Okay, thanks Brian & Richard.
But is there a odometric based control? A translational/rotational
The vfh driver for player seems to use odometric data.
See my problem is that I want to move towards a particualr point along
the line joine my current position with the target position. This would
involve first a rotation to get at the correct angle, and then a simple
translation to that point (or as close to that point as possible in my
filter step). I cant see that happenign easily with the (v,w) control.