Revision: 19329
http://sourceforge.net/p/pcgen/code/19329
Author: jdempsey
Date: 2013-02-04 11:49:01 +0000 (Mon, 04 Feb 2013)
Log Message:
-----------
Rollback all changes for 'Preferred Usage is AC.x not BONUS.COMBAT.AC.x'
* Revisions reverted are r19186, 19230,19231,19232
Issue#: OS-223
Revision Links:
--------------
http://sourceforge.net/p/pcgen/code/19186
Modified Paths:
--------------
Trunk/pcgen/outputsheets/4e/4e/htmlxml/csheet_standard_4e.htm
Trunk/pcgen/outputsheets/base.xml
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds2_pc_3.5.xml
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_combined.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_generic_export.xml
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop_ws.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock1.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock2.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock3.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4a.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock5.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock_SRD.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_troubleshooting.htm
Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT
Trunk/pcgen/outputsheets/d20/modern/htmlxml/csheet_spycraft_std.htm
Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm
Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/text/csheet_my_text_sheet.TXT
Modified: Trunk/pcgen/outputsheets/4e/4e/htmlxml/csheet_standard_4e.htm
===================================================================
--- Trunk/pcgen/outputsheets/4e/4e/htmlxml/csheet_standard_4e.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/4e/4e/htmlxml/csheet_standard_4e.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -409,27 +409,27 @@
<tr>
<td width="90" class="ab"><b>AC</b>
<br /><span class="ablable"> Armour Class </span></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Total|</b></td>
+ <td align="center" class="abb"><b>|AC.Total|</b></td>
<td align="center" class="sign"><b>:</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Touch|</b></td>
+ <td align="center" class="abb"><b>|AC.Touch|</b></td>
<td align="center" class="sign"><b>:</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Flatfooted|</b></td>
+ <td align="center" class="abb"><b>|AC.Flatfooted|</b></td>
<td align="center" class="sign"><b>=</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Base|</b></td>
+ <td align="center" class="abb"><b>|AC.Base|</b></td>
<td align="center" class="sign"><b>+</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Armor|</b></td>
+ <td align="center" class="abb"><b>|AC.Armor|</b></td>
<td align="center" class="sign"><b>+</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Shield|</b></td>
+ <td align="center" class="abb"><b>|AC.Shield|</b></td>
<td align="center" class="sign"><b>+</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Ability|</b></td>
+ <td align="center" class="abb"><b>|AC.Ability|</b></td>
<td align="center" class="sign"><b>+</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Size|</b></td>
+ <td align="center" class="abb"><b>|AC.Size|</b></td>
<td align="center" class="sign"><b>+</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.NaturalArmor|</b></td>
+ <td align="center" class="abb"><b>|AC.NaturalArmor|</b></td>
<td align="center" class="sign"><b>+</b></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Misc|</b></td>
+ <td align="center" class="abb"><b>|AC.Misc|</b></td>
<td align="center" width="5"></td>
<td align="center" class="abb"><br /></td>
<td align="center"></td>
Modified: Trunk/pcgen/outputsheets/base.xml
===================================================================
--- Trunk/pcgen/outputsheets/base.xml 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/base.xml 2013-02-04 11:49:01 UTC (rev 19329)
@@ -140,12 +140,9 @@
<interests>|INTERESTS|</interests>
<languages>
|FOR,%lang,0,COUNT[LANGUAGES]-1,1,0|
- <language>|LANGUAGES.%lang||ABILITYALL.Special Ability.%ability.TYPE=Language.ASPECT.Languages|</language>
+ <language>|LANGUAGES.%lang|</language>
|ENDFOR|
<all>|LANGUAGES|</all>
- <skillbonus>
- <description></description>
- </skillbonus>
</languages>
<location>|LOCATION|</location>
<move>
@@ -307,6 +304,7 @@
<sacred>|AC.Sacred|</sacred>
<profane>|AC.Profane|</profane>
+
<miss_chance/>
<max_dex>|MAXDEX|</max_dex>
