Revision: 19566
http://sourceforge.net/p/pcgen/code/19566
Author: amaitland
Date: 2013-03-02 09:15:00 +0000 (Sat, 02 Mar 2013)
Log Message:
-----------
Fix Changes
Modified Paths:
--------------
Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_classes_prestige.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_prestige.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_ability_categories_core.lst
Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst
Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_abilities_psionic.lst
Modified: Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_classes_prestige.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_classes_prestige.lst 2013-03-02 09:14:07 UTC (rev 19565)
+++ Trunk/pcgen/data/d20ogl/srd35/advanced/rsrd_classes_prestige.lst 2013-03-02 09:15:00 UTC (rev 19566)
@@ -10,7 +10,7 @@
CLASS:Arcane Archer PREATT:6 PREFEAT:2,Point Blank Shot,Precise Shot PREFEAT:1,Weapon Focus (Longbow),Weapon Focus (Shortbow) PRERACE:1,Elf%,Half-Elf PRESPELLTYPE:1,Arcane=1
# Class Name Skill Pts/Lvl Class Skill
CLASS:Arcane Archer STARTSKILLPTS:4 CSKILL:TYPE=Craft|Hide|Listen|Move Silently|Ride|Spot|Survival|Use Rope
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Arcane Archer
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Arcane Archer
###Block: Normal Level Progression
1 BONUS:VAR|ArrowEnhancementLVL|CL ABILITY:Class Ability|AUTOMATIC|Enhance Arrow
2 ABILITY:Class Ability|AUTOMATIC|Imbue Arrow
@@ -27,7 +27,7 @@
CLASS:Arcane Trickster PREALIGN:NG,TN,NE,CG,CN,CE PRESKILL:4,Decipher Script=7,Disable Device=7,Escape Artist=7,Knowledge (Arcana)=4 PRESPELL:1,Mage Hand PRESPELLTYPE:1,Arcane=3 PREVARGTEQ:SneakAttack,2
# Class Name Skill Pts/Lvl Class Skill
CLASS:Arcane Trickster STARTSKILLPTS:4 CSKILL:Appraise|Balance|Bluff|Climb|Concentration|TYPE=Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Gather Information|Hide|Jump|TYPE=Knowledge|Listen|Move Silently|Open Lock|TYPE=Profession|Sense Motive|Search|Sleight of Hand|Speak Language|Spellcraft|Spot|Swim|Tumble|Use Rope
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Arcane Trickster
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Arcane Trickster
1 BONUS:VAR|RangedLegermain|(CL+3)/4 ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Ranged Legerdemain
2 BONUS:VAR|SneakAttack|CL/2 ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Sneak Attack
3 BONUS:VAR|ImpromptuSneak|(CL+1)/4 ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Impromptu Sneak Attack
@@ -45,7 +45,7 @@
CLASS:Archmage PREMULT:2,[PREFEAT:1,Skill Focus (Spellcraft)],[PREFEAT:2,CHECKMULT,Spell Focus] PRESKILL:2,Knowledge (Arcana)=15,Spellcraft=15 PRESPELLSCHOOL:5,Abjuration=5,Conjuration=5,Divination=5,Enchantment=5,Evocation=5,Illusion=5,Necromancy=5,Transmutation=5 PRESPELLTYPE:1,Arcane=7
# Class Name Skill Pts/Lvl Class Skill
CLASS:Archmage STARTSKILLPTS:2 CSKILL:Concentration|Craft (Alchemy)|TYPE=Knowledge|TYPE=Profession|Search|Spellcraft
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Archmage
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Archmage
1 BONUS:ABILITYPOOL|High Arcana Ability|CL ADD:SPELLCASTER|Arcane
2 ADD:SPELLCASTER|Arcane
3 ADD:SPELLCASTER|Arcane
@@ -60,7 +60,7 @@
CLASS:Assassin STARTSKILLPTS:4 CSKILL:Balance|Bluff|Climb|TYPE=Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Listen|Move Silently|Open Lock|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Magic Device|Use Rope
# Class Name Spell Stat Spell Type Memorize Caster level
CLASS:Assassin SPELLSTAT:INT SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Assassin|CL
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Assassin
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Assassin
###Block: Normal Level Progression
1 CAST:0,0 KNOWN:0,2 BONUS:VAR|DeathAttack|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|SneakAttack|(CL+1)/2 ABILITY:Class Ability|AUTOMATIC|Death Attack|Poison Use|Sneak Attack
2 CAST:0,1 KNOWN:0,3 BONUS:VAR|AssassinPoisonSave|CL/2 BONUS:VAR|UncannyDodgeLevel|1 ABILITY:Class Ability|AUTOMATIC|Save against Poisons|Uncanny Dodge ~ Base
@@ -82,7 +82,7 @@
CLASS:Blackguard STARTSKILLPTS:2 CSKILL:Concentration|TYPE=Craft|Diplomacy|Handle Animal|Heal|Hide|Intimidate|Knowledge (Religion)|TYPE=Profession|Ride
# Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level
CLASS:Blackguard SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Blackguard|CL
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Blackguard
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Blackguard
# Turning
3 BONUS:VAR|TurnLevelBase|CL-2 ABILITY:Class Ability|AUTOMATIC|Basic Turning|Rebuke Undead
3 BONUS:VAR|TurnDamagePlusBase|CL-2
@@ -162,7 +162,7 @@
SUBCLASS:Silver Dragon Disciple COST:0
SUBCLASSLEVEL:3 ABILITY:Class Ability|AUTOMATIC|DD~Cone of Cold
SUBCLASSLEVEL:10 ABILITY:Class Ability|AUTOMATIC|Immunity To Cold
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Dragon Disciple
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Dragon Disciple
1 BONUS:ABILITYPOOL|Dragon Disciple Bonus Spell|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK BONUS:VAR|BreathWeaponDC|10+CL+CON DEFINE:BreathWeaponDC|0
2 BONUS:ABILITYPOOL|Dragon Disciple Bonus Spell|1 BONUS:STAT|STR|2 TEMPLATE:Dragon Disciple Attacks
3 BONUS:VAR|BreathWeaponDice|2 DEFINE:BreathWeaponDice|0
@@ -180,7 +180,7 @@
CLASS:Duelist PREATT:6 PREFEAT:3,Dodge,Mobility,Weapon Finesse PRESKILL:2,TYPE.Perform=3,Tumble=5
# Class Name Skill Pts/Lvl Class Skill
CLASS:Duelist STARTSKILLPTS:4 CSKILL:Balance|Bluff|Escape Artist|Jump|Listen|TYPE=Perform|Sense Motive|Spot|Tumble
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Duelist
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Duelist
1 ABILITY:Class Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency
###Block: Normal Level Progression
1 BONUS:VAR|CannyDefenseLVL|CL ABILITY:Class Ability|AUTOMATIC|Canny Defense
@@ -202,7 +202,7 @@
CLASS:Dwarven Defender PREALIGN:LG,LN,LE PREATT:7 PREFEAT:3,Dodge,Endurance,Toughness PRERACE:1,Dwarf%
# Class Name Skill Pts/Lvl Class Skill
CLASS:Dwarven Defender STARTSKILLPTS:2 CSKILL:TYPE=Craft|Listen|Sense Motive|Spot
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Dwarven Defender
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Dwarven Defender
###Block: Normal Level Progression
1 BONUS:VAR|DefensiveStanceTimes|(CL+1)/2 BONUS:VAR|DefensiveStanceDuration|5 BONUS:VAR|DwarvenDefenderACBonus|(CL+2)/3 ABILITY:Class Ability|AUTOMATIC|Defensive Stance|Dwarven Defender AC Bonus
2 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|(CL+2)/4 ABILITY:Class Ability|AUTOMATIC|Uncanny Dodge ~ Base
@@ -217,7 +217,7 @@
CLASS:Eldritch Knight PREABILITY:1,CATEGORY=Special Ability,All Martial Weapon Proficiencies PRESPELLTYPE:1,Arcane=3
# Class Name Skill Pts/Lvl Class Skill
CLASS:Eldritch Knight STARTSKILLPTS:2 CSKILL:Concentration|TYPE=Craft|Decipher Script|Jump|Knowledge (Arcana)|Knowledge (Nobility and Royalty)|Ride|Sense Motive|Spellcraft|Swim
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Eldritch Knight
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Eldritch Knight
1 BONUS:ABILITYPOOL|Fighter Feat|1
2 ADD:SPELLCASTER|Arcane
3 ADD:SPELLCASTER|Arcane
@@ -236,7 +236,7 @@
CLASS:Hierophant PREFEAT:1,TYPE=Metamagic PRESKILL:1,Knowledge (Religion)=15 PRESPELLTYPE:1,Divine=7
# Class Name Skill Pts/Lvl Class Skill
CLASS:Hierophant STARTSKILLPTS:2 CSKILL:Concentration|TYPE=Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (Religion)|TYPE=Profession|Spellcraft
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Hierophant
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Hierophant
1 BONUS:ABILITYPOOL|Hierophant Ability|CL BONUS:CASTERLEVEL|TYPE.Divine|CL
@@ -246,7 +246,7 @@
CLASS:Horizon Walker PREFEAT:1,Endurance PRESKILL:1,Knowledge (Geography)=8
# Class Name Skill Pts/Lvl Class Skill
CLASS:Horizon Walker STARTSKILLPTS:4 CSKILL:Balance|Climb|Diplomacy|Handle Animal|Hide|Knowledge (Geography)|Listen|Move Silently|TYPE=Profession|Ride|Speak Language|Spot|Survival
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Horizon Walker
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Horizon Walker
1 BONUS:ABILITYPOOL|Terrain Mastery|min(CL,5) ABILITY:Class Ability|AUTOMATIC|Terrain Mastery
6 BONUS:ABILITYPOOL|Advanced Terrain Mastery|min(CL-5,5) ABILITY:Class Ability|AUTOMATIC|Planar Terrain Mastery
@@ -260,7 +260,7 @@
CLASS:Loremaster PREFEAT:1,Skill Focus (Knowledge%) PREFEAT:3,TYPE=Metamagic,TYPE=ItemCreation PRESKILL:2,TYPE.Knowledge=10,TYPE.Knowledge=10 PRESPELLSCHOOL:1,Divination=3 PRESPELLSCHOOL:7,Divination=0
# Class Name Skill Pts/Lvl Class Skill
CLASS:Loremaster STARTSKILLPTS:4 CSKILL:Appraise|Concentration|Craft (Alchemy)|Decipher Script|Gather Information|Handle Animal|Heal|TYPE=Knowledge|TYPE=Perform|TYPE=Profession|Speak Language|Spellcraft|Use Magic Device
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Loremaster
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Loremaster
1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 BONUS:VAR|LoremasterSecretsLVL|CL+INT ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Secret ~ Loremaster
2 ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Lore ~ Loremaster
3 ADD:SPELLCASTER|ANY
@@ -278,7 +278,7 @@
CLASS:Mystic Theurge PRESKILL:2,Knowledge (Arcana)=6,Knowledge (Religion)=6 PRESPELLTYPE:1,Arcane=2 PRESPELLTYPE:1,Divine=2
# Class Name Skill Pts/Lvl Class Skill
CLASS:Mystic Theurge STARTSKILLPTS:2 CSKILL:Concentration|TYPE=Craft|Decipher Script|Knowledge (Arcana)|Knowledge (Religion)|TYPE=Profession|Sense Motive|Spellcraft
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Mystic Theurge
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Mystic Theurge
1 ADD:SPELLCASTER|Arcane ADD:SPELLCASTER|Divine
2 ADD:SPELLCASTER|Arcane ADD:SPELLCASTER|Divine
3 ADD:SPELLCASTER|Arcane ADD:SPELLCASTER|Divine
@@ -296,7 +296,7 @@
CLASS:Shadowdancer PREFEAT:3,Combat Reflexes,Dodge,Mobility PRESKILL:3,Hide=10,Move Silently=8,Perform (Dance)=5
# Class Name Skill Pts/Lvl Class Skill
CLASS:Shadowdancer STARTSKILLPTS:6 CSKILL:Balance|Bluff|Decipher Script|Diplomacy|Disguise|Escape Artist|Hide|Jump|Listen|Move Silently|TYPE=Perform|TYPE=Profession|Search|Sleight of Hand|Spot|Tumble|Use Rope
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Shadowdancer
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Shadowdancer
###Block: Normal Level Progression
1 ABILITY:Class Ability|AUTOMATIC|Hide in Plain Sight ~ Assassin
2 BONUS:VAR|DarkvisionRange|60|TYPE=Base BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|(CL+1)/3 BONUS:VAR|EvasionUsable,ImprovedEvasionUsable|1|PREVAREQ:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),0,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),0 ABILITY:Class Ability|AUTOMATIC|Evasion|Uncanny Dodge ~ Base
@@ -314,7 +314,7 @@
CLASS:Thaumaturgist PREFEAT:1,Spell Focus (Conjuration) PRESPELL:1,Planar Ally (Lesser)
# Class Name Skill Pts/Lvl Class Skill
CLASS:Thaumaturgist STARTSKILLPTS:2 CSKILL:Concentration|TYPE=Craft|Diplomacy|Knowledge (Religion)|Knowledge (The Planes)|TYPE=Profession|Sense Motive|Speak Language|Spellcraft
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Thaumaturgist
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Thaumaturgist
1 ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Improved Ally
2 ADD:SPELLCASTER|ANY AUTO:FEAT|Augment Summoning
3 ADD:SPELLCASTER|ANY ABILITY:Class Ability|AUTOMATIC|Extended Summoning
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2013-03-02 09:14:07 UTC (rev 19565)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2013-03-02 09:15:00 UTC (rev 19566)
@@ -4,25 +4,25 @@
###Block: Evasion and Improved Evasion --------------------------------------------------------------------------------------------------
# Ability Name Output Name Category of Ability Type Visible Required Ability Define Description Ability Source Page
-Evasion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:DISPLAY DEFINE:EvasionUsable|0 DESC:If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. ABILITY:Special Ability|AUTOMATIC|Evasion Output|!PREABILITY:1,CATEGORY=Special Ability,Improved Evasion|PREVAREQ:EvasionUsable,0 SOURCEPAGE:ClassesII.rtf
-Improved Evasion CATEGORY:Special Ability TYPE:SpecialQuality.RogueAbilities.Extraordinary.ModifyAC VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Evasion DEFINE:ImprovedEvasionUsable|0 DESC:Even on a failed saving throw you take only half damage from attacks that allow a Reflex save for half damage. ABILITY:Special Ability|AUTOMATIC|Improved Evasion Output|PREVAREQ:ImprovedEvasionUsable,0 SOURCEPAGE:ClassesII.rtf
+Evasion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyAC VISIBLE:DISPLAY DEFINE:EvasionUsable|0 DESC:If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. ABILITY:Special Ability|AUTOMATIC|Evasion Output|!PREABILITY:1,CATEGORY=Special Ability,Improved Evasion|PREVAREQ:EvasionUsable,0 SOURCEPAGE:ClassesII.rtf
+Improved Evasion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.RogueAbilities.Extraordinary.ModifyAC VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Evasion DEFINE:ImprovedEvasionUsable|0 DESC:Even on a failed saving throw you take only half damage from attacks that allow a Reflex save for half damage. ABILITY:Special Ability|AUTOMATIC|Improved Evasion Output|PREVAREQ:ImprovedEvasionUsable,0 SOURCEPAGE:ClassesII.rtf
# Output abilities exist so that the abilities can be disabled on the OS (if the character is wearing heavy armor for example) but the ability still exists for the purposes of checking PREABILITY against.
-Evasion Output OUTPUTNAME:Evasion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:EXPORT DESC:If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. SOURCEPAGE:ClassesII.rtf
-Improved Evasion Output OUTPUTNAME:Improved Evasion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:EXPORT DESC:Even on a failed saving throw you take only half damage from attacks that allow a Reflex save for half damage. SOURCEPAGE:ClassesII.rtf
+Evasion Output OUTPUTNAME:Evasion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyAC VISIBLE:EXPORT DESC:If subjected to an attack that allows a Reflex save for half damage, you take no damage on a successful save. SOURCEPAGE:ClassesII.rtf
+Improved Evasion Output OUTPUTNAME:Improved Evasion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyAC VISIBLE:EXPORT DESC:Even on a failed saving throw you take only half damage from attacks that allow a Reflex save for half damage. SOURCEPAGE:ClassesII.rtf
###Block: Smite
# Ability Name Category of Ability Type Visible Define Description Source Page
-Smite CATEGORY:Special Ability TYPE:SpecialAttack.Smite.Supernatural.AttackOption VISIBLE:YES DEFINE:SmiteAnyTimes|0 DESC:%1/day|SmiteAnyTimes|PREVARGT:SmiteAnyTimes,0 SOURCEPAGE:SpellListI.rtf
-Smite Evil CATEGORY:Special Ability TYPE:SpecialAttack.Smite.Supernatural.AttackOption VISIBLE:YES DEFINE:SmiteEvilToHit|max(CHA,0) DEFINE:SmiteEvilDamage|0 DEFINE:SmiteEvil|0 DESC:+%1 with one normal melee attack for +%2 extra damge %3/day|SmiteEvilToHit|SmiteEvilDamage|SmiteEvil SOURCEPAGE:ClassesII.rtf
-Smite Good CATEGORY:Special Ability TYPE:SpecialAttack.Smite.Supernatural.AttackOption VISIBLE:YES DEFINE:SmiteGoodToHit|max(CHA,0) DEFINE:SmiteGoodDamage|0 DEFINE:SmiteGood|0 DESC:+%1 with one normal melee attack for +%2 extra damge %3/day|SmiteGoodToHit|SmiteGoodDamage|SmiteGood SOURCEPAGE:PrestigeClasses.rtf
+Smite CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Smite.Supernatural.AttackOption VISIBLE:YES DEFINE:SmiteAnyTimes|0 DESC:%1/day|SmiteAnyTimes|PREVARGT:SmiteAnyTimes,0 SOURCEPAGE:SpellListI.rtf
+Smite Evil CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Smite.Supernatural.AttackOption VISIBLE:YES DEFINE:SmiteEvilToHit|max(CHA,0) DEFINE:SmiteEvilDamage|0 DEFINE:SmiteEvil|0 DESC:+%1 with one normal melee attack for +%2 extra damge %3/day|SmiteEvilToHit|SmiteEvilDamage|SmiteEvil SOURCEPAGE:ClassesII.rtf
+Smite Good CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Smite.Supernatural.AttackOption VISIBLE:YES DEFINE:SmiteGoodToHit|max(CHA,0) DEFINE:SmiteGoodDamage|0 DEFINE:SmiteGood|0 DESC:+%1 with one normal melee attack for +%2 extra damge %3/day|SmiteGoodToHit|SmiteGoodDamage|SmiteGood SOURCEPAGE:PrestigeClasses.rtf
###Block: Druid & Ranger
# Ability Name Output Name Category of Ability Type Visible Define Description Modify VAR Source Page
-Wild Empathy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyMagicalBeast|WildEmpathy DESC:+%1 (+%2 on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0 BONUS:VAR|WildEmpathyMagicalBeast|-4 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf
-Woodland Stride CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:You may move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment. DESC:You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. SOURCEPAGE:ClassesI.rtf
-Hide in Plain Sight (Ex) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:ClassesII.rtf
-Hide in Plain Sight (Su) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:PrestigeClasses.rtf
+Wild Empathy CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyMagicalBeast|WildEmpathy DESC:+%1 (+%2 on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0 BONUS:VAR|WildEmpathyMagicalBeast|-4 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf
+Woodland Stride CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:You may move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment. DESC:You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. SOURCEPAGE:ClassesI.rtf
+Hide in Plain Sight (Ex) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:ClassesII.rtf
+Hide in Plain Sight (Su) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:PrestigeClasses.rtf
###Block: Negative Levels
# Ability Name Category of Ability Visible Define Description Save checks bonus Combat bonus Bonus to skill
@@ -33,10 +33,10 @@
###Block: Aura for Clerics, other Class level tracked auras.
