First of all, here's a website with 97 embedded screenshots (I think
12MB) of the new car textures .
Now some info about the textures:
I designed the manufacturers so that they would have "T", "R" and "I" as
their starting names, I chose names that would somewhat fit a company that
makes cars. They are:
"Tex Technologies" or "Tex Technologies Sports" (Tex is based on the TeX
open source software/project, which might be kind of problematic. However
it goes well with "Technologies" and LaTeX is much more famous than Tex.)
"Rotor" or "Rotor Automobiles" (Not based on anything, I decided on that
name after designing the blocky X-shaped logo)
"Iron Precisions" (Completely made up)
The TRI combination is supposed to be a self-reference to TRIgger rally.
"Tri" also means "three" (for example in English and Russian) which is
The car names are designed to be similar to the proprietary car names. I
used "words"  to find similar-starting/sounding words. They are:
"Evaluate Pi" ("Eva"), which is also a programming/mathematics reference.
"Cordon" is just a location name in at least two countries , it could be
the location where the car was designed or first tested or something like
that to rationalize the naming.
"Fox Mark II" ("Fox"), which is not supposed to reference Firefox but just
feel like a car named after an animal.
All cars have "TRI 12" signs at the front, which stands for "TRI 2012
Trigger Championship", which is placed on the side of each car. Some of the
old textures had this with "WRC" (world rally championship).
Each car has its name written on its back, just like some of the old
Each car has the logo of its manufacturing company in many places, some
even have the name written out on them. This was also the case with the old
Thanks to farrer's blender work, all cars have left and right side, so the
text is not mirrored any more on one of the sides.
All fonts are freely licensed, taken from standard font packages, TeX font
packages or Google Web Fonts .
All cars have advertising on them. The advertisement has a "noise" effect,
making the sum of the car texture irregular, which is beneficial, because
Trigger Rally has no reflection effects. Having irregularities in the
texture that are logical make the player notice the lack of visual effects
I improvised advertising and it's mostly based on common commands and open
source software, especially software I used for working on Trigger Rally.
No official logo images or text styles were used, instead I created text
styles that are similar to the old textures' advertisement graphics' styles.
I strongly oppose the use of real logos because 1. we would have to check
whether they are protected in non-open ways (like Firefox for example) and
2. because I personally find real nonsensic advertising extremely annoying,
even if it's for "good" products. I want to use open source
software/package/command names but in a style that doesn't make it feel
like they are advertising the real thing but instead products/names that
happen to have the same name as some open source software packages/commands.
Advertising the real software would only be acceptable if it would be
realistic that the marketing team of the software in question would have
made a logical decision to advertise on rally cars and if the licenses of
their logos and trademark use terms would be compatible.
A list of all ads in the new UV textures follows:
"GREP | SED | LESS" - a reference to common command line text processing
"GDB BT" - a reference to common debugging steps on *nix
"SOXi" - a reference to "soxi", which is part of the Sox toolkit, a command
line audio processor (used for sound creation for Trigger Rally)
"JAMFILE - LOREMIPSUM" - a reference to the build system used by Trigger
Rally, the second part of the "brand" is never at readable resolution)
"FREESOUNDORG" - a reference to freesound.org, which helped finding freely
licensed sounds for Trigger Rally. The website software is open source and
much of the website content is freely licensed.
"OPENGAMEART" - a reference to opengameart.org, which allowed me to find
help for working on the car UV textures. The website software will soon be
open source and it's based on open source Drupal and it serves freely
licensed art only.
"OPENAL OPENGL PHYSFS" - reference to libraries used by Trigger Rally (as
far as I know?) They have same width and are hard to read on the texture.
"INKSCAPE" - a reference to the heavily used vector graphics editor for
creating these car UV textures.
"MANPAGES" - a reference to man pages. Everybody should know about them. ;)
"QUBODUP+FARRER" - a reference to the two people responsible for the new UV
textures. Hard to read, intended as an easter egg.
"ZLIB" - Trigger Rally uses zlib. Ad is hardly readable.
"VIMACS" - a joke about vim and emacs, although such a project actually
exists. Hardly readable.
"KRAFT KERNEL" - a reference to the Linux Kernel (could be anything called
"HASKELL" - a reference to a programming language that has two open source
implementations that a friend of me likes and uses. Hardly readable.
"∞LÖVE" - a reference to "LÖVE" aka "love2d", an open source game
engine/library. Hardly readable.
"MAKE MOTO" - a reference to the make build system. Does not apply to
Trigger but sounds good with "moto" (from "motor").
"PS AUX" - a reference to the monitoring command. It's placed on the breaks
of the Cordon.
"cat|GREP&SED|EILBOILER" - a reference to common command line text
processing tasks, the last word is made up and not readable.
"@BASH" - a reference to the shell, the string fit an ad I was replacing
The ads so far I feel comfortable with keeping because they are either
generic, fitting Trigger Rally or hard to read. I'm open to suggestions.
Note that the pipes and ampersands are supposed to be decorations that act
as insider jokes to players that know the command's and symbol's meanings.
"FFMPEG VLC KDENLIVE" - a reference to open source video playback and
en-/decoding. Except for FFMpeg, there's no relation to Trigger though.
I'll probably replace it with the names of the tools that I used to record
videos of Trigger Rally (wmctrl and ffmpeg).
"OGA!!!FGD" - a reference to opengameart.org and freegamedev.net. Will have
to be replaced, since FGD isn't involved in Trigger Rally
I will commit the new UV textures at the current status into SVN so it's
easy to test them.
On Sat, Jul 28, 2012 at 9:27 AM, Liviu Andronic <liv-public@...:
> On Fri, 27 Jul 2012 17:43:47 +0200, Iwan Gabovitch <qubodup@...>
>> By the way, in my post on Friday, July 27, 2012 - 16:02  you can see my
>> latest attempt at replacing the evo. Thanks to farrer's uv-mapping
>> both sides of the car have individual sections in the texture, so one side
>> is not a mirrored version of the other side any more.
>>  http://opengameart.org/**comment/12728#comment-12728<http://opengameart.org/comment/12728#comment-12728>
>> The Evo doesn't look bad for a potential replacement. Same holds for
> As for the ads to be used on the car, I would prefer if we had logos and
> names of genuine open-source projects rather than "rm -f ~/*"-style strings
> (don't try that!). For example we could put in Inkscape, LyX, Xfce, Midori,
> etc. We could also use their mantras, such as: LyX - The Document
> Processor. Of course choosing what FOSS projects make it to the car may
> prove a thorny issue, but I suspect we could have a civilized discussion on
> that. :) Oh, I also liked the 'Trigger Rally Championship' suggestion:
> Sounds imposing.