<spell_failure>|SPELLFAILURE|</spell_failure>
@@ -3238,7 +3236,7 @@
<name>|FOLLOWERTYPE.FAMILIAR.%companion.NAME|</name>
<race>|FOLLOWERTYPE.FAMILIAR.%companion.RACE|</race>
<hp>|FOLLOWERTYPE.FAMILIAR.%companion.HP|</hp>
- <ac>|FOLLOWERTYPE.FAMILIAR.%companion.AC.TOTAL|</ac>
+ <ac>|FOLLOWERTYPE.FAMILIAR.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
<fortitude>|FOLLOWERTYPE.FAMILIAR.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
<reflex>|FOLLOWERTYPE.FAMILIAR.%companion.CHECK.REFLEX.TOTAL|</reflex>
<will>|FOLLOWERTYPE.FAMILIAR.%companion.CHECK.WILL.TOTAL|</will>
@@ -3293,7 +3291,7 @@
<name>|FOLLOWERTYPE.Psicrystal.%companion.NAME|</name>
<race>|FOLLOWERTYPE.Psicrystal.%companion.RACE|</race>
<hp>|FOLLOWERTYPE.Psicrystal.%companion.HP|</hp>
- <ac>|FOLLOWERTYPE.Psicrystal.%companion.AC.TOTAL|</ac>
+ <ac>|FOLLOWERTYPE.Psicrystal.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
<fortitude>|FOLLOWERTYPE.Psicrystal.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
<reflex>|FOLLOWERTYPE.Psicrystal.%companion.CHECK.REFLEX.TOTAL|</reflex>
<will>|FOLLOWERTYPE.Psicrystal.%companion.CHECK.WILL.TOTAL|</will>
@@ -3352,7 +3350,7 @@
<name>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.NAME|</name>
<race>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.RACE|</race>
<hp>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.HP|</hp>
- <ac>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.AC.TOTAL|</ac>
+ <ac>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
<fortitude>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
<reflex>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.CHECK.REFLEX.TOTAL|</reflex>
<will>|FOLLOWERTYPE.SPECIAL MOUNT.%companion.CHECK.WILL.TOTAL|</will>
@@ -3407,7 +3405,7 @@
<name>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.NAME|</name>
<race>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.RACE|</race>
<hp>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.HP|</hp>
- <ac>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.AC.TOTAL|</ac>
+ <ac>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
<fortitude>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
<reflex>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.CHECK.REFLEX.TOTAL|</reflex>
<will>|FOLLOWERTYPE.ANIMAL COMPANION.%companion.CHECK.WILL.TOTAL|</will>
@@ -3461,7 +3459,7 @@
<name>|FOLLOWERTYPE.FOLLOWER.%companion.NAME|</name>
<race>|FOLLOWERTYPE.FOLLOWER.%companion.RACE|</race>
<hp>|FOLLOWERTYPE.FOLLOWER.%companion.HP|</hp>
- <ac>|FOLLOWERTYPE.FOLLOWER.%companion.AC.TOTAL|</ac>
+ <ac>|FOLLOWERTYPE.FOLLOWER.%companion.BONUS.COMBAT.AC.TOTAL|</ac>
<fortitude>|FOLLOWERTYPE.FOLLOWER.%companion.CHECK.FORTITUDE.TOTAL|</fortitude>
<reflex>|FOLLOWERTYPE.FOLLOWER.%companion.CHECK.REFLEX.TOTAL|</reflex>
<will>|FOLLOWERTYPE.FOLLOWER.%companion.CHECK.WILL.TOTAL|</will>
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds2_pc_3.5.xml
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds2_pc_3.5.xml 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds2_pc_3.5.xml 2013-02-04 11:49:01 UTC (rev 19329)
@@ -41,12 +41,12 @@
</abilities>
<ac>
<sources>
- <armor type="number">|AC.Armor|</armor>
- <deflection type="number">|AC.Deflection|</deflection>
- <misc type="number">|AC.TOTAL.!Base.!Armor.!Shield.!Size.!Deflection.!NaturalArmor.!NaturalArmorEnhancement.!Ability|</misc>
- <naturalarmor type="number">|AC.NaturalArmor.NaturalArmorEnhancement|</naturalarmor>
- <shield type="number">|AC.Shield|</shield>
- <size type="number">|AC.Size|</size>
+ <armor type="number">|BONUS.COMBAT.AC.Armor|</armor>
+ <deflection type="number">|BONUS.COMBAT.AC.Deflection|</deflection>
+ <misc type="number">|BONUS.COMBAT.AC.TOTAL.!Base.!Armor.!Shield.!Size.!Deflection.!NaturalArmor.!NaturalArmorEnhancement.!Ability|</misc>
+ <naturalarmor type="number">|BONUS.COMBAT.AC.NaturalArmor.NaturalArmorEnhancement|</naturalarmor>
+ <shield type="number">|BONUS.COMBAT.AC.Shield|</shield>
+ <size type="number">|BONUS.COMBAT.AC.Size|</size>
<temporary type="number">0</temporary>
</sources>
</ac>
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_combined.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_combined.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_combined.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -305,7 +305,7 @@
// Hits
var HP = new HPObject( |HP| );
// AC object
