Andrew Sumner wrote:
> I've noticed that TORCS creates smoke when wheels slip sideways or under
> braking, but
> not hardly any smoke when the driven wheels are spinning. For example, take
> one of
> the faster vehicles, steer hard in one direction and apply maximum
> acceleration. You
> see a little smoke due to the car skidding around sideways, but not a lot.
> Anyway, the attached patch seeks to improve this purely aesthetic aspect of
> On my machine you get much more realistic-looking smoke effects, but not
> such that
> it significantly slows fps speed.
Thanks for the patch. m strange that there is smoke when doing that in
simuv2 but not in simuv3. Let's see what the difference is before we
apply it, shall we?
PS. I updated CVS with some simuv3 changes so that Andy can compile it
on VC6 (hopefully).