I'm attempting to build PyOpenGL from scratch and I'm a little
on some of the directions. I'm hoping you can help clarify some
for me. My intention is to build PyOpenGL for Python2.4.
Currently I'm stuck on this part which is described under the
"extra setups steps before building from source.
Make the GL, GLU and GLUT headers available to distutils
On Win32 for MSVC++ (which doesn't really have global include/lib
directories), you can create directories at the same level as
root named include and lib (i.e. ..\include and ..\lib are
Files are: GL.h, GLAUX.h, GLU.h, glut.h, glsmap.h
If you're on Win32 and don't have a copy of the headers/libs,
Win32 OpenGL distribution has base-library headers which can be
does the OpenGL95.exe archive described above
I'm fairly new to building software from scratch and I'm not fully
understanding what must be done.. How does one make the GL, GLU
headers available to distutils?
So far, I've built PIL, and Numarray, but not Numeric.. I'm still
working on Numeric. Is Numarray a workable substitute? I
wouldn't just work if I dropped it in though.. I've got Tcl/Tk.
I'm not sure about building GLUT. Would anyone have any
getting this package for macosx 10.3 intended for python 2.4?
Any assistance would be greatly appreciated.