>I am trying to use a CameraProxy object and access the image data =
directly. Is this the right approach? Also, I am using the blobfinder
interface with cmvision as the driver and camera as the capture.
Right now, the client libraries (both C++ AND C) for the camera do not =
work in CVS. This is due to some memory allocation problems. I've =
worked through it, and was planning on submitting a patch sometime mid =
next week (when I get back home). There's some discussion on this in =
the developer forum under "[Playerstage-developers] --enable-bigmess =
yields big mess :)"
If you want to do vision work, it's best to do that on the server side. =
Otherwise, you have to pass large amounts of image data over the =
network, which is slow. You'll have to deal with Player internals a =
little more but your code will run better.