On Thu, 11 Oct 2012 15:20:05 -0300 Gustavo Sverzut Barbieri
> On Thu, Oct 11, 2012 at 2:24 PM, David Seikel <onefang@...>
> > On Thu, 11 Oct 2012 10:55:45 -0300 Bruno Dilly
> > <bdilly@...> wrote:
> >> On Thu, Oct 11, 2012 at 2:59 AM, David Seikel <onefang@...>
> >> wrote:
> >> > On Thu, 11 Oct 2012 14:43:09 +0900 (KST) ChunEon Park
> >> > <hermet@...> wrote:
> >> >
> >> >> as far as I know, only 2d available until now.
> >> >>
> >> >> -----Original Message-----
> >> >> From: "David Seikel"<onefang@...>
> >> >>
> >> >> Does ephysics do 3D now?
> >> >>
> >> >> I work with 3D virtual world software, so this suddenly has my
> >> >> interest. 2D physics was not interesting for me.
> >> >>
> >> >> Perhaps my modular 3D object loading library work might be
> >> >> interesting to others now?
> >> >
> >> > Odd, coz I saw a lot of stuff that smelled like 3D being
> >> > committed, which prompted this email.
> >> The both are correct. It was focused on 2D so far, now we are
> >> working on make it possible to create nice 3D scenes.
> >> But supporting it is on the beginning. So much more changes will be
> >> done in the next days.
> > Cool. I look forward to using it.
> >> David, what loading library are you talking about ?
> > libg3d is a modular loader for 3D mesh files. It handles lots of 3D
> > mesh formats, and loading them from local files or the web. I've
> > started using it in a SecondLife viewer fork (networked 3D virtual
> > worlds for those that don't know). My intention is to eventually
> > convert it to use EFL. I'm also working on server side stuff,
> > which is currently where the physics is done. A bit at a time I
> > want to convert all this SecondLife / OpenSim stuff to C, Lua, and
> > EFL based code. I have part of the server side script engine
> > already. An EFL based Bullet physics library would be great, and
> > saves me from having to write it myself. It's a big enough job
> > dealing with the rest. lol
> > https://github.com/onefang/meta-impy/tree/mesh/linden/indra/mimesh
> > includes my version of libg3d and the glue code used. Meta-impy is
> > my fork of the Imprudence viewer, though I have since become the
> > head developer for Imprudence itself.
> > https://github.com/onefang/SledjHamr/tree/experimental/LuaSL is my
> > script engine work, for the curious. SledjHamr is the overall
> > server effort.
> It's worth to remember that while Evas can mimic 3d with map, it will
> not provide everything you need as it lacks depth.
> For instance, if you have 2 images and one goes rotate around X plane
> and it should go through the other image, it won't happen as Evas
> renders each object alone.
> Then it would work for simplistic effects but would never provide
> SecondLife experience one would expect. For that it's better to talk
> GL directly, you can use Evas_GL integration.
Yep, I'm aware of that.
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.