DESC:Numerous Harrow readings early in your life seem to have hit the mark precisely, increasing your belief that you are destined for a specific purpose in life; the Harrow deck and your destiny seem intertwined. SOURCEPAGE:p.218
+One Finger TYPE:General PREABILITY:1,CATEGORY=Special Ability,Ki Strike PREATT:8 PREFEAT:3,Improved Unarmed Strike,Stunning Fist,Weapon Finesse PRESTAT:2,DEX=13,WIS=13 DESC:You can bring to bear the energies of your entire body in a single point, allowing you to strongly affect your foes with the slightest touch. SOURCEPAGE:p.218
+Spirit of the River TYPE:General PRERACE:1,RACESUBTYPE=Aquatic PRESKILL:1,Knowledge (Nature)=1 DESC:You carry in body and mind the spirits of the river that flow and sustain. MULT:YES CHOOSE:SKILLSNAMED|Knowledge (Geography)|Knowledge (History)|Knowledge (Local)|Knowledge (Nature) CSKILL:LIST SOURCEPAGE:p.218
+Spirit Strike TYPE:General PREABILITY:1,CATEGORY=Special Ability,TYPE=FavoredEnemy DESC:You can call upon the sprits of ancient heroes to convey the blessings of the gods in battle. SOURCEPAGE:p.218
+Veiled Vileness TYPE:General PRERACE:1,Half-Orc DESC:Your human blood shows itself dominant. BONUS:CHECKS|Will|1 BONUS:SKILL|Diplomacy,Intimidate|1 SOURCEPAGE:p.218
+Vermin Heart TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Empathy DESC:You have a special bond with things that creep and crawl. SOURCEPAGE:p.218
+Vermin Companion TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Empathy PREFEAT:1,Vermin Heart PREVARGT:CompLevel,0 DESC:Your understanding of vermin has grown to the point where you can bond with one as a companion. SOURCEPAGE:p.218
+Wand Dancer TYPE:General PRECLASS:1,SPELLCASTER=5 PREFEAT:2,Dodge,Mobility PRESTAT:1,DEX=13 DESC:An ancient tradition of Garundi courtesans and court-mages combines a supple mobility with delicate rhythms in a deadly exotic dance of wand and staff. SOURCEPAGE:p.218
+
+#
+#End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats_35e.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_feats_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,28 @@
+# CVS $Revision$ $Author$ -- Wed Feb 17 22:46:33 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Feat Name Required Feat Required Skill
+Arcane Vendetta.MOD PRESKILL:1,Spellcraft=1
+Crossbow Mastery.MOD PREFEAT:3,Point Blank Shot,Rapid Reload,Rapid Shot
+Enforcer.MOD PRESKILL:1,Intimidate=1
+Eye of the Arclord.MOD PRESKILL:1,Concentration=4
+Focused Shot.MOD PREFEAT:2,Point Blank Shot,Precise Shot
+Hamatulatsu.MOD PRESKILL:1,Intimidate=5
+Massed charge.MOD PRESKILL:2,Handle Animal=4,Ride=9
+Parting Shot.MOD PREFEAT:4,Dodge,Mobility,Point Blank Shot,Shot on the Run
+Profits of Kalistrade.MOD PRESKILL:1,Diplomacy=1
+Sniper Shot.MOD PREFEAT:4,Far Shot,Focused Shot,Point Blank Shot,Precise Shot
+Storm-Lashed.MOD PRESKILL:1,Profession (Sailor)=1
+
+###Block: General Feats
+# Feat Name Required Ability Required Skill Allowed Companions
