On Mon, Dec 24, 2012 at 08:16:05PM +0100, git@... wrote:
> commit 7f0416492553db52d7613d506b8ab584b7819904
> Author: Chris Campbell <chriscampbell89@...>
> Date: Mon Dec 24 12:33:59 2012 +0000
> Fix teleporters ignoring stasis, add failure messages for some vaults
> Except for Zigsprint teleporters, Maxwell's users should be encouraged
> at all costs.
A pretty bad idea, I'd say. Also, inconsistent with passage of Golubria and
The core problem is that teleporters are a fixed feature, meaning you can
prepare yourself for one. And with their current in-game usage, you need
to. In 99% cases, this is just a meaningless gesture of taking off stasis
for a moment; and for Maxwell, this tells spoiled players to have a backup
armour somewhere within a couple levels so they can take it upon finding a
timed ice cave or wizlab (all other teleporters are non-timed).
You also unrecoverably trap people who find Maxwell's in one of teleporter
vaults but have no scroll of remove curse in their current inventory.
And the Zigsprint inconsistency is inconsistent.
So let's revert this commit and have teleporters work like walk-in portals
How to squander your resources: those silly Swedes have a sauce named
"hovmästarsås", the best thing ever to put on cheese, yet they waste it
solely on mere salmon.