Revision: 19796
http://jmri.svn.sourceforge.net/jmri/?rev=19796&view=rev
Author: dat7719
Date: 2012-01-19 11:29:42 +0000 (Thu, 19 Jan 2012)
Log Message:
-----------
Modified Paths:
--------------
trunk/jmri/help/en/manual/DP3_2-14_manual/Programmer_Setup.shtml
trunk/jmri/help/en/manual/DP3_2-14_manual/dp3_settings_rosterGroups.html
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Advanced.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Analog.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Basic.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_FMap.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_GlobalCVs.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_LightFX.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_ManfSpecific.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Motor.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Setup_Roster.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundFX.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundLevels.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed_Talble.shtml
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/AnalogModeFunctions.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_03_Basic.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_03_Motor.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_05_FMap.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_06A_Lights.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_06_Lights.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_07_Consisting.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_08_Advanced.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_09_Sound.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_10_Sound_Levels.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_11_CV.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_12A_Manufacturer.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_12_Manufacturer.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_Roste_01.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Extended_Basic_Program_Roster.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Speed_Table_Main.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Speed_Table_Straight.png
trunk/jmri/help/en/manual/JMRI_2-14_manual/index.shtml
Modified: trunk/jmri/help/en/manual/DP3_2-14_manual/Programmer_Setup.shtml
===================================================================
--- trunk/jmri/help/en/manual/DP3_2-14_manual/Programmer_Setup.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/DP3_2-14_manual/Programmer_Setup.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -41,7 +41,7 @@
<div align="center"><img src="images/start_dp_main01.png" width="1107" height="493" alt="dp main"></div>
<p>1. <strong><a href="dp3_menubar.html">The Menu Bar</a></strong>.<br>
2. <strong><a href="dp3_toobar.shtml">The Tool Bar</a></strong><br>
-3. <a href="dp3_rosterTable.shtml"><strong>The Roster Table</strong></a> a list of all the docoders in your roster that are part of the active roster group. To set-up a roster goup in addition to the default group of Global see <strong><a href="dp3_settings_rosterGroups.html">Settings for Roster groups.</a></strong>.<br>
+3. <a href="dp3_rosterTable.shtml"><strong>The Roster Table</strong></a> a list of all the decoders in your roster that are part of the active roster group. To set-up a roster group in addition to the default group of <strong>All Entries</strong> see <strong><a href="dp3_settings_rosterGroups.html">Settings for Roster groups.</a></strong>.<br>
4.<strong><a href="dp3_decoderInfo.shtml"> The Decoder Information Area</a></strong>. Show information about any selected locomotive in the roster list.<br>
5. A status bar that reports information about DecoderPro3 operation including errors.</p>
<p>Anywhere in the roster table you may right-click and a context menu will be displayed.<img src="images/dp3_main_contextMenu.png" width="825" height="314" alt="context menu"></p>
@@ -53,31 +53,31 @@
<tr>
<td rowspan="3" valign="top">Programmer type <img src="images/arrow.gif" width="20" height="9"></td>
<td><input name="radio" type="radio" id="radio" value="radio" checked>
- Programming Track</td>
+ <a href="Programmer_ServiceMode.shtml">Programming Track</a></td>
</tr>
<tr>
<td><input type="radio" name="radio2" id="radio2" value="radio2">
- Programming on Main</td>
+ <a href="Programmer_OpsMode.shtml">Programming on Main</a></td>
</tr>
<tr>
<td><input type="radio" name="radio3" id="radio3" value="radio3">
- Edit</td>
+ Edit (Allows you to edit roster without making changes to program)</td>
</tr>
<tr>
<td>Labels and Media</td>
- <td> </td>
+ <td>Opens programming page to select either Labels TAB or Roster Media TAB</td>
</tr>
<tr>
<td>Throttle</td>
- <td> </td>
+ <td>Opens JMRI Throttle</td>
</tr>
<tr>
<td>Duplicate</td>
