On Monday 14 February 2005 21:16, Daniel Thompson wrote:
> Hi Folks
> I have now got my Lik-sang keyboard adaptor working.
> Basically it seems that this device puts the keyboard scan codes into
> the top 24 bits of the second word (raw) rather than the first. Other
> than that everything appears to be pretty much the same.
that cant be true, all keyboards/adapters have to work exactly the same,
since they are all clones of the one and only official nintendo keyboard...
(and there isnt code to decide between different keyboards in PSO either,
yet the datel keyboard works with it)
so if this fix works with your keyboard, but it breaks other keyboards/
adapters.....there is definetly a major flaw in it. (which we already
knew, the keyboard code _is_ flaky, due to lack of knowledge :))
> The attached patch is all that is needed to get the thing going however
> it might break the Datel support depending on whether the Datel adaptor
> sets the top 24-bits of the second word to zero. I think its unlikely
> but am not in a position to test it.
> Could someone with a Datel adaptor test this patch and see if their
> keyboard still works?
i'm suspecting that the keyboard code is missing some important initialization
bit.....OR the problem lies in the fact that its not doing exactly what the
nintendo sdk code does, and the (unofficial) adapter somehow gets confused
because of that. i personally wouldnt mind getting some testresults from
someone who actually owns one of these official keyboards :)