=46rom the log you sent me this looks normal and would be what I would expe=
There should only be one thread created per player instance. Maybe some mor=
if (DESTROYED) return;
Need to be sprinkled in there. The problem is that I am accessing data that=
could possibly go NULL.. Either that or I need some more mutex locks...
I'll take a look and see.=20
On Friday 27 February 2004 10:10 pm, Alex Eskin wrote:
> Hi Kevin,
> This is probably a stupid question. Is it possible to have more
> then one player thread per plugin instance?
> My initial impression was no. But, when playing the
> large "house of sand and fog" trailer on apple.com, I saw
> two player threads created.
> Is this a bug? (If so, it may explain some of the crashes I have
> described in the previous e-mail).
> I am attaching the output.
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