-var AC = new ACObject(|BONUS.COMBAT.AC.Flatfooted|,|BONUS.COMBAT.AC.Touch|,|BONUS.COMBAT.AC.Total|,|BONUS.COMBAT.AC.Base|,|BONUS.COMBAT.AC.Armor|,|BONUS.COMBAT.AC.Shield|,|BONUS.COMBAT.AC.Ability|,|BONUS.COMBAT.AC.Size|,|BONUS.COMBAT.AC.NaturalArmor|,|BONUS.COMBAT.AC.Deflection|,|BONUS.COMBAT.AC.Dodge|,|BONUS.COMBAT.AC.Misc|);
+var AC = new ACObject(|AC.Flatfooted|,|AC.Touch|,|AC.Total|,|AC.Base|,|AC.Armor|,|AC.Shield|,|AC.Ability|,|AC.Size|,|AC.NaturalArmor|,|AC.Deflection|,|AC.Dodge|,|AC.Misc|);
// List of skills forbidden to a raging Barb
var SkillsRedList = new Array("Alchemy","Appraise","Craft","Decipher Script","Diplomacy","Disable Device","Disguise","Escape Artist","Forgery","Gather Information","Handle Animal","Heal","Hide","Innuendo","Intuit Direction","Knowledge","Move Silently","Open Lock","Perform","Pick Pocket","Profession","Read Lips","Scry","Search","Sense Motive","Sleight of Hand","Spellcraft","Tumble","Use Magic Device");
// List of the supported states a char can be in.
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_compact.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -249,29 +249,29 @@
<tr>
<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font><font style="font-size:5pt" color="white"><br />Armour Class</font></td>
<!-- Thomas Behr 13-02-02: replaced old tokens with new ones -->
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Total|</b></td>
+ <td align="center" class="border9"><b>|AC.Total|</b></td>
<td align="center" class="font7"><b>:</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Touch|</b></td>
+ <td align="center" class="border9"><b>|AC.Touch|</b></td>
<td align="center" class="font7"><b>:</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Flatfooted|</b></td>
+ <td align="center" class="border9"><b>|AC.Flatfooted|</b></td>
<td align="center" class="font7"><b>=</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Base|</b></td>
+ <td align="center" class="border9"><b>|AC.Base|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Armor|</b></td>
+ <td align="center" class="border9"><b>|AC.Armor|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Shield|</b></td>
+ <td align="center" class="border9"><b>|AC.Shield|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Ability|</b></td>
+ <td align="center" class="border9"><b>|AC.Ability|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Size|</b></td>
+ <td align="center" class="border9"><b>|AC.Size|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.NaturalArmor|</b></td>
+ <td align="center" class="border9"><b>|AC.NaturalArmor|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Dodge|</b></td>
+ <td align="center" class="border9"><b>|AC.Dodge|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Deflection|</b></td>
+ <td align="center" class="border9"><b>|AC.Deflection|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Misc|</b></td>
+ <td align="center" class="border9"><b>|AC.Misc|</b></td>
<td align="center" width="5"></td>
<td align="center" class="border9"><br /></td>
<td align="center"></td>
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_generic_export.xml
===================================================================
(Binary files differ)
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -386,7 +386,7 @@
var HP = new HPObject( |HP| );
var Subdual = new SubdualObject( '0' );
// AC object
-var AC = new ACObject(|BONUS.COMBAT.AC.Flatfooted|,|BONUS.COMBAT.AC.Touch|,|BONUS.COMBAT.AC.Total|,|BONUS.COMBAT.AC.Base|,|BONUS.COMBAT.AC.Armor|,|BONUS.COMBAT.AC.Shield|,|BONUS.COMBAT.AC.Ability|,|BONUS.COMBAT.AC.Size|,|BONUS.COMBAT.AC.NaturalArmor|,|BONUS.COMBAT.AC.Deflection|,|BONUS.COMBAT.AC.Dodge|,|BONUS.COMBAT.AC.Misc|);
+var AC = new ACObject(|AC.Flatfooted|,|AC.Touch|,|AC.Total|,|AC.Base|,|AC.Armor|,|AC.Shield|,|AC.Ability|,|AC.Size|,|AC.NaturalArmor|,|AC.Deflection|,|AC.Dodge|,|AC.Misc|);
// List of skills forbidden to a raging Barb
var SkillsRedList = new Array("Alchemy","Appraise","Craft","Decipher Script","Diplomacy","Disable Device","Disguise","Escape Artist","Forgery","Gather Information","Handle Animal","Heal","Hide","Innuendo","Intuit Direction","Knowledge","Move Silently","Open Lock","Perform","Pick Pocket","Profession","Read Lips","Scry","Search","Sense Motive","Sleight of Hand","Spellcraft","Tumble","Use Magic Device");
// List of the supported states a char can be in.