+Harmonic Spell.MOD PRESKILL:1,TYPE=Perform=8
+One Finger.MOD PREABILITY:1,CATEGORY=Special Ability,Ki Strike
+Spirit Strike.MOD PREABILITY:1,CATEGORY=Special Ability,TYPE=TurnUndead PRESKILL:1,Knowledge (Religion)=5
+Vermin Companion.MOD COMPANIONLIST:Animal Companion|Giant Ant (Worker),Giant Fire Beetle,Monstrous Centipede (Medium),Monstrous Scorpion (Medium),Monstrous Spider (Medium) COMPANIONLIST:Animal Companion|Giant Ant (Soldier),Giant Bee,Giant Bombardier Beetle,Monstrous Centipede (Large),Monstrous Scorpion (Large),Monstrous Spider (Large)|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Giant Praying Mantis,Giant Stag Beetle,Giant Wasp,Monstrous Centipede (Huge)|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Monstrous Centipede (Gargantuan),Monstrous Spider (Huge)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Monstrous Scorpion (Huge)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Monstrous Spider (Gargantuan)|FOLLOWERADJUSTMENT:-15
+Wand Dancer.MOD PRESKILL:2,Perform (Dance)=1,Tumble=1
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_kits_npc_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_kits_npc_35e.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_kits_npc_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_kits_npc_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,224 @@
+# CVS $Revision$ $Author$ -- Mon Feb 15 20:59:15 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+STARTPACK:NPC (Natu Tuata) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.248 NAMEISPI:YES
+ALIGN:LN
+RACE:Human !PRERACE:1,%
+ABILITY:CATEGORY=Human Ethnicity|Vudrani
+ABILITY:CATEGORY=Region of Origin|Unknown
+STAT:STR=16|DEX=18|CON=14|INT=14|WIS=14|CHA=10
+NAME:Natu Tuata
+CLASS:Monk LEVEL:4
+SKILL:Climb RANK:5
+SKILL:Jump RANK:5
+SKILL:Perform (Oratory) RANK:7
+SKILL:Profession (Scribe) RANK:7
+SKILL:Listen RANK:1
+SKILL:Spot RANK:4
+SKILL:Tumble RANK:7
+CLASS:Wizard LEVEL:1 SUBCLASS:Wizard
+SKILL:Decipher Script RANK:4
+SKILL:Tumble RANK:1
+SKILL:Perform (Oratory) RANK:1
+SKILL:Profession (Scribe) RANK:1
+SKILL:Knowledge (Arcana) RANK:1
+SKILL:Profession (Guide) RANK:3
+CLASS:Pathfinder Chronicler LEVEL:2
+SKILL:Knowledge (Geography) RANK:1
+SKILL:Balance RANK:3
+SKILL:Listen RANK:4
+SKILL:Profession (Guide) RANK:1
+SKILL:Profession (Scribe) RANK:2
+SKILL:Spot RANK:1
+SKILL:Survival RANK:3
+SKILL:Swim RANK:2
+SKILL:Use Magic Device RANK:7
+SKILL:Use Magic Device RANK:3 FREE:YES
+SKILL:Tumble RANK:1 FREE:YES
+SKILL:Speak Language RANK:1 FREE:YES SELECTION:Tien
+FEAT:Improved Grapple
+FEAT:Improved Natural Attack (Unarmed Strike)
+FEAT:One Finger
+FEAT:Weapon Finesse
+ABILITY:CATEGORY=Monk Feat|Deflect Arrows
+ABILITY:CATEGORY=Monk Feat|Stunning Fist
+LANGBONUS:Gnome|Kelish
+GEAR:Unarmed Strike LOCATION:Equipped
+GEAR:Sling LOCATION:Carried EQMOD:MWORKW
+GEAR:Amulet of Natural Armor +1 LOCATION:Equipped
