On Wed, Sep 27, 2000 at 01:32:14PM +0200, Florian 'Proff' Schulze wrote:
> 3. I added a check for the compatibility level, so demos use the old BSP
> nodes. We may have to add yet another compatibility level for that, since
> demos recorded with the current prboom release would not work with the new
Yes we will. I'm planning a couple of other game-related bug fixes which
will need this too, like fixing wall-running.
> 4. It seems like I have found a bug in either prboom or glbsp.
> see the following pictures:
> Either glBSP doesn't set the texture offset for new vertexes correctly, or
> we aren't loading them correctly.
I'd agree with that diagnosis.
Last I checked (which was a few days ago admittedly) the glBSP
support was only being used if GLDOOM was defined... assuming that's
still the case I'll enable it for the non-gl version too at some point.
The higher vertex accuracy is useful for both rendering systems.