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop_ws.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop_ws.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_laptop_ws.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -386,7 +386,7 @@
var HP = new HPObject( |HP| );
var Subdual = new SubdualObject( '0' );
// AC object
-var AC = new ACObject(|BONUS.COMBAT.AC.Flatfooted|,|BONUS.COMBAT.AC.Touch|,|BONUS.COMBAT.AC.Total|,|BONUS.COMBAT.AC.Base|,|BONUS.COMBAT.AC.Armor|,|BONUS.COMBAT.AC.Shield|,|BONUS.COMBAT.AC.Ability|,|BONUS.COMBAT.AC.Size|,|BONUS.COMBAT.AC.NaturalArmor|,|BONUS.COMBAT.AC.Deflection|,|BONUS.COMBAT.AC.Dodge|,|BONUS.COMBAT.AC.Misc|);
+var AC = new ACObject(|AC.Flatfooted|,|AC.Touch|,|AC.Total|,|AC.Base|,|AC.Armor|,|AC.Shield|,|AC.Ability|,|AC.Size|,|AC.NaturalArmor|,|AC.Deflection|,|AC.Dodge|,|AC.Misc|);
// List of skills forbidden to a raging Barb
var SkillsRedList = new Array("Alchemy","Appraise","Craft","Decipher Script","Diplomacy","Disable Device","Disguise","Escape Artist","Forgery","Gather Information","Handle Animal","Heal","Hide","Innuendo","Intuit Direction","Knowledge","Move Silently","Open Lock","Perform","Pick Pocket","Profession","Read Lips","Scry","Search","Sense Motive","Sleight of Hand","Spellcraft","Tumble","Use Magic Device");
// List of the supported states a char can be in.
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock1.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock1.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock1.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -74,7 +74,7 @@
</tr>
<tr valign="top">
<td width="25%"><b>AC:</b></td>
- <td width="75%">|BONUS.COMBAT.AC.Total| (touch |BONUS.COMBAT.AC.Touch|, flatfooted |BONUS.COMBAT.AC.Flatfooted|)</td>
+ <td width="75%">|AC.Total| (touch |AC.Touch|, flatfooted |AC.Flatfooted|)</td>
</tr>
<tr valign="top">
<td width="25%"><b>Attacks:</b></td>
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock2.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock2.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock2.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -65,8 +65,8 @@
|ENDIF|
Init |INITIATIVEMOD|
(|STAT.1.MOD| Dex, |INITIATIVEBONUS| Misc); Spd |MOVEMENT|; AC
-|BONUS.COMBAT.AC.Total| (flatfooted |BONUS.COMBAT.AC.Flatfooted|, touch
-|BONUS.COMBAT.AC.Touch|),
+|AC.Total| (flatfooted |AC.Flatfooted|, touch
+|AC.Touch|),
|FOR,%weap,0,COUNT[EQTYPE.WEAPON]-2,1,0|
|IIF(WEAPON.%weap.BASEHIT:N/A)|
|WEAPON.%weap.NAME| |WEAPON.%weap.THHIT| |WEAPON.%weap.TYPE| (|WEAPON.%weap.THDAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|) or
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock3.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock3.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock3.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -55,7 +55,7 @@
vp |HP|; wp |ALTHP|;
|ENDIF|
Init |INITIATIVEMOD|;
-Spd |MOVEMENT|; AC |BONUS.COMBAT.AC.Total|, touch |BONUS.COMBAT.AC.Touch|, flat-footed |BONUS.COMBAT.AC.Flatfooted|,
+Spd |MOVEMENT|; AC |AC.Total|, touch |AC.Touch|, flat-footed |AC.Flatfooted|,
Base Atk |ATTACK.MELEE|;
|IIF(VAR.UseCombatManueverBonus:1)|
CMB |VAR.CMB.INTVAL.SIGN|;
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -188,7 +188,7 @@
<hr />
|MANUALWHITESPACE|
-<b>AC</b> |BONUS.COMBAT.AC.Total|, <b>touch</b> |BONUS.COMBAT.AC.Touch|, <b>flat-footed</b> |BONUS.COMBAT.AC.Flatfooted|
+<b>AC</b> |AC.Total|, <b>touch</b> |AC.Touch|, <b>flat-footed</b> |AC.Flatfooted|