+GEAR:Bracers of Armor +2 LOCATION:Equipped
+GEAR:Cloak of Resistance +1 LOCATION:Equipped
+GEAR:Gloves of Dexterity +2 LOCATION:Equipped
+GEAR:Pearl of Power (1st Level) LOCATION:Equipped
+GEAR:Ring (Protection +1) LOCATION:Equipped
+GEAR:Climber's Kit LOCATION:Handy Haversack EQMOD:MWORKT
+GEAR:Handy Haversack LOCATION:Carried
+GEAR:Scroll (Charm Person) LOCATION:Handy Haversack
+GEAR:Scroll (Create Food And Water) LOCATION:Handy Haversack
+GEAR:Scroll (Enlarge Person) QTY:5 LOCATION:Handy Haversack
+GEAR:Scroll (Faerie Fire) LOCATION:Handy Haversack
+GEAR:Scroll (Grease) LOCATION:Handy Haversack
+GEAR:Scroll (Hold Portal) LOCATION:Handy Haversack
+GEAR:Scroll (Identify) LOCATION:Handy Haversack
+GEAR:Scroll (Mage Armor) QTY:5 LOCATION:Handy Haversack
+GEAR:Scroll (Mount) LOCATION:Handy Haversack
+GEAR:Scroll (Ray of Enfeeblement) QTY:5 LOCATION:Handy Haversack
+GEAR:Scroll (See Invisibility) LOCATION:Handy Haversack
+GEAR:Scroll (Shield) QTY:5 LOCATION:Handy Haversack
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Alter Self]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[2]CASTERLEVEL[3]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Comprehend Languages]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll QTY:5 LOCATION:Handy Haversack EQMOD:SCROLL_DIVINE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Cure Light Wounds]CASTER[Cleric]SPELLTYPE[Divine]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll QTY:5 LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Detect Magic]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[0]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Disguise Self]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll QTY:5 LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Endure Elements]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_DIVINE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Know Direction]CASTER[Druid]SPELLTYPE[Divine]SPELLLEVEL[0]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Obscuring Mist]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Read Magic]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[0]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Silent Image]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_DIVINE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Speak with Animals]CASTER[Druid]SPELLTYPE[Divine]SPELLLEVEL[1]CASTERLEVEL[1]
+GEAR:Scroll LOCATION:Handy Haversack EQMOD:SCROLL_ARCANE.SCROLL_MINOR.A_1USEMI|SPELLNAME[Water Breathing]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[3]CASTERLEVEL[6]
+GEAR:Wand LOCATION:Handy Haversack EQMOD:SPL_CHRG|SPELLNAME[Scorching Ray]CASTER[Wizard]SPELLTYPE[Arcane]SPELLLEVEL[2]CASTERLEVEL[3]CHARGES[50]
+SPELLS:SPELLBOOK=Known Spells|CLASS=Wizard|Enlarge Person|Feather Fall
+SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Enlarge Person|Feather Fall
+SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Light|Mage Hand|Message
