this is the first installment of the OpenSG Newsletter. After 1.0 we took a
little time off (or rather got back to our other duties ;), so that this
letter is a little later than expected, and doesn't contain as much finished
news, but more about work in progress. I hope you find it interesting
We decided to do the code cleanup now and not postpone it until 1.1. Thus
everybody's busy reformatting the exisiting code to conform to our style
guide, which can be viewed at
http://opensg.sourceforge.net/cgi-bin/twiki/view/Main/StyleGuide. It's a
dirty job, but at some point you just gotta do it.
The new navigator is nearing completion. It will feature a standard virtual
trackball and in addition a fly mode to fly through larger models. We'll also
throw in something similar to the standard first person shooter mode, but
that will need a little support from the window system. We'll se that turns
out. It will be available standalone and will also replace the old Trackball
in the SimpleSceneManager.
The first steps of a particle node are done. The particle node will render
multiple viewer-aligned quads specified by position, color and size. The
first application is visualising molecules, but other uses are obvious when
looking at any current game.
I've seen some images of OpenSG-based text. It is still pretty early, but
we're optimisitic to get in it soon. It is going to be based on Freetype, and
thus will be able to read any Truetype font. More about that in the next
That's it for now, hope to see you again next week. Until then, keep on
The OpenSG Team
-- Dirk Reiners OpenSG Forum dirk@...
-- The OpenSG Open Source Scenegraph: http://www.opensg.org
-- Announcements: http://lists.sf.net/lists/listinfo/opensg-announce