We do have a framework for translating texts, however it was removed
because all those who had suggested translation and started on it, did
not complete the translation as it is a very big job. So it wasn't
being used. If there's a use, we'll add it again.
If you would like to start on translating Stendhal, we'd suggest that
you begin with the texts (descriptions, names?) in items/*.xml and
Instead of editing the original English files, what you need to do is
create a file for the translation which contains a line for each
translation in the format
english text=translated text
e.g. using german as an example, create de.properties and that should contain
You see a blunt knife which looks capable of little damage.=Du siehst
ein stumpfes Messer, das so aussieht, als ob es nur wenig Schaden
So you can create jp.properties for a Japanese translation, say.
After that you might move onto the texts that NPCs say, which are
coded in Java files in the source. However you might want to test that
our framework works as you expect, so please contact us for details on
adding the translation framework, once you have tried translating
items and creatures using the format suggested above.
On 20 April 2011 07:53, Tengfei Shen <u4981890@...> wrote:
> hi guys, I have great interest in helping the development of this game,does
> the game support for multi-language? Because many of my Asian friends like
> this game too. maybe I can do the translation into other languages for the
> game..... Japanese or Chinese.
> Fei :)