+
+
+STARTPACK:NPC (Stricia Zuzulova) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Half-Orc],[!PRERACE:1,%] SOURCEPAGE:p.249 NAMEISPI:YES
+ALIGN:CE
+RACE:Half-Orc !PRERACE:1,%
+ABILITY:CATEGORY=Human Ethnicity|Unknown
+ABILITY:CATEGORY=Region of Origin|Ustalav
+GENDER:Female
+STAT:STR=10|DEX=19|CON=16|INT=14|WIS=15|CHA=14
+NAME:Stricia Zuzulova
+CLASS:Rogue LEVEL:2
+SKILL:Appraise RANK:4
+SKILL:Bluff RANK:5
+SKILL:Disguise RANK:5
+SKILL:Forgery RANK:5
+SKILL:Gather Information RANK:5
+SKILL:Intimidate RANK:3
+SKILL:Listen RANK:5
+SKILL:Sense Motive RANK:3
+SKILL:Sleight of Hand RANK:5
+SKILL:Tumble RANK:5
+CLASS:Fighter LEVEL:2
+ABILITY:CATEGORY=Fighter Feat|Mounted Combat
+ABILITY:CATEGORY=Fighter Feat|Rapid Reload (Crossbow (Light))
+SKILL:Ride RANK:4
+SKILL:Intimidate RANK:2
+CLASS:Ranger LEVEL:2
+ABILITY:CATEGORY=Ranger Combat Style|Archery Combat Style
+ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Human))
+SKILL:Knowledge (Nobility and Royalty) RANK:4
+SKILL:Spot RANK:5
+SKILL:Survival RANK:1
+CLASS:Low Templar LEVEL:5
+ABILITY:CATEGORY=Low Templar Path|Path of Darkness (Evil)
+ABILITY:CATEGORY=Low Templar Favored Enemy|Low Templar Favored Enemy (Humanoid (Human))
+SKILL:Survival RANK:2
+SKILL:Diplomacy RANK:6
+SKILL:Sense Motive RANK:2
+SKILL:Knowledge (Local) RANK:5
+SKILL:Diplomacy RANK:2 FREE:YES
+SKILL:Forgery RANK:9 FREE:YES
+SKILL:Gather Information RANK:1 FREE:YES
+SKILL:Knowledge (Nobility and Royalty) RANK:1 FREE:YES
+SKILL:Sleight of Hand RANK:3 FREE:YES
+SKILL:Tumble RANK:3 FREE:YES
+FEAT:Point Blank Shot
+FEAT:Improved Critical (Crossbow (Light))
+FEAT:Precise Shot
+FEAT:Veiled Vileness
+GEAR:Studded Leather LOCATION:Equipped EQMOD:PLUS3A
+GEAR:Buckler LOCATION:Equipped EQMOD:PLUS1S
+GEAR:Gloves of Dexterity +2 LOCATION:Equipped
+GEAR:Ring (Protection +1) LOCATION:Equipped
+GEAR:Hat of Disguise LOCATION:Equipped
+GEAR:Circlet of Persuasion LOCATION:Equipped
+GEAR:Stone of Alarm LOCATION:Equipped
+GEAR:Handy Haversack LOCATION:Carried
+GEAR:Lance LOCATION:Carried EQMOD:MWORKW
+GEAR:Potion (Cure Moderate Wounds) QTY:4 LOCATION:Handy Haversack
+GEAR:Potion (Shield of Faith +3) QTY:2 LOCATION:Handy Haversack
+GEAR:Potion (Heroism) LOCATION:Handy Haversack
+GEAR:Crossbow (Light) LOCATION:Both Hands EQMOD:PLUS1W.SHK_BR_R
+GEAR:Bolt (Crossbow) QTY:40 LOCATION:Handy Haversack
+GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:C_IRON
+GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:ALCHM
+GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:ADAMANT_AMMO
+GEAR:Bolt (Crossbow) QTY:10 LOCATION:Handy Haversack EQMOD:PLUS1W.GHOST_AM
+GEAR:Bolt (Crossbow) QTY:20 LOCATION:Handy Haversack EQMOD:PLUS1W.BANE_A
+
+
+STARTPACK:NPC (Stronfeur Uherek) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dwarf],[!PRERACE:1,%] SOURCEPAGE:p.250 NAMEISPI:YES
+ALIGN:LG
+RACE:Dwarf !PRERACE:1,%
+ABILITY:CATEGORY=Region of Origin|Druma