- <td> </td>
+ <td>Duplicates the selected roster entry to use for same type of locomotive.</td>
</tr>
<tr>
<td>Delete</td>
- <td> </td>
+ <td>Deletes roster entry.</td>
</tr>
</table>
<p> </p>
Modified: trunk/jmri/help/en/manual/DP3_2-14_manual/dp3_settings_rosterGroups.html
===================================================================
--- trunk/jmri/help/en/manual/DP3_2-14_manual/dp3_settings_rosterGroups.html 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/DP3_2-14_manual/dp3_settings_rosterGroups.html 2012-01-19 11:29:42 UTC (rev 19796)
@@ -34,7 +34,7 @@
<blockquote>
<p>The <strong>Roster Groups</strong> function allows you to take your entire roster and categorize it. At home you might want to break it down by diesel vs. steam, or by railroad. At a club it would be handy to have categories by member name in addition to any other category you might think of. A roster entry can be associated with more than one group. Again in a club environment, a roster entry could be associated with the Steam, Union Pacific and John Smith groups all at the same time. There is always one group present and it is called Global. All the roster entries are in the Global Group. </p>
<h3>Hide/Show Roster Groups</h3>
- <p>The Hide/Show Roster Groups control is used to toggle the Roster Groups Display Panel on/off in the area highlighted in pink. This must first be activated by clicking on the Settings tab and then clicking on Hide/Show Roster Groups. If the Roster Groups panel does not display when you click on the setting, try to grab the frame on the left side of the area and XXX drag IT open (make sure the Hide/Show is in the correct state. </p>
+ <p>The Hide/Show Roster Groups control is used to toggle the Roster Groups Display Panel on/off in the area highlighted in pink. This must first be activated by clicking on the Settings tab and then clicking on Hide/Show Roster Groups. If the Roster Groups panel does not display when you click on the setting, try to grab the frame on the left side of the area and drag it open (make sure the Hide/Show is in the correct state.) </p>
The panel width may be sized by dragging the frame as indicated by the red arrows. The small arrowheads will allow you to close the panel or open the panel<br>
<img src="images/dp3_rosterGroup01.png" width="900" height="517" alt="roster group"><br>
The Roster Groups will be listed in the Roster Group panel as we create them. The + button will create a new Roster Group and the - button will delete the selected Roster Group.<br>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Advanced.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Advanced.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Advanced.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,56 +1,57 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_Advanced.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Advanced Features Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Advanced Features Pane</h1>
-
-<div align=right>
-<p><a href="Comp_Consist.shtml">Previous | </a>
- <a href="Comp_SoundFX.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>
-The <b>Advanced Features</b> pane covers CVs that don't fall readily into
-one of the other categories, and more importantly are not generally part
-of the NMRA DCC standard. This is a bit like the Netscape/Microsoft Browser
-Wars, areas where the manufacturer is pushing the envelope. In this case,
-the CV here controls the Transponding feature of newer Digitrax decoders,
-which allows them to report their location and engine number back to the
-Loconet.
-<p>There may be one or several of these panes, depending on how complex the decoder programming is and the style of the person who wrote the definition file for your particular decoder.
-
-<h1><img src="images/Comp_08_Advanced.png" width="923" height="800" alt="Advanced pane"></h1>
-<p>
-<hr>
-
-<div align=right>
-<p><a href="Comp_SoundFX.shtml"></a>
- <a href="Comp_Consist.shtml">Previous | </a> <a href="Comp_SoundFX.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_Advanced.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Advanced Features Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Advanced Features Pane</h1>
+
+<div align=right>
+<p><a href="Comp_Consist.shtml">Previous | </a>
+ <a href="Comp_SoundFX.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>
+The <b>Advanced Features</b> pane covers CVs that don't fall readily into
+one of the other categories, and more importantly are not generally part
+of the NMRA DCC standard. This is a bit like the Netscape/Microsoft Browser
+Wars, areas where the manufacturer is pushing the envelope. In this case,
+the CV here controls the Transponding feature of newer Digitrax decoders,
+which allows them to report their location and engine number back to the
+Loconet.