# Applying this to more than just Cleric will require more work or more hidden feats.
# Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page
-Aura of Chaos CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraChaos|0 DESC:Faint|PREVAREQ:AuraChaos,1 DESC:Moderate|PREVARGTEQ:AuraChaos,2|PREVARLTEQ:AuraChaos,4 DESC:Strong|PREVARGTEQ:AuraChaos,5|PREVARLTEQ:AuraChaos,10 DESC:Overwhelming|PREVARGTEQ:AuraChaos,11 BONUS:VAR|AuraChaos|AlignmentAuraBase|!PREDOMAIN:1,Chaos SOURCEPAGE:SpellsD-E.rtf
-Aura of Evil CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraEvil|0 DESC:Faint|PREVAREQ:AuraEvil,1 DESC:Moderate|PREVARGTEQ:AuraEvil,2|PREVARLTEQ:AuraEvil,4 DESC:Strong|PREVARGTEQ:AuraEvil,5|PREVARLTEQ:AuraEvil,10 DESC:Overwhelming|PREVARGTEQ:AuraEvil,11 BONUS:VAR|AuraEvil|AlignmentAuraBase|!PREDOMAIN:1,Evil SOURCEPAGE:SpellsD-E.rtf
-Aura of Good CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraGood|0 DESC:Faint|PREVAREQ:AuraGood,1 DESC:Moderate|PREVARGTEQ:AuraGood,2|PREVARLTEQ:AuraGood,4 DESC:Strong|PREVARGTEQ:AuraGood,5|PREVARLTEQ:AuraGood,10 DESC:Overwhelming|PREVARGTEQ:AuraGood,11 BONUS:VAR|AuraGood|AlignmentAuraBase|!PREDOMAIN:1,Good SOURCEPAGE:SpellsD-E.rtf
-Aura of Law CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraLaw|0 DESC:Faint|PREVAREQ:AuraLaw,1 DESC:Moderate|PREVARGTEQ:AuraLaw,2|PREVARLTEQ:AuraLaw,4 DESC:Strong|PREVARGTEQ:AuraLaw,5|PREVARLTEQ:AuraLaw,10 DESC:Overwhelming|PREVARGTEQ:AuraLaw,11 BONUS:VAR|AuraLaw|AlignmentAuraBase|!PREDOMAIN:1,Law SOURCEPAGE:SpellsD-E.rtf
+Aura of Chaos CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraChaos|0 DESC:Faint|PREVAREQ:AuraChaos,1 DESC:Moderate|PREVARGTEQ:AuraChaos,2|PREVARLTEQ:AuraChaos,4 DESC:Strong|PREVARGTEQ:AuraChaos,5|PREVARLTEQ:AuraChaos,10 DESC:Overwhelming|PREVARGTEQ:AuraChaos,11 BONUS:VAR|AuraChaos|AlignmentAuraBase|!PREDOMAIN:1,Chaos SOURCEPAGE:SpellsD-E.rtf
+Aura of Evil CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraEvil|0 DESC:Faint|PREVAREQ:AuraEvil,1 DESC:Moderate|PREVARGTEQ:AuraEvil,2|PREVARLTEQ:AuraEvil,4 DESC:Strong|PREVARGTEQ:AuraEvil,5|PREVARLTEQ:AuraEvil,10 DESC:Overwhelming|PREVARGTEQ:AuraEvil,11 BONUS:VAR|AuraEvil|AlignmentAuraBase|!PREDOMAIN:1,Evil SOURCEPAGE:SpellsD-E.rtf
+Aura of Good CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraGood|0 DESC:Faint|PREVAREQ:AuraGood,1 DESC:Moderate|PREVARGTEQ:AuraGood,2|PREVARLTEQ:AuraGood,4 DESC:Strong|PREVARGTEQ:AuraGood,5|PREVARLTEQ:AuraGood,10 DESC:Overwhelming|PREVARGTEQ:AuraGood,11 BONUS:VAR|AuraGood|AlignmentAuraBase|!PREDOMAIN:1,Good SOURCEPAGE:SpellsD-E.rtf
+Aura of Law CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraLaw|0 DESC:Faint|PREVAREQ:AuraLaw,1 DESC:Moderate|PREVARGTEQ:AuraLaw,2|PREVARLTEQ:AuraLaw,4 DESC:Strong|PREVARGTEQ:AuraLaw,5|PREVARLTEQ:AuraLaw,10 DESC:Overwhelming|PREVARGTEQ:AuraLaw,11 BONUS:VAR|AuraLaw|AlignmentAuraBase|!PREDOMAIN:1,Law SOURCEPAGE:SpellsD-E.rtf
# Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page
Cleric Turning CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base
@@ -44,20 +44,20 @@
###Block: Turn/Rebuke Abilities
# Ability Name Category of Ability Type Visible Restricted Ability Required AL Prohibited Var. Value Define Description Source Page
Basic Turning CATEGORY:Special Ability TYPE:Turning.Internal.ClassAbility VISIBLE:NO DEFINE:AllowExtraTurning|1 DEFINE:AllowImprovedTurning|1 DEFINE:TurnTimesBase|0 DEFINE:TurnLevelBase|0 DEFINE:TurnDiceBase|2 DEFINE:TurnDieSizeBase|6 DEFINE:TurnDamagePlusBase|CHA DEFINE:TurnCheckBase|0 SOURCEPAGE:CombatII.rtf
-Turn Undead CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead PREALIGN:LG,LN,NG,TN,CG,CN PREVARNEQ:TurnProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf
-Rebuke Undead CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Turn Undead PREALIGN:LN,LE,TN,NE,CN,CE PREVARNEQ:RebukeProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf
-Turn Air CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf
-Rebuke Air CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf
-Turn Earth CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf
-Rebuke Earth CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf
-Turn Water CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf
-Rebuke Water CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf
-Turn Fire CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf
-Rebuke Fire CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf
-Turn Plant CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf
-Rebuke Plant CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf
-Turn Scalykind CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst
-Rebuke Scalykind CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst
+Turn Undead CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead PREALIGN:LG,LN,NG,TN,CG,CN PREVARNEQ:TurnProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf
+Rebuke Undead CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Turn Undead PREALIGN:LN,LE,TN,NE,CN,CE PREVARNEQ:RebukeProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf
+Turn Air CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf
+Rebuke Air CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf
+Turn Earth CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf
+Rebuke Earth CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf
+Turn Water CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf
+Rebuke Water CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf
+Turn Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf
+Rebuke Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf
+Turn Plant CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf
+Rebuke Plant CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf
+Turn Scalykind CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst
+Rebuke Scalykind CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst
###Block: Turn/Rebuke ASPECTS for improved output
# Ability Name Aspects
@@ -86,9 +86,9 @@
###Block: Spontaneous Casting abilities
# Ability Name Category of Ability Type Visible Source Page Description of the Benefits
-Spontaneous casting - Cure spells CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).
-Spontaneous casting - Inflict spells CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:An evil cleric (or a neutral cleric of an evil deity), can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name).
-Spontaneous casting - Summon Nature's Ally CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
+Spontaneous casting - Cure spells CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).
+Spontaneous casting - Inflict spells CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:An evil cleric (or a neutral cleric of an evil deity), can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name).
+Spontaneous casting - Summon Nature's Ally CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
###Block: Righteous Might DR bonuses
# Ability Name Category of Ability Type Visible Damage reduction Damage Reduction
@@ -97,7 +97,7 @@
###Block: Rage
# Ability Name Category of Ability Type Visible Define Description Save checks bonus Combat bonus Stat bonus Modify VAR
-Rage CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:RageTimes|0 DEFINE:RageLvl|0 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration|PREVARGT:RageTimes,0|PREVARLT:GreaterRage,1 DESC:Greater Rage, %1 times/day (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] DESC:Tireless Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] DESC:Mighty Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 DESC:Bonuses when enraged (STR +%1, CON +%2, Will +%3, AC -%4, HP %5)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1
+Rage CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Extraordinary VISIBLE:YES DEFINE:RageTimes|0 DEFINE:RageLvl|0 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration|PREVARGT:RageTimes,0|PREVARLT:GreaterRage,1 DESC:Greater Rage, %1 times/day (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] DESC:Tireless Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] DESC:Mighty Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 DESC:Bonuses when enraged (STR +%1, CON +%2, Will +%3, AC -%4, HP %5)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1
#
# ################################
@@ -108,13 +108,13 @@
###Block: Barbarian abilities
# Ability Name Output Name Category of Ability Type Visible Define Description Add to base move Modify VAR Damage Reduction Source Page Description of the Benefits
-Illiteracy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf BENEFIT:Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
-Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|10|TYPE=FastMove|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1 BENEFIT:A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn.
+Illiteracy CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf BENEFIT:Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
+Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|10|TYPE=FastMove|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1 BENEFIT:A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn.
#COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1
#|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1
#BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf
-Barbarian DR OUTPUTNAME:Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 DESC:At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:ClassesI.rtf
-Indomitable Will CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:+4 bonus on Will saves to resist enchantment spells while enraged. SOURCEPAGE:ClassesI.rtf
+Barbarian DR OUTPUTNAME:Damage Reduction CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 DESC:At 7th level, a barbarian gains Damage Reduction. Subtract 1 from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:ClassesI.rtf
+Indomitable Will CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:+4 bonus on Will saves to resist enchantment spells while enraged. SOURCEPAGE:ClassesI.rtf
Barbarian Rage CATEGORY:Special Ability TYPE:Internal.RageDescription.ClassAbility VISIBLE:NO DEFINE:GreaterRage|0 DEFINE:TirelessRage|0 DEFINE:MightyRage|0 DEFINE:BarbRageTimesLVL|0 DEFINE:BarbRagePowerLVL|0 BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,11 BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,17 BONUS:VAR|MightyRage|1|PREVARGTEQ:BarbRagePowerLVL,20 BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1 SOURCEPAGE:ClassesI.rtf
###Block:
# Ability Name Aspects
@@ -128,22 +128,22 @@
###Block: Bard abilities
# Ability Name Output Name Category of Ability Type Visible Define Description Choose Template Save checks bonus Combat bonus Bonus to HP Modify VAR Temporary effect description
-Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 DESC:+%1|BardicKnowledge BONUS:VAR|BardicKnowledge|INT
-Bardic Music CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicMusicTimes|0 DEFINE:BardicMusicLvl|0 DEFINE:InspireDurationBase|0 DESC:%1/day|BardicMusicTimes
-Bardic Countersong CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:CountersongDuration|0 DESC:for up to %1 rounds|CountersongDuration BONUS:VAR|CountersongDuration|10
-Bardic Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures as the bard continues to play and concentrate for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl
-Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration TEMPLATE:Bardic Inspire Courage ~ Is The Bard BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl
-Bardic Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration TEMPLATE:Bardic Inspire Competence ~ Is The Bard BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2
-Bardic Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2)
-Bardic Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DEFINE:InspireGreatnessDuration|InspireDurationBase DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDuration CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet
-Bardic Song of Freedom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:SongOfFreedomLVL|0 DESC:Break Enchantment (casterlevel %1) after 1 minute of uninterrupted music and concentration|SongOfFreedomLVL BONUS:VAR|SongOfFreedomLVL|BardicMusicLvl
-Bardic Inspire Heroics CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireHeroicsDuration|InspireDurationBase DEFINE:InspireHeroicsAllies|0 DEFINE:InspireHeroicsSaves|0 DEFINE:InspireHeroicsDodge|0 DESC:character and %1 willing allies gain +%2 moral bonus on saving throws and +%3 dodge bonus to AC (Concentration + %4 rounds).|InspireHeroicsAllies|InspireHeroicsSaves|InspireHeroicsDodge|InspireHeroicsDuration BONUS:CHECKS|ALL|4|TYPE=Moral|PREAPPLY:ANYPC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:ANYPC BONUS:VAR|InspireHeroicsAllies|(BardicMusicLvl-12)/3 BONUS:VAR|InspireHeroicsSaves,InspireHeroicsDodge|4 TEMPDESC:A bard can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet
-Bardic Mass Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:MassSuggestionDC|SuggestionDC DESC:Will DC %1 negates - as Suggestion, but simultaneously to any number of creatures the character has already fascinated|MassSuggestionDC
-Armored Casting (Bard) OUTPUTNAME:Armored Casting CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:You may wear light armor without incurring the normal arcane spell failure chance.
+Bardic Knowledge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 DESC:+%1|BardicKnowledge BONUS:VAR|BardicKnowledge|INT
+Bardic Music CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:BardicMusicTimes|0 DEFINE:BardicMusicLvl|0 DEFINE:InspireDurationBase|0 DESC:%1/day|BardicMusicTimes
+Bardic Countersong CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DEFINE:CountersongDuration|0 DESC:for up to %1 rounds|CountersongDuration BONUS:VAR|CountersongDuration|10
+Bardic Fascinate CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures as the bard continues to play and concentrate for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl
+Bardic Inspire Courage CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration TEMPLATE:Bardic Inspire Courage ~ Is The Bard BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl
+Bardic Inspire Competence CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration TEMPLATE:Bardic Inspire Competence ~ Is The Bard BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2
+Bardic Suggestion CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2)
+Bardic Inspire Greatness CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DEFINE:InspireGreatnessDuration|InspireDurationBase DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDuration CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet
+Bardic Song of Freedom CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:SongOfFreedomLVL|0 DESC:Break Enchantment (casterlevel %1) after 1 minute of uninterrupted music and concentration|SongOfFreedomLVL BONUS:VAR|SongOfFreedomLVL|BardicMusicLvl
+Bardic Inspire Heroics CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireHeroicsDuration|InspireDurationBase DEFINE:InspireHeroicsAllies|0 DEFINE:InspireHeroicsSaves|0 DEFINE:InspireHeroicsDodge|0 DESC:character and %1 willing allies gain +%2 moral bonus on saving throws and +%3 dodge bonus to AC (Concentration + %4 rounds).|InspireHeroicsAllies|InspireHeroicsSaves|InspireHeroicsDodge|InspireHeroicsDuration BONUS:CHECKS|ALL|4|TYPE=Moral|PREAPPLY:ANYPC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:ANYPC BONUS:VAR|InspireHeroicsAllies|(BardicMusicLvl-12)/3 BONUS:VAR|InspireHeroicsSaves,InspireHeroicsDodge|4 TEMPDESC:A bard can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet
+Bardic Mass Suggestion CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:MassSuggestionDC|SuggestionDC DESC:Will DC %1 negates - as Suggestion, but simultaneously to any number of creatures the character has already fascinated|MassSuggestionDC
+Armored Casting (Bard) OUTPUTNAME:Armored Casting CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DESC:You may wear light armor without incurring the normal arcane spell failure chance.
###Block: Druid Wild Shape ability
# Ability Name Category of Ability Type Visible Define Description
-Wild Shape CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WildShapeTimes|0 DEFINE:WildShapeElementalTimes|0 DEFINE:WildShapeDuration|0 DEFINE:WildShapeProgression|0 DESC:%1/day for %2 hours|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,1 DESC:%1/day for %2 hours (Large)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,2 DESC:%1/day for %2 hours (Large, Tiny)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,3 DESC:%1/day for %2 hours (Large, Tiny, Plant)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,4 DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,5 DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge) %3/day for %2 hours (Elemental)|WildShapeTimes|WildShapeDuration|WildShapeElementalTimes|PREVAREQ:WildShapeProgression,6 DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge) %3/day for %2 hours (Huge Elemental)|WildShapeTimes|WildShapeDuration|WildShapeElementalTimes|PREVARGTEQ:WildShapeProgression,7
+Wild Shape CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:WildShapeTimes|0 DEFINE:WildShapeElementalTimes|0 DEFINE:WildShapeDuration|0 DEFINE:WildShapeProgression|0 DESC:%1/day for %2 hours|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,1 DESC:%1/day for %2 hours (Large)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,2 DESC:%1/day for %2 hours (Large, Tiny)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,3 DESC:%1/day for %2 hours (Large, Tiny, Plant)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,4 DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge)|WildShapeTimes|WildShapeDuration|PREVAREQ:WildShapeProgression,5 DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge) %3/day for %2 hours (Elemental)|WildShapeTimes|WildShapeDuration|WildShapeElementalTimes|PREVAREQ:WildShapeProgression,6 DESC:%1/day for %2 hours (Large, Tiny, Plant, Huge) %3/day for %2 hours (Huge Elemental)|WildShapeTimes|WildShapeDuration|WildShapeElementalTimes|PREVARGTEQ:WildShapeProgression,7
###Block: Druid Wild Shape Sub Ability trackers
# Ability Name Category of Ability Type Visible Define Modify VAR Source Page
@@ -154,15 +154,15 @@
###Block: Druid abilities
# Ability Name Category of Ability Type Visible Description Bonus to skill Source Page
-Nature Sense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:A druid gains a +2 bonus on Knowledge (nature) and Survival checks. BONUS:SKILL|Knowledge (Nature),Survival|2 SOURCEPAGE:ClassesI.rtf
-Trackless Step CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. SOURCEPAGE:ClassesI.rtf
-Resist Nature's Lure CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. SOURCEPAGE:ClassesI.rtf
-Venom Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES DESC:At 9th level, a druid gains immunity to all poisons. SOURCEPAGE:ClassesI.rtf
-A Thousand Faces CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the druid's body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid's appearance, within the limits described for the spell. SOURCEPAGE:ClassesI.rtf
+Nature Sense CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:A druid gains a +2 bonus on Knowledge (nature) and Survival checks. BONUS:SKILL|Knowledge (Nature),Survival|2 SOURCEPAGE:ClassesI.rtf
+Trackless Step CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. SOURCEPAGE:ClassesI.rtf
+Resist Nature's Lure CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. SOURCEPAGE:ClassesI.rtf
+Venom Immunity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.Immunity VISIBLE:YES DESC:At 9th level, a druid gains immunity to all poisons. SOURCEPAGE:ClassesI.rtf
+A Thousand Faces CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DESC:At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the druid's body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid's appearance, within the limits described for the spell. SOURCEPAGE:ClassesI.rtf
###Block: Timeless Body For Druid and Monk (the actual benefits of this class feature are implemented with a template by the same name)
# Ability Name Category of Ability Type Visible Description Source Page
-Timeless Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. SOURCEPAGE:ClassesI.rtf
+Timeless Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. SOURCEPAGE:ClassesI.rtf
#
# ##############################
@@ -220,24 +220,24 @@
###Block: Monk abilities
# Ability Name Output Name Category of Ability Type Visible Define Description Template Automatically Added to Inventory Combat bonus Add to base move Modify VAR Spell Res. Source Page Description of the Benefits
-Monk AC OUTPUTNAME:AC Bonus CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkAC|0 DEFINE:MonkACLVL|0 BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|MonkAC|(MonkACLVL)/5 SOURCEPAGE:ClassesI.rtf BENEFIT:When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
-Monk Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLVL|0 BONUS:MOVEADD|TYPE.Walk|MonkMoveBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 SOURCEPAGE:ClassesI.rtf BENEFIT:At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
-Flurry of Blows CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:FlurryLVL|0 DEFINE:GreaterFlurry|0 DEFINE:GreaterFlurryLVL|0 DEFINE:FlurryAttacks|1 DEFINE:FlurryPenalty|0 DEFINE:FlurryPenaltyLVL|0 AUTO:EQUIP|Flurry of Blows BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11 BONUS:VAR|GreaterFlurryLVL|FlurryLVL BONUS:VAR|FlurryPenaltyLVL|FlurryLVL BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4 BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8 SOURCEPAGE:ClassesI.rtf BENEFIT:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus ? 1? or ??) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can't use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
-Greater Flurry of Blows CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES BONUS:VAR|FlurryAttacks|1 SOURCEPAGE:ClassesI.rtf BENEFIT:When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
-Still Mind CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.
-Slow Fall CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 DESC:%1 Feet|SlowFall|PREVARLT:SlowFallLVL,20 DESC:Any Distance|PREVARGTEQ:SlowFallLVL,20 BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:ClassesI.rtf BENEFIT:At 4th level or higher, a monk within arm's reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
-Purity of Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.
-Wholeness of Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:WholenessBody|0 DEFINE:WholenessBodyLVL|0 DESC:%1 hp/day|WholenessBody BONUS:VAR|WholenessBody|WholenessBodyLVL*2 SOURCEPAGE:ClassesI.rtf BENEFIT:At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
-Diamond Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:At 11th level, a monk gains immunity to poisons of all kinds.
-Abundant Step CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).
-Diamond Soul CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DiamondSoul|10 DEFINE:DiamondSoulLVL|0 BONUS:VAR|DiamondSoul|DiamondSoulLVL SR:DiamondSoul SOURCEPAGE:ClassesI.rtf BENEFIT:At 13th level, a monk gains spell resistance equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance.
-Quivering Palm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:QuiveringPalm|1 DEFINE:QuiveringPalmDC|10 DEFINE:QuiveringPalmLVL|0 DESC:%1/week (DC %2)|QuiveringPalm|QuiveringPalmDC BONUS:VAR|QuiveringPalmDC|QuiveringPalmLVL/2+WIS SOURCEPAGE:ClassesI.rtf BENEFIT:Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + ? the monk's level + the monk's Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.
-Tongue of the Sun and Moon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A monk of 17th level or higher can speak with any living creature.
-Empty Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:EmptyBody|0 DEFINE:EmptyBodyLVL|0 DESC:%1 rounds/day|EmptyBody BONUS:VAR|EmptyBody|EmptyBodyLVL BENEFIT:At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.
-Perfect Self CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES TEMPLATE:Monk Outsider SOURCEPAGE:ClassesI.rtf BENEFIT:At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.
+Monk AC OUTPUTNAME:AC Bonus CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkAC|0 DEFINE:MonkACLVL|0 BONUS:COMBAT|AC|max(WIS,0)+MonkAC|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|MonkAC|(MonkACLVL)/5 SOURCEPAGE:ClassesI.rtf BENEFIT:When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
+Monk Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:MonkMoveBonus|0 DEFINE:MonkMoveLVL|0 BONUS:MOVEADD|TYPE.Walk|MonkMoveBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|MonkMoveBonus|floor(var("MonkMoveLVL")/3)*10 SOURCEPAGE:ClassesI.rtf BENEFIT:At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
+Flurry of Blows CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Extraordinary VISIBLE:YES DEFINE:FlurryLVL|0 DEFINE:GreaterFlurry|0 DEFINE:GreaterFlurryLVL|0 DEFINE:FlurryAttacks|1 DEFINE:FlurryPenalty|0 DEFINE:FlurryPenaltyLVL|0 AUTO:EQUIP|Flurry of Blows BONUS:VAR|GreaterFlurry|1|PREVARGTEQ:GreaterFlurryLVL,11 BONUS:VAR|GreaterFlurryLVL|FlurryLVL BONUS:VAR|FlurryPenaltyLVL|FlurryLVL BONUS:VAR|FlurryPenalty|2|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,4 BONUS:VAR|FlurryPenalty|1|TYPE=NoStack|PREVARLTEQ:FlurryPenaltyLVL,8 SOURCEPAGE:ClassesI.rtf BENEFIT:When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table: The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus ? 1? or ??) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can't use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so.
+Greater Flurry of Blows CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Extraordinary VISIBLE:YES BONUS:VAR|FlurryAttacks|1 SOURCEPAGE:ClassesI.rtf BENEFIT:When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
+Still Mind CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.
+Slow Fall CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SlowFall|0 DEFINE:SlowFallLVL|0 DESC:%1 Feet|SlowFall|PREVARLT:SlowFallLVL,20 DESC:Any Distance|PREVARGTEQ:SlowFallLVL,20 BONUS:VAR|SlowFall|floor(SlowFallLVL/2)*10 SOURCEPAGE:ClassesI.rtf BENEFIT:At 4th level or higher, a monk within arm's reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow her fall (that is, to reduce the effective distance of the fall when next to a wall) improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm.
+Purity of Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases.
+Wholeness of Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:WholenessBody|0 DEFINE:WholenessBodyLVL|0 DESC:%1 hp/day|WholenessBody BONUS:VAR|WholenessBody|WholenessBodyLVL*2 SOURCEPAGE:ClassesI.rtf BENEFIT:At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses.
+Diamond Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:At 11th level, a monk gains immunity to poisons of all kinds.
+Abundant Step CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door, once per day. Her caster level for this effect is one-half her monk level (rounded down).
+Diamond Soul CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DiamondSoul|10 DEFINE:DiamondSoulLVL|0 BONUS:VAR|DiamondSoul|DiamondSoulLVL SR:DiamondSoul SOURCEPAGE:ClassesI.rtf BENEFIT:At 13th level, a monk gains spell resistance equal to her current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance.
+Quivering Palm CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DEFINE:QuiveringPalm|1 DEFINE:QuiveringPalmDC|10 DEFINE:QuiveringPalmLVL|0 DESC:%1/week (DC %2)|QuiveringPalm|QuiveringPalmDC BONUS:VAR|QuiveringPalmDC|QuiveringPalmLVL/2+WIS SOURCEPAGE:ClassesI.rtf BENEFIT:Starting at 15th level, a monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. She can use this quivering palm attack once a week, and she must announce her intent before making her attack roll. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected. Otherwise, if the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + ? the monk's level + the monk's Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time.
