On Wed, 14 Nov 2012 17:54:33 +0900 Bluezery <ohpowel@...> said:
this patch is hard to read as it changes so much and mixes up changes due to
the way diff is working. i've taken a read of it and i see what you are doing
roughly - the general direction is ok. i'd say that that the patch needs an
update though as it doesnt apply - can you send an updated one? :)
> Dear EFL developers,
> elm_map has tile map engine as default.
> But by using tile engine, it is hard to support 3d lanmark or 3d map.
> Pervisoulsy I tried to support 3d map on the current tile engine like
> google map. But I had to control all tile image's geometries because
> evas_map doesnot change actually geometry of evas object and it was
> postponed. I will try later. :D
> Title map is currently used widely.
> Also recently vector map engine has emerged. (Nokia map, Apple map, etc.)
> So I think that extnernal engine support is needed in elm_map.
> I add engine plug-in interface for external engine. elm_map alreay
> have plug-in interface for extneral tile modules. But it's only for
> tile engine. By plug-in interface, Engine can be changed at runtime.
> I used elm_gesture_layer to pan external engine's view because
> external engine cannot use scroller.
> I add test engine modules. Please mod.c & Makefile.am into
> Some remaing jobs are to support overlay APIs for external engine.
> and to fix bugs...
> I have tested with proprietary vector map engine. It works well :)
> Welcome any feedbacks.
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler) raster@...