+STAT:STR=16|DEX=16|CON=16|INT=10|WIS=10|CHA=12
+NAME:Stronfeur Uherek
+CLASS:Fighter LEVEL:4
+SKILL:Craft (Armorsmithing) RANK:3
+SKILL:Craft (Weaponsmithing) RANK:3
+SKILL:Intimidate RANK:5
+SKILL:Ride RANK:2
+FEAT:Great Fortitude
+FEAT:Iron Will
+ABILITY:CATEGORY=Fighter Feat|Power Attack
+ABILITY:CATEGORY=Fighter Feat|Weapon Focus (Warhammer)
+ABILITY:CATEGORY=Fighter Feat|Weapon Specialization (Warhammer)
+GEAR:Warhammer LOCATION:Primary Hand EQMOD:PLUS1W
+GEAR:Field Plate LOCATION:Equipped
+GEAR:Shield (Heavy/Metal) LOCATION:Equipped EQMOD:PLUS1S
+
+
+STARTPACK:NPC (Tjaden Ludendorff) TYPE:NPC VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.251 NAMEISPI:YES
+ALIGN:LG
+RACE:Human !PRERACE:1,%
+ABILITY:CATEGORY=Human Ethnicity|Ulfen
+ABILITY:CATEGORY=Region of Origin|Linnorm Kings
+STAT:STR=16|DEX=8|CON=13|INT=19|WIS=18|CHA=20
+NAME:Tjaden Ludendorff
+CLASS:Paladin LEVEL:8
+CLASS:Ranger LEVEL:1
+SKILL:Craft (Armorsmithing) RANK:1
+SKILL:Diplomacy RANK:11
+SKILL:Handle Animal RANK:5
+SKILL:Heal RANK:2
+SKILL:Knowledge (Nobility and Royalty) RANK:1
+SKILL:Knowledge (Religion) RANK:5
+SKILL:Listen RANK:1
+SKILL:Profession (Fisher) RANK:1
+SKILL:Profession (Miner) RANK:1
+SKILL:Profession (Sailor) RANK:6
+SKILL:Profession (Siege Engineer) RANK:6
+SKILL:Profession (Soldier) RANK:12
+SKILL:Ride RANK:12
+SKILL:Sense Motive RANK:6
+SKILL:Knowledge (Dungeoneering) RANK:1
+SKILL:Knowledge (Geography) RANK:1
+SKILL:Knowledge (Nature) RANK:3
+SKILL:Spot RANK:4
+SKILL:Survival RANK:5
+FEAT:Combat Expertise
+FEAT:Improved Initiative
+FEAT:Power Attack
+FEAT:Spirit Strike
+FEAT:Weapon Focus (Battleaxe)
+ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Giant)
+GEAR:Hammer of Thunderbolts LOCATION:Primary Hand
+GEAR:Full Plate LOCATION:Equipped EQMOD:PLUS1A.SPIKE_A
+GEAR:Shield (Heavy/Metal) LOCATION:Equipped EQMOD:PLUS1S.ANMATD
+GEAR:Belt of Giant Strength +4 LOCATION:Equipped
+GEAR:Cloak of Resistance +1 LOCATION:Equipped
+GEAR:Gauntlets of Ogre Power LOCATION:Equipped
+GEAR:Ring (Feather Falling) LOCATION:Equipped
+GEAR:Masterwork Silver Dagger LOCATION:Carried
+GEAR:Dagger LOCATION:Carried EQMOD:C_IRON
+SPELLS:SPELLBOOK=Prepared Spells|CLASS=Paladin|Remove Paralysis
+SPELLS:SPELLBOOK=Prepared Spells|CLASS=Paladin|Bless Weapon|Endure Elements
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_languages.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,24 @@
+# CVS $Revision$ $Author$ -- Mon Feb 8 12:53:10 2010 -- reformated by prettylst.pl v1.39 (build 11450)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+# Modern Human Languages
+# Language Type
+Hallit TYPE:Spoken.Written.Read
+Kelish TYPE:Spoken.Written.Read
+Polyglot TYPE:Spoken.Written.Read
+Taldane TYPE:Spoken.Written.Read
+Tien TYPE:Spoken.Written.Read
+Skald TYPE:Spoken.Written.Read
+Varisian TYPE:Spoken.Written.Read
+Vudrani TYPE:Spoken.Written.Read
+
+# Dead Languages
+Ancient Osirian TYPE:Spoken.Written.Read