+Tongue of the Sun and Moon CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf BENEFIT:A monk of 17th level or higher can speak with any living creature.
+Empty Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:EmptyBody|0 DEFINE:EmptyBodyLVL|0 DESC:%1 rounds/day|EmptyBody BONUS:VAR|EmptyBody|EmptyBodyLVL BENEFIT:At 19th level, a monk gains the ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness. She may go ethereal on a number of different occasions during any single day, as long as the total number of rounds spent in an ethereal state does not exceed her monk level.
+Perfect Self CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES TEMPLATE:Monk Outsider SOURCEPAGE:ClassesI.rtf BENEFIT:At 20th level, a monk becomes a magical creature. She is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if she were a member of her previous creature type.
###Block: Ki Strike (really long with lots of SABs)
# Ability Name Category of Ability Type Visible Define Description Source Page
-Ki Strike CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:KiStrikeLVL|0 DEFINE:KiStrikeMagic|0 DEFINE:KiStrikeLawful|0 DEFINE:KiStrikeAdaman|0 DESC:Your unarmed attacks are empowered with ki and are considered to have the following properties for the purpose of dealing damage to creatures with damage reduction DESC:Magic|PREVARGTEQ:KiStrikeMagic,1|PREVARLTEQ:KiStrikeLawful,0,KiStrikeAdaman,0 DESC:Lawful|PREVARGTEQ:KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeAdaman,0 DESC:Adamantine|PREVARGTEQ:KiStrikeAdaman,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeLawful,0 DESC:Magic and Lawful|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeAdaman,0 DESC:Magic and Adamantine|PREVARGTEQ:KiStrikeMagic,1,KiStrikeAdaman,1|PREVARLTEQ:KiStrikeLawful,0 DESC:Lawful and Adamantine|PREVARGTEQ:KiStrikeAdaman,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0 DESC:Magic and Lawful and Adamantine|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1,KiStrikeAdaman,1 SOURCEPAGE:ClassesI.rtf
+Ki Strike CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DEFINE:KiStrikeLVL|0 DEFINE:KiStrikeMagic|0 DEFINE:KiStrikeLawful|0 DEFINE:KiStrikeAdaman|0 DESC:Your unarmed attacks are empowered with ki and are considered to have the following properties for the purpose of dealing damage to creatures with damage reduction DESC:Magic|PREVARGTEQ:KiStrikeMagic,1|PREVARLTEQ:KiStrikeLawful,0,KiStrikeAdaman,0 DESC:Lawful|PREVARGTEQ:KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeAdaman,0 DESC:Adamantine|PREVARGTEQ:KiStrikeAdaman,1|PREVARLTEQ:KiStrikeMagic,0,KiStrikeLawful,0 DESC:Magic and Lawful|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeAdaman,0 DESC:Magic and Adamantine|PREVARGTEQ:KiStrikeMagic,1,KiStrikeAdaman,1|PREVARLTEQ:KiStrikeLawful,0 DESC:Lawful and Adamantine|PREVARGTEQ:KiStrikeAdaman,1,KiStrikeLawful,1|PREVARLTEQ:KiStrikeMagic,0 DESC:Magic and Lawful and Adamantine|PREVARGTEQ:KiStrikeMagic,1,KiStrikeLawful,1,KiStrikeAdaman,1 SOURCEPAGE:ClassesI.rtf
###Block: Monk Internals
# Ability Name Category of Ability Type Visible Modify VAR Source Page
@@ -255,12 +255,12 @@
###Block: Paladin Abilities --------------------------------------------------------------------------------------------------
# Ability Name Category of Ability Type Visible Define Innate Spells Description Save checks bonus Modify VAR Source Page Description of the Benefits
-Aura of Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects. SOURCEPAGE:ClassesII.rtf
-Divine Health CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesII.rtf BENEFIT:At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
-Remove Disease CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES DEFINE:RemoveDisease|0 DEFINE:RemoveDiseaseLVL|0 DESC:%1/week|RemoveDisease BONUS:VAR|RemoveDisease|RemoveDiseaseLVL/3-1 SOURCEPAGE:ClassesII.rtf BENEFIT:At 6th level, a paladin can produce a remove disease effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).
-Lay on Hands CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:LayOnHands|0 DEFINE:LayOnHandsLVL|0 DESC:%1 hp/day|LayOnHands BONUS:VAR|LayOnHands|LayOnHandsLVL*max(CHA,0) SOURCEPAGE:ClassesII.rtf BENEFIT:Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
-Divine Grace CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) SOURCEPAGE:ClassesII.rtf BENEFIT:At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
-Detect Evil CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense VISIBLE:YES DEFINE:DetectEvilLVL|0 SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=DetectEvilLVL|Detect Evil,11+WIS SOURCEPAGE:ClassesII.rtf BENEFIT:At will, a paladin can use detect evil, as the spell.
+Aura of Courage CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects. SOURCEPAGE:ClassesII.rtf
+Divine Health CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesII.rtf BENEFIT:At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
+Remove Disease CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike VISIBLE:YES DEFINE:RemoveDisease|0 DEFINE:RemoveDiseaseLVL|0 DESC:%1/week|RemoveDisease BONUS:VAR|RemoveDisease|RemoveDiseaseLVL/3-1 SOURCEPAGE:ClassesII.rtf BENEFIT:At 6th level, a paladin can produce a remove disease effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth).
+Lay on Hands CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:LayOnHands|0 DEFINE:LayOnHandsLVL|0 DESC:%1 hp/day|LayOnHands BONUS:VAR|LayOnHands|LayOnHandsLVL*max(CHA,0) SOURCEPAGE:ClassesII.rtf BENEFIT:Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level x her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
+Divine Grace CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) SOURCEPAGE:ClassesII.rtf BENEFIT:At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
+Detect Evil CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike.Sense VISIBLE:YES DEFINE:DetectEvilLVL|0 SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=DetectEvilLVL|Detect Evil,11+WIS SOURCEPAGE:ClassesII.rtf BENEFIT:At will, a paladin can use detect evil, as the spell.
###Block: Paladin Internals
# Ability Name Category of Ability Type Visible Define Modify VAR Source Page
@@ -271,53 +271,53 @@
###Block: Ranger Abilities ------------------------------------------------------------------------------------------------------
# Feat Name Type Visible Special ABility Source Page
# Ability Name Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Modify VAR Source Page
-Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Move at normal speed while following tracks without taking the normal -5 penalty. Takes only a -10 penalty when moving at up to twice normal speed while tracking. SOURCEPAGE:ClassesII.rtf
-Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment. SOURCEPAGE:ClassesII.rtf
+Swift Tracker CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Move at normal speed while following tracks without taking the normal -5 penalty. Takes only a -10 penalty when moving at up to twice normal speed while tracking. SOURCEPAGE:ClassesII.rtf
+Camouflage CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment. SOURCEPAGE:ClassesII.rtf
Hide in Plain Sight (Ranger) CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO ABILITY:Special Ability|VIRTUAL|Hide in Plain Sight (Ex) SOURCEPAGE:ClassesII.rtf
Ranger Combat Tree CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RangerCombatTreeLVL|0 DEFINE:RangerCombatTree|0 BONUS:ABILITYPOOL|Ranger Combat Style|1|PREVARGTEQ:RangerCombatTreeLVL,2 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,2 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,6 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,11 SOURCEPAGE:ClassesII.rtf
Ranger Favored Enemy CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RangerFavoredEnemyLVL|0 BONUS:VAR|FavoredEnemies|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredEBonuses|RangerFavoredEnemyLVL/5 SOURCEPAGE:ClassesII.rtf
###Block: Ranger Combat Styles
# Ability Name Category of Ability Type Visible Restricted Ability Virtual Feat
-Two Weapon Fighting Combat Style CATEGORY:Special Ability TYPE:SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle VFEAT:Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Greater Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
-Archery Combat Style CATEGORY:Special Ability TYPE:SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Manyshot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
+Two Weapon Fighting Combat Style CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle VFEAT:Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Greater Two Weapon Fighting|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
+Archery Combat Style CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.RangerCombatStyle VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,TYPE=RangerCombatStyle VFEAT:Rapid Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,1],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Manyshot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,2],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy] VFEAT:Improved Precise Shot|PREMULT:2,[PREVARGTEQ:RangerCombatTree,3],[!PREEQUIP:1,TYPE=Armor.Medium,TYPE=Armor.Heavy]
###Block: Favored Enemies ------------------------------------------------------------------------------------------------------
# Ability Name Category of Ability Type Visible Define Description Source Page Aspects
Basic Favored Enemy CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:FavoredBase|2 DEFINE:FavoredEnemies|0 DEFINE:FavoredEBonuses|0
# Ability Name Category of Ability Type Visible Define Description Source Page Aspects
-Favored Enemy (Aberration) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredAberration|FavoredBase DESC:+%1|FavoredAberration SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredAberration
-Favored Enemy (Animal) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredAnimal|FavoredBase DESC:+%1|FavoredAnimal SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredAnimal
-Favored Enemy (Construct) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredConstruct|FavoredBase DESC:+%1|FavoredConstruct SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredConstruct
-Favored Enemy (Dragon) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredDragon|FavoredBase DESC:+%1|FavoredDragon SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredDragon
-Favored Enemy (Elemental) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredElemental|FavoredBase DESC:+%1|FavoredElemental SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredElemental
-Favored Enemy (Fey) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredFey|FavoredBase DESC:+%1|FavoredFey SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredFey
-Favored Enemy (Giant) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredGiant|FavoredBase DESC:+%1|FavoredGiant SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredGiant
-Favored Enemy (Humanoid (Aquatic)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidAquatic|FavoredBase DESC:+%1|FavoredHumanoidAquatic SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidAquatic
-Favored Enemy (Humanoid (Dwarf)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidDwarf|FavoredBase DESC:+%1|FavoredHumanoidDwarf SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidDwarf
-Favored Enemy (Humanoid (Elf)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidElf|FavoredBase DESC:+%1|FavoredHumanoidElf SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidElf
-Favored Enemy (Humanoid (Goblinoid)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidGoblinoid|FavoredBase DESC:+%1|FavoredHumanoidGoblinoid SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidGoblinoid
-Favored Enemy (Humanoid (Gnoll)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidGnoll|FavoredBase DESC:+%1|FavoredHumanoidGnoll SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidGnoll
-Favored Enemy (Humanoid (Gnome)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidGnome|FavoredBase DESC:+%1|FavoredHumanoidGnome SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidGnome
-Favored Enemy (Humanoid (Halfling)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidHalfling|FavoredBase DESC:+%1|FavoredHumanoidHalfling SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidHalfling
-Favored Enemy (Humanoid (Human)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidHuman|FavoredBase DESC:+%1|FavoredHumanoidHuman SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidHuman
-Favored Enemy (Humanoid (Orc)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidOrc|FavoredBase DESC:+%1|FavoredHumanoidOrc SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidOrc
-Favored Enemy (Humanoid (Reptilian)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidReptilian|FavoredBase DESC:+%1|FavoredHumanoidReptilian SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidReptilian
-Favored Enemy (Magical Beast) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredMagicalBeast|FavoredBase DESC:+%1|FavoredMagicalBeast SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredMagicalBeast
-Favored Enemy (Monstrous Humanoid) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredMonstrousHumanoid|FavoredBase DESC:+%1|FavoredMonstrousHumanoid SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredMonstrousHumanoid
-Favored Enemy (Ooze) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOoze|FavoredBase DESC:+%1|FavoredOoze SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOoze
-Favored Enemy (Outsider (Air)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderAir|FavoredBase DESC:+%1|FavoredOutsiderAir SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderAir
-Favored Enemy (Outsider (Earth)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderEarth|FavoredBase DESC:+%1|FavoredOutsiderEarth SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderEarth
-Favored Enemy (Outsider (Fire)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderFire|FavoredBase DESC:+%1|FavoredOutsiderFire SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderFire
-Favored Enemy (Outsider (Water)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderWater|FavoredBase DESC:+%1|FavoredOutsiderWater SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderWater
-Favored Enemy (Outsider (Lawful)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderLawful|FavoredBase DESC:+%1|FavoredOutsiderLawful SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderLawful
-Favored Enemy (Outsider (Chaotic)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderChaotic|FavoredBase DESC:+%1|FavoredOutsiderChaotic SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderChaotic
-Favored Enemy (Outsider (Good)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderGood|FavoredBase DESC:+%1|FavoredOutsiderGood SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderGood
-Favored Enemy (Outsider (Evil)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderEvil|FavoredBase DESC:+%1|FavoredOutsiderEvil SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderEvil
-Favored Enemy (Outsider (Native)) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderNative|FavoredBase DESC:+%1|FavoredOutsiderNative SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderNative
-Favored Enemy (Plant) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredPlant|FavoredBase DESC:+%1|FavoredPlant SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredPlant
-Favored Enemy (Undead) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredUndead|FavoredBase DESC:+%1|FavoredUndead SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredUndead
-Favored Enemy (Vermin) CATEGORY:Special Ability TYPE:FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredVermin|FavoredBase DESC:+%1|FavoredVermin SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredVermin
+Favored Enemy (Aberration) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredAberration|FavoredBase DESC:+%1|FavoredAberration SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredAberration
+Favored Enemy (Animal) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredAnimal|FavoredBase DESC:+%1|FavoredAnimal SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredAnimal
+Favored Enemy (Construct) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredConstruct|FavoredBase DESC:+%1|FavoredConstruct SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredConstruct
+Favored Enemy (Dragon) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredDragon|FavoredBase DESC:+%1|FavoredDragon SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredDragon
+Favored Enemy (Elemental) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredElemental|FavoredBase DESC:+%1|FavoredElemental SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredElemental
+Favored Enemy (Fey) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredFey|FavoredBase DESC:+%1|FavoredFey SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredFey
+Favored Enemy (Giant) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredGiant|FavoredBase DESC:+%1|FavoredGiant SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredGiant
+Favored Enemy (Humanoid (Aquatic)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidAquatic|FavoredBase DESC:+%1|FavoredHumanoidAquatic SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidAquatic
+Favored Enemy (Humanoid (Dwarf)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidDwarf|FavoredBase DESC:+%1|FavoredHumanoidDwarf SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidDwarf
+Favored Enemy (Humanoid (Elf)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidElf|FavoredBase DESC:+%1|FavoredHumanoidElf SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidElf
+Favored Enemy (Humanoid (Goblinoid)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidGoblinoid|FavoredBase DESC:+%1|FavoredHumanoidGoblinoid SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidGoblinoid
+Favored Enemy (Humanoid (Gnoll)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidGnoll|FavoredBase DESC:+%1|FavoredHumanoidGnoll SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidGnoll
+Favored Enemy (Humanoid (Gnome)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidGnome|FavoredBase DESC:+%1|FavoredHumanoidGnome SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidGnome
+Favored Enemy (Humanoid (Halfling)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidHalfling|FavoredBase DESC:+%1|FavoredHumanoidHalfling SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidHalfling
+Favored Enemy (Humanoid (Human)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidHuman|FavoredBase DESC:+%1|FavoredHumanoidHuman SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidHuman
+Favored Enemy (Humanoid (Orc)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidOrc|FavoredBase DESC:+%1|FavoredHumanoidOrc SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidOrc
+Favored Enemy (Humanoid (Reptilian)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredHumanoidReptilian|FavoredBase DESC:+%1|FavoredHumanoidReptilian SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredHumanoidReptilian
+Favored Enemy (Magical Beast) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredMagicalBeast|FavoredBase DESC:+%1|FavoredMagicalBeast SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredMagicalBeast
+Favored Enemy (Monstrous Humanoid) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredMonstrousHumanoid|FavoredBase DESC:+%1|FavoredMonstrousHumanoid SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredMonstrousHumanoid
+Favored Enemy (Ooze) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOoze|FavoredBase DESC:+%1|FavoredOoze SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOoze
+Favored Enemy (Outsider (Air)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderAir|FavoredBase DESC:+%1|FavoredOutsiderAir SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderAir
+Favored Enemy (Outsider (Earth)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderEarth|FavoredBase DESC:+%1|FavoredOutsiderEarth SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderEarth
+Favored Enemy (Outsider (Fire)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderFire|FavoredBase DESC:+%1|FavoredOutsiderFire SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderFire
+Favored Enemy (Outsider (Water)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderWater|FavoredBase DESC:+%1|FavoredOutsiderWater SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderWater
+Favored Enemy (Outsider (Lawful)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderLawful|FavoredBase DESC:+%1|FavoredOutsiderLawful SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderLawful
+Favored Enemy (Outsider (Chaotic)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderChaotic|FavoredBase DESC:+%1|FavoredOutsiderChaotic SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderChaotic
+Favored Enemy (Outsider (Good)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderGood|FavoredBase DESC:+%1|FavoredOutsiderGood SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderGood
+Favored Enemy (Outsider (Evil)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderEvil|FavoredBase DESC:+%1|FavoredOutsiderEvil SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderEvil
+Favored Enemy (Outsider (Native)) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredOutsiderNative|FavoredBase DESC:+%1|FavoredOutsiderNative SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredOutsiderNative
+Favored Enemy (Plant) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredPlant|FavoredBase DESC:+%1|FavoredPlant SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredPlant
+Favored Enemy (Undead) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredUndead|FavoredBase DESC:+%1|FavoredUndead SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredUndead
+Favored Enemy (Vermin) CATEGORY:Special Ability TYPE:ClassAbility.FavoredEnemy.Extraordinary.SpecialAttack VISIBLE:YES DEFINE:FavoredVermin|FavoredBase DESC:+%1|FavoredVermin SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1|FavoredVermin
###Block: Favored Enemy Bonuses
# Ability Name Category of Ability Type Visible Required Ability Stackable? Multiple? Choose Modify VAR Source Page
@@ -358,21 +358,21 @@
###Block: Rogue Abilities ------------------------------------------------------------------------------------------------------
# Ability Name Output Name Category of Ability Type Visible Define Description Modify VAR Source Page Aspects Description of the Benefits
-Trapfinding CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf BENEFIT:Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
-Trap Sense Ability OUTPUTNAME:Trap Sense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:TrapSense|0 DESC:+%1|TrapSense ASPECT:Ability Benefit|+%1|TrapSense BENEFIT:At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.
-Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES DEFINE:SneakAttackDieSize|6 DEFINE:SneakAttackDice|0 DESC:+%1d%2|SneakAttackDice|SneakAttackDieSize SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1d%2|SneakAttack|SneakAttackDie BENEFIT:If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
+Trapfinding CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf BENEFIT:Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
+Trap Sense Ability OUTPUTNAME:Trap Sense CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:TrapSense|0 DESC:+%1|TrapSense ASPECT:Ability Benefit|+%1|TrapSense BENEFIT:At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.
+Sneak Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack VISIBLE:YES DEFINE:SneakAttackDieSize|6 DEFINE:SneakAttackDice|0 DESC:+%1d%2|SneakAttackDice|SneakAttackDieSize SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1d%2|SneakAttack|SneakAttackDie BENEFIT:If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.
#Class Internal for homebrews
Rogue Sneak Attack CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueSneakAttackLVL|0 BONUS:VAR|SneakAttackDice|(RogueSneakAttackLVL+1)/2 SOURCEPAGE:ClassesII.rtf
Rogue Trap Sense CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueTrapSenseLVL|0 BONUS:VAR|TrapSense|RogueTrapSenseLVL/3 SOURCEPAGE:ClassesII.rtf
###Block: Rogue Bonus Feat / Special Abilities
# Ability Name Category of Ability Type Visible Define Description Stackable? Multiple? Choose Selections Bonus Number of Feats Modify VAR Source Page
-Crippling Strike CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialAttack.AttackOption VISIBLE:YES DESC:An opponent damaged with Sneak Attack also takes 2 points STR damage. SOURCEPAGE:ClassesII.rtf
-Defensive Roll CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialQuality VISIBLE:YES DEFINE:DefensiveRollTimes|0 DESC:%1 / day, when reduced to 0 or fewer hit points by damage in combat, may take only 1/2 damage on successful Reflex save.|DefensiveRollTimes BONUS:VAR|DefensiveRollTimes|1 SOURCEPAGE:ClassesII.rtf
-Opportunist CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialAttack.AttackOption VISIBLE:YES DESC:Once per round, may make an AoO vs opponent damaged in melee by another character. SOURCEPAGE:ClassesII.rtf
-Slippery Mind CATEGORY:Special Ability TYPE:RogueAbilities.Extraordinary.SpecialQuality VISIBLE:YES DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf
-Skill Mastery CATEGORY:Special Ability TYPE:RogueAbilities.SpecialQuality VISIBLE:YES DESC:Take 10 on listed skills STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:ClassesII.rtf
-Extra Feat CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:DISPLAY DESC:1 Extra Feat (Spend on Feat tab) STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:FEAT|POOL|1 SOURCEPAGE:ClassesII.rtf
+Crippling Strike CATEGORY:Special Ability TYPE:ClassAbility.RogueAbilities.Extraordinary.SpecialAttack.AttackOption VISIBLE:YES DESC:An opponent damaged with Sneak Attack also takes 2 points STR damage. SOURCEPAGE:ClassesII.rtf
+Defensive Roll CATEGORY:Special Ability TYPE:ClassAbility.RogueAbilities.Extraordinary.SpecialQuality VISIBLE:YES DEFINE:DefensiveRollTimes|0 DESC:%1 / day, when reduced to 0 or fewer hit points by damage in combat, may take only 1/2 damage on successful Reflex save.|DefensiveRollTimes BONUS:VAR|DefensiveRollTimes|1 SOURCEPAGE:ClassesII.rtf
+Opportunist CATEGORY:Special Ability TYPE:ClassAbility.RogueAbilities.Extraordinary.SpecialAttack.AttackOption VISIBLE:YES DESC:Once per round, may make an AoO vs opponent damaged in melee by another character. SOURCEPAGE:ClassesII.rtf
+Slippery Mind CATEGORY:Special Ability TYPE:ClassAbility.RogueAbilities.Extraordinary.SpecialQuality VISIBLE:YES DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf
+Skill Mastery CATEGORY:Special Ability TYPE:ClassAbility.RogueAbilities.SpecialQuality VISIBLE:YES DESC:Take 10 on listed skills STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:ClassesII.rtf
+Extra Feat CATEGORY:Special Ability TYPE:ClassAbility.RogueAbilities VISIBLE:DISPLAY DESC:1 Extra Feat (Spend on Feat tab) STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:FEAT|POOL|1 SOURCEPAGE:ClassesII.rtf
###Block: Uncanny Dodge
# Use: ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base to add the Uncanny Dodge/Improved Uncanny Dodge feature
@@ -385,19 +385,19 @@
Retain Dex To AC ~ Flat-footed CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DESC:You retain your Dexterity bonus to AC even when flat-footed
-Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf
-Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf
+Uncanny Dodge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf
+Improved Uncanny Dodge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf
###Block: Wizard Specialist Abilities ----------------------------------------------------------------------------------------------
# Ability Name Output Name Category of Ability Type Visible Template Source Page
-Abjurer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Abjuration CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Conjurer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Conjuration CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Diviner Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Divination CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Enchanter Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Enchantment CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Evoker Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Evocation CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Illusionist Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Illusion CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Necromancer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Necromancy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
-Transmuter Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Transmutation CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Abjurer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Abjuration CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Conjurer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Conjuration CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Diviner Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Divination CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Enchanter Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Enchantment CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Evoker Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Evocation CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Illusionist Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Illusion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Necromancer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Necromancy CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
+Transmuter Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Transmutation CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf
#
#Ability File
Forbid Abjuration CATEGORY:Special Ability TYPE:WizardProhibitSchool !PRESUBCLASS:1,Abjurer DEFINE:ProhibitAbjuration|0 BONUS:VAR|ProhibitAbjuration|1
@@ -435,44 +435,44 @@
#
Martial Weapon Proficiency KEY:Martial Weapon Proficiency Output CATEGORY:FEAT TYPE:Internal VISIBLE:EXPORT DESC:You understand how to use all types of martial weapons in combat.
