There's an interesting feature request here:
for doing randomization of values in BSB. I thought I'd bring it up
on the list for ideas on how to implement these, as well as if these
should apply to blue effects.
I'm not so sure that adding a third mode is the best solution and
might think that adding some extra options to widgets like a checkbox
for "Is Randomizable?" would do the trick. Adding an extra range for
randomization will certainly be complicated as it would have to make
sure it is also within the range given for the widget so for myself
would prefer to just use the ranges already in the widgets.