The distributed wrappers should, if I'm not mistaken, be sufficient for
all platforms. There should definitely be a GLUerror present in the GLU
module, the module initialization code (in the included wrappers)
explicitly imports it into the module dictionary. Have you tried doing
a completely clean install? That is, removing any previous versions,
deleting the "build" subdirectory of the source tree, then building and
PS: are you working with Bernie on his Pythonic VR project, or is Python
just taking over the entire Waterloo campus :) . Almost makes me want
to go back.
Evan Jones wrote:
> On Friday, May 9, 2003, at 00:49 Canada/Eastern, Rene Dudfield wrote:
>>> Traceback (most recent call last):
>>> "/sw/lib/python2.2/site-packages/OpenGL/Demo/NeHe/lesson1.py", line
>>> 42, in ?
>>> from OpenGL.GLU import *
>>> File "/sw/lib/python2.2/site-packages/OpenGL/GLU/__init__.py",
>>> line 32, in ?
>>> GLUerror = __init___.GLUerror
>>> AttributeError: 'module' object has no attribute 'GLUerror'
> I was actually not building with swig at all. I was assuming that the
> prebuilt wrappers would be sufficient. Is this not true? Are the
> prebuilt wrappers only for a specific platform or something?
Mike C. Fletcher
Designer, VR Plumber, Coder