# NPC Single Simple Weapon Prof.
-Single Simple Weapon Proficiency CATEGORY:Special Ability TYPE:SpecialQuality DESC:You understand how to use %1|%LIST MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Simple] AUTO:WEAPONPROF|%LIST
+Single Simple Weapon Proficiency CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:You understand how to use %1|%LIST MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC[TYPE=Simple] AUTO:WEAPONPROF|%LIST
###Block: Weapon and Armor Proficiencies
# Ability Name Unique Key Category of Ability Type Description Automatically Gained Feat Ability
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Barbarian CATEGORY:Special Ability TYPE:SpecialQuality DESC:A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Bard CATEGORY:Special Ability TYPE:SpecialQuality DESC:A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. AUTO:FEAT|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Bard Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Cleric CATEGORY:Special Ability TYPE:SpecialQuality DESC:Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). A cleric who chooses the War domain receives the Weapon Focus feat related to his deity's weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category. AUTO:FEAT|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality DESC:Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Druid Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Fighter CATEGORY:Special Ability TYPE:SpecialQuality DESC:A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Monk CATEGORY:Special Ability TYPE:SpecialQuality DESC:Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Monk Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Paladin CATEGORY:Special Ability TYPE:SpecialQuality DESC:Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Ranger CATEGORY:Special Ability TYPE:SpecialQuality DESC:A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Rogue CATEGORY:Special Ability TYPE:SpecialQuality DESC:Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. AUTO:FEAT|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light) ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Rogue Weapon Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Sorcerer CATEGORY:Special Ability TYPE:SpecialQuality DESC:Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which can cause his spells with somatic components to fail. AUTO:FEAT|Simple Weapon Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Wizard CATEGORY:Special Ability TYPE:SpecialQuality DESC:Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail. ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Barbarian CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Bard CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes. AUTO:FEAT|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Bard Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Cleric CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). A cleric who chooses the War domain receives the Weapon Focus feat related to his deity's weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category. AUTO:FEAT|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Druid CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Druid Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Fighter CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:WEAPONPROF|TYPE=Martial
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Monk CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Monk Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Paladin CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Ranger CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light) AUTO:FEAT|Shield Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Rogue CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. AUTO:FEAT|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light) ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Rogue Weapon Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Sorcerer CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor of any type interferes with a sorcerer's gestures, which can cause his spells with somatic components to fail. AUTO:FEAT|Simple Weapon Proficiency ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Wizard CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail. ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Wizard Weapon Proficiencies
# PRC
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Arcane Archer CATEGORY:Special Ability TYPE:SpecialQuality DESC:An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Arcane Trickster CATEGORY:Special Ability TYPE:SpecialQuality DESC:Arcane tricksters gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Archmage CATEGORY:Special Ability TYPE:SpecialQuality DESC:Archmages gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Assassin CATEGORY:Special Ability TYPE:SpecialQuality DESC:Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields. ABILITY:Special Ability|AUTOMATIC|Assassin Weapon Proficiencies AUTO:FEAT|Armor Proficiency (Light)
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Blackguard CATEGORY:Special Ability TYPE:SpecialQuality DESC:Blackguards are proficient with all simple and martial weapons, with all types of armor, and with shields.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Dragon Disciple CATEGORY:Special Ability TYPE:SpecialQuality DESC:Dragon disciples gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Duelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:The duelist is proficient with all simple and martial weapons, but no type of armor or shield.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Dwarven Defender CATEGORY:Special Ability TYPE:SpecialQuality DESC:A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields. ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Eldritch Knight CATEGORY:Special Ability TYPE:SpecialQuality DESC:Eldritch knights gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Hierophant CATEGORY:Special Ability TYPE:SpecialQuality DESC:Hierophants gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Horizon Walker CATEGORY:Special Ability TYPE:SpecialQuality DESC:Horizon walkers gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Loremaster CATEGORY:Special Ability TYPE:SpecialQuality DESC:Loremasters gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Mystic Theurge CATEGORY:Special Ability TYPE:SpecialQuality DESC:Mystic theurges gain no proficiency with any weapon or armor.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadowdancer CATEGORY:Special Ability TYPE:SpecialQuality DESC:Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. Shadowdancers are proficient with light armor but not with shields. ABILITY:Special Ability|AUTOMATIC|Shadowdancer Weapon Proficiencies AUTO:FEAT|Armor Proficiency (Light)
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Thaumaturgist CATEGORY:Special Ability TYPE:SpecialQuality DESC:Thaumaturgists gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Arcane Archer CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields. ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Arcane Trickster CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Arcane tricksters gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Archmage CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Archmages gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Assassin CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields. ABILITY:Special Ability|AUTOMATIC|Assassin Weapon Proficiencies AUTO:FEAT|Armor Proficiency (Light)
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Blackguard CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Blackguards are proficient with all simple and martial weapons, with all types of armor, and with shields.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Dragon Disciple CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Dragon disciples gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Duelist CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:The duelist is proficient with all simple and martial weapons, but no type of armor or shield.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Dwarven Defender CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:A dwarven defender is proficient with all simple and martial weapons, all types of armor, and shields. ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Eldritch Knight CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Eldritch knights gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Hierophant CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Hierophants gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Horizon Walker CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Horizon walkers gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Loremaster CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Loremasters gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Mystic Theurge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Mystic theurges gain no proficiency with any weapon or armor.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Shadowdancer CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Shadowdancers are proficient with the club, crossbow (hand, light, or heavy), dagger (any type), dart, mace, morningstar, quarterstaff, rapier, sap, shortbow (normal and composite), and short sword. Shadowdancers are proficient with light armor but not with shields. ABILITY:Special Ability|AUTOMATIC|Shadowdancer Weapon Proficiencies AUTO:FEAT|Armor Proficiency (Light)
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Thaumaturgist CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Thaumaturgists gain no proficiency with any weapon or armor.
# NPC
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Adept CATEGORY:Special Ability TYPE:SpecialQuality DESC:Adepts are skilled with all simple weapons. Adepts are not proficient with any type of armor nor with shields.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Aristocrat CATEGORY:Special Ability TYPE:SpecialQuality DESC:The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Commoner CATEGORY:Special Ability TYPE:SpecialQuality DESC:The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Expert CATEGORY:Special Ability TYPE:SpecialQuality DESC:The expert is proficient in the use of all simple weapons and with light armor but not shields.
-Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Warrior CATEGORY:Special Ability TYPE:SpecialQuality DESC:The warrior is proficient in the use of all simple and martial weapons and all armor and shields.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Adept CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:Adepts are skilled with all simple weapons. Adepts are not proficient with any type of armor nor with shields.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Aristocrat CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Commoner CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Expert CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:The expert is proficient in the use of all simple weapons and with light armor but not shields.
+Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ Warrior CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality DESC:The warrior is proficient in the use of all simple and martial weapons and all armor and shields.
###Block: Automatic Creature Type Proficiencies
# Ability Name Category of Ability Type Visible Virtual Feat Ability Source Page
@@ -492,12 +492,12 @@
###Block: Companion support
# Ability Name Unique Key Category of Ability Type Visible Define Ability Allow Follower Allowed Companions Cost Source Page Description of the Benefits
-Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:AnimalCompanionLVL|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid,RACESUBTYPE=AnimalCompanion COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:ClassesI.rtf BENEFIT:A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. A 1st-level druid's companion is completely typical for its kind except as noted below. As a druid advances in level, the animal's power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character's druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character's druid level and compare the result with the druid level entry on the table to determine the animal companion's powers. (If this adjustment would reduce the druid's effective level to 0 or lower, she can't have that animal as a companion.)|PREMULT:1,[PRECLASS:1,Druid=1],[PREVARGTEQ:AllowDruidDesc,1] BENEFIT:At 4th level, a ranger gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the ranger's list of options: manta ray, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. This ability functions like the druid ability of the same name, except that the ranger's effective druid level is one-half his ranger level. A ranger may select from the alternative lists of animal companions just as a druid can, though again his effective druid level is half his ranger level. Like a druid, a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.|PREMULT:1,[PRECLASS:1,Ranger=1],[PREVARGTEQ:AllowRangerDesc,1]
-Special Mount CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES DEFINE:SpecialMountLVL|0 FOLLOWERS:Special Mount|1 SOURCEPAGE:ClassesII.rtf BENEFIT:Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin). Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service. Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect. Should the paladin's mount die, it immediately disappears, leaving behind any equipment it was carrying. The paladin may not summon another mount for thirty days or until she gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, the paladin takes a -1 penalty on attack and weapon damage rolls.
-Summon Familiar CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FamiliarLVL|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel SOURCEPAGE:ClassesII.rtf BENEFIT:The character can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The character chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.
-Fiendish Servant CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FiendishServantLVL|0 FOLLOWERS:Fiendish Servant|1 COMPANIONLIST:Fiendish Servant|Bat,Cat,Horse (Heavy),Horse (Light),Horse (Warhorse Heavy),Horse (Warhorse Light),Pony,Raven,Toad SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Upon or after reaching 5th level, a blackguard can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. The blackguard's servant further gains HD and special abilities based on the blackguard's character level (see the table below). A blackguard may have only one fiendish servant at a time. Should the blackguard's servant die, he may call for another one after a year and a day. The new fiendish servant has all the accumulated abilities due a servant of the blackguard's current level.
-Undead Companion CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:UndeadCompanionLVL|0 FOLLOWERS:Undead Companion|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.
-Summon Shadow CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:ShadowCompanionLVL|0 FOLLOWERS:Shadow Companion|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 3rd level, a shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion. If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. The shadowdancer's XP total can never go below 0 as the result of a shadow's dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.
+Animal Companion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:AnimalCompanionLVL|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid,RACESUBTYPE=AnimalCompanion COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:ClassesI.rtf BENEFIT:A druid may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the druid on her adventures as appropriate for its kind. A 1st-level druid's companion is completely typical for its kind except as noted below. As a druid advances in level, the animal's power increases as shown on the table. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished. A druid of 4th level or higher may select from alternative lists of animals. Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character's druid level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character's druid level and compare the result with the druid level entry on the table to determine the animal companion's powers. (If this adjustment would reduce the druid's effective level to 0 or lower, she can't have that animal as a companion.)|PREMULT:1,[PRECLASS:1,Druid=1],[PREVARGTEQ:AllowDruidDesc,1] BENEFIT:At 4th level, a ranger gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures may be added to the ranger's list of options: manta ray, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. This ability functions like the druid ability of the same name, except that the ranger's effective druid level is one-half his ranger level. A ranger may select from the alternative lists of animal companions just as a druid can, though again his effective druid level is half his ranger level. Like a druid, a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.|PREMULT:1,[PRECLASS:1,Ranger=1],[PREVARGTEQ:AllowRangerDesc,1]
+Special Mount CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike VISIBLE:YES DEFINE:SpecialMountLVL|0 FOLLOWERS:Special Mount|1 SOURCEPAGE:ClassesII.rtf BENEFIT:Upon reaching 5th level, a paladin gains the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy warhorse (for a Medium paladin) or a warpony (for a Small paladin). Once per day, as a full-round action, a paladin may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin and remains for 2 hours per paladin level; it may be dismissed at any time as a free action. The mount is the same creature each time it is summoned, though the paladin may release a particular mount from service. Each time the mount is called, it appears in full health, regardless of any damage it may have taken previously. The mount also appears wearing or carrying any gear it had when it was last dismissed. Calling a mount is a conjuration (calling) effect. Should the paladin's mount die, it immediately disappears, leaving behind any equipment it was carrying. The paladin may not summon another mount for thirty days or until she gains a paladin level, whichever comes first, even if the mount is somehow returned from the dead. During this thirty-day period, the paladin takes a -1 penalty on attack and weapon damage rolls.
+Summon Familiar CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:FamiliarLVL|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel SOURCEPAGE:ClassesII.rtf BENEFIT:The character can obtain a familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The character chooses the kind of familiar he gets. As the sorcerer advances in level, his familiar also increases in power. If the familiar dies or is dismissed by the sorcerer, the sorcerer must attempt a DC 15 Fortitude saving throw. Failure means he loses 200 experience points per sorcerer level; success reduces the loss to one-half that amount. However, a sorcerer's experience point total can never go below 0 as the result of a familiar's demise or dismissal. A slain or dismissed familiar cannot be replaced for a year and day. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs. A character with more than one class that grants a familiar may have only one familiar at a time.
+Fiendish Servant CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:FiendishServantLVL|0 FOLLOWERS:Fiendish Servant|1 COMPANIONLIST:Fiendish Servant|Bat,Cat,Horse (Heavy),Horse (Light),Horse (Warhorse Heavy),Horse (Warhorse Light),Pony,Raven,Toad SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Upon or after reaching 5th level, a blackguard can call a fiendish bat, cat, dire rat, horse, pony, raven, or toad to serve him. The blackguard's servant further gains HD and special abilities based on the blackguard's character level (see the table below). A blackguard may have only one fiendish servant at a time. Should the blackguard's servant die, he may call for another one after a year and a day. The new fiendish servant has all the accumulated abilities due a servant of the blackguard's current level.
+Undead Companion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:UndeadCompanionLVL|0 FOLLOWERS:Undead Companion|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:In addition to the fiendish servant, the blackguard gains (at 5th level) a Medium-size skeleton or zombie as a companion. This companion cannot be turned or rebuked and gains all special bonuses as a fiendish servant when the blackguard gains levels. Smite good 3/day.
+Summon Shadow CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:ShadowCompanionLVL|0 FOLLOWERS:Shadow Companion|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 3rd level, a shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow's alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion. If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. The shadowdancer's XP total can never go below 0 as the result of a shadow's dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.
#COMPANIONLIST:Special Mount|ANY
CATEGORY=Internal|Default.MOD ABILITY:Special Mount Choice|AUTOMATIC|Standard Choices ~ Special Mount|PREABILITY:1,CATEGORY=Special Ability,Special Mount|!PREABILITY:1,CATEGORY=Internal,TYPE.SpecialMountAlternate
@@ -511,9 +511,9 @@
###Block: Domain Abilities
# Ability Name Output Name Category of Ability Type Visible Define Description
-Insanity CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:Insanity|0 DESC:Insanity score %1|Insanity
-Death Touch CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:DeathTouch|0 DESC:1/day, melee touch attack, %1d6 points of damage. If the total at least equals creature's current hit points, it dies|DeathTouch
-Mind Will Save OUTPUTNAME:+2 on Will saves vs. Enchantment spells and effects CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES
+Insanity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:Insanity|0 DESC:Insanity score %1|Insanity
+Death Touch CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:DeathTouch|0 DESC:1/day, melee touch attack, %1d6 points of damage. If the total at least equals creature's current hit points, it dies|DeathTouch
+Mind Will Save OUTPUTNAME:+2 on Will saves vs. Enchantment spells and effects CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.RacialTrait VISIBLE:YES
###Block: ACF - Alternate Class Features
Remove Scribe Scroll COST:0 CATEGORY:ACF TYPE:WizardScribeScroll.ACF
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_prestige.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_prestige.lst 2013-03-02 09:14:07 UTC (rev 19565)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_prestige.lst 2013-03-02 09:15:00 UTC (rev 19566)
@@ -4,47 +4,47 @@
###Block: Arcane Archer Abilities
# Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page Description of the Benefits
-Enhance Arrow CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:ArrowEnhancement|0 DEFINE:ArrowEnhancementLVL|0 DESC:+%1|ArrowEnhancement BONUS:VAR|ArrowEnhancement|(ArrowEnhancementLVL+1)/2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer's magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
-Imbue Arrow CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.
-Seeker Arrow CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SeekerArrowTimes|0 DESC:%1/day|SeekerArrowTimes SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).
-Phase Arrow CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:PhaseArrowTimes|0 DESC:%1/day|PhaseArrowTimes SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).
-Hail of Arrows CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:HailArrowsTargets|0 DEFINE:HailArrowsTimes|0 DESC:%1 maxium targets %2/day|HailArrowsTargets|HailArrowsTimes SOURCEPAGE:PrestigeClasses.rtf BENEFIT:In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.
-Arrow of Death CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 10th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow's attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.
+Enhance Arrow CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:ArrowEnhancement|0 DEFINE:ArrowEnhancementLVL|0 DESC:+%1|ArrowEnhancement BONUS:VAR|ArrowEnhancement|(ArrowEnhancementLVL+1)/2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer's magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
+Imbue Arrow CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather than the spell's range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.
+Seeker Arrow CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:SeekerArrowTimes|0 DESC:%1/day|SeekerArrowTimes SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).
+Phase Arrow CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:PhaseArrowTimes|0 DESC:%1/day|PhaseArrowTimes SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).
+Hail of Arrows CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES DEFINE:HailArrowsTargets|0 DEFINE:HailArrowsTimes|0 DESC:%1 maxium targets %2/day|HailArrowsTargets|HailArrowsTimes SOURCEPAGE:PrestigeClasses.rtf BENEFIT:In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.
+Arrow of Death CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.SpellLike VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 10th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow's attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.
#CLASS:Arcane Trickster -----------------------------------------------------------------------------------------------------------
-Ranged Legerdemain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:RangedLegermain|0 DESC:%1/day (Su)|RangedLegermain BENEFIT:An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used.
-Impromptu Sneak Attack CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:ImpromptuSneak|0 DESC:%1/day (Su)|ImpromptuSneak BENEFIT:Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack). At 7th level, an arcane trickster can use this ability twice per day.
+Ranged Legerdemain CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:RangedLegermain|0 DESC:%1/day (Su)|RangedLegermain BENEFIT:An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. An arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used.
+Impromptu Sneak Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DEFINE:ImpromptuSneak|0 DESC:%1/day (Su)|ImpromptuSneak BENEFIT:Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack). At 7th level, an arcane trickster can use this ability twice per day.
###Block: Assassin special abilities -------------------------------------------------------------------------------------------------
# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page Description of the Benefits
-Save against Poisons CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:AssassinPoisonSave|0 DESC:+%1 save against poisons|AssassinPoisonSave SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The assassin gains a natural saving throw bonus to all poisons gained at 2nd level that increases by +1 for every two additional levels the assassin gains.
+Save against Poisons CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:AssassinPoisonSave|0 DESC:+%1 save against poisons|AssassinPoisonSave SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The assassin gains a natural saving throw bonus to all poisons gained at 2nd level that increases by +1 for every two additional levels the assassin gains.
Hide in Plain Sight (Assassin) KEY:Hide in Plain Sight ~ Assassin CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO ABILITY:Special Ability|VIRTUAL|Hide in Plain Sight (Su)
-Death Attack CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES DEFINE:DeathAttack|0 DESC:DC %1|DeathAttack BONUS:VAR|DeathAttack|10+INT SOURCEPAGE:PrestigeClasses.rtf BENEFIT:If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim's saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds. If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.
-Poison Use CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Assassins are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
+Death Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack VISIBLE:YES DEFINE:DeathAttack|0 DESC:DC %1|DeathAttack BONUS:VAR|DeathAttack|10+INT SOURCEPAGE:PrestigeClasses.rtf BENEFIT:If an assassin studies his victim for 3 rounds and then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack has the additional effect of possibly either paralyzing or killing the target (assassin's choice). While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target and the target does not detect the assassin or recognize the assassin as an enemy. If the victim of such an attack fails a Fortitude save (DC 10 + the assassin's class level + the assassin's Int modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per level of the assassin. If the victim's saving throw succeeds, the attack is just a normal sneak attack. Once the assassin has completed the 3 rounds of study, he must make the death attack within the next 3 rounds. If a death attack is attempted and fails (the victim makes her save) or if the assassin does not launch the attack within 3 rounds of completing the study, 3 new rounds of study are required before he can attempt another death attack.
+Poison Use CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Assassins are trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
###Block:Archmage High Arcana Class Abilities ---------------------------------------------------------------------------------------
# Archmage abilities needs new PRE tag of PRESPELLSLOT that would function as PRESPELLSLOT:1,8 meaning that character must have 1 8th level spell slot
# Ability Name Output Name Category of Ability Type Visible Required Class Req. Spell Type Define Description Stackable? Multiple? Choose Bonus to spell cast/day Modify VAR Source Page Description of the Benefits
-Arcane Fire CATEGORY:Special Ability TYPE:HighArcana.Supernatural.SpecialAttack VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=9 DESC:You change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=9|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage gains the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of archmage) that deals 1d6 points of damage per class level of the archmage plus 1d6 points of damage per level of the spell used to create the effect. This ability costs one 9th-level spell slot.
-Arcane Reach CATEGORY:Special Ability TYPE:HighArcana.Supernatural.SpecialAttack VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=7 DEFINE:ArcaneReach|0 DESC:You can use spells with a range of touch on a target up to %1 feet away.|ArcaneReach STACK:YES MULT:YES CHOOSE:NUMCHOICES=2|NOCHOICE BONUS:SPELLCAST|TYPE=Arcane;LEVEL=7|-1 BONUS:VAR|ArcaneReach|30*count("ABILITIES","CATEGORY=Special Ability","NAME=Arcane Reach")|TYPE=ArcaneReach SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage can use spells with a range of touch on a target up to 30 feet away. The archmage must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot.