+Azlanti TYPE:Spoken.Written.Read
+Jistka TYPE:Spoken.Written.Read
+Tekritanin TYPE:Spoken.Written.Read
+Thassilonian TYPE:Spoken.Written.Read
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,41 @@
+# CVS $Revision$ $Author$ -- Wed Feb 10 12:44:33 2010 -- reformated by prettylst.pl v1.39 (build 11450)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Weapon Name Type
+Wooden Stake TYPE:Simple.Melee.Thrown
+
+Dogslicer TYPE:Martial.Melee
+War Razor TYPE:Martial.Melee
+
+Klar TYPE:Martial.Melee
+Earth Breaker TYPE:Martial.Melee
+Horsechopper TYPE:Martial.Melee
+Ogre Hook TYPE:Martial.Melee
+Khopesh TYPE:Martial.Melee
+
+Bich'hwa TYPE:Exotic.Melee
+Flying Talon TYPE:Exotic.Melee
+Tri-Bladed Katar TYPE:Exotic.Melee
+Maulaxe TYPE:Exotic.Melee.Thrown
+Pata TYPE:Exotic.Melee
+Sawtooth Sabre TYPE:Exotic.Melee
+Thorn Bracer TYPE:Exotic.Melee
+
+Aldori Dueling Sword TYPE:Exotic.Melee
+Falcata TYPE:Exotic.Melee
+Temple Sword TYPE:Exotic.Melee
+Urumi TYPE:Exotic.Melee
+
+Elven Curved Blade TYPE:Exotic.Melee
+Bladed Scarf TYPE:Exotic.Melee
+
+Double Crossbow TYPE:Exotic.Ranged
+Shoanti Bola TYPE:Exotic.Ranged
+Thorn Bow TYPE:Exotic.Ranged
+
+Firearms TYPE:Exotic.Firearms.Ranged
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst)
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--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_profs_weapons_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,11 @@
+# CVS $Revision$ $Author$ -- Wed Feb 10 12:56:47 2010 -- reformated by prettylst.pl v1.39 (build 11450)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Weapon Name Type
+Blowgun TYPE:Simple.Ranged
+Starknife TYPE:Martial.Melee.Thrown
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_races.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,12 @@
+# CVS $Revision$ $Author$ -- Thu Apr 22 12:20:08 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Race Name Template
+Half-Elf.MOD TEMPLATE:Human Ethnicity
+Half-Orc.MOD TEMPLATE:Human Ethnicity
+Human.MOD TEMPLATE:Human Ethnicity
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_skills_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,15 @@
+# CVS $Revision$ $Author$ -- Sun Feb 14 12:56:50 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Skill Name Key Stat Untrained? Type Source Page
+Profession (Boater) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.232
+Profession (Fisher) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
+Profession (Guide) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
+Profession (Sailor) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.232
+Profession (Scribe) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
+Profession (Soldier) KEYSTAT:WIS USEUNTRAINED:NO TYPE:Wisdom.Profession SOURCEPAGE:p.248
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,72 @@
+# CVS $Revision$ $Author$ -- Thu Apr 22 12:20:08 2010 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Template Name Hit Dice Size Visible Required Language Automatic Languages
