In its latest incarnation, Gaim doesn't need a patch to add protocols
(checked with .70). The best example of which is the gaim-blogger
"protocol" [http://gaim-blogger.sf.net]. You just compile it with the
gaim source code (gaim.h etc) and it installs at libblogger.so in Gaim's
libs folder, linuxly speaking. There's also a dll available for windows
machines that you just place in Gaim's folder. This is a relatively
recent move int the Gaim project, i think, and a very good one too,
especially for the core/ui split.
I'm sorry if this is confusing as I'm not a Gaim developer etc but I do
know this for a fact.
On Wed, 2003-10-22 at 07:57, Pete Chown wrote:
> I'm writing a protocol plug-in for Gaim, and I've got a couple of questio=
> First of all, proxying this protocol requires special arrangements. It=20
> can't be done through HTTP proxies for example. Is there any way for=20
> the plug-in to tell Gaim not to display the proxy selection drop-down lis=
> Secondly, am I right that you can't add a new protocol without patching=20
> Gaim itself? As far as I can see, you need to edit the Gaim source code=20
> to add a new protocol constant, together with the case labels that=20
> translate between that and the corresponding string. Is this correct?
> Thanks for your help, and thanks for Gaim, it's great to be able to=20
> write a plug-in for such a mature application. Writing a completely new=20
> IM application would be a lot more work, and the end result would be=20
> much less useful.
Bryce C <Plug@...>