as a reminder find the updated Call for Papers for OpenSG 2003. We
secured co-sponsorhip with IEEE and in-cooperation with with ACM
SIGGRAPH. The website has been updated to include a preliminary program
and schedule, as well as some information about the event and
Please forward this call to anybody who might be interested.
Looking forward to hearing from you
Call for Papers
Concepts and Components of Software Frameworks=20
for Interactive 3D Graphics
April 1st/2nd 2003
OpenSG Forum IEEE TCVG
in cooperation with:
Eurographics ACM SIGGRAPH
3D graphics hardware is becoming ubiquitous, and more and more
applications depend on being able to efficiently use the exisiting
capabilities. Low-level interfaces like OpenGL, while being the most
flexible approach, leave a lot of problems open to the user.
Scene graphs have become an important paradigm for the construction of
extensible and flexible general-purpose interactive 3D graphics systems.
They are used in a large variety of application areas and on a large
variety of platforms, ranging from wearable computers to large clusters
or graphics super-computer systems. The current developments in computer
graphics hardware and algorithms offer new opportunities and present new
challenges for these general-purpose systems.
Many new algorithms are still developed in stand-alone systems, which
prevents them from being used and evaluated in a more general context or
being integrated into applications. One reason may be that designing and
implementing a clean, integrated system is not a simple task. To quote
Fred Brooks: "It took us a year to develop the different algorithms for
our walkthrough system. It took us another year to make them work
On the other hand more specialized systems like game engines are getting
increasingly powerful and are being used for a number of different, not
necessarily game-related, tasks. Architectural walkthroughs, museum
exhibits and other installations have been realized using game engines.
The goal of this symposium is to give the participants an opportunity to
present and discuss current work in the area of interactive 3D graphics
systems, their concepts, designs and implementations.
Topics include but are not limited to:
- Scene Graphs and Game Engines: Applicability and Limits
- Multi-Thread Handling
- High-Level Shading
- Efficient Geometry Data Management
- Abstraction of Hardware Differences
- Flexible and Efficient Graphics State Handling
- Creation and Consistency of Secondary Hierarchies
While we welcome contributions based on the OpenSG system, this is by no
means a prerequisite.
The submitted papers should cover original work and can present research
projects and results as well as experiences from actual applications.
The workshop will be held at the Fraunhofer Institute for Computer
Graphics (Fraunhofer IGD) in Darmstadt, Germany.
The deadline for paper submissions is Friday, February 28th 2003. All
submissions will be electronic, details will be posted in advance of the
The results of the reviews will be sent out on March 14th.
The style should follow the Eurographics Digital Library styleguides
(see the Guidelines for details). The maximum length of the papers is 8
(Pending) The presented papers will be published in the Eurographics and
ACM Digital Libraries. Selected papers will collected in a special issue
of Computers & Graphics.
64283 Darmstadt, Germany
Andreas Kolb, FH Wedel
Andreas Werner, Vircinity
Artur Raczynski, Siemens
Bengt-Olaf Schneider, nVidia
Carolina Cruz-Neira, Iowa State University
Detlef Schiron, EADS
Dieter Fellner, TU Braunschweig
Dirk Bartz, University of T=FCbingen
Gerrit Voss, CamTech
Horst Stenzel, FH K=F6ln
Jan Kautz, MPI Saarbr=FCcken
Katja Daubert, MPI Saarbr=FCcken
Klaus Kansy, Fraunhofer FIT
Ludwig Groten, Realtime Technology
Marc Alexa, TU Darmstadt
Marc Stamminger, University of Erlangen
Michael Doggett, ATI
Michal Ponder, EPFL
Ove Sommer, Science & Computing
Reinhard Klein, University of Bonn
Roger J. Hubbold, University of Manchester
Stefan Mueller, University of Koblenz
Wolfgang Heidrich, University of British Columbia
-- Dirk Reiners OpenSG Forum dirk@...
-- The OpenSG Open Source Scenegraph: http://www.opensg.org
-- Announcements: http://lists.sf.net/lists/listinfo/opensg-announce
-- Call for Papers of the OpenSG 2003 Symposium now open. Visit=20
-- http://www.opensg.org/OpenSG2003 for details.