<!-- ModifyAC TYPE Abilities -->
|FOR,%ACfeats,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=ModifyAC","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0|
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4a.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4a.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock4a.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -462,7 +462,7 @@
|MANUALWHITESPACE|
|IIF(AC.Size:0)|
|ELSE|
-    (|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.Size.SIGN|</font> size
+    (|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.Size.SIGN|</font> size
|ENDIF|
|IIF(AC.Ability:0)|
|ELSE|
@@ -471,7 +471,7 @@
|ELSE|
, 
|ENDIF|
-|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.Ability.SIGN|</font> Dex
+|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.Ability.SIGN|</font> Dex
|ENDIF|
|IIF(AC.NaturalArmor:0)|
|ELSE|
@@ -480,7 +480,7 @@
|ELSE|
, 
|ENDIF|
-|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.NaturalArmor.SIGN|</font> natural
+|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.NaturalArmor.SIGN|</font> natural
|ENDIF|
|IIF(AC.Deflection:0)|
|ELSE|
@@ -489,7 +489,7 @@
|ELSE|
, 
|ENDIF|
-|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.Deflection.SIGN|</font> deflection
+|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.Deflection.SIGN|</font> deflection
|ENDIF|
|IIF(AC.Misc:0)|
|ELSE|
@@ -498,7 +498,7 @@
|ELSE|
, 
|ENDIF|
-|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.Misc.SIGN|</font> misc
+|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.Misc.SIGN|</font> misc
|ENDIF|
|IIF(AC.Armor:0)|
@@ -508,14 +508,14 @@
|ELSE|
, 
|ENDIF|
-|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.Armor.SIGN| </font>|EQ.IS.ARMOR.0.NAME|
+|ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.Armor.SIGN| </font>|EQ.IS.ARMOR.0.NAME|
|ENDIF|
|IIF(AC.Shield:0)|
|ELSE|
|IIF(AC.Size:0.AND.AC.Ability:0.AND.AC.NaturalArmor:0.AND.AC.Misc:0.AND.AC.Armor:0)|
   (
|ELSE|
-, |ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||BONUS.COMBAT.AC.Shield.SIGN|</font>
+, |ENDMANUALWHITESPACE|<font face="ScalaSans Caps">|MANUALWHITESPACE||AC.Shield.SIGN|</font>
|ENDIF|
|IIF(EQ.IS.SHIELD.0.TYPE:HEAVY)|
 Heavy Shield
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock5.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock5.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock5.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -158,32 +158,32 @@
</table>
|MANUALWHITESPACE|
-<b>AC</b> |BONUS.COMBAT.AC.Total|, <b>touch</b> |BONUS.COMBAT.AC.Touch|, <b>flat-footed</b> |BONUS.COMBAT.AC.Flatfooted|
+<b>AC</b> |AC.Total|, <b>touch</b> |AC.Touch|, <b>flat-footed</b> |AC.Flatfooted|
(
|IIF(AC.Size:0)|
|ELSE|
-|BONUS.COMBAT.AC.Size.SIGN| size,
+|AC.Size.SIGN| size,
|ENDIF|
|IIF(AC.Ability:0)|
|ELSE|
-|BONUS.COMBAT.AC.Ability.SIGN| Dex,
+|AC.Ability.SIGN| Dex,
|ENDIF|
|IIF(AC.NaturalArmor:0)|
|ELSE|
-|BONUS.COMBAT.AC.NaturalArmor.SIGN| natural,
+|AC.NaturalArmor.SIGN| natural,
|ENDIF|
|IIF(AC.Dodge:0)|
|ELSE|
-|BONUS.COMBAT.AC.Dodge.SIGN| dodge,
+|AC.Dodge.SIGN| dodge,
|ENDIF|
|IIF(AC.Deflection:0)|
|ELSE|
-|BONUS.COMBAT.AC.Deflection.SIGN| deflection,
+|AC.Deflection.SIGN| deflection,
|ENDIF|
|IIF(AC.Misc:0)|
|ELSE|
-|BONUS.COMBAT.AC.Misc.SIGN| misc,
+|AC.Misc.SIGN| misc,
|ENDIF|
|IIF(RACETYPE:Animal.OR.RACETYPE:Companion.OR.RACETYPE:Beast.OR.RACETYPE:Construct.OR.RACETYPE:Dragon.OR.RACETYPE:Magical Beast.OR.RACETYPE:Outsider.OR.RACETYPE:Shapechanger)|
