You may want to start with something more conceptual than straight reference
documentation. Of course, there are tons of books out there... The one I use
the most is "the red book" in combination with "the blue book": the red is
"OpenGL Programming Guide" by the OpenGL ARB, Mason Woo, Jackie Neider, Tom
Davis and Dave Shreiner, the blue book is "OpenGL Reference Manual" by
OpenGL ARB and Dave Shreiner. Another book to consider is "Interactive
Computer Graphics w/ OpenGL" by Edward Angel... it's very much a text book,
I took a class with it. It may offer a different perspective on topics in
the red book, but it's essentially the same as the red book. Of course, all
this is assuming that you know C/C++: You'll need to know the language in
and out for any 3D graphics programming.
----- Original Message -----
From: "Zeke" <zekeand@...>
Sent: Monday, March 11, 2002 1:34 AM
Subject: [Mesa3d-users] new in town, looking for advice
Hi, I'm new in town, I am starting with 3d programming.
I like an advice about what documentation must I read first in order to
programming 3d stuff.
Thanks to everybody
Mesa3d-users mailing list