>>I guess I'm hopping on the Gladiator bandwagon, too. I'll do what I can.
keep hoppin... :-)
>>I'll definitely do some 2D artwork. I already have a good theme in mind:
>>images engraved into grayish marble. Fits with the gladiator idea.
Veery good. Still remember: This is an Arena in the world of Arianne, it's NOT a roman Arena.
That does mean: No style is requested by now (we don't have one, to be excact, but better ask Miguel), except it is recommended it is NOT too "romanic" (if you get the notion... ;-)
>>I still have no idea about the
>>polygon budget - are we talking Playstation2 low-poly or Nintendo 64
I'm not an expert, so perhaps you might give a hint what this means in numbers?
>>The music gets tricky, when we get to the GPL issue.
Not necessarily so.
>>I have a lot of sound samples from [*peep*] games lying around,
No copyrighted material ever.
>>a) Find freeware sound samples (which are usually pretty horrible)
Not an option. We need to be, and want to be original.
>>b) Make your own with real instruments (of which I have few),
An option for our musicians, if they have the means.
>>c) Make your own with a synthesizer (doesn't fit well with the game concept).
It DOES, but thats something that still has to be declared. I have to comment on this, now that pandoras box is open... :)
>>Of course, using MIDI solves this problem, but that pretty much rules out Linux capability.
>>Does anyone know the legal issues about those Squaresoft samples?
Not an option. Please.
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