> I really like racing game and Super Tux Kart was the 1st I've played
> on ! (It was the 3rd or 4th version, I think...)
Thanks for your interest :)
> But, since that time, I've discovered Mariokart, and then Need For
> Speed & Trackmania... Now, I remember this game & I'd like to help you
> improve it (just by giving ideas for the moment...)
> 1) There is no tech in STK. You just need to turn left & right, and
> sometimes to brake. You should add lots of things :
> - Drifts. Like in the new versions of mario kart, just add drifts with
> turbos at the end of them !!
There is the "sharp turn" key at this time; and we are currently working
on "true" skidding/drift, however this is very hard to tweak
> - Wheelies. In the 1st versions of STK, you could do wheelies. It was
> a great idea, why did you forget it ??
Simply because STK was starting to require too many keys :/ Maybe it can
be considered again, not sure. Nitro replace it since we believed it was
more fun, with nitro you need skillful driving to catch the nitro bottles
> - Shortcuts. In STK, there are no shortcuts, or some are 'invalid', or
> the lap just doesn't count ! Once again, mariokart is better : when
> you go out of the road, you fall down and you come back on it, but in
> STK, it's IMPOSSIBLE to cut through the grass, or to jump over a wall
> (I'm talking about the XR591 track, where there are many shortcuts
> that prevent the lap from counting !) You should allow some shortcuts
> and make the player fall on the others.
Agreed, this could be improved; at the same time in a racing game you're
supposed to win by driving well, not by cheating, IMO
> - There aren't any hazards on the tracks except the bananas...
Agreed, this will be improved eventually. We do not have enough devs atm
however to do it all
> 2) The physics are bad !
> - There are bugs when there's a slope on the road.
> - There are bugs when you hit the other characters. In other racing
> games, you just bounce a little and it works prefectly.
> - You should differenciate walls & slopes. Sometimes, in a race, I can
> run on a wall...
Issues when hitting other characters are known and we hope to improve
that for the 0.8 release. Regarding "There are bugs when there's a slope
on the road.", maybe you can clarify what you mean? And regarding
running on walls, what version of STK are you running? This sounds like
old STK versions, because in newer versions this was corrected. So if
you have an old version please update! If you have the latest version
maybe explain where you can do that?
> 3) The items could be better.
> - The chewing gum is great.
> - The bowling ball is nice, but it should die only when hitting a
> - The red bowling ball is great too !
> - The boost is a bad item. You can't go off road with it, and it
> nearly doesn't make you go faster.
> - The other items should disappear and be replaced. The bananas should
> be placed by characters. You should add an item to make all the other
> characters go slower. You should make an item that protects you from
> being hit by another character.
Please explain why you think the cakes and swatter are bad
> 4) The tracks. It depends on the people who are playing, but I think
> lots of tracks can be improved. The 3 I reakky like are the one on the
> moon, the one in the cube, and the canyon one. The others can really
> be inproved. You should add a track creator to let people who don't
> know the XML code create tracks. If you don't want to, I've got ideas
> for new tracks:
> - delete the sand track and make a better desert one.
> - make a better track in the jungle or make one in a tree.
> - make the star track look like the one in STK3 (like a rainbow) and
> re-enable the shortcut plz :)
> - make a mountain track (not a snow mountain one)
> - enable the shortcut that enables to jump on teh right of the bridge
> in snow tux peak
> - make another cube track
Unfortunately, we do not have a team of 3D modellers working for us, all
tracks are made by volunteers donating their free time. So if you want
better tracks, telling us is of no use, we ourselves have endless ideas
of how tracks could be improved; instead, if you know 3D modelling
yourself, you can join in and help create tracks. If you don't, then the
second best option is to donate money so we can hire 3D modellers
> 5) Nothing special in this game. I'll compare it to 5 other racing game :
> - Mario Kart Wii : in this version, there are motorbikes with wheelies.
> - Mariokart 7 : There are hanglidings, and water parts.
> - Sega All Stars Racing : You can trick when you are in the air, get
> turbos, and there's a special item for each character
> - Crazy Kart : When you have drifted a lot, you get a boost that you
> can use later.
> - Trackmania : there are the stunt, platform & puzzle mode, and you
> can create your own tracks.
> - STK : nothing for the moment, but I've got an idea : make better
> tracks with multiple paths (like in the cube, I LOOOOOOVE THIS TRACK !!!)
Same answer as previously, we're not against these ideas but with only 2
core developers we can't do everything. If you can help with coding then
every help is welcome
> 6) The musics.. Except the one from Sky Vibe (High Frequency or
> Running To Sky, I think), the ones from DJ Helium (secret garden &
> cerclevicieux) & the one from Chill Carrier (Duckverlust), I don't
> like the musics. I can make better musics for you for free, I just
> want my musics to be more famous... Just send me a picture of a track
> & I'll make (or find) a good music.
> That's all for the moment...
you can submit new songs if you wish, for instance a new jungle song
would be good. However I note you seem to like electronic songs best.
XR591 got this electronic song only because of its technological theme,
so be aware that we do NOT intend STK to have a techno-only soundtrack,
and we definitely will want to avoid hardcore stuff since this is meant
to be a lighthearted game.