+<p>There may be one or several of these panes, depending on how complex the decoder programming is and the style of the person who wrote the definition file for your particular decoder.
+
+<p>Note that the Tsunami decoder has advanced, Tsunami Lighting, Equalizer, Reverb, and ASC TAB that are unique to this deocoder and will not be discussed in this manual.
+<h1><img src="images/Comp_08_Advanced.png" width="932" height="792" alt="advanced"></h1>
+<p>
+<hr>
+
+<div align=right>
+<p><a href="Comp_SoundFX.shtml"></a>
+ <a href="Comp_Consist.shtml">Previous | </a> <a href="Comp_SoundFX.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Analog.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Analog.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Analog.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,44 +1,46 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_Analog.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Advanced Features Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Analog Controls Pane</h1>
-
-<div align=right>
-<p><a href="Comp_LightFX.shtml"> Previous | </a>
- <a href="Comp_Consist.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>As discussed in the <a href="Comp_Basic.shtml"><strong>Expanded Basic Pane</strong></a>, some decoders allow operation on Analog or Conventional DC layouts. At the discretion of the manufacturer, some of the non-motor responses may be changeable by setting CV’s in the decoder. This pane is where you would set these values. Typical would be whether any of the various functions (such as lights and bell) would be on or off when in DC mode. Consult your decoders manual for options available.<h1><img src="images/AnalogModeFunctions.png" width="914" height="798" alt="Analog pane"></h1>
-<p>
-<hr>
-
-<div align=right>
-<p><a href="Comp_SoundFX.shtml"></a><a href="Comp_LightFX.shtml">Previous | </a> <a href="Comp_Consist.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a> </div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_Analog.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Advanced Features Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Analog Controls Pane</h1>
+
+<div align=right>
+<p><a href="Comp_LightFX.shtml"> Previous | </a>
+ <a href="Comp_Consist.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>As discussed in the <a href="Comp_Basic.shtml"><strong>Expanded Basic Pane</strong></a>, some decoders allow operation on Analog or Conventional DC layouts. At the discretion of the manufacturer, some of the non-motor responses may be changeable by setting CV’s in the decoder. This pane is where you would set these values. Typical would be whether any of the various functions (such as lights and bell) would be on or off when in DC mode. Consult your decoders manual for options available
+<p>Some are very complex and others are very simple, such as alternate analog or DCC only.
+<h1><img src="images/AnalogModeFunctions.png" width="932" height="424" alt="analog options"></h1>
+<p>
+<hr>
+
+<div align=right>
+<p><a href="Comp_SoundFX.shtml"></a><a href="Comp_LightFX.shtml">Previous | </a> <a href="Comp_Consist.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a> </div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Basic.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Basic.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Basic.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -35,10 +35,9 @@
<hr>
<p>
-One of the first things you will notice about the expanded Basic Pane
-in the Comprehensive Programmer is that there are a lot more options than
+One of the first things you will notice about the expanded <strong>Basic Pane</strong> in the Comprehensive Programmer is that there are a lot more options than
you found in the Basic Programmer.</p>
-<p align="center"><img src="images/Extended_Basic_Program_Roster.png" width="828" height="602" alt="Extended Basix"></p>
+<p align="center"><img src="images/Extended_Basic_Program_Roster.png" width="799" height="583" alt="Extended Basic Pane"></p>
<p>
Select 2 or 4 digit <b>addressing</b> radio button to select which mode of addressing you wish to be active</p>
<p>You can enter locomotive addresses in both the <strong>Primary address</strong> and/or the <strong>Extended address</strong>. The address of a decoder is the prefix for the code it responds to.