+Taldane as Common Language VISIBLE:DISPLAY PRELANG:1,Common LANGAUTO:Taldane
+Holy Warrior Hit Dice HITDIE:10|CLASS=Cleric VISIBLE:NO
+
+###Block: Human Ethnicities
+# Template Name Visible Source Page Bonus to Ability Pool Subrace
+Human Ethnicity VISIBLE:NO BONUS:ABILITYPOOL|Human Ethnicity|1
+Human Ethnicity (Azlanti) VISIBLE:NO SOURCEPAGE:p.18 SUBRACE:Azlanti
+Human Ethnicity (Chelaxian) VISIBLE:NO SOURCEPAGE:p.20 SUBRACE:Chelaxian
+Human Ethnicity (Garundi) VISIBLE:NO SOURCEPAGE:p.22 SUBRACE:Garundi
+Human Ethnicity (Keleshite) VISIBLE:NO SOURCEPAGE:p.24 SUBRACE:Keleshite
+Human Ethnicity (Kellid) VISIBLE:NO SOURCEPAGE:p.26 SUBRACE:Kellid
+Human Ethnicity (Mwangi) VISIBLE:NO SOURCEPAGE:p.28 SUBRACE:Mwangi
+Human Ethnicity (Taldan) VISIBLE:NO SOURCEPAGE:p.30 SUBRACE:Taldan
+Human Ethnicity (Tian) VISIBLE:NO SOURCEPAGE:p.32 SUBRACE:Tian
+Human Ethnicity (Ulfen) VISIBLE:NO SOURCEPAGE:p.34 SUBRACE:Ulfen
+Human Ethnicity (Varisian) VISIBLE:NO SOURCEPAGE:p.36 SUBRACE:Varisian
+Human Ethnicity (Vudrani) VISIBLE:NO SOURCEPAGE:p.38 SUBRACE:Vudrani
+
+###Block: Regional Affinities
+# Template Name Visible Source Page Region
+Regional Affinity (Absalom) VISIBLE:NO SOURCEPAGE:p.54 REGION:Absalom
+Regional Affinity (Alkenstar) VISIBLE:NO SOURCEPAGE:p.58 REGION:Alkenstar
+Regional Affinity (Andoran) VISIBLE:NO SOURCEPAGE:p.60 REGION:Andoran
+Regional Affinity (Belkzen) VISIBLE:NO SOURCEPAGE:p.64 REGION:Belkzen
+Regional Affinity (Brevoy) VISIBLE:NO SOURCEPAGE:p.66 REGION:Brevoy
+Regional Affinity (Cheliax) VISIBLE:NO SOURCEPAGE:p.68 REGION:Cheliax
+Regional Affinity (Druma) VISIBLE:NO SOURCEPAGE:p.72 REGION:Druma
+Regional Affinity (Galt) VISIBLE:NO SOURCEPAGE:p.74 REGION:Galt
+Regional Affinity (Geb) VISIBLE:NO SOURCEPAGE:p.76 REGION:Geb
+Regional Affinity (Hermea) VISIBLE:NO SOURCEPAGE:p.78 REGION:Hermea
+Regional Affinity (Irrisen) VISIBLE:NO SOURCEPAGE:p.80 REGION:Irrisen
+Regional Affinity (Isger) VISIBLE:NO SOURCEPAGE:p.82 REGION:Isger
+Regional Affinity (Jalmeray) VISIBLE:NO SOURCEPAGE:p.84 REGION:Jalmeray
+Regional Affinity (Katapesh) VISIBLE:NO SOURCEPAGE:p.86 REGION:Katapesh
+Regional Affinity (Kyonin) VISIBLE:NO SOURCEPAGE:p.88 REGION:Kyonin
+Regional Affinity (Lastwall) VISIBLE:NO SOURCEPAGE:p.90 REGION:Lastwall
+Regional Affinity (Linnorm Kings) VISIBLE:NO SOURCEPAGE:p.92 REGION:Lands of the Linnorm Kings
+Regional Affinity (Mammoth Lords) VISIBLE:NO SOURCEPAGE:p.94 REGION:Realm of the Mammoth Lords
+Regional Affinity (Mediogalti) VISIBLE:NO SOURCEPAGE:p.96 REGION:Mediogalti Island
+Regional Affinity (Mendev) VISIBLE:NO SOURCEPAGE:p.98 REGION:Mendev
+Regional Affinity (Molthune) VISIBLE:NO SOURCEPAGE:p.102 REGION:Molthune
+Regional Affinity (Mwangi Expanse) VISIBLE:NO SOURCEPAGE:p.104 REGION:Mwangi Expanse
+Regional Affinity (Nex) VISIBLE:NO SOURCEPAGE:p.108 REGION:Nex
