> I believe the answer is that mesa-solo have never been supported
> officially. Mesa-solo is kind of a hack to have opengl with fb
> and without X. Mesa-solo is now considered dead (i think so :))
So perhaps it's OK to modify the lines that cause trouble :D
> So if you are interested in this either help us and start working
> on modesetting branch (which likely isn't easy) or wait this
> development go on further.
You'd have to give me more details on:
-what is the goal of this branch
-what sort of help is needed
My idea about the whole thing is rather messy (which can be advantage
from some point of view :D), I can't tell DRI from DRM from Utah-GLX
from miniglx from mesa. I've been looking for a solution to run my
OpenGL application without X (perhaps temporarily without hardware
acceleration). Yeah, Mesa is a good name for the project.
Except from fbdev/DRI and glFBDev (which also doesn't seem to work for
me as it completely messes the graphics in my computer), I have also
tried DirectFBGL, which would also require some additional hacks to
> In the meantime you might also want to test
> older version of mesa/drm which are know to work (for this digg the
> mailing list or google a bit or maybe someone here remember a version
> which works).
OK, I'll check it in my spare time