Why shouldn't we stick to the real-world name scheme? we'd just need to
replace "formula" by someting different... This would make it clear for
the player because he can see the parallels between real world formulas
and our whatevers.
And if the trainer equals a formula ford car, why not replacement for
formula + replacement of ford (there is a replacement for ford because
of the GT in the SC class).
My suggestion would be
either "class" (class ford-replacement, class 3, class2, class 1)
or sth. else.
"gp" is not good because of the GP2 world series by renault.
Am Donnerstag, den 29.10.2009, 00:15 +0100 schrieb Xavier BERTAUX:
> Andrew Sumner a écrit :
> > Hi Xavier - doesn't that make it more complex that it needs to be? If we had the progression
> > of classes that I described above - trainer, 3, 2, 1 ... wouldn't it really complicate things
> > having to divide it at some point into europe or america? Why would we do that?
> > We have the indy cars, and Speedy's old sc-f1 model. Of those I'd be happy just going with
> > the indys and dropping the sc-f1, otherwise its just pointless duplication. Our cars and classes
> > are all fictional, so no need to be bound by whatever real-life cars & competitions the models
> > were originally drawn from.
> Yes, but there are also F1 (Renault, redbull, and some others which I
> must take some time to finish), but maybe, you are right, put alls
> theses cars in the sames category fictive and sub category for the class
> (trainer, formula 3, formula 2, indy F1 - the names must be changed).
> on other thing, you had suggested some time ago to put all the tracks
> with pit in 'gprix' category, I agree with that, but Mart told me this
> afternoon on Jabber that will be solved with lots of tracks in this
> category, he proposed to establish sub-category for tracks, what do you
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