-Mastery of Counterspelling CATEGORY:Special Ability TYPE:HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=7 DESC:When you counterspell a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=7|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When the archmage counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot.
-Mastery of Elements CATEGORY:Special Ability TYPE:HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=8 DESC:You can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=8|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell's casting time is unaffected. The caster decides whether to alter the spell's energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.
-Mastery of Shaping CATEGORY:Special Ability TYPE:HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=6 DESC:You can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=6|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th-level spell slot.
-Archmage Spell Power OUTPUTNAME:Spell Power CATEGORY:Special Ability TYPE:HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=5 DESC:Your effective caster level increases by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). BONUS:SPELLCAST|TYPE=Arcane;LEVEL=5|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This ability increases the archmage's effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). This ability costs one 5th-level spell slot.
+Arcane Fire CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.Supernatural.SpecialAttack VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=9 DESC:You change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=9|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage gains the ability to change arcane spell energy into arcane fire, manifesting it as a bolt of raw magical energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of archmage) that deals 1d6 points of damage per class level of the archmage plus 1d6 points of damage per level of the spell used to create the effect. This ability costs one 9th-level spell slot.
+Arcane Reach CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.Supernatural.SpecialAttack VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=7 DEFINE:ArcaneReach|0 DESC:You can use spells with a range of touch on a target up to %1 feet away.|ArcaneReach STACK:YES MULT:YES CHOOSE:NUMCHOICES=2|NOCHOICE BONUS:SPELLCAST|TYPE=Arcane;LEVEL=7|-1 BONUS:VAR|ArcaneReach|30*count("ABILITIES","CATEGORY=Special Ability","NAME=Arcane Reach")|TYPE=ArcaneReach SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage can use spells with a range of touch on a target up to 30 feet away. The archmage must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot.
+Mastery of Counterspelling CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=7 DESC:When you counterspell a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=7|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When the archmage counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot.
+Mastery of Elements CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=8 DESC:You can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=8|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell's casting time is unaffected. The caster decides whether to alter the spell's energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.
+Mastery of Shaping CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=6 DESC:You can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. BONUS:SPELLCAST|TYPE=Arcane;LEVEL=6|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The archmage can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th-level spell slot.
+Archmage Spell Power OUTPUTNAME:Spell Power CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.SpecialQuality VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=5 DESC:Your effective caster level increases by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). BONUS:SPELLCAST|TYPE=Arcane;LEVEL=5|-1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This ability increases the archmage's effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). This ability costs one 5th-level spell slot.
#Needs alot of work -- Needs a way to dynamicly select a spell from spelllist and then get the level and class of the spell for removal of the spell slot
-Spell-Like Ability CATEGORY:Special Ability TYPE:HighArcana.SpellLike.SpecialAttack VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=5 DEFINE:ArchmageSLA|0 DESC:You permanently prepare the selected arcane spells as spell-like abilities that can be used twice per day. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLTYPE=Arcane[KNOWN=YES] BONUS:SPELLCAST|TYPE=Arcane;LEVEL=5|-1 BONUS:VAR|ArchmageSLA|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:An archmage who selects this type of high arcana can use one of her arcane spell slots (other than a slot expended to learn this or any other type of high arcana) to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day. The archmage does not use any components when casting the spell, although a spell that costs XP to cast still does so and a spell with a costly material component instead costs her 10 times that amount in XP. This ability costs one 5th-level spell slot. The spell-like ability normally uses a spell slot of the spell's level, although the archmage can choose to make a spell modified by a metamagic feat into a spell-like ability at the appropriate spell level. The archmage may use an available higher-level spell slot in order to use the spell-like ability more often. Using a slot three levels higher than the chosen spell allows her to use the spell-like ability four times per day, and a slot six levels higher lets her use it six times per day. If spell-like ability is selected more than one time as a high arcana choice, this ability can apply to the same spell chosen the first time (increasing the number of times per day it can be used) or to a different spell.
+Spell-Like Ability CATEGORY:Special Ability TYPE:ClassAbility.HighArcana.SpellLike.SpecialAttack VISIBLE:YES PRECLASS:1,Archmage=1 PRESPELLTYPE:1,Arcane=5 DEFINE:ArchmageSLA|0 DESC:You permanently prepare the selected arcane spells as spell-like abilities that can be used twice per day. STACK:NO MULT:YES CHOOSE:SPELLS|SPELLTYPE=Arcane[KNOWN=YES] BONUS:SPELLCAST|TYPE=Arcane;LEVEL=5|-1 BONUS:VAR|ArchmageSLA|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:An archmage who selects this type of high arcana can use one of her arcane spell slots (other than a slot expended to learn this or any other type of high arcana) to permanently prepare one of her arcane spells as a spell-like ability that can be used twice per day. The archmage does not use any components when casting the spell, although a spell that costs XP to cast still does so and a spell with a costly material component instead costs her 10 times that amount in XP. This ability costs one 5th-level spell slot. The spell-like ability normally uses a spell slot of the spell's level, although the archmage can choose to make a spell modified by a metamagic feat into a spell-like ability at the appropriate spell level. The archmage may use an available higher-level spell slot in order to use the spell-like ability more often. Using a slot three levels higher than the chosen spell allows her to use the spell-like ability four times per day, and a slot six levels higher lets her use it six times per day. If spell-like ability is selected more than one time as a high arcana choice, this ability can apply to the same spell chosen the first time (increasing the number of times per day it can be used) or to a different spell.
###Block: Blackguard special abilities -----------------------------------------------------------------------------------------------
# Ability Name Output Name Category of Ability Type Visible Define Innate Spells Description Save checks bonus Source Page Description of the Benefits
-Detect Good CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=var("CL=Blackguard")|Detect Good,11+WIS SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell.
-Dark Blessing CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES BONUS:CHECKS|Reflex,Fortitude,Will|max(CHA,0) SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.
-Aura of Despair CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:Enemies within 10 feet of you to take a -2 penalty on all saving throws. SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.
-Blackguard Lay on Hands OUTPUTNAME:Lay on Hands CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:BlackguardLayOnHands|0 DESC:%1 hp/day|BlackguardLayOnHands SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus x his level.
-Fiendish Summoning CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard's class level.
+Detect Good CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike VISIBLE:YES SPELLS:Class|TIMES=ATWILL|CASTERLEVEL=var("CL=Blackguard")|Detect Good,11+WIS SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At will, a blackguard can use detect good as a spell-like ability, duplicating the effect of the detect good spell.
+Dark Blessing CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES BONUS:CHECKS|Reflex,Fortitude,Will|max(CHA,0) SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A blackguard applies his Charisma modifier (if positive) as a bonus on all saving throws.
+Aura of Despair CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.Aura VISIBLE:YES DESC:Enemies within 10 feet of you to take a -2 penalty on all saving throws. SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Beginning at 3rd level, the blackguard radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws.
+Blackguard Lay on Hands OUTPUTNAME:Lay on Hands CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:BlackguardLayOnHands|0 DESC:%1 hp/day|BlackguardLayOnHands SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Once per day, the blackguard can use this supernatural ability to cure himself or his fiendish servant of damage equal to his Charisma bonus x his level.
+Fiendish Summoning CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Once per day, the blackguard can use a summon monster I spell to call forth an evil creature. For this spell, the caster level is double the blackguard's class level.
#COMMENT: Not sure about Dragon Disciple stuff, so I'm commenting these out for now. - Tir Gwaith
@@ -57,27 +57,27 @@
Bonus Spell Slot 5 CATEGORY:Special Ability TYPE:DragonDiscipleBonusSpell VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Bonus Spell Slot 4 MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|0|MAXLEVEL BONUS:SPELLCAST|%LIST|1
Bonus Spell Slot 6 CATEGORY:Special Ability TYPE:DragonDiscipleBonusSpell VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Bonus Spell Slot 5 MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|0|MAXLEVEL BONUS:SPELLCAST|%LIST|1
Bonus Spell Slot 7 CATEGORY:Special Ability TYPE:DragonDiscipleBonusSpell VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Bonus Spell Slot 6 MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|0|MAXLEVEL BONUS:SPELLCAST|%LIST|1
-Dragon Wings CATEGORY:Special Ability TYPE:DragonDisciple.SpecialQuality.Extraordinary VISIBLE:YES PRECLASS:1,Dragon Disciple=9 MOVECLONE:Walk,Fly,*1
+Dragon Wings CATEGORY:Special Ability TYPE:ClassAbility.DragonDisciple.SpecialQuality.Extraordinary VISIBLE:YES PRECLASS:1,Dragon Disciple=9 MOVECLONE:Walk,Fly,*1
###Block: Dragon Disciple - Subclass -----------------------------
# Ability Name Output Name Category of Ability Type Visible Description
-DD~Line of Acid OUTPUTNAME:Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
-DD~Line of Lightning OUTPUTNAME:Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
-DD~Line of Fire OUTPUTNAME:Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
-DD~Cone of Gas OUTPUTNAME:Breath Weapon ~ Cone of Gas CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
-DD~Cone of Fire OUTPUTNAME:Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
-DD~Cone of Cold OUTPUTNAME:Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
+DD~Line of Acid OUTPUTNAME:Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
+DD~Line of Lightning OUTPUTNAME:Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
+DD~Line of Fire OUTPUTNAME:Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
+DD~Cone of Gas OUTPUTNAME:Breath Weapon ~ Cone of Gas CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
+DD~Cone of Fire OUTPUTNAME:Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
+DD~Cone of Cold OUTPUTNAME:Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Supernatural VISIBLE:YES DESC:%1d8 ~ DC %2|BreathWeaponDice|BreathWeaponDC
###Block: Duelist special abilities ----------------------------------------------------------------------------------------------------
# Ability Name Category of Ability Type Visible Define Description Combat bonus Modify VAR Source Page Aspects Description of the Benefits
-Canny Defense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:CannyDefenseLVL|0 BONUS:COMBAT|AC|max(0,min(INT,CannyDefenseLVL))|TYPE=Ability.STACK|PREMULT:2,[!PREEQUIP:1,TYPE=Armor,TYPE=Shield],[PREEQUIP:1,TYPE=Melee] SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
-Improved Reaction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ImprovedReaction|0 DESC:+%1|ImprovedReaction BONUS:COMBAT|INITIATIVE|ImprovedReaction SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|+%1|ImprovedReaction BENEFIT:At 2nd level, a duelist gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
-Enhanced Mobility CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When wearing no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
-Grace CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a duelist only when she is wearing no armor and not using a shield.
-Precise Strike CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PreciseStrike|0 DEFINE:PreciseStrikeDie|6 DESC:+%1d%2|PreciseStrike|PreciseStrikeDie SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|+%1d%2|PreciseStrike|PreciseStrikeDie BENEFIT:At 5th level, a duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to her normal damage roll. When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
-Acrobatic Charge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, a duelist gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
-Elaborate Parry CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ElaborateParryLVL|0 BONUS:VAR|FightingDefensivelyACBonus,TotalDefenseACBonus|ElaborateParryLVL SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of duelist she has.
+Canny Defense CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:CannyDefenseLVL|0 BONUS:COMBAT|AC|max(0,min(INT,CannyDefenseLVL))|TYPE=Ability.STACK|PREMULT:2,[!PREEQUIP:1,TYPE=Armor,TYPE=Shield],[PREEQUIP:1,TYPE=Melee] SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.
+Improved Reaction CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ImprovedReaction|0 DESC:+%1|ImprovedReaction BONUS:COMBAT|INITIATIVE|ImprovedReaction SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|+%1|ImprovedReaction BENEFIT:At 2nd level, a duelist gains a +2 bonus on initiative checks. At 8th level, the bonus increases to +4. This bonus stacks with the benefit provided by the Improved Initiative feat.
+Enhanced Mobility CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When wearing no armor and not using a shield, a duelist gains an additional +4 bonus to AC against attacks of opportunity caused when she moves out of a threatened square.
+Grace CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 4th level, a duelist gains an additional +2 competence bonus on all Reflex saving throws. This ability functions for a duelist only when she is wearing no armor and not using a shield.
+Precise Strike CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PreciseStrike|0 DEFINE:PreciseStrikeDie|6 DESC:+%1d%2|PreciseStrike|PreciseStrikeDie SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|+%1d%2|PreciseStrike|PreciseStrikeDie BENEFIT:At 5th level, a duelist gains the ability to strike precisely with a light or one-handed piercing weapon, gaining an extra 1d6 damage added to her normal damage roll. When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is not vulnerable to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike. At 10th level, the extra damage on a precise strike increases to +2d6.
+Acrobatic Charge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, a duelist gains the ability to charge in situations where others cannot. She may charge over difficult terrain that normally slows movement. Depending on the circumstance, she may still need to make appropriate checks to successfully move over the terrain.
+Elaborate Parry CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ElaborateParryLVL|0 BONUS:VAR|FightingDefensivelyACBonus,TotalDefenseACBonus|ElaborateParryLVL SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 7th level and higher, if a duelist chooses to fight defensively or use total defense in melee combat, she gains an additional +1 dodge bonus to AC for each level of duelist she has.
###Block: Dwarven Defender special abilities -----------------------------------------------------------------------------------------
@@ -87,87 +87,87 @@
# DefensiveStanceDuration == How long each use of Defensive Stance lasts.
# Feat Name Output Name Type Visible Special ABility Define Save checks bonus Combat bonus Stat bonus Modify VAR Damage Reduction Source Page
# Ability Name Output Name Category of Ability Type Visible Define Description Save checks bonus Combat bonus Stat bonus Modify VAR Damage Reduction Source Page Description of the Benefits
-Dwarven Defender AC Bonus OUTPUTNAME:AC Bonus CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DwarvenDefenderACBonus|0 BONUS:COMBAT|AC|DwarvenDefenderACBonus|TYPE=Dodge SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.
-Defensive Stance CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:DefensiveStanceTimes|0 DEFINE:DefensiveStanceDuration|0 DESC:%1 times/day (%2 rounds)|DefensiveStanceTimes|DefensiveStanceDuration|PREVARGTEQ:DefensiveStanceTimes,1 BONUS:CHECKS|ALL|2|TYPE=Resistance|PREAPPLY:PC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:PC BONUS:STAT|STR|2|PREAPPLY:PC BONUS:STAT|CON|4|PREAPPLY:PC BONUS:VAR|DefensiveStanceDuration|CON BONUS:VAR|DefensiveStanceDuration|-2|PREAPPLY:PC SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender's hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.
+Dwarven Defender AC Bonus OUTPUTNAME:AC Bonus CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DwarvenDefenderACBonus|0 BONUS:COMBAT|AC|DwarvenDefenderACBonus|TYPE=Dodge SOURCEPAGE:PrestigeClasses.rtf BENEFIT:The dwarven defender receives a dodge bonus to Armor Class that starts at +1 and improves as the defender gains levels, until it reaches +4 at 10th level.
+Defensive Stance CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:DefensiveStanceTimes|0 DEFINE:DefensiveStanceDuration|0 DESC:%1 times/day (%2 rounds)|DefensiveStanceTimes|DefensiveStanceDuration|PREVARGTEQ:DefensiveStanceTimes,1 BONUS:CHECKS|ALL|2|TYPE=Resistance|PREAPPLY:PC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:PC BONUS:STAT|STR|2|PREAPPLY:PC BONUS:STAT|CON|4|PREAPPLY:PC BONUS:VAR|DefensiveStanceDuration|CON BONUS:VAR|DefensiveStanceDuration|-2|PREAPPLY:PC SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC. The increase in Constitution increases the defender's hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position. A defensive stance lasts for a number of rounds equal to 3 + the character's (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter. A defender can only use his defensive stance a certain number of times per day as determined by his level (see Table: The Dwarven Defender). Using the defensive stance takes no time itself, but a defender can only do so during his action.
Dwarven Defender DR CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:DwarvenDefenderDRLVL|0 DEFINE:DwarvenDefenderDR|0 BONUS:VAR|DwarvenDefenderDR|3*floor(((DwarvenDefenderDRLVL-2)/4)) DR:DwarvenDefenderDR/- SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, a dwarven defender gains damage reduction. Subtract 3 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, this damage reduction rises to 6/-. Damage reduction can reduce damage to 0 but not below 0.
-Dwarven Defender Mobile Defense OUTPUTNAME:Mobile Defense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.
+Dwarven Defender Mobile Defense OUTPUTNAME:Mobile Defense CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 8th level, a dwarven defender can adjust his position while maintaining a defensive stance. While in a defensive stance, he can take one 5-foot step each round without losing the benefit of the stance.
###Block: Hierophant Abilities ------------------------------------------------------------------------------------------------------
# Ability Name Output Name Category of Ability Type Visible Required AL Required Class Var. Must Be Lower Define Description Stackable? Multiple? Choose Bonus to Ability Pool Caster level Modify VAR Source Page Aspects Description of the Benefits
-Blast Infidel Lawful Good CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:TN,CE SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Lawful Neutral CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:CN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Lawful Evil CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:TN,CG SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Neutral Good CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:NE SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Neutral Evil CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:NG SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Chaotic Good CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:LE,TN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Chaotic Neutral CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:LN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Blast Infidel Chaotic Evil CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:LG,TN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
-Divine Reach CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREVARLT:DivineReach,60 DEFINE:DivineReach|0 DESC:%1 ft|DivineReach STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DivineReach|30 SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|%1 ft|DivineReach BENEFIT:A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet.
-Faith Healing CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use healing spells to their maximum effect on creatures of the same alignment as the hierophant (including the hierophant himself). Any spell with the healing descriptor cast on such creatures works as if under the effects of a Maximize Spell feat (without using a higher-level spell slot).
-Gift of the Divine CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialQuality VISIBLE:YES PRECLASS:1,Cleric=1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Available only to hierophants with cleric levels, this ability allows a hierophant to transfer one or more uses of his turn undead ability to a willing creature. (Hierophants who rebuke undead transfer uses of rebuke undead instead.) The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the number of turning attempts per day allowed to the hierophant is reduced by the number transferred. The recipient turns undead as a cleric of the hierophant's cleric level but uses her own Charisma modifier.
-Mastery of Energy CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialQuality VISIBLE:YES PRECLASS:1,Cleric=1 BONUS:VAR|TurnCheckUndead,TurnDamagePlusUndead|4 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant's turning checks and turning damage rolls. This ability only affects undead, even if the hierophant can turn other creatures, such as with a granted power of a domain.
-Power of Nature CATEGORY:Special Ability TYPE:Hierophant.Supernatural.SpecialQuality VISIBLE:YES PRECLASS:1,Druid=1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Available only to hierophants with druid levels, this ability allows a hierophant to temporarily transfer one or more of his druid Class Features to a willing creature. The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the hierophant cannot use the transferred power. He can transfer any of his druid powers except spellcasting and the ability to have an animal companion. The druid's wild shape ability can be partially or completely transferred. The heirophant choses how many uses of wild shape per day to give to transfer and retains the rest of the uses for himself. If the hierophant can assume the form of Tiny or Huge animals, the recipient can as well. As with the imbue with spell ability spell, the hierophant remains responsible to his deity for any use to which the recipient puts the transferred abilities.
-Hierophant Spell Power OUTPUTNAME:Spell Power CATEGORY:Special Ability TYPE:Hierophant.SpecialQuality VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CASTERLEVEL|TYPE.Divine|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This special ability increases a hierophant's effective caster level by 1 for purposes of determining level-dependent spell variables and for caster level checks. This ability can be selected more than once, and changes to effective caster level are cumulative.
+Blast Infidel Lawful Good CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:TN,CE SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Lawful Neutral CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:CN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Lawful Evil CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:TN,CG SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Neutral Good CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:NE SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Neutral Evil CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:NG SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Chaotic Good CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:LE,TN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Chaotic Neutral CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:LN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Blast Infidel Chaotic Evil CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREALIGN:LG,TN SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use negative energy spells to their maximum effect on creatures with an alignment opposed to the hierophant. (See the table below for a list of which alignments are opposed to each alignment.) Any spell with a description that involves inflicting or channeling negative energy cast on a creature of the opposed alignment works as if under the effect of a Maximize Spell feat (without using a higher-level spell slot). Undead affected by this ability heal the maximized amount of damage.
+Divine Reach CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialAttack VISIBLE:YES PREVARLT:DivineReach,60 DEFINE:DivineReach|0 DESC:%1 ft|DivineReach STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DivineReach|30 SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|%1 ft|DivineReach BENEFIT:A hierophant with this ability can use touch spells on targets up to 30 feet away. If the spell requires a melee touch attack, the hierophant must make a ranged touch attack instead. Divine reach can be selected a second time as a special ability, in which case the range increases to 60 feet.
+Faith Healing CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant can use healing spells to their maximum effect on creatures of the same alignment as the hierophant (including the hierophant himself). Any spell with the healing descriptor cast on such creatures works as if under the effects of a Maximize Spell feat (without using a higher-level spell slot).
+Gift of the Divine CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialQuality VISIBLE:YES PRECLASS:1,Cleric=1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Available only to hierophants with cleric levels, this ability allows a hierophant to transfer one or more uses of his turn undead ability to a willing creature. (Hierophants who rebuke undead transfer uses of rebuke undead instead.) The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the number of turning attempts per day allowed to the hierophant is reduced by the number transferred. The recipient turns undead as a cleric of the hierophant's cleric level but uses her own Charisma modifier.
+Mastery of Energy CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialQuality VISIBLE:YES PRECLASS:1,Cleric=1 BONUS:VAR|TurnCheckUndead,TurnDamagePlusUndead|4 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Available only to hierophants with cleric levels, this ability allows a hierophant to channel positive or negative energy much more effectively, increasing his ability to affect undead. Add a +4 bonus to the hierophant's turning checks and turning damage rolls. This ability only affects undead, even if the hierophant can turn other creatures, such as with a granted power of a domain.
+Power of Nature CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.Supernatural.SpecialQuality VISIBLE:YES PRECLASS:1,Druid=1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Available only to hierophants with druid levels, this ability allows a hierophant to temporarily transfer one or more of his druid Class Features to a willing creature. The transfer lasts anywhere from 24 hours to one week (chosen at the time of transfer), and while the transfer is in effect, the hierophant cannot use the transferred power. He can transfer any of his druid powers except spellcasting and the ability to have an animal companion. The druid's wild shape ability can be partially or completely transferred. The heirophant choses how many uses of wild shape per day to give to transfer and retains the rest of the uses for himself. If the hierophant can assume the form of Tiny or Huge animals, the recipient can as well. As with the imbue with spell ability spell, the hierophant remains responsible to his deity for any use to which the recipient puts the transferred abilities.
