> 2) I downloaded the latest CVS Code this morning and tried to
compile. I
> noticed two things: During compile I got alot of warnings (Didn't
hurt the
>
> comile, but I hate warnings) about no new line at the end of several
of the
>
> header files. Nothing big.
> Also, when I tried to run the game and connect to the server
offered on
>
> the website I recieved a segfault during the NetworkInit. I traced
the
> problem to nNetMan->start(). Now, I don't claim to know alot about
C++ or
> any other language (nor have I ever claimed that) but wasn't this
working
> before or has anyone else run into this?
Yes, it is a problem due to pthreads
It happen to a spanish boy using RH7
Solution?
Just define THREADLESS on the general.h file
#define THREADLESS
And recompile.
> 3) My suggestion to remove SDL from the core code was just that, a
> suggestion. Because this project is open source, there will be many
> opinions from many people who all view the final product in a
slightly
> different way. I put forth the idea so that it could be discussed
and
> thought about.
Yes, I know but without alternatives, there is no possibility for a
choose.
SDL provide several things that no other lib provide.
Anyway new code only depend of SDL_net on the core.
BTW you have written to arianne-devel
Most of the people is in arianne-general
I am studying the DLL thing, so I can do a reference renderer, just to
allow people to modify it to hack for speed and eye candies.
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