|IIF(TEXT.LENGTH.ARMOR.EQUIPPED.BARDING.0.NAME:0)|
@@ -206,7 +206,7 @@
|ENDIF|
|IIF(AC.Shield:0)|
|ELSE|
-|BONUS.COMBAT.AC.Shield.SIGN|
+|AC.Shield.SIGN|
|IIF(EQ.IS.SHIELD.0.TYPE:HEAVY)|
Heavy Shield
|ELSE|
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock_SRD.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock_SRD.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_statblock_SRD.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -108,38 +108,38 @@
</tr>
<tr valign="top">
<td width="25%"><b>Armor Class: </b></td>
- <td width="75%">|BONUS.COMBAT.AC.Total| (
+ <td width="75%">|AC.Total| (
|IIF(AC.Size:0)|
|ELSE|
-|BONUS.COMBAT.AC.Size.SIGN| size,
+|AC.Size.SIGN| size,
|ENDIF|
|IIF(AC.Ability:0)|
|ELSE|
-|BONUS.COMBAT.AC.Ability.SIGN| Dex,
+|AC.Ability.SIGN| Dex,
|ENDIF|
|IIF(AC.NaturalArmor:0)|
|ELSE|
-|BONUS.COMBAT.AC.NaturalArmor.SIGN| natural,
+|AC.NaturalArmor.SIGN| natural,
|ENDIF|
|IIF(AC.Dodge:0)|
|ELSE|
-|BONUS.COMBAT.AC.Dodge.SIGN| dodge,
+|AC.Dodge.SIGN| dodge,
|ENDIF|
|IIF(AC.Deflection:0)|
|ELSE|
-|BONUS.COMBAT.AC.Deflection.SIGN| deflection,
+|AC.Deflection.SIGN| deflection,
|ENDIF|
|IIF(AC.Misc:0)|
|ELSE|
-|BONUS.COMBAT.AC.Misc.SIGN| misc
+|AC.Misc.SIGN| misc
|ENDIF|
|IIF(AC.Armor:0)|
|ELSE|
-|BONUS.COMBAT.AC.Armor.SIGN| |EQ.IS.ARMOR.0.NAME|,
+|AC.Armor.SIGN| |EQ.IS.ARMOR.0.NAME|,
|ENDIF|
|IIF(AC.Shield:0)|
|ELSE|
-|BONUS.COMBAT.AC.Shield.SIGN|
+|AC.Shield.SIGN|
|IIF(EQ.IS.SHIELD.0.TYPE:HEAVY)|
Heavy Shield,
|ELSE|
@@ -157,7 +157,7 @@
|ELSE|
|ENDIF|
|ENDIF|
-) touch |BONUS.COMBAT.AC.Touch|, flatfooted |BONUS.COMBAT.AC.Flatfooted|</td>
+) touch |AC.Touch|, flatfooted |AC.Flatfooted|</td>
</tr>
|IIF(VAR.UseCombatManueverBonus:1)|
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -257,31 +257,31 @@
<tr>
<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font>
<font style="font-size:5pt" color="white"><br />Armour Class</font></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Total|</b></td>
+ <td align="center" class="border9"><b>|AC.Total|</b></td>
<td align="center" class="font7"><b>:</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Flatfooted|</b></td>
+ <td align="center" class="border9"><b>|AC.Flatfooted|</b></td>
<td align="center" class="font7"><b>:</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Touch|</b></td>
+ <td align="center" class="border9"><b>|AC.Touch|</b></td>
<td align="center" class="font7"><b>=</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Base|</b></td>
+ <td align="center" class="border9"><b>|AC.Base|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Armor|</b></td>
+ <td align="center" class="border9"><b>|AC.Armor|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Shield|</b></td>
+ <td align="center" class="border9"><b>|AC.Shield|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Ability|</b></td>
+ <td align="center" class="border9"><b>|AC.Ability|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Size|</b></td>
+ <td align="center" class="border9"><b>|AC.Size|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.NaturalArmor|</b></td>
+ <td align="center" class="border9"><b>|AC.NaturalArmor|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Dodge|</b></td>
+ <td align="center" class="border9"><b>|AC.Dodge|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Deflection|</b></td>
+ <td align="center" class="border9"><b>|AC.Deflection|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Misc|</b></td>
