I had downloaded kdenlive CVS. I have no internet access from home at this time except icq/irc via gprs.
I will build new kdenlive and will take a look to export things. This evening. My ICQ is 32131845.
>>After reading the roadmap I have three questions:
>>1) About "Export to various formats (at least dv avi and mpeg)".
>> What does it need to do to implement export to DV? Do I have to work on
> If you mean export to a dv file, yes. All that is needed is to rewrite the
> "KRender::render( const KURL &url )" function so that it stops the normal
> consumer, creates a new one (like it is done in KRender::createVideoXWindow)
> that is based on libdv or avformat depending on the file format we want. Then
> add the "target" file and set "real_time" to "0" so that it does not skip
> frames. Attaching the playlist and starting it should do the export.
>>2) Will Kdenlive to support the import of Kino's project?
>> I think Kino is a good tool to make keyframe editions.
> I currently have no plans to do it. May be a good idea, but I prefer to
> concentrate on kdenlive's features. Having said that, I just had a look at a
> kino project file, and it should'n be hard to convert.
>>3) Can you describe what does it need to do to support more transitions and
> we can only use the effects implemented in MLT. Implementing deinterlace,
> gamma, mirror and watermark should be quite easy. (The effects are currently
> implemented in krender.cpp but should be moved in a separate file to make
> things cleaner).
> The current crossfade transition is just a proof of concept. I am currently
> thinking of a better way to manage transitions. Currently, a transition is a
> link between 2 clips, but it fact I think a transition should only be
> attached to one clip, and do its job whatever is on the track below. so that
> a crossfade could split over several clips. I will work on this in the next
> track A | clip 1 | clip2 | clip 3 |
> <-------- transition --------->
> track B | clip 4 |
> Hope I answered your questions. Let me know if you plan to work on something
> so that we don't do the work twice.
_/ Ruslan Popov
_/ _/_/ _/
_/ _/ _/ _/ Engineer
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