FYI, I just answered a new Sourceforge bug report regarding the Windows
version...apparently he was seeing incorrect pad sizes using the v2.0.0
Windows blob, however it seems to be fixed with the 2.1A blob you rolled
up last month Dan. I'm not sure what changes we did to fix it (maybe
related to the parsing bug we fixed in the Windows version awhile
I guess this is another reason we should probably try to push out a new
Windows version as soon as possible. I'll look at the rendering speedup
code today and try to get that knocked out.
On Sun, 2008-10-12 at 07:26 -0400, Stuart Brorson wrote:
> Hi guys --
> > I see. Well, I'm not opposed to releasing a 2.2 soon, I guess. Stuart,
> > and thoughts?
> I am all for a 2.2 version since you're both proposing large changes.
> This week I am not well positioned to do any release work, but that's
> probably OK since it will take you longer than 1 week to do your
> changes, right?
> > If we do decide to do a 2.2, I may go ahead and code up another level of
> > speedup I was planning. It would necessitate adding a few variables to
> > the gerbv_net struct, so 2.2 may be better timing to implement it.
> Sounds good.
> > Basically, I want to try pre-calculating (during the gerber file
> > parsing) a bounding box for every element, so we can quickly decide
> > whether or not it would even appear in the rendered frame. Polygons
> > seems to be a big slowdown still (especially with large ground planes,
> > etc), so this would allow us to speed them up dramatically. It
> > shouldn't take more than a few hours to get it up and running.
> Sounds great!
> >>> Stuart, I never got a response on whether or not a 2.1 release
> >>> announcement was posted anywhere. We haven't gotten any bug reports
> >>> yet....I guess no news is good news, but I worry we just haven't gotten
> >>> much user testing yet.
> Yeah, sorry for dropping the ball on this. Now, however, we have had
> the announcement, Dave found a bug (the Sun compile bug) and somebody
> else (DJ, I believe) proposed a fix. Ummm, who will stick the fix
> into the trunk? I can do it, but I was hoping our resident Sun expert
> would do the honors.... :-)
> Finally, there is an off-chance I could make some more of my own mods
> to gerbv this week since I am traveling and occasionally have down
> time during which I can hack. Specifically, I have a list of things
> to improve w.r.t. the CAM reporting stuff. However, no promises
> since I don't know how my time will break down. I will keep an eye on
> the list, and will try to ping you guys about how close or how far we
> are from a release.