@@ -66,7 +65,7 @@
<h2>The Read and Write Buttons</h2>
<p>
At the bottom of all the programmer panes you will find three rows of buttons, as shown :
-<p align="center"><img src="images/Comp_03_Basic.png" width="929" height="168" alt="comp basic buttons">
+<p align="center"><img src="images/Comp_03_Basic.png" width="808" height="145" alt="bottom of pane">
<p>
The top row operates <span class="ACCENT"><strong>ONLY</strong></span> on the currently visible pane. These buttons are:</p>
@@ -79,7 +78,7 @@
<p>The second row of buttons performs essentially the same functions, but on the <strong>entire range </strong>of CVs for the decoder. This allows you to read all CVs, for example, or to make a series of changes across several panes, and when done then write them all to the decoder. Again, you have the option of reading/writing only the changed data, or all data. </p>
<p>
-Below the two rows of buttons is a text line that shows what the current <b>programming mode</b> is, and a <b>Set</b><strong>...</strong> button that allows you to change it without exiting the programmer. <a href="Basic_Mode.shtml"><strong>click here</strong></a> for further information on Programming Modes.</p>
+Below the two rows of buttons is a text line that shows what the current <b>programming mode</b> is, and a <b>drop-down list </b> that allows you to change it without exiting the programmer. <a href="Basic_Mode.shtml"><strong>click here</strong></a> for further information on Programming Modes.</p>
<p>
Finally, the bottom line of the pane is a status bar that tells you exactly what the system is doing. It shows <strong>idle</strong> in these screen shots because the system was not actively programming decoders when they were made. </p>
<hr>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_FMap.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_FMap.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_FMap.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,53 +1,53 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_FMap.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Function Mapping Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Function Mapping Pane</h1>
-
-<div align=right>
-<p><a href="Comp_Speed_Talble.shtml">Previous | </a>
- <a href="Comp_LightFX.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>Some decoders allow you to change the function assigned to each set of output wires (or pads). Multiple choices for function assignments are shown by several check boxes. This is more common in decoders with more than four functions, and in sound decoders.
-<p> Some of the new sound decoders may have up to 28 functions, and your throttle may have a limited function capability. So, here’s your opportunity to pick which ones you can operate from your throttle.
-<p>When this capability is present, the check boxes as shown in the window below are active and allow you to choose to which function key on the throttle each output responds.
-<h1><img src="images/Comp_05_FMap.png" width="922" height="799" alt="function map"></h1>
-<p>If a checkbox is dimmed that indicates that no changes in function assignments are possible. Not all decoders allow you to remap the functions and others have very limited functions.
-<h1> </h1>
-<p>
-<hr>
-
-<div align=right>
-<p><a href="Comp_FunctionLabel.shtml"></a>
- <a href="Comp_Speed_Talble.shtml">Previous | </a> <a href="Comp_LightFX.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_FMap.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Function Mapping Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Function Mapping Pane</h1>
+
+<div align=right>
+<p><a href="Comp_Speed_Talble.shtml">Previous | </a>
+ <a href="Comp_LightFX.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>Some decoders allow you to change the function assigned to each set of output wires (or pads). Multiple choices for function assignments are shown by several check boxes. This is more common in decoders with more than four functions, and in sound decoders.
+<p> Some of the new sound decoders may have up to 28 functions, and your throttle may have a limited function capability. So, here’s your opportunity to pick which ones you can operate from your throttle.
+<p>When this capability is present, the check boxes as shown in the window below are active and allow you to choose to which function key on the throttle each output responds.
+<h1><img src="images/Comp_05_FMap.png" width="820" height="697" alt="F Map"></h1>
+<p>If a checkbox is dimmed that indicates that no changes in function assignments are possible. Not all decoders allow you to remap the functions and others have very limited functions.
+<h1> </h1>
+<p>
+<hr>
+
+<div align=right>
+<p><a href="Comp_FunctionLabel.shtml"></a>
+ <a href="Comp_Speed_Talble.shtml">Previous | </a> <a href="Comp_LightFX.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_GlobalCVs.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_GlobalCVs.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_GlobalCVs.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,63 +1,63 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_GlobalCVs.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Global CV Listing Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Global CV Listing Pane</h1>
-
-<div align=right>
-<p><a href="Comp_SoundLevels.shtml"> Previous</a> |
- <a href="Comp_ManfSpecific.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>
-For the hard-core programmer, this pane is a listing of the raw CV
-data by CV number, with data in <span class="ACCENT">decimal format</span>.
