Let's just remove the check to verify it's a valid quake directory.
In game.c, change quake_config_is_valid to NULL, and then get rid of the
On Fri, 28 Sep 2001, Jordi Mallach wrote:
> On Thu, Sep 27, 2001 at 10:32:39PM +0200, Ludwig Nussel wrote:
> > > - QF people complain that XQF requires the id1 dir to launch quake. QF
> > > doesn't need id1, it can launch it from anywhere.
> > > [08:27] <taniwha> I was going to say best to make that check optional,
> > > but qf and twilight are the only real quake clients for linux
> > > [08:27] <taniwha> (and both can be run anywhere: qf looks in
> > > $prefix/share/games/quakeforge, twilight in .../twilight)
> > I don't know twilight, but for quakeforge just set the working
> > directory to ~/.quakeforge and make a symlink id1 -> base. => docu?
> Well, I still think it's an unneeded requirement. Maybe adding specific
> support for these forks would be nice, taniwha is right that anyone
> playing QW under linux is probably using QF or Twilight, using the ID
> 1.30 clients is plain stupid nowdays.
> Maybe XQF could detect if the installed Quake is ID's (should
> investigate how) and if it's the original, do require id1. Or remove the
> requirement entirely... I don't know.