On 6/9/06, Solly Brown <sollyb@...> wrote:
> I've tested your gzb file and it works fine... I can see the whole halfpipe along with
> the extra features you added. So it looks like you can cross gzbuilder/libgdal off
> the list of suspects.
Well, one fewer thing to worry about at least.
> I'd still be betting on your graphics driver being responsible for this strange behaviour.
> Have you tried using different 'renderMethod's in your world file? If not, try SGIX if
> you're using an nvidia card.
Only GLX (not GLXP) works at all; all others get X errors.
The chip is an ATI R9100, and I'm using it with the Xorg 7.0 drivers
-- fglrx does not
provide accelerated 3D for this chip, so it wouldn't help.
> It's weird that the example terrain files are ok. Have you tried generating the
> example maze directly from the image at
> http://playerstage.sourceforge.net/doc/Gazebo-manual-0.6-html/gzbuilder.html
Same thin-strip-only effect. But that example maze is not the surface
in terrain.gzb.
zw
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