At 09:28 AM 10/12/2004, Brian Paul wrote:
>Ben Crossman wrote:
>>Why was the D3D driver dropped from Mesa after version 3?
>>Im having a go at getting this driver working on DX8 (and in affect Xbox
>>where using a wrapper opengl32.dll is not an option)
>>Was there ever any work done above DX6? Karl Schultz mentioned that someone
>>was doing some stuff here.
>A few Mesa drives have been removed or abandoned over the years when they
>fell out of date.
>There's been on and off talk about Mesa and a D3D driver but I'm not sure
>what works and doesn't.
I don't think anyone has worked with the old D3D driver for a long time. I
know I have not.
The stuff under windows/gldirect was contributed by Kendall Bennett and was
just basically checked into CVS to get it into a safe and available
place. There is code there for DX7, 8, and 9. Right now, I don't know how
hard it would be to get it working. Some re-integration work will be
needed since Mesa has changed a bit since the Kendall had the code
working. Theoretically, it shouldn't be too hard. The code is there, just
waiting for someone with enough motivation/time to work on it.