+ <td align="center" class="border9"><b>|AC.Misc|</b></td>
<td align="center" width="5"></td>
<td align="center" class="border9"><br /></td>
<td align="center"></td>
Modified: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_troubleshooting.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_troubleshooting.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_troubleshooting.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -54,34 +54,34 @@
<b>Initiative</b> |INITIATIVEMOD| = |STAT.1.MOD.SIGN|[STAT] |INITIATIVEBONUS.SIGN|[MISC]<br>
-<b>Armor Class</b> |BONUS.COMBAT.AC.Total| = |BONUS.COMBAT.AC.Base.SIGN|[BASE]
+<b>Armor Class</b> |AC.Total| = |AC.Base.SIGN|[BASE]
|IIF(AC.Size:0)|
|ELSE|
-|BONUS.COMBAT.AC.Size.SIGN|[SIZE]
+|AC.Size.SIGN|[SIZE]
|ENDIF|
|IIF(AC.Ability:0)|
|ELSE|
-|BONUS.COMBAT.AC.Ability.SIGN|[STAT]
+|AC.Ability.SIGN|[STAT]
|ENDIF|
|IIF(AC.NaturalArmor:0)|
|ELSE|
-|BONUS.COMBAT.AC.NaturalArmor.SIGN|[NATURAL]
+|AC.NaturalArmor.SIGN|[NATURAL]
|ENDIF|
|IIF(AC.Deflection:0)|
|ELSE|
-|BONUS.COMBAT.AC.Deflection.SIGN|[DEFLECTION]
+|AC.Deflection.SIGN|[DEFLECTION]
|ENDIF|
|IIF(AC.Misc:0)|
|ELSE|
-|BONUS.COMBAT.AC.Misc.SIGN|[MISC]
+|AC.Misc.SIGN|[MISC]
|ENDIF|
|IIF(AC.Armor:0)|
|ELSE|
-|BONUS.COMBAT.AC.Armor.SIGN| [|EQ.IS.ARMOR.0.NAME|],
+|AC.Armor.SIGN| [|EQ.IS.ARMOR.0.NAME|],
|ENDIF|
|IIF(AC.Shield:0)|
|ELSE|
-|BONUS.COMBAT.AC.Shield.SIGN|
+|AC.Shield.SIGN|
|IIF(EQ.IS.SHIELD.0.TYPE:HEAVY)|
[Heavy Shield]
|ELSE|
Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT 2013-02-04 11:49:01 UTC (rev 19329)
@@ -53,7 +53,7 @@
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
-AC: |AC.TOTAL||FOR.1,((6-STRLEN[AC.TOTAL])).INTVAL,6, ,NONE,NONE,1|/ |AC.TOTAL.!Armor.!NaturalArmor||FOR.1,((6-STRLEN[AC.TOTAL.!Armor.!NaturalArmor])).INTVAL,6, ,NONE,NONE,1|/ |AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0|
+AC: |BONUS.COMBAT.AC.TOTAL||FOR.1,((6-STRLEN[BONUS.COMBAT.AC.TOTAL])).INTVAL,6, ,NONE,NONE,1|/ |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor||FOR.1,((6-STRLEN[BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor])).INTVAL,6, ,NONE,NONE,1|/ |BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0|
Initiative: |INITIATIVEMOD.SIGN|
BAB: |ATTACK.MELEE|
Modified: Trunk/pcgen/outputsheets/d20/modern/htmlxml/csheet_spycraft_std.htm
===================================================================
--- Trunk/pcgen/outputsheets/d20/modern/htmlxml/csheet_spycraft_std.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/d20/modern/htmlxml/csheet_spycraft_std.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -219,19 +219,19 @@
</tr>
<tr>
<td class="ab" align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>DEFENSE</b></font></td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Total|</b></td>
+ <td align="center" class="abb"><b>|AC.Total|</b></td>
<td align="center" width="29" class="font5"><br />
=10+</td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.ClassDefense| / |BONUS.COMBAT.AC.Armor|</b></td>
+ <td align="center" class="abb"><b>|AC.ClassDefense| / |AC.Armor|</b></td>
<td align="center" width="20" class="font5"><br />
+</td>
<td align="center" class="abb"><b>|STAT.1.MOD.INTVAL|</b></td>
<td align="center" width="12" class="font5"><br />
+</td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Size|</b></td>
+ <td align="center" class="abb"><b>|AC.Size|</b></td>
<td align="center" width="14" class="font5"><br />
