BTW don't take my short response I gave you as being the end-all
response..
I happen to have a publication due in 2 days... which is hellish for
all involved :-)
I'll try to get back to you in more detail then...but until then I
suggest you modify some of the quests we have.... though it seems like
you're already getting a good hang of some of the python commands--so
maybe you have been doing that.... really wish I could spend some more
time helping you through this.... soon...soooooon :-)
but ya try something simple--getting it to work will teach you a LOT
about python--though you may well have done this
like maybe an exploration mission--without any combat or something
(just autogeneraterds)
On Sunday, Feb 23, 2003, at 23:16 US/Pacific, Daniel Aleksandrow wrote:
> I've read your howto (excellently detailed)....yet I'm afraid my python
> skills are just borderline to do this stuff....(the next step in the
> tutorial goes way beyond what VS requires...so I'm hoping I can stop
> there ;-))
>
> anyway....I'm trying to get a hand around how to successfully make a
> proper adventure....
>
> what I'm aiming to do covers lots of the VS stuff....I'm trying to get
> a
> general feel for it, and doing a minor mission at this stage seems just
> as hard as a big one....so I've decided to go after the big one which
> will, in the end, give me a far greater understanding....
>
> anyhow....here's how I'd like the mission to go....
>
> the barman at a particular station (commerce) tells you that if you
> come
> back in a minute, he's got someone to talk to me.....if I'm interested
> in a high paying smuggling operation....
>
> so after 45 seconds game time a guy becomes available in the bar who
> offers you a mission....you say yes/no
>
> either choice and the guy goes away instantly....
>
> if you say no, you are attacked by a vampire as you go to leave
>
> if you say yes you are temporarilly given posession of a truck, loaded
> up with a few pilots that you are taking to a mining base
> in-system.....
>
> there has however been a tip off, and as you get halfway, the militia
> appear, move to be in front of you (with matching speed) and face
> you...
>
> after a standard scan, he cannot determine whether you are carrying
> contraband or not (we have to bypass the normal hostile reaction), and
> issues an order to open docking ports, he then travels around and docks
> with you....
>
> 10 seconds later he is back on your com, and says that he is
> transferring the prisoners to his ship, warning you that if you change
> velocity, there will be serious consequences....and if you allow the
> transfer, there will only be a "minor" fine (which will be worked out
> to
> be 12% of your credits ;-) )
>
> if you cooperate, once he is gone, the slavetraders vampire comes in
> and
> blows the truck out of the water (but leaves the ejector seat, leaving
> a
> sinister warning to never come back to this system)
>
> if you don't cooperate and change your velocity, his ship goes off
> spinning, and then he warps back to the commerce base telling you that
> if you've got any sense you will leave now(and confed or militia person
> in this system is now hostile towards you)....he managed to take
> several
> of your prisoners (depending on how long you waited)
>
> next time you dock, you see a news item of contraband slave trade
> activity gaining in activity, authorities alarmed etc etc
>
> anyway, here is the first half of the non-completed mission....I'm just
> checking that what is done is right and wanting to know how to do the
> stuff that's in comments.....thanks
>
> ooh...I also think that a step by step walkthrough like this would be
> invaluable for the documentation :-)
>
> -----------------------------
>
> Dan.a
>
>
> <test_python>
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