+Hierophant Spell Power OUTPUTNAME:Spell Power CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.SpecialQuality VISIBLE:YES STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CASTERLEVEL|TYPE.Divine|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This special ability increases a hierophant's effective caster level by 1 for purposes of determining level-dependent spell variables and for caster level checks. This ability can be selected more than once, and changes to effective caster level are cumulative.
# Needs alot of work -- Needs a way to choose spell from spell-list and possibly to add metamagic and extra times per day to it...
-Hierophant Spell-Like Ability OUTPUTNAME:Spell-Like Ability CATEGORY:Special Ability TYPE:Hierophant.SpecialAttack VISIBLE:YES STACK:NO MULT:YES CHOOSE:USERINPUT|TITLE=Spell-Like Ability SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant who selects this special ability can use one of his divine spell slots to permanently prepare one of his divine spells as a spell-like ability that can be used twice per day. The hierophant does not use any components when casting the spell, although a spell that costs XP to cast still does so, and a spell with a costly material component instead costs him 10 times that amount in XP. The spell normally uses a spell slot of the spell's level (or higher, if the hierophant chooses to permanently attach a metamagic feat to the spell chosen). The hierophant can use an available higher-level spell slot to use the spell-like ability more than twice per day. Allocating a slot three levels higher allows him to cast the spell four times per day, and a slot six levels higher lets him cast it six times per day. If selected more than one time as a special ability, this ability can apply to the same spell (increasing the number of times per day it can be used) or to a different spell.
-Metamagic Feat CATEGORY:Special Ability TYPE:Hierophant VISIBLE:YES DESC:1 Extra Metamagic Feat STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Metamagic Feat|1 SOURCEPAGE:PrestigeClasses.rtf
+Hierophant Spell-Like Ability OUTPUTNAME:Spell-Like Ability CATEGORY:Special Ability TYPE:ClassAbility.Hierophant.SpecialAttack VISIBLE:YES STACK:NO MULT:YES CHOOSE:USERINPUT|TITLE=Spell-Like Ability SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A hierophant who selects this special ability can use one of his divine spell slots to permanently prepare one of his divine spells as a spell-like ability that can be used twice per day. The hierophant does not use any components when casting the spell, although a spell that costs XP to cast still does so, and a spell with a costly material component instead costs him 10 times that amount in XP. The spell normally uses a spell slot of the spell's level (or higher, if the hierophant chooses to permanently attach a metamagic feat to the spell chosen). The hierophant can use an available higher-level spell slot to use the spell-like ability more than twice per day. Allocating a slot three levels higher allows him to cast the spell four times per day, and a slot six levels higher lets him cast it six times per day. If selected more than one time as a special ability, this ability can apply to the same spell (increasing the number of times per day it can be used) or to a different spell.
+Metamagic Feat CATEGORY:Special Ability TYPE:ClassAbility.Hierophant VISIBLE:YES DESC:1 Extra Metamagic Feat STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Metamagic Feat|1 SOURCEPAGE:PrestigeClasses.rtf
###Block: Horizon Walker Terrain Abilities --------------------------------------------------------------------------------------------
# Ability Name Output Name Category of Ability Type Visible Define Description Ability Add to magical move Bonus to skill Modify VAR Vision Source Page Description of the Benefits
-Aquatic Terrain OUTPUTNAME:Aquatic Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:AquaticTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against aquatic creatures|AquaticTerrainMasteryBonus BONUS:POSTMOVEADD|TYPE.Swim|10|PREMOVE:1,Swim=1 BONUS:SKILL|Swim|4|TYPE=Competence|!PREMOVE:1,Swim=1 BONUS:VAR|AquaticTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +4 competence bonus on Swim checks, or a +10-foot bonus to your swim speed if you have one. You gain a +1 insight bonus on attack and damage rolls against aquatic creatures.
-Desert Terrain OUTPUTNAME:Desert Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:DesertTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against desert creatures|DesertTerrainMasteryBonus BONUS:VAR|DesertTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures.
-Forest Terrain OUTPUTNAME:Forest Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:ForestTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against forest creatures|ForrestTerrainMasteryBonus BONUS:SKILL|Hide|4|TYPE=Competence BONUS:VAR|ForestTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.
-Hills Terrain OUTPUTNAME:Hills Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:HillsTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against hills creatures|HillsTerrainMasteryBonus BONUS:SKILL|Listen|4|TYPE=Competence BONUS:VAR|HillsTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonus on attack and damage rolls against hills creatures.
-Marsh Terrain OUTPUTNAME:Marsh Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:MarshTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against marsh creatures|MarshTerrainMasteryBonus BONUS:SKILL|Move Silently|4|TYPE=Competence BONUS:VAR|MarshTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have a +4 competence bonus on Move Silently checks. You gain a +1 insight bonus on attack and damage rolls against marsh creatures.
-Mountain Terrain OUTPUTNAME:Mountain Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:MountainTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against mountain creatures|MountainTerrainMasteryBonus BONUS:POSTMOVEADD|TYPE.Climb|10|PREMOVE:1,Climb=1 BONUS:SKILL|Climb|4|TYPE=Competence|!PREMOVE:1,Climb=1 BONUS:VAR|MountainTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +4 competence bonus on Climb checks, or a +10-foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures.
-Plains Terrain OUTPUTNAME:Plains Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:PlainsTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against plains creatures|PlainsTerrainMasteryBonus BONUS:SKILL|Spot|4|TYPE=Competence BONUS:VAR|PlainsTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.
-Underground Terrain OUTPUTNAME:Underground Terrain Mastery CATEGORY:Special Ability TYPE:Terrain.SpecialQuality VISIBLE:YES DEFINE:UndergroundTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against underground creatures|UndergroundTerrainMasteryBonus BONUS:VAR|UndergroundTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have 60-foot darkvision, or 120-foot darkvision if you already had darkvision from another source. You gain a +1 insight bonus on attack and damage rolls against underground creatures.
-Fiery Planar OUTPUTNAME:Fiery Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES DEFINE:FieryPlanarTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype|FieryPlanarTerrainMasteryBonus ABILITY:Special Ability|AUTOMATIC|Resistance To Fire BONUS:VAR|FieryPlanarTerrainMasteryBonus|1 BONUS:VAR|FireResistanceBonus|20 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This kind of planar terrain mastery provides you with resistance to fire 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype.
-Weightless Planar OUTPUTNAME:Weightless Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES DEFINE:WeightlessPlanarTerrainMasteryBonus|0 DESC:+%1 insight on attack and damage rolls against creatures native to the Astral Plane, the Elemental Plane of Air, and the Ethereal Plane|WeightlessPlanarTerrainMasteryBonus BONUS:VAR|WeightlessPlanarTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +30-foot bonus to your fly speed on planes with no gravity or subjective gravity. You gain a +1 insight on attack and damage rolls against creatures native to the Astral Plane, the Elemental Plane of Air, and the Ethereal Plane.
-Cold Planar OUTPUTNAME:Cold Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES DEFINE:ColdPlanarTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype|ColdPlanarTerrainMasteryBonus ABILITY:Special Ability|AUTOMATIC|Resistance To Cold BONUS:VAR|ColdPlanarTerrainMasteryBonus|1 BONUS:VAR|ColdResistanceBonus|20 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This kind of planar terrain mastery provides you with resistance to cold 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype.
-Shifting Planar OUTPUTNAME:Shifting Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES DEFINE:ShiftingPlanarTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane|ShiftingPlanarTerrainMasteryBonus BONUS:VAR|ShiftingPlanarTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.
-Aligned Planar OUTPUTNAME:Aligned Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have the instinctive ability to mimic the dominant alignment of the plane. You incur none of the penalties for having an alignment at odds with that of the plane, and spells and abilities that harm those of the opposite alignment don't affect you. You have the dominant alignment of the plane with regard to magic, but your behavior and any alignment-related Class Features you have are unaffected.
-Cavernous Planar OUTPUTNAME:Cavernous Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES BONUS:VAR|TremorsenseRange|30|TYPE=Base SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain tremorsense with a 30-foot range.
-Other Planar OUTPUTNAME:Other Planar Mastery CATEGORY:Special Ability TYPE:Planar.SpecialQuality VISIBLE:YES BENEFIT:If other planes are in use additional Planar Terrains can be created.
+Aquatic Terrain OUTPUTNAME:Aquatic Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:AquaticTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against aquatic creatures|AquaticTerrainMasteryBonus BONUS:POSTMOVEADD|TYPE.Swim|10|PREMOVE:1,Swim=1 BONUS:SKILL|Swim|4|TYPE=Competence|!PREMOVE:1,Swim=1 BONUS:VAR|AquaticTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +4 competence bonus on Swim checks, or a +10-foot bonus to your swim speed if you have one. You gain a +1 insight bonus on attack and damage rolls against aquatic creatures.
+Desert Terrain OUTPUTNAME:Desert Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:DesertTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against desert creatures|DesertTerrainMasteryBonus BONUS:VAR|DesertTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures.
+Forest Terrain OUTPUTNAME:Forest Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:ForestTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against forest creatures|ForrestTerrainMasteryBonus BONUS:SKILL|Hide|4|TYPE=Competence BONUS:VAR|ForestTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.
+Hills Terrain OUTPUTNAME:Hills Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:HillsTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against hills creatures|HillsTerrainMasteryBonus BONUS:SKILL|Listen|4|TYPE=Competence BONUS:VAR|HillsTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonus on attack and damage rolls against hills creatures.
+Marsh Terrain OUTPUTNAME:Marsh Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:MarshTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against marsh creatures|MarshTerrainMasteryBonus BONUS:SKILL|Move Silently|4|TYPE=Competence BONUS:VAR|MarshTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have a +4 competence bonus on Move Silently checks. You gain a +1 insight bonus on attack and damage rolls against marsh creatures.
+Mountain Terrain OUTPUTNAME:Mountain Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:MountainTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against mountain creatures|MountainTerrainMasteryBonus BONUS:POSTMOVEADD|TYPE.Climb|10|PREMOVE:1,Climb=1 BONUS:SKILL|Climb|4|TYPE=Competence|!PREMOVE:1,Climb=1 BONUS:VAR|MountainTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +4 competence bonus on Climb checks, or a +10-foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures.
+Plains Terrain OUTPUTNAME:Plains Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:PlainsTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against plains creatures|PlainsTerrainMasteryBonus BONUS:SKILL|Spot|4|TYPE=Competence BONUS:VAR|PlainsTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.
+Underground Terrain OUTPUTNAME:Underground Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.Terrain.SpecialQuality VISIBLE:YES DEFINE:UndergroundTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against underground creatures|UndergroundTerrainMasteryBonus BONUS:VAR|UndergroundTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have 60-foot darkvision, or 120-foot darkvision if you already had darkvision from another source. You gain a +1 insight bonus on attack and damage rolls against underground creatures.
+Fiery Planar OUTPUTNAME:Fiery Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES DEFINE:FieryPlanarTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype|FieryPlanarTerrainMasteryBonus ABILITY:Special Ability|AUTOMATIC|Resistance To Fire BONUS:VAR|FieryPlanarTerrainMasteryBonus|1 BONUS:VAR|FireResistanceBonus|20 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This kind of planar terrain mastery provides you with resistance to fire 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the fire subtype.
+Weightless Planar OUTPUTNAME:Weightless Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES DEFINE:WeightlessPlanarTerrainMasteryBonus|0 DESC:+%1 insight on attack and damage rolls against creatures native to the Astral Plane, the Elemental Plane of Air, and the Ethereal Plane|WeightlessPlanarTerrainMasteryBonus BONUS:VAR|WeightlessPlanarTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain a +30-foot bonus to your fly speed on planes with no gravity or subjective gravity. You gain a +1 insight on attack and damage rolls against creatures native to the Astral Plane, the Elemental Plane of Air, and the Ethereal Plane.
+Cold Planar OUTPUTNAME:Cold Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES DEFINE:ColdPlanarTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype|ColdPlanarTerrainMasteryBonus ABILITY:Special Ability|AUTOMATIC|Resistance To Cold BONUS:VAR|ColdPlanarTerrainMasteryBonus|1 BONUS:VAR|ColdResistanceBonus|20 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:This kind of planar terrain mastery provides you with resistance to cold 20. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals with the cold subtype.
+Shifting Planar OUTPUTNAME:Shifting Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES DEFINE:ShiftingPlanarTerrainMasteryBonus|0 DESC:+%1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane|ShiftingPlanarTerrainMasteryBonus BONUS:VAR|ShiftingPlanarTerrainMasteryBonus|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You instinctively anticipate shifts in the reality of the plane that bring you closer to your destination, giving you the spell-like ability to use dimension door (as the spell cast at your character level) once every 1d4 rounds. You gain a +1 insight bonus on attack and damage rolls against outsiders and elementals native to a shifting plane.
+Aligned Planar OUTPUTNAME:Aligned Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You have the instinctive ability to mimic the dominant alignment of the plane. You incur none of the penalties for having an alignment at odds with that of the plane, and spells and abilities that harm those of the opposite alignment don't affect you. You have the dominant alignment of the plane with regard to magic, but your behavior and any alignment-related Class Features you have are unaffected.
+Cavernous Planar OUTPUTNAME:Cavernous Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES BONUS:VAR|TremorsenseRange|30|TYPE=Base SOURCEPAGE:PrestigeClasses.rtf BENEFIT:You gain tremorsense with a 30-foot range.
+Other Planar OUTPUTNAME:Other Planar Mastery CATEGORY:Special Ability TYPE:ClassAbility.Planar.SpecialQuality VISIBLE:YES BENEFIT:If other planes are in use additional Planar Terrains can be created.
-Terrain Mastery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BENEFIT:At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they're actually in the relevant terrain or not.
-Planar Terrain Mastery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BENEFIT:Planar terrain mastery functions just like terrain mastery, except that the horizon walker can choose one of the planar categories at each level. The horizon walker can take a non-planar terrain type instead, if she wishes.
+Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES BENEFIT:At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they're actually in the relevant terrain or not.
+Planar Terrain Mastery CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES BENEFIT:Planar terrain mastery functions just like terrain mastery, except that the horizon walker can choose one of the planar categories at each level. The horizon walker can take a non-planar terrain type instead, if she wishes.
###Block: Loremaster Lore Abilities ------------------------------------------------------------------------------------------------
# Ability Name Unique Key Category of Ability Type Visible Define Description Source Page Aspects Description of the Benefits
-Secret KEY:Secret ~ Loremaster CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:LoremasterSecretsLVL|0 DESC:+%1|LoremasterSecretsLVL SOURCEPAGE:PrestigeClasses.rtf SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|+%1|LoremasterSecretsLVL BENEFIT:At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the table below. Her loremaster level plus Intelligence modifier determines the secrets from which she can choose. She can't choose the same secret twice.
-Lore KEY:Lore ~ Loremaster CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BENEFIT:At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
-Greater Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.
-True Lore CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 10th level, once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.
+Secret KEY:Secret ~ Loremaster CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:LoremasterSecretsLVL|0 DESC:+%1|LoremasterSecretsLVL SOURCEPAGE:PrestigeClasses.rtf SOURCEPAGE:PrestigeClasses.rtf ASPECT:Ability Benefit|+%1|LoremasterSecretsLVL BENEFIT:At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one secret from the table below. Her loremaster level plus Intelligence modifier determines the secrets from which she can choose. She can't choose the same secret twice.
+Lore KEY:Lore ~ Loremaster CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES BENEFIT:At 2nd level, a loremaster gains the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
+Greater Lore CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.
+True Lore CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 10th level, once per day a loremaster can use her knowledge to gain the effect of a legend lore spell or an analyze dweomer spell.
###Block: Loremaster Secrets
# Ability Name Category of Ability Type Visible Var. Min. Value Stackable? Multiple? Choose Bonus to Ability Pool Save checks bonus Combat bonus Bonus to HP Bonus to skill rank Bonus to spell cast/day Source Page Description of the Benefits
-Instant Mastery CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,1 STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|NORANK BONUS:SKILLRANK|LIST|4 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:4 ranks of a skill in which the character has no ranks
-Secret Health CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,2 BONUS:HP|CURRENTMAX|3 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+3 hit points
-Secrets of Inner Strength CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,3 BONUS:CHECKS|BASE.Will|2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+2 bonus on Will saves
-The Lore of True Stamina CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,4 BONUS:CHECKS|BASE.Fortitude|2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+2 bonus on Fortitude saves
-Secret Knowledge of Avoidance CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,5 BONUS:CHECKS|BASE.Reflex|2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+2 bonus on Reflex saves
-Weapon Trick CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,6 BONUS:COMBAT|BAB|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+1 bonus on attack rolls
-Dodge Trick CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,7 BONUS:COMBAT|AC|1|TYPE=Dodge SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+1 dodge bonus to AC
-Applicable Knowledge CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,8 BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Any one feat
-Newfound Arcana CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,9 STACK:NO MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|1|1|SPELLTYPE=Divine|1|1 BONUS:SPELLCAST|%LIST|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:1 bonus 1st-level spell
-More Newfound Arcana CATEGORY:Special Ability TYPE:SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,10 STACK:NO MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|2|2|SPELLTYPE=Divine|2|2 BONUS:SPELLCAST|%LIST|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:1 bonus 2nd-level spell
+Instant Mastery CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,1 STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|NORANK BONUS:SKILLRANK|LIST|4 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:4 ranks of a skill in which the character has no ranks
+Secret Health CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,2 BONUS:HP|CURRENTMAX|3 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+3 hit points
+Secrets of Inner Strength CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,3 BONUS:CHECKS|BASE.Will|2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+2 bonus on Will saves
+The Lore of True Stamina CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,4 BONUS:CHECKS|BASE.Fortitude|2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+2 bonus on Fortitude saves
+Secret Knowledge of Avoidance CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,5 BONUS:CHECKS|BASE.Reflex|2 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+2 bonus on Reflex saves
+Weapon Trick CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,6 BONUS:COMBAT|BAB|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+1 bonus on attack rolls
+Dodge Trick CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,7 BONUS:COMBAT|AC|1|TYPE=Dodge SOURCEPAGE:PrestigeClasses.rtf BENEFIT:+1 dodge bonus to AC
+Applicable Knowledge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,8 BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:Any one feat
+Newfound Arcana CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,9 STACK:NO MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|1|1|SPELLTYPE=Divine|1|1 BONUS:SPELLCAST|%LIST|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:1 bonus 1st-level spell
+More Newfound Arcana CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.LoremasterSecret VISIBLE:YES PREVARGTEQ:LoremasterSecretsLVL,10 STACK:NO MULT:YES CHOOSE:SPELLLEVEL|SPELLTYPE=Arcane|2|2|SPELLTYPE=Divine|2|2 BONUS:SPELLCAST|%LIST|1 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:1 bonus 2nd-level spell
###Block: Shadowdancer special abilities ------------------------------------------------------------------------------------
# Ability Name Unique Key Category of Ability Type Visible Define Innate Spells Description Source Page Description of the Benefits
-Shadow Illusion CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES DEFINE:ShadowIllusionLVL|0 SPELLS:Class|TIMES=1|CASTERLEVEL=ShadowIllusionLVL|Silent Image,11+CHA SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When a shadowdancer reaches 3rd level, she can create visual illusions. This ability's effect is identical to that of the arcane spell silent image and may be employed once per day.
-Shadow Jump CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:ShadowJump|0 DEFINE:ShadowJumpProgression|0 DESC:%1 ft|ShadowJump|PREVAREQ:ShadowJumpProgression,0 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
-Defensive Roll KEY:Defensive Roll ~ Shadowdancer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary BENEFIT:Starting at 5th level, once per day, when a shadowdancer would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. She makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. She must be aware of the attack and able to react to it in order to execute her defensive roll. If she is in a situation that would deny her any Dexterity bonus to AC, she can't attempt a defensive roll.
+Shadow Illusion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.SpellLike VISIBLE:YES DEFINE:ShadowIllusionLVL|0 SPELLS:Class|TIMES=1|CASTERLEVEL=ShadowIllusionLVL|Silent Image,11+CHA SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When a shadowdancer reaches 3rd level, she can create visual illusions. This ability's effect is identical to that of the arcane spell silent image and may be employed once per day.
+Shadow Jump CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:ShadowJump|0 DEFINE:ShadowJumpProgression|0 DESC:%1 ft|ShadowJump|PREVAREQ:ShadowJumpProgression,0 SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.
+Defensive Roll KEY:Defensive Roll ~ Shadowdancer CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary BENEFIT:Starting at 5th level, once per day, when a shadowdancer would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. She makes a Reflex saving throw (DC = damage dealt) and, if successful, takes only half damage from the blow. She must be aware of the attack and able to react to it in order to execute her defensive roll. If she is in a situation that would deny her any Dexterity bonus to AC, she can't attempt a defensive roll.
###Block: Thaumaturgist special abilities ------------------------------------------------------------------------------------------------------------
# Ability Name Category of Ability Type Visible Source Page Description of the Benefits
-Improved Ally CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When a thaumaturgist casts a planar ally spell (including the lesser and greater versions), he makes a Diplomacy check to convince the creature to aid him for a reduced payment. If the thaumaturgist's Diplomacy check adjusts the creature's attitude to helpful the creature will work for 50%% of the standard fee, as long as the task is one that is not against its nature. The thaumaturgist's improved ally class feature only works when the planar ally shares at least one aspect of alignment with the thaumaturgist. A thaumaturgist can have only one such ally at a time, but he may bargain for tasks from other planar allies normally.
-Extended Summoning CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 3rd level and higher, all spells from the summoning subschool that the thaumaturgist casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don't change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell's level.
-Contingent Conjuration CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A 4th-level thaumaturgist can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including having the thaumaturgist cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs. The conditions needed to bring the spell into effect must be clear, although they can be general. If complicated or convoluted condition as are prescribed, the contingent conjuration may fail when triggered. The conjuration spell occurs based solely on the stated conditions, regardless of whether the thaumaturgist wants it to, although most conjurations can be dismissed normally. A thaumaturgist can have only one contingent conjuration active at a time.
-Planar Cohort CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A 5th-level thaumaturgist can use any of the planar ally spells to call a creature to act as his cohort. The called creature serves loyally and well as long as the thaumaturgist continues to advance a cause important to the creature. To call a planar cohort, the thaumaturgist must cast the relevant spell, paying the XP costs normally. It takes an offering of 1,000 gp x the HD of the creature to convince it to serve as a planar cohort, and the improved ally class feature can't be used to reduce or eliminate this cost. The planar cohort can't have more Hit Dice than the thaumaturgist has, and must have an ECL no higher than the thaumaturgist's character level -2. A thaumaturgist can have only one planar cohort at a time, but he can continue to make agreements with other called creatures normally. A planar cohort replaces a thaumaturgist's existing cohort, if he has one by virtue of the Leadership feat.