+Regional Affinity (Nidal) VISIBLE:NO SOURCEPAGE:p.110 REGION:Nidal
+Regional Affinity (Nirmathas) VISIBLE:NO SOURCEPAGE:p.112 REGION:Nirmathas
+Regional Affinity (Numeria) VISIBLE:NO SOURCEPAGE:p.114 REGION:Numeria
+Regional Affinity (Osirion) VISIBLE:NO SOURCEPAGE:p.116 REGION:Osirion
+Regional Affinity (Qadira) VISIBLE:NO SOURCEPAGE:p.120 REGION:Qadira
+Regional Affinity (Rahadoum) VISIBLE:NO SOURCEPAGE:p.122 REGION:Rahadoum
+Regional Affinity (Razmiran) VISIBLE:NO SOURCEPAGE:p.124 REGION:Razmiran
+Regional Affinity (River Kingdoms) VISIBLE:NO SOURCEPAGE:p.126 REGION:The River Kingdoms
+Regional Affinity (Sargava) VISIBLE:NO SOURCEPAGE:p.130 REGION:Sargava
+Regional Affinity (Shackles) VISIBLE:NO SOURCEPAGE:p.132 REGION:The Shackles
+Regional Affinity (Sodden Lands) VISIBLE:NO SOURCEPAGE:p.134 REGION:The Sodden Lands
+Regional Affinity (Taldor) VISIBLE:NO SOURCEPAGE:p.136 REGION:Taldor
+Regional Affinity (Thuvia) VISIBLE:NO SOURCEPAGE:p.138 REGION:Thuvia
+Regional Affinity (Ustalav) VISIBLE:NO SOURCEPAGE:p.140 REGION:The Immortal Principality of Ustalav
+Regional Affinity (Varisia) VISIBLE:NO SOURCEPAGE:p.144 REGION:Varisia
+Regional Affinity (Worldwound) VISIBLE:NO SOURCEPAGE:p.148 REGION:The Worldwound
+
+###Block: Shade of the Uskwood feat support
+# Template Name Visible List of Class Spells by Level
+Shade of the Uskwood Spells VISIBLE:NO SPELLLEVEL:CLASS|Druid=0|Disrupt Undead,Ray of Frost SPELLLEVEL:CLASS|Druid=1|Ghost Sound,Touch of Fatigue SPELLLEVEL:CLASS|Druid=2|Chill Touch,Spectral Hand SPELLLEVEL:CLASS|Druid=3|Ghoul Touch,Invisibility SPELLLEVEL:CLASS|Druid=4|Displacement,Ray of Exhaustion SPELLLEVEL:CLASS|Druid=5|Animate Dead,Phantasmal Killer SPELLLEVEL:CLASS|Druid=6|Nightmare,Waves of Fatigue SPELLLEVEL:CLASS|Druid=7|Circle of Death,Shadow Walk SPELLLEVEL:CLASS|Druid=8|Invisibility (Mass),Waves of Exhaustion SPELLLEVEL:CLASS|Druid=9|Horrid Wilting,Weird
+
+#
+# End
+#
Copied: Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst (from rev 12251, Trunk/content/outofcycledatasets/5162_paizo_pathfinder_campaign_setting/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst)
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst (rev 0)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_chronicles/pathfinder_campaign_setting/pathfinder_campaign_setting_templates_35e.lst 2010-06-23 04:41:47 UTC (rev 12254)
@@ -0,0 +1,10 @@
+# CVS $Revision$ $Author$ -- Tue Feb 9 00:41:47 2010 -- reformated by prettylst.pl v1.39 (build 11450)
+SOURCELONG:Pathfinder Chronicles: Campaign Setting SOURCESHORT:PFCS SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderChronicles/35E/v5748btpy84eo&source=search SOURCEDATE:2008-08
+
+
+# Template Name Visible Class Skill
+Skilled Fighter VISIBLE:NO CSKILL:Diplomacy|Gather Information|Knowledge (Architecture and Engineering)|Knowledge (Geography)|Knowledge (Nobility and Royalty)|Sense Motive
+
+#
+# End
+#
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