I'll simply repost what I said in the Feature Requests forums.
Well, I *do* like the inclusion of firearms for Slash'EM, particularly
since some of the new classes (Undead Slayer and Yeoman) can make
excellent use of them due to the historical period in which they take
place. However, this has been one of Slash'EM's many criticisms, and
I've seen it often mentioned in #Nethack and it's alike channels on
Freenode. Here's my proposal on how to re-work the system while
keeping some of it in place (enough to satisfy everyone). Here's how I
picture it (explanations following):
*Removal of all firearms, excepting these: Pistol, Rifle, Shotgun.
Remove Gas Grenade, keep Dynamite (maybe Frag Grenade). Keep regular
bullets and silver bullets.
*Lowering bullet weight.
*Soldiers might (using current chance percentages) spawn with Pistol,
Sergeants with Shotgun, Lieutenants with Rifle, and Captains with
Rifle and (or?) Shotgun with high enchantment each.
*Reduction of Rogue skill in Firearms to Basic, maybe Skilled, and
increase of Yeoman's Firearms skill to Expert, maybe same for Undead
Here's my reasoning:
*Most of the firearms in the game are very modern, and defeat the
fantasy setting of the game (yes, well aware of the Jedi
patch/lightsabers/etc.). However, some of them can be used in a more
medieval setting, in a late Renaissance setting. The pistol looks like
some simple revolver or single shot weapon, as does the rifle, and the
same for the shotgun. On another note, the explosives are mostly
on-cue, particularly the Stick of Dynamite. Frag grenades *could* be
introduced under the prospect of having been in existance ever since
feudal Japan, but that's less likely than anything else.
*Ok, my reasoning behind this is fairly simple: bullets and other
ammunition for firearms are few and far between (mostly located at
Grund's Stronghold, Fort Ludios, and the Castle), with a few dozen or
so bullets/etc. found in shops. With bullets weighing 1 unit each,
this severely limits the amount you can carry, so you are often forced
to abandon much of what you find, keeping you in short supply until
you find an appropriate stockpile (see the above) and, once again, are
dependant on returning to it over and over again to reload. I had
figured either 0.5 unit or 0.1 unit per round, but this is clearly
open to debate.
*Fairly self-explanatory, and mostly due to the removal of much of the
firearms-based weaponry. Once again, open to debate.
*The Yeoman is a class that is designed to fight from horseback, using
a variety of weaponry, namely polearms and long-hafted weaponry, and
later, firearms. Along the same lines, there are writings of some
undead slayers (such as Van Helsing) using weaponry with silver
bullets in their fight. Furthermore, I can imagine a Rogue using a
pistol, as a simple stealthy ranged weapon, used to get the drop on
some unsuspecting target.
If some people find this to be a good idea, I can follow up with more
ideas. Once again, this idea is not to remove more power from the
players, but to rather give a little more realistic balance, and to
end the griping of some of the Nethack players, possibly getting more
to play Slash'EM.
Discussion is always welcome. I've heard from J. Ali that it's not a
huge deal to implement, but some consensus on the subject would be
best before implementation is considered.