+Improved Ally CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:When a thaumaturgist casts a planar ally spell (including the lesser and greater versions), he makes a Diplomacy check to convince the creature to aid him for a reduced payment. If the thaumaturgist's Diplomacy check adjusts the creature's attitude to helpful the creature will work for 50%% of the standard fee, as long as the task is one that is not against its nature. The thaumaturgist's improved ally class feature only works when the planar ally shares at least one aspect of alignment with the thaumaturgist. A thaumaturgist can have only one such ally at a time, but he may bargain for tasks from other planar allies normally.
+Extended Summoning CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:At 3rd level and higher, all spells from the summoning subschool that the thaumaturgist casts have their durations doubled, as if the Extend Spell feat had been applied to them. The levels of the summoning spells don't change, however. This ability stacks with the effect of the Extend Spell feat, which does change the spell's level.
+Contingent Conjuration CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A 4th-level thaumaturgist can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including having the thaumaturgist cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs. The conditions needed to bring the spell into effect must be clear, although they can be general. If complicated or convoluted condition as are prescribed, the contingent conjuration may fail when triggered. The conjuration spell occurs based solely on the stated conditions, regardless of whether the thaumaturgist wants it to, although most conjurations can be dismissed normally. A thaumaturgist can have only one contingent conjuration active at a time.
+Planar Cohort CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:PrestigeClasses.rtf BENEFIT:A 5th-level thaumaturgist can use any of the planar ally spells to call a creature to act as his cohort. The called creature serves loyally and well as long as the thaumaturgist continues to advance a cause important to the creature. To call a planar cohort, the thaumaturgist must cast the relevant spell, paying the XP costs normally. It takes an offering of 1,000 gp x the HD of the creature to convince it to serve as a planar cohort, and the improved ally class feature can't be used to reduce or eliminate this cost. The planar cohort can't have more Hit Dice than the thaumaturgist has, and must have an ECL no higher than the thaumaturgist's character level -2. A thaumaturgist can have only one planar cohort at a time, but he can continue to make agreements with other called creatures normally. A planar cohort replaces a thaumaturgist's existing cohort, if he has one by virtue of the Leadership feat.
#
#EOF
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_ability_categories_core.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_ability_categories_core.lst 2013-03-02 09:14:07 UTC (rev 19565)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_ability_categories_core.lst 2013-03-02 09:15:00 UTC (rev 19566)
@@ -27,7 +27,7 @@
ABILITYCATEGORY:Favored Enemy VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO POOL:FavoredEnemies CATEGORY:Special Ability TYPE:FavoredEnemy PLURAL:Favored Enemies DISPLAYLOCATION:Class Abilities
ABILITYCATEGORY:Favored Enemy Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO POOL:FavoredEBonuses CATEGORY:Special Ability TYPE:FavoredEnemyBonus PLURAL:Favored Enemy Bonuses DISPLAYLOCATION:Class Abilities
ABILITYCATEGORY:Turn Undead VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:TurnUndead PLURAL:Turn Undead DISPLAYLOCATION:Class Abilities
-#ABILITYCATEGORY:Expert Class Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExpertClassSkills PLURAL:Expert Class Skills DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Expert Class Skills VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExpertClassSkills PLURAL:Expert Class Skills DISPLAYLOCATION:Class Abilities
ABILITYCATEGORY:Simple Weapon Proficiency Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability ABILITYLIST:Single Simple Weapon Proficiency PLURAL:Simple Weapon Proficiency Choice DISPLAYLOCATION:Class Abilities
###Block: Alternate Class Features
Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2013-03-02 09:14:07 UTC (rev 19565)
+++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2013-03-02 09:15:00 UTC (rev 19566)
@@ -9,7 +9,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Barbarian STARTSKILLPTS:4 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Listen|Ride|Survival|Swim
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Barbarian|!PREABILITY:1,CATEGORY=ACF,TYPE.BarbarianProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Barbarian|!PREABILITY:1,CATEGORY=ACF,TYPE.BarbarianProficiencies
# Barbarian Rage variables, for stacking with other classes in any which way... - Tir Gwaith
# BarbRageTimesLVL For if a class stacks its levels with levels of Barbarian for Rages / day
# BarbRagePowerLVL For if a class stacks its levels with levels of Barbarian for Mighty Rage, Greater Rage, etc.
@@ -41,7 +41,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Ex Barbarian STARTSKILLPTS:4 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Listen|Ride|Survival|Swim
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Barbarian|!PREABILITY:1,CATEGORY=ACF,TYPE.BarbarianProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Barbarian|!PREABILITY:1,CATEGORY=ACF,TYPE.BarbarianProficiencies
###Block: Illiteracy
# (Copy this line and include the hidden feat for any other Illiterate class.)
# Currently, this does not take into account the removal using Skill points.
@@ -64,7 +64,7 @@
# Class Name Spell Stat Spell Type Memorize Caster level
CLASS:Bard SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Bard|CL
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Bard|!PREABILITY:1,CATEGORY=ACF,TYPE.BardProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Bard|!PREABILITY:1,CATEGORY=ACF,TYPE.BardProficiencies
###Block: Bardic abilities level definitions.
1 BONUS:VAR|BardicKnowledgeLvl|CL BONUS:VAR|BardicKnowledge|BardicKnowledgeLvl
1 BONUS:VAR|BardicMusicLvl|CL BONUS:VAR|BardicMusicTimes|CL BONUS:VAR|InspireDurationBase|5
@@ -110,7 +110,7 @@
# Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level
CLASS:Cleric SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Cleric|CL
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Cleric|!PREABILITY:1,CATEGORY=ACF,TYPE.ClericProficiences
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Cleric|!PREABILITY:1,CATEGORY=ACF,TYPE.ClericProficiences
# This is Phase I of the Turn abilities improvement (for 5.6). Futher enhancements are planned,
# both OS and data to include modifications for differences in Turning ability for Undead,
# Air, Fire, etc.
@@ -164,7 +164,7 @@
# Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level
CLASS:Druid SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Druid|CL
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Druid|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Druid|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidProficiencies
###Block: Wildshape Abilities Block
#
# To add effective Druid levels to this ability use BONUS:VAR|DruidWildShape|CL
@@ -215,17 +215,17 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Ex Druid STARTSKILLPTS:4 CSKILL:Concentration|TYPE=Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nature)|Listen|TYPE=Profession|Ride|Spellcraft|Spot|Survival|Swim
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Druid|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Druid|!PREABILITY:1,CATEGORY=ACF,TYPE.DruidProficiencies
# Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus
CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr MAXLEVEL:20 SOURCEPAGE:ClassesI.rtf DEFINE:FighterLVL|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name Skill Pts/Lvl Class Skill
CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE=Craft|Handle Animal|Intimidate|Jump|Ride|Swim
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Fighter|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Fighter|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterProficiencies
###Block: Advanced Weapon Feat qualifications
1 ABILITY:Class Ability|AUTOMATIC|Fighter Level Advanced Feat Tracker
-1 ABILITY:Class Ability|AUTOMATIC|Weapon Specialization Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterWeaponSpecialization
+1 ABILITY:Special Ability|AUTOMATIC|Weapon Specialization Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterWeaponSpecialization
1 ABILITY:Class Ability|AUTOMATIC|Greater Weapon Focus Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterGreaterWeaponFocus
1 ABILITY:Class Ability|AUTOMATIC|Greater Weapon Specialization Qualify|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterGreaterWeaponSpecialization
1 ABILITY:Class Ability|AUTOMATIC|Fighter Bonus Feat|!PREABILITY:1,CATEGORY=ACF,TYPE.FighterBonusFeat,TYPE.FighterBonusFeats
@@ -244,7 +244,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Monk STARTSKILLPTS:4 CSKILL:Balance|Climb|Concentration|TYPE=Craft|Diplomacy|Escape Artist|Hide|Jump|Knowledge (Arcana)|Knowledge (Religion)|Listen|Move Silently|TYPE=Perform|TYPE=Profession|Sense Motive|Spot|Swim|Tumble
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Monk|!PREABILITY:1,CATEGORY=ACF,TYPE.MonkProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Monk|!PREABILITY:1,CATEGORY=ACF,TYPE.MonkProficiencies
###Block: Monk AC, Monk Movement, Flurry of Blows
1 BONUS:VAR|MonkACLVL|CL
1 BONUS:VAR|MonkMoveLVL|CL
@@ -322,7 +322,7 @@
# Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level
CLASS:Paladin SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:0.5 BONUS:CASTERLEVEL|Paladin|CL/2|PRECLASS:1,Paladin=4
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Paladin|!PREABILITY:1,CATEGORY=ACF,TYPE.PaladinProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Paladin|!PREABILITY:1,CATEGORY=ACF,TYPE.PaladinProficiencies
###Block: Level progression
1 BONUS:VAR|AuraGood,DetectEvilLVL,PaladinSmiteEvilLVL|CL DEFINE:AllowHolyAvenger|1
2 BONUS:VAR|LayOnHandsLVL|CL
@@ -364,7 +364,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Ex Paladin STARTSKILLPTS:2 CSKILL:Concentration|TYPE=Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility and Royalty)|Knowledge (Religion)|TYPE=Profession|Ride|Sense Motive
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Paladin|!PREABILITY:1,CATEGORY=ACF,TYPE.PaladinProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Paladin|!PREABILITY:1,CATEGORY=ACF,TYPE.PaladinProficiencies
# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
CLASS:Ranger HD:8 TYPE:Base.PC ABB:Rgr MAXLEVEL:20 SOURCEPAGE:ClassesII.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
@@ -373,7 +373,7 @@
# Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level
CLASS:Ranger SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:0.5 BONUS:CASTERLEVEL|Ranger|CL/2|PRECLASS:1,Ranger=4
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Ranger|!PREABILITY:1,CATEGORY=ACF,TYPE.RangerProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Ranger|!PREABILITY:1,CATEGORY=ACF,TYPE.RangerProficiencies
###Block:
1 BONUS:VAR|RangerFavoredEnemyLVL|CL
1 BONUS:VAR|RangerCombatTreeLVL|CL
@@ -417,7 +417,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Rogue STARTSKILLPTS:8 CSKILL:Appraise|Balance|Bluff|Climb|TYPE=Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Intimidate|Jump|Knowledge (Local)|Listen|Move Silently|Open Lock|TYPE=Perform|TYPE=Profession|Search|Sense Motive|Sleight of Hand|Spot|Swim|Tumble|Use Magic Device|Use Rope
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Rogue|!PREABILITY:1,CATEGORY=ACF,TYPE.RogueProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Rogue|!PREABILITY:1,CATEGORY=ACF,TYPE.RogueProficiencies
###Block: Level progression
1 BONUS:VAR|RogueSneakAttackLVL|CL ABILITY:Class Ability|AUTOMATIC|Rogue Sneak Attack|Sneak Attack|Trapfinding
2 BONUS:VAR|EvasionUsable,ImprovedEvasionUsable|1|TYPE=Prerequisite|PREEQUIP:1,TYPE=Medium,TYPE=Heavy ABILITY:Class Ability|AUTOMATIC|Evasion
@@ -432,7 +432,7 @@
# Class Name Spell Stat Spell Type Memorize Caster level
CLASS:Sorcerer SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Sorcerer|!PREABILITY:1,CATEGORY=ACF,TYPE.SorcererProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Sorcerer|!PREABILITY:1,CATEGORY=ACF,TYPE.SorcererProficiencies
###Block: Familiar
1 BONUS:VAR|FamiliarLVL|CL|!PREABILITY:1,CATEGORY=Special Ability,TYPE.SorcererSummonFamiliar ABILITY:Class Ability|AUTOMATIC|Summon Familiar|!PREABILITY:1,CATEGORY=Special Ability,TYPE.SorcererSummonFamiliar
###Block: Level progression
@@ -498,7 +498,7 @@
SUBCLASS:Transmuter COST:2 PROHIBITCOST:1 CHOICE:SCHOOL|Transmutation KNOWNSPELLSFROMSPECIALTY:1
SUBCLASSLEVEL:1 ABILITY:Class Ability|AUTOMATIC|Transmuter Learning Bonus
###Block:Proficiencies
-1 ABILITY:Class Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Wizard|!PREABILITY:1,CATEGORY=ACF,TYPE.WizardProficiencies
+1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ Wizard|!PREABILITY:1,CATEGORY=ACF,TYPE.WizardProficiencies
###Block: Familiar
1 BONUS:VAR|FamiliarLVL|CL|!PREABILITY:1,CATEGORY=ACF,TYPE.WizardSummonFamiliar
###Block:
Modified: Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_abilities_psionic.lst
===================================================================
--- Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_abilities_psionic.lst 2013-03-02 09:14:07 UTC (rev 19565)
+++ Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_abilities_psionic.lst 2013-03-02 09:15:00 UTC (rev 19566)
@@ -6,31 +6,31 @@
CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Psionic|PRERACE:1,RACESUBTYPE=Psionic
# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR
-Psionic CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BasePowerPoints|0 DEFINE:BonusPowerPoints|0 DEFINE:TotalPowerPoints|0 DESC:Total Power Points %1; Base Power Points %2; Bonus Power Points %3|TotalPowerPoints|BasePowerPoints|BonusPowerPoints BONUS:VAR|TotalPowerPoints|BasePowerPoints BONUS:VAR|TotalPowerPoints|BonusPowerPoints
+Psionic CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialQuality VISIBLE:YES DEFINE:BasePowerPoints|0 DEFINE:BonusPowerPoints|0 DEFINE:TotalPowerPoints|0 DESC:Total Power Points %1; Base Power Points %2; Bonus Power Points %3|TotalPowerPoints|BasePowerPoints|BonusPowerPoints BONUS:VAR|TotalPowerPoints|BasePowerPoints BONUS:VAR|TotalPowerPoints|BonusPowerPoints
###Block: count feat for Psionic Talent: workaround for COUNT[FEATNAME bug
# Ability Name Category of Ability Type Visible Modify VAR
-Psionic Talent Power Points CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|BasePowerPoints|(((COUNT[FEATNAME=Psionic Talent])*((COUNT[FEATNAME=Psionic Talent])+3))/2)
+Psionic Talent Power Points CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.Internal VISIBLE:NO BONUS:VAR|BasePowerPoints|(((COUNT[FEATNAME=Psionic Talent])*((COUNT[FEATNAME=Psionic Talent])+3))/2)
#Weapon Proficiencies for .MOD capabilities in classes.
# See this tracker: http://sourceforge.net/tracker/?func=detail&aid=1158480&group_id=36698&atid=417819
###Block: Weapon proficiencies
# Ability Name Category of Ability Type Visible Automatically Gained Weapon Prof.
-Psion Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Heavy)|Crossbow (Light)|Quarterstaff|Shortspear|Spells (Ray)
+Psion Weapon Proficiencies CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.Internal VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Heavy)|Crossbow (Light)|Quarterstaff|Shortspear|Spells (Ray)
###Block: Mind Blade abilities
# Ability Name Unique Key Output Name Category of Ability Type Visible Define Description Automatically Gained Weapon Prof. Modify VAR Aspects
-MindBlade Wielder CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:MndBladeECL|0 DEFINE:MindBladePlus|0 DEFINE:MindBladeEnhancement|0 DEFINE:PsychicStrike|0 AUTO:WEAPONPROF|Mind Blade BONUS:VAR|MindBladePlus|floor(MndBladeECL/4) BONUS:VAR|MindBladeEnhancement|floor((MndBladeECL-2)/4) BONUS:VAR|PsychicStrike|floor((MndBladeECL+1)/4)
-Mind Blade KEY:MindBlade Standard OUTPUTNAME:Mind Blade CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES
-Throw Mind Blade KEY:MindBlade Throw OUTPUTNAME:Throw Mind Blade CATEGORY:Special Ability TYPE:SpecialAttack.AttackOption VISIBLE:YES DESC:You can throw your mind blade as a ranged weapon with a range increment of 30 feet. Whether or not the attack hits, a thrown mind blade then dissipates. A soulknife of 3rd level or higher can make a psychic strike (see below) with a thrown mind blade and can use the blade in conjunction with other special abilities (such as Knife to the Soul; see below).
-Psychic Strike KEY:MindBlade Psychic Strike OUTPUTNAME:Psychic Strike CATEGORY:Special Ability TYPE:SpecialAttack.AttackOption VISIBLE:YES DESC:+%1d8|PsychicStrike ASPECT:Ability Benefit|+%1d8|PsychicStrike
-Mind Blade KEY:MindBlade Plus OUTPUTNAME:Mind Blade CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES DESC:+%1|MindBladePlus ASPECT:Ability Bonus|+%1|MindBladePlus
-Draw Mind Blade as free action KEY:MindBlade Free Draw OUTPUTNAME:Draw Mind Blade as free action CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES
-Shape Mind Blade KEY:MindBlade Shape OUTPUTNAME:Shape Mind Blade CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES
-Mind Blade Enhancement KEY:MindBlade Enhancement OUTPUTNAME:Mind Blade Enhancement CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:+%1|MindBladeEnhancement ASPECT:Ability Benefit|+%1|MindBladeEnhancement
-Bladewind KEY:MindBlade Bladewind OUTPUTNAME:Bladewind CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES
-Knife to the Soul KEY:MindBlade Knife to the Soul OUTPUTNAME:Knife to the Soul CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES
-Multiple Throw KEY:MindBlade Multiple Throw OUTPUTNAME:Multiple Throw CATEGORY:Special Ability TYPE:SpecialAttack VISIBLE:YES
+MindBlade Wielder CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.Internal VISIBLE:NO DEFINE:MndBladeECL|0 DEFINE:MindBladePlus|0 DEFINE:MindBladeEnhancement|0 DEFINE:PsychicStrike|0 AUTO:WEAPONPROF|Mind Blade BONUS:VAR|MindBladePlus|floor(MndBladeECL/4) BONUS:VAR|MindBladeEnhancement|floor((MndBladeECL-2)/4) BONUS:VAR|PsychicStrike|floor((MndBladeECL+1)/4)
+Mind Blade KEY:MindBlade Standard OUTPUTNAME:Mind Blade CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack VISIBLE:YES
+Throw Mind Blade KEY:MindBlade Throw OUTPUTNAME:Throw Mind Blade CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack.AttackOption VISIBLE:YES DESC:You can throw your mind blade as a ranged weapon with a range increment of 30 feet. Whether or not the attack hits, a thrown mind blade then dissipates. A soulknife of 3rd level or higher can make a psychic strike (see below) with a thrown mind blade and can use the blade in conjunction with other special abilities (such as Knife to the Soul; see below).
+Psychic Strike KEY:MindBlade Psychic Strike OUTPUTNAME:Psychic Strike CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack.AttackOption VISIBLE:YES DESC:+%1d8|PsychicStrike ASPECT:Ability Benefit|+%1d8|PsychicStrike
+Mind Blade KEY:MindBlade Plus OUTPUTNAME:Mind Blade CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack VISIBLE:YES DESC:+%1|MindBladePlus ASPECT:Ability Bonus|+%1|MindBladePlus
+Draw Mind Blade as free action KEY:MindBlade Free Draw OUTPUTNAME:Draw Mind Blade as free action CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialQuality VISIBLE:YES
+Shape Mind Blade KEY:MindBlade Shape OUTPUTNAME:Shape Mind Blade CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialQuality VISIBLE:YES
+Mind Blade Enhancement KEY:MindBlade Enhancement OUTPUTNAME:Mind Blade Enhancement CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialQuality VISIBLE:YES DESC:+%1|MindBladeEnhancement ASPECT:Ability Benefit|+%1|MindBladeEnhancement
+Bladewind KEY:MindBlade Bladewind OUTPUTNAME:Bladewind CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack VISIBLE:YES
+Knife to the Soul KEY:MindBlade Knife to the Soul OUTPUTNAME:Knife to the Soul CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack VISIBLE:YES
+Multiple Throw KEY:MindBlade Multiple Throw OUTPUTNAME:Multiple Throw CATEGORY:Special Ability TYPE:ClassAbility.ClassAbility.SpecialAttack VISIBLE:YES
CATEGORY=Special Ability|MindBlade Psychic Strike.MOD DESC:As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue's sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.) A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action. Once a soulknife has prepared his blade for a psychic strike, it holds the extra energy until it is used. Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it.
