About the file specs and ez2dancer...
I haven't had a chance to look through any code yet (I swear I'll do
that tomorrow), but how does the file spec that is getting worked on
tell the difference between different "game-styles"? I mean, is the
plan to have it support BeatMania, GuitarFreaks, KeyboardMania, etc...?
KeyboardMania is possible to have 10 notes hit at the same time, and
I've seen dance games in Korea that were 9 panel each side!
Seems that the file must specify which game-style it's using. If it's
Beatmania, then Step Mania just looks up the Beatmania way to decoding
the file, but if the game-style is unrecognizable, Step Mania just
doesn't support it.
If it's going to be like that, then support for future games would be
easy as just pluging in a new file decoder...
Or maybe that's doing too much with one file format?
BTW, slightly off topic, has anyone played a DJ game by Sega that
contains two turntables and a fader? (No effect buttons or anything...)
It simulates actual scratching and mixing better than other arcade's
I've seen recently. Arcade Infinity in Rowland Heights, CA has the game
and I've become addicted to that one recently. Figuring out a file
format for this game would be a bit harder...
And even more off topic, I've been thinking about making a BeatMania
controller recently, but I can't figure out a good way to create
the "turntable" button. (Hmmm, actually, as I look at my mouse wheel,
maybe I can hack that thing apart and see if I can figure out how it
works...) If anyone has any idea how to get a good "turntable" working,
send me a private email please.
> 27/02/02 05:31:00:AM, "Chris Danford" <cdanford@...>
> >Here's my plan for the next couple of days:
> >- This evening: I'm going to fix as many of the bugs in the
> >- Tomorrow: Release 1.64. The changes are new note effects,
> >Synchronize screen, and bug fixes.
> >- This weekend: Finalize new GameMode/Style/Instrument/Song/Pattern
> >file formats. This will allow me to finish the Edit/Record
> >functionality and add new GameModes like PIU/PPP/DrumMania.
> Further functionality!! YAY!
> Please add Ez2dancer (http://www.ez2dancer.co.kr korean sorry)
support too! This game is 100% unsupported on simulators so far (apart
from my poor visual basic effort, and one in-dev C version)
> Arrows/modes include:
> (x2) EASY MODE: [TopLeftFoot][LeftHand][BackFoot][RightHand]
> (x2) HARD MODE: As Above.
> (x1) DOUBLE MODE: As Above x2
> (x2) REAL MODE: [TopLeftFoot][UpperLeftHand][LowerLeftHand][BackFoot]
> Two players in real-mode means 14 arrows on the grayline.
> Lower hands are green circles,
> Upper or normal hands are blue circles
> Back foot is yellow
> Left/Right corner feet are red.
> Hands can hold in "ez2dancer 1st move."
> Hands and feet can hold in "ez2dancer 2nd move".
> Machine Screenshot:
> Ez2dancer 1st move Song Selection Preview Images:
> (Japanese site, I can also take photos down my local arcade)
> Pad layout, and screen greybar (real) image.(also japanese site)
> Ez2dancer 2nd move mp3s
> Catch modes include:
> Swap Modes include:
> Rotate Left (rotates all foot steps left)
> Rotate Right (rotates all foot steps right)
> Mirror (swaps left hands with right hands, left feet with right feet)
> I'm a big enthusiast of this game, and i'm more than willing to code
up some step patterns/graphics/e.t.c. for it.
> Infact, with help, i'll be more than willing to code the bulk of it.
> If theres interest in this please mention it, as always feedback is
welcome. I can give even more specifications should they be required.
> >I have some questions for you all:
> >- What are the worst bugs left in the program? (please reply to the
> >for this one)
> >- Will someone send me some DWI 6-panel files so I can add that
> >- With the new file format, would you prefer the Steps patterns in
> >same file as the Song, or in separate files? Note that the new file
> >defines the steps more like BMS than DWI, so the Steps files will be
> >very long.
> >Status of new file formats:
> >I'm finishing up the specs for the new file formats now, and will
> >them out soon. I want to discuss the new format for a while before
> >release an implementation so that we can get it right on the first
> >Stepmania-devs mailing list
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