+</td>
- <td align="center" class="abb"><b>|BONUS.COMBAT.AC.Misc|</b></td>
+ <td align="center" class="abb"><b>|AC.Misc|</b></td>
</tr>
<tr>
<td> </td>
Modified: Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm
===================================================================
--- Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/htmlxml/csheet_my_fantasy_output_sheet.htm 2013-02-04 11:49:01 UTC (rev 19329)
@@ -253,29 +253,29 @@
<tr>
<td align="center" bgcolor="black"><font style="font-size:9pt" color="white"><b>AC</b></font>
<font style="font-size:5pt" color="white"><br />Armour Class</font></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Total|</b></td>
+ <td align="center" class="border9"><b>|AC.Total|</b></td>
<td align="center" class="font7"><b>:</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Flatfooted|</b></td>
+ <td align="center" class="border9"><b>|AC.Flatfooted|</b></td>
<td align="center" class="font7"><b>:</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Touch|</b></td>
+ <td align="center" class="border9"><b>|AC.Touch|</b></td>
<td align="center" class="font7"><b>=</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Base|</b></td>
+ <td align="center" class="border9"><b>|AC.Base|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Armor|</b></td>
+ <td align="center" class="border9"><b>|AC.Armor|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Shield|</b></td>
+ <td align="center" class="border9"><b>|AC.Shield|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Ability|</b></td>
+ <td align="center" class="border9"><b>|AC.Ability|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Size|</b></td>
+ <td align="center" class="border9"><b>|AC.Size|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.NaturalArmor|</b></td>
+ <td align="center" class="border9"><b>|AC.NaturalArmor|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Deflection|</b></td>
+ <td align="center" class="border9"><b>|AC.Deflection|</b></td>
<td align="center" class="font7"><b>+</b></td>
- <td align="center" class="border9"><b>|BONUS.COMBAT.AC.Misc|</b></td>
+ <td align="center" class="border9"><b>|AC.Misc|</b></td>
<td align="center" width="5"></td>
<td align="center" class="border9"><br /></td>
<td align="center"></td>
Modified: Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/text/csheet_my_text_sheet.TXT
===================================================================
--- Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/text/csheet_my_text_sheet.TXT 2013-02-04 07:59:12 UTC (rev 19328)
+++ Trunk/pcgen/outputsheets/my_outputsheets/my_fantasy/text/csheet_my_text_sheet.TXT 2013-02-04 11:49:01 UTC (rev 19329)
@@ -53,7 +53,7 @@
-------------------------- Combat --------------------------
Total / Touch / Flat Footed
-AC: |AC.TOTAL||FOR.1,((6-STRLEN[AC.TOTAL])).INTVAL,6, ,NONE,NONE,1|/ |AC.TOTAL.!Armor.!NaturalArmor||FOR.1,((6-STRLEN[AC.TOTAL.!Armor.!NaturalArmor])).INTVAL,6, ,NONE,NONE,1|/ |AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0|
+AC: |BONUS.COMBAT.AC.TOTAL||FOR.1,((6-STRLEN[BONUS.COMBAT.AC.TOTAL])).INTVAL,6, ,NONE,NONE,1|/ |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor||FOR.1,((6-STRLEN[BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor])).INTVAL,6, ,NONE,NONE,1|/ |BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0|
Initiative: |INITIATIVEMOD.SIGN|
BAB: |ATTACK.MELEE|
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|