@@ -38,159 +38,159 @@
###Block: Wilder Abilities
# Ability Name Category of Ability Type Visible Define Description Aspects
-Psychic Enervation CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:PsychicEnervation|0 DESC:+%1 percent/lvl added|PsychicEnervation
-Wild Surge CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:WildSurge|0 DESC:+%1|WildSurge ASPECT:Ability Benefit|+%1|WildSurge
-Elude Touch CATEGORY:Special Ability TYPE:SpecialQuality.ModifyAC VISIBLE:YES DEFINE:EludeTouch|0 DESC:+%1 AC vs. Touch Attacks|EludeTouch ASPECT:Ability Benefit|+%1 AC vs. Touch Attacks|EludeTouch
-Surging Euphoria CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:SurgingEuphoria|0 DESC:+%1|SurgingEuphoria ASPECT:Ability Benefit|+%1|SurgingEuphoria
-Volatile Mind CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:VolatileMind|0 DESC:+%1 PP cost for telepathy powers used against character|VolatileMind
+Psychic Enervation CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:PsychicEnervation|0 DESC:+%1 percent/lvl added|PsychicEnervation
+Wild Surge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:WildSurge|0 DESC:+%1|WildSurge ASPECT:Ability Benefit|+%1|WildSurge
+Elude Touch CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.ModifyAC VISIBLE:YES DEFINE:EludeTouch|0 DESC:+%1 AC vs. Touch Attacks|EludeTouch ASPECT:Ability Benefit|+%1 AC vs. Touch Attacks|EludeTouch
+Surging Euphoria CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:SurgingEuphoria|0 DESC:+%1|SurgingEuphoria ASPECT:Ability Benefit|+%1|SurgingEuphoria
+Volatile Mind CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:VolatileMind|0 DESC:+%1 PP cost for telepathy powers used against character|VolatileMind
###Block: Elocator abilities
# Ability Name Category of Ability Type Visible Define Description Stackable? Multiple? Choose Bonus to spell known/L Aspects List of Class Spells by Level
-Elocator Transporter CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElocatorTransporter VISIBLE:YES STACK:NO MULT:YES CHOOSE:CLASS|SPELLCASTER BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=3|2 SPELLLEVEL:CLASS|SPELLCASTER.Psionic=3|Plane Shift (Psionic),Teleport (Psionic)
-Scorn Earth CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Opportunistic Strike CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:OpportunisticStrike|0 DESC:+%1|OpportunisticStrike ASPECT:Ability Benefit|+%1|OpportunisticStrike
-Dimension Step CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES
-Flanker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Designate adjacent square to be determination for flanking
-Capricious Step CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:Extra 5' step in round with no other movement than the steps
-Dimension Spring Attack CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES DESC:1x/day
-Accelerated Action CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES
+Elocator Transporter CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ElocatorTransporter VISIBLE:YES STACK:NO MULT:YES CHOOSE:CLASS|SPELLCASTER BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=3|2 SPELLLEVEL:CLASS|SPELLCASTER.Psionic=3|Plane Shift (Psionic),Teleport (Psionic)
+Scorn Earth CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Opportunistic Strike CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:OpportunisticStrike|0 DESC:+%1|OpportunisticStrike ASPECT:Ability Benefit|+%1|OpportunisticStrike
+Dimension Step CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES
+Flanker CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:Designate adjacent square to be determination for flanking
+Capricious Step CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:Extra 5' step in round with no other movement than the steps
+Dimension Spring Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES DESC:1x/day
+Accelerated Action CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.ModifyMovement VISIBLE:YES
###Block: Slayer abilities
# Ability Name Output Name Category of Ability Type Visible Special ABility Define Description ASPECT
#TODO we can add a CHOOSE to set the Favored Enemy selection
# Ability Name Output Name Category of Ability Type Visible Define Description Aspects
-Slayer Favored Enemy OUTPUTNAME:Favored Enemy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SlayerFavoredEnemy|0 DESC:+%1 bonus on weapon damage rolls and +%1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against her favored enemy.|SlayerFavoredEnemy ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy
-Sense Favored Enemy OUTPUTNAME:Enemy Sense CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Sense VISIBLE:YES DESC:You can sense the presence of her favored enemy within 60 feet of yourself.
-Brain Nausea CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:BrainNausea|0 DESC:Will Save DC %1|BrainNausea
-Lucid Buffer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:+4 Save vs. Compulsions, Mind-affecting effects
-Cerebral Blind CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:Protection from location detection as long as psionically focused
-Breech Power Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Cerebral Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Immunity VISIBLE:YES DESC:Immune to mind influencing effects as long as psionically focused
-Blast Feedback CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
+Slayer Favored Enemy OUTPUTNAME:Favored Enemy CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SlayerFavoredEnemy|0 DESC:+%1 bonus on weapon damage rolls and +%1 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against her favored enemy.|SlayerFavoredEnemy ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy
+Sense Favored Enemy OUTPUTNAME:Enemy Sense CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.Sense VISIBLE:YES DESC:You can sense the presence of her favored enemy within 60 feet of yourself.
+Brain Nausea CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:BrainNausea|0 DESC:Will Save DC %1|BrainNausea
+Lucid Buffer CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:+4 Save vs. Compulsions, Mind-affecting effects
+Cerebral Blind CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DESC:Protection from location detection as long as psionically focused
+Breech Power Resistance CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Cerebral Immunity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural.Immunity VISIBLE:YES DESC:Immune to mind influencing effects as long as psionically focused
+Blast Feedback CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
###Block: Metamind abilities
# Ability Name Category of Ability Type Visible Define Description
-Free Manifesting CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DEFINE:FreeManifestingProgression|0 DESC:1st Level Powers (3x/day)|PREVAREQ:FreeManifestingProgression,1 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day)|PREVAREQ:FreeManifestingProgression,2 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day), 3rd Level Powers (1x/day)|PREVAREQ:FreeManifestingProgression,3 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day), 3rd Level Powers (1x/day), 4th Level Powers (1x/day)|PREVAREQ:FreeManifestingProgression,4 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day), 3rd Level Powers (1x/day), 4th Level Powers (1x/day), 5th Level Powers (1x/day)|PREVARGTEQ:FreeManifestingProgression,5
-Font of Power CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES
-Cognizance Psicrystal CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:CogPsiCrystal|0 DESC:%1 points|CogPsiCrystal
+Free Manifesting CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DEFINE:FreeManifestingProgression|0 DESC:1st Level Powers (3x/day)|PREVAREQ:FreeManifestingProgression,1 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day)|PREVAREQ:FreeManifestingProgression,2 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day), 3rd Level Powers (1x/day)|PREVAREQ:FreeManifestingProgression,3 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day), 3rd Level Powers (1x/day), 4th Level Powers (1x/day)|PREVAREQ:FreeManifestingProgression,4 DESC:1st Level Powers (3x/day), 2nd Level Powers (3x/day), 3rd Level Powers (1x/day), 4th Level Powers (1x/day), 5th Level Powers (1x/day)|PREVARGTEQ:FreeManifestingProgression,5
+Font of Power CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES
+Cognizance Psicrystal CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES DEFINE:CogPsiCrystal|0 DESC:%1 points|CogPsiCrystal
###Block: Psion Uncarnate abilities
# Ability Name Output Name Category of Ability Type Visible Define Description Aspects
-Uncarnate Armor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Uncarnate Incorporeal Touch OUTPUTNAME:Incorporeal Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:UncarnateIncorporealTouch|0 DESC:%1d6 (3x/day)|UncarnateIncorporealTouch ASPECT:Ability Benefit|%1d6|UncarnateIncorporealTouch
-Shed Body CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:ShedBody|0 DESC:%1x/day|ShedBody
-Assume Equipment CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Assume Likeness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Telekinetic Force CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:TelekineticForceDC|0 DESC:DC %1 (3x/day when Corporeal otherwise unlimited)|TelekineticForceDC|PREVARGT:TelekineticForceDC,0
-Uncarnate Bridge CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Uncarnate CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES
+Uncarnate Armor CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Uncarnate Incorporeal Touch OUTPUTNAME:Incorporeal Touch CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:UncarnateIncorporealTouch|0 DESC:%1d6 (3x/day)|UncarnateIncorporealTouch ASPECT:Ability Benefit|%1d6|UncarnateIncorporealTouch
+Shed Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:ShedBody|0 DESC:%1x/day|ShedBody
+Assume Equipment CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Assume Likeness CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Telekinetic Force CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DEFINE:TelekineticForceDC|0 DESC:DC %1 (3x/day when Corporeal otherwise unlimited)|TelekineticForceDC|PREVARGT:TelekineticForceDC,0
+Uncarnate Bridge CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Uncarnate CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES
###Block: Pyrokineticist abilities
# Ability Name Category of Ability Type Visible Define Description
-Fire Lash CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES
-Hand Afire CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DESC:+2d6 Fire damage on unarmed attacks
-Fire Adaptation CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:+4 vs fire,heat effects
-Bolt of Fire CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DEFINE:BoltFire|0 DESC:60' Ranged Touch; %1d6 damage|BoltFire
-Weapon Afire CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DESC:+2d6 Fire damage with weapon
-Nimbus CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DEFINE:NimbusDuration|0 DESC:1x/day for up to %1 minutes|NimbusDuration
-Firewalk CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES
-Fear No Fire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:+8 vs fire,heat effects
-Greater Weapon Afire CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DESC:+2d6 additional with Afire abilities
-Heat Death CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DEFINE:HeatDeathDC|0 DESC:1 creature within 30'; Fortitude save (DC %1), die if fail, 4d8 fire if save|HeatDeathDC
-Conflagration CATEGORY:Special Ability TYPE:SpecialQuality.PsiLike VISIBLE:YES DEFINE:ConflagrationDC|0 DESC:1x/day; 30'burst dealing 15d6 Fire, Reflex save (DC %1) for half + if fail, Fortitude save or die.|ConflagrationDC
+Fire Lash CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES
+Hand Afire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DESC:+2d6 Fire damage on unarmed attacks
+Fire Adaptation CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:+4 vs fire,heat effects
+Bolt of Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DEFINE:BoltFire|0 DESC:60' Ranged Touch; %1d6 damage|BoltFire
+Weapon Afire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DESC:+2d6 Fire damage with weapon
+Nimbus CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DEFINE:NimbusDuration|0 DESC:1x/day for up to %1 minutes|NimbusDuration
+Firewalk CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES
+Fear No Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DESC:+8 vs fire,heat effects
+Greater Weapon Afire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DESC:+2d6 additional with Afire abilities
+Heat Death CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DEFINE:HeatDeathDC|0 DESC:1 creature within 30'; Fortitude save (DC %1), die if fail, 4d8 fire if save|HeatDeathDC
+Conflagration CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.PsiLike VISIBLE:YES DEFINE:ConflagrationDC|0 DESC:1x/day; 30'burst dealing 15d6 Fire, Reflex save (DC %1) for half + if fail, Fortitude save or die.|ConflagrationDC
###Block: Thrallherd abilities
# Ability Name Category of Ability Type Visible Define Description Stackable? Multiple? Choose Bonus to spell known/L List of Class Spells by Level
-Thrallherd Charm CATEGORY:Special Ability TYPE:Special.ThrallherdCharm VISIBLE:YES STACK:NO MULT:YES CHOOSE:CLASS|SPELLCASTER BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=1|1 SPELLLEVEL:CLASS|SPELLCASTER.Psionic=1|Charm (Psionic)
-Thrallherd Dominate CATEGORY:Special Ability TYPE:Special.ThrallherdDominate VISIBLE:YES STACK:NO MULT:YES CHOOSE:CLASS|SPELLCASTER BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=4|1 SPELLLEVEL:CLASS|SPELLCASTER.Psionic=4|Dominate (Psionic)
-Thrallherd CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ThrallherdScore|0 DESC:Leadership score: %1|ThrallherdScore
-Thrallherd Greater Dominate CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES
-Thrallherd Superior Dominate CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES
-Twofold Master CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES
+Thrallherd Charm CATEGORY:Special Ability TYPE:ClassAbility.Special.ThrallherdCharm VISIBLE:YES STACK:NO MULT:YES CHOOSE:CLASS|SPELLCASTER BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=1|1 SPELLLEVEL:CLASS|SPELLCASTER.Psionic=1|Charm (Psionic)
+Thrallherd Dominate CATEGORY:Special Ability TYPE:ClassAbility.Special.ThrallherdDominate VISIBLE:YES STACK:NO MULT:YES CHOOSE:CLASS|SPELLCASTER BONUS:SPELLKNOWN|CLASS=%LIST;LEVEL=4|1 SPELLLEVEL:CLASS|SPELLCASTER.Psionic=4|Dominate (Psionic)
+Thrallherd CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:ThrallherdScore|0 DESC:Leadership score: %1|ThrallherdScore
+Thrallherd Greater Dominate CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES
+Thrallherd Superior Dominate CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES
+Twofold Master CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES
###Block: War Mind abilities
# Ability Name Category of Ability Type Visible Define Description
-Chain of Personal Superiority CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SuperiorityChain|0 DESC:+%1|SuperiorityChain
-Chain of Defensive Posture CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DefensivePosture|0 DESC:+%1|DefensivePosture
-Enduring Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES
-Sweeping Strike CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES
-Chain of Overwhelming Force CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DESC:1x/day
+Chain of Personal Superiority CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:SuperiorityChain|0 DESC:+%1|SuperiorityChain
+Chain of Defensive Posture CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:DefensivePosture|0 DESC:+%1|DefensivePosture
+Enduring Body CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES
+Sweeping Strike CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES
+Chain of Overwhelming Force CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Supernatural VISIBLE:YES DESC:1x/day
###Block: Astral Construct Menu A Abilities
# Ability Name Unique Key Category of Ability Type Visible Serves As Move Automatically Gained Feat Ability Bonus to Ability Pool Combat bonus Damage reduction Bonus to HP Add to base move Stat bonus Modify VAR Vision Damage Reduction
-Buff KEY:Astral_Buff CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:YES BONUS:HP|CURRENTMAX|5
-Celerity KEY:Astral_Celerity CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:YES BONUS:MOVEADD|TYPE.Walk|10
-Cleave KEY:Astral_Cleave CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Cleave
-Deflection KEY:Astral_Deflection CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:YES BONUS:COMBAT|AC|1|TYPE=Deflection
-Fly KEY:Astral_Fly CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:YES MOVE:Fly,20 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3
-Improved Bull Rush KEY:Astral_Improved Bull Rush CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Improved Bull Rush
-Improved Slam Attack KEY:Astral_Improved Slam Attack CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY SERVESAS:FEAT|Improved Natural Attack
-Mobility KEY:Astral_Mobility CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Mobility
-Power Attack KEY:Astral_Power Attack CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Power Attack
-Resistance KEY:Astral_Resistance CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance
-Swim KEY:Astral_Swim CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:YES MOVE:Swim,20
-Trip KEY:Astral_Trip CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Trip
-Resistance To Cold KEY:Astral_Resistance To Cold CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Cold BONUS:VAR|ColdResistanceBonus|5
-Resistance To Fire KEY:Astral_Resistance To Fire CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Fire BONUS:VAR|FireResistanceBonus|5
-Resistance To Electricity KEY:Astral_Resistance To Electricity CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity BONUS:VAR|ElectricityResistanceBonus|5
-Resistance To Sonic KEY:Astral_Resistance To Sonic CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Sonic BONUS:VAR|SonicResistanceBonus|5
-Resistance To Acid KEY:Astral_Resistance To Acid CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Acid BONUS:VAR|AcidResistanceBonus|5
+Buff KEY:Astral_Buff CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:YES BONUS:HP|CURRENTMAX|5
+Celerity KEY:Astral_Celerity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:YES BONUS:MOVEADD|TYPE.Walk|10
+Cleave KEY:Astral_Cleave CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Cleave
+Deflection KEY:Astral_Deflection CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:YES BONUS:COMBAT|AC|1|TYPE=Deflection
+Fly KEY:Astral_Fly CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:YES MOVE:Fly,20 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3
+Improved Bull Rush KEY:Astral_Improved Bull Rush CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Improved Bull Rush
+Improved Slam Attack KEY:Astral_Improved Slam Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY SERVESAS:FEAT|Improved Natural Attack
+Mobility KEY:Astral_Mobility CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Mobility
+Power Attack KEY:Astral_Power Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY AUTO:FEAT|Power Attack
+Resistance KEY:Astral_Resistance CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance
+Swim KEY:Astral_Swim CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:YES MOVE:Swim,20
+Trip KEY:Astral_Trip CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Trip
+Resistance To Cold KEY:Astral_Resistance To Cold CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Cold BONUS:VAR|ColdResistanceBonus|5
+Resistance To Fire KEY:Astral_Resistance To Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Fire BONUS:VAR|FireResistanceBonus|5
+Resistance To Electricity KEY:Astral_Resistance To Electricity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity BONUS:VAR|ElectricityResistanceBonus|5
+Resistance To Sonic KEY:Astral_Resistance To Sonic CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Sonic BONUS:VAR|SonicResistanceBonus|5
+Resistance To Acid KEY:Astral_Resistance To Acid CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuA VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Resistance To Acid BONUS:VAR|AcidResistanceBonus|5
#Astral Construct Menu B Abilities
-Two Menu A Abilities KEY:Astral_Two Menu A Abilities CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY BONUS:ABILITYPOOL|Astral Construct Menu A Ability|2
-Extra Attack KEY:Astral_Extra Attack CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
-Fast Healing KEY:Astral_Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Fast Healing BONUS:VAR|FastHealing|2
-Heavy Deflection KEY:Astral_Heavy Deflection CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES BONUS:COMBAT|AC|4|TYPE=Deflection
-Improved Buff KEY:Astral_Improved Buff CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES BONUS:HP|CURRENTMAX|15
-Improved Critical KEY:Astral_Improved Critical CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY SERVESAS:FEAT|Improved Critical
-Improved Damage Reduction KEY:Astral_Improved Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY BONUS:DR|Magic|3 DR:0/Magic
-Improved Fly KEY:Astral_Improved Fly CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY MOVE:Fly,40 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3
-Improved Grab KEY:Astral_Improved Grab CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Improved Grab
-Improved Swim KEY:Astral_Improved Swim CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES MOVE:Swim,60
-Muscle KEY:Astral_Muscle CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES BONUS:STAT|STR|4
-Poison Touch KEY:Astral_Poison Touch CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
-Pounce KEY:Astral_Pounce CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Pounce
-Smite KEY:Astral_Smite CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
-Trample KEY:Astral_Trample CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Trample
-Energy Touch ~ Acid CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
-Energy Touch ~ Cold CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
-Energy Touch ~ Electricity CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
-Energy Touch ~ Fire CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Two Menu A Abilities KEY:Astral_Two Menu A Abilities CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY BONUS:ABILITYPOOL|Astral Construct Menu A Ability|2
+Extra Attack KEY:Astral_Extra Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Fast Healing KEY:Astral_Fast Healing CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Fast Healing BONUS:VAR|FastHealing|2
+Heavy Deflection KEY:Astral_Heavy Deflection CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES BONUS:COMBAT|AC|4|TYPE=Deflection
+Improved Buff KEY:Astral_Improved Buff CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES BONUS:HP|CURRENTMAX|15
+Improved Critical KEY:Astral_Improved Critical CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY SERVESAS:FEAT|Improved Critical
+Improved Damage Reduction KEY:Astral_Improved Damage Reduction CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY BONUS:DR|Magic|3 DR:0/Magic
+Improved Fly KEY:Astral_Improved Fly CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY MOVE:Fly,40 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3
+Improved Grab KEY:Astral_Improved Grab CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Improved Grab
+Improved Swim KEY:Astral_Improved Swim CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES MOVE:Swim,60
+Muscle KEY:Astral_Muscle CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES BONUS:STAT|STR|4
+Poison Touch KEY:Astral_Poison Touch CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Pounce KEY:Astral_Pounce CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Pounce
+Smite KEY:Astral_Smite CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Trample KEY:Astral_Trample CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Trample
+Energy Touch ~ Acid CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Energy Touch ~ Cold CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Energy Touch ~ Electricity CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
+Energy Touch ~ Fire CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuB VISIBLE:YES
#Astral Construct Menu C Abilities
-Two Menu B Abilities KEY:Astral_Two Menu B Abilities CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY BONUS:ABILITYPOOL|Astral Construct Menu B Ability|2
-Blindsight KEY:Astral_Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY BONUS:VAR|BlindsightRange|60|TYPE=Base
-Concussion KEY:Astral_Concussion CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES
-Constrict KEY:Astral_Constrict CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Constrict
-Dimension Slide KEY:Astral_Dimension Slide CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES
-Energy Bolt KEY:Astral_Energy Bolt CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES
-Extra Buff KEY:Astral_Extra Buff CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES BONUS:HP|CURRENTMAX|30
-Extreme Damage Reduction KEY:Astral_Extreme Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES BONUS:DR|Magic|6
-Extreme Deflection KEY:Astral_Extreme Deflection CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES BONUS:COMBAT|AC|8|TYPE=Deflection
-Natural Invisibility KEY:Astral_Natural Invisibility CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Natural Invisibility
-Power Resistance KEY:Astral_Power Resistance CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:YES
-Rend KEY:Astral_Rend CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Rend
-Spring Attack KEY:Astral_Spring Attack CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY AUTO:FEAT|Spring Attack
-Whirlwind Attack KEY:Astral_Whirlwind Attack CATEGORY:Special Ability TYPE:SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY AUTO:FEAT|Whirlwind Attack
+Two Menu B Abilities KEY:Astral_Two Menu B Abilities CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY BONUS:ABILITYPOOL|Astral Construct Menu B Ability|2
+Blindsight KEY:Astral_Blindsight CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY BONUS:VAR|BlindsightRange|60|TYPE=Base
+Concussion KEY:Astral_Concussion CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES
+Constrict KEY:Astral_Constrict CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Constrict
+Dimension Slide KEY:Astral_Dimension Slide CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES
+Energy Bolt KEY:Astral_Energy Bolt CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES
+Extra Buff KEY:Astral_Extra Buff CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES BONUS:HP|CURRENTMAX|30
+Extreme Damage Reduction KEY:Astral_Extreme Damage Reduction CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES BONUS:DR|Magic|6
+Extreme Deflection KEY:Astral_Extreme Deflection CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES BONUS:COMBAT|AC|8|TYPE=Deflection
+Natural Invisibility KEY:Astral_Natural Invisibility CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Natural Invisibility
+Power Resistance KEY:Astral_Power Resistance CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:YES
+Rend KEY:Astral_Rend CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY ABILITY:Special Ability|AUTOMATIC|Rend
+Spring Attack KEY:Astral_Spring Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY AUTO:FEAT|Spring Attack
+Whirlwind Attack KEY:Astral_Whirlwind Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.AstralConstructMenuC VISIBLE:DISPLAY AUTO:FEAT|Whirlwind Attack
###Block: Psicrystal personalities
# Ability Name Category of Ability Type Save checks bonus Combat bonus Bonus to skill Source Page
-Psicrystal (Artiste) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Bully) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Coward) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Hide|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Friendly) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Hero) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:CHECKS|Fortitude|2 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Liar) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Meticulous) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Search|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Nimble) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Observant) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Spot|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Poised) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Balance|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Resolved) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:CHECKS|Will|2 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Sage) CATEGORY:Special Ability TYPE:PsicrystalPersonality SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Single Minded) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Concentration|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Sneaky) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Move Silently|3 SOURCEPAGE:PsionicClasses.rtf
-Psicrystal (Sympathetic) CATEGORY:Special Ability TYPE:PsicrystalPersonality BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Artiste) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|TYPE.Craft|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Bully) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Intimidate|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Coward) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Hide|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Friendly) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Diplomacy|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Hero) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:CHECKS|Fortitude|2 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Liar) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Bluff|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Meticulous) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Search|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Nimble) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:COMBAT|INITIATIVE|2 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Observant) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Spot|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Poised) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Balance|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Resolved) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:CHECKS|Will|2 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Sage) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Single Minded) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Concentration|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Sneaky) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Move Silently|3 SOURCEPAGE:PsionicClasses.rtf
+Psicrystal (Sympathetic) CATEGORY:Special Ability TYPE:ClassAbility.PsicrystalPersonality BONUS:SKILL|Sense Motive|3 SOURCEPAGE:PsionicClasses.rtf
#
# End
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