-You may change data by typing new numbers into the <b>Values</b> window.
-<b>State</b> shows the validity of the data, whether it was taken <b>From file </b>(the decoder information saved in the <b>Roster</b>), <b>Edited</b>,
-<b>Read</b> directly from the decoder, <b>Stored</b> to the decoder or if the status is <b>Unknown</b>. Note the <b>scroll bar</b> on
-the right side of the listings. You may scroll up or down to access all
-of the CV listings.</p>
-<h4>Decoder Locking
-</h4>
-<p> You tried to read a CV value and get “Error 308, No Acknowledgement from Decoder”, well the decoder may be locked. CV 15 and 16 deal with locking, if your manufacturer implements this feature (and manufacturers have slight differences as to how they implement it). If the decoder is locked, then you will not be able to read data from it or write to it. To unlock the decoder, you must enter a value into CV15 (the only CV that can be written when the decoder is locked), that is equal to the value that is currently in CV16. Now I hear you thinking “but I can’t read CV16 to know what to put into CV15”. Well, you’ll have to try all possible values, which isn’t that hard since it can only have 8 possible values 0 thru 7. After each write, try to read CV16. It’s the fastest read since it can only have 8 possible values. If JMRI responds with the no-ack error, then try the next value. If it returns the value in CV16, you’ve unlocked the decoder and you’re in. If you have unsuccessfully tried all the 8 possibilities, then check your layout connection and the loco’s wheels for poor connections and try again. Now you say, “I’ve looked thru the list several times and CV 15 doesn’t appear”. That’s on purpose, to minimize inadvertent locking by a Write All Sheets. You will have to use the<u> </u><a href="Simple_Programmer.shtml">Single CV Programmer </a>to write CV15. It can be found in the Tools menu on the Main Page, under Programmers.</p>
-<p>If you have more than one decoder in your locomotive, you probably have a decoder locking scheme implemented to be able to access each one individually for programming. There is a <a href="Multi_Decoder_Control.shtml">Multi-decoder control</a> tool in JMRI. It is located on the main window under Tools menu, programmers option. It is accompanied with a comprehensive help describing its use.</p>
-<p>
-You may <b>Read</b> or <b>Write</b> individual CVs using the buttons
-in their row. On this page, a <b>Read sheet</b> or <b>Write sheet</b> operation
-is the same as a <b>Read all</b> or <b>Write all</b>. <span class="ACCENT">Again, a reminder: you can only read CVs if your command station has that capability.</span>
-<p align="center"><img src="images/Comp_11_CV.png" width="923" height="799" alt="CV pane">
-<p>
- One thing to keep in mind about the <b>CV</b> listing on this pane - anything you can do here you can do from one of the other panes in Decoder Pro, without having to know the <b>CV</b> number or how to compile the values to get the desired effect. This pane is meant for advanced users of DCC used to crunching the numbers themselves. Those new to DCC can safely ignore this panel without losing any capability at all.
-<p>
-<hr>
-<div align=right>
-<p><a href="Comp_ManfSpecific.shtml"></a>
- <a href="Comp_SoundLevels.shtml">Previous</a> | <a href="Comp_ManfSpecific.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_GlobalCVs.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Global CV Listing Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Global CV Listing Pane</h1>
+
+<div align=right>
+<p><a href="Comp_SoundLevels.shtml"> Previous</a> |
+ <a href="Comp_ManfSpecific.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>
+For the hard-core programmer, this pane is a listing of the raw CV
+data by CV number, with data in <span class="ACCENT">decimal format</span>.
+You may change data by typing new numbers into the <b>Values</b> window.
+<b>State</b> shows the validity of the data, whether it was taken <b>From file </b>(the decoder information saved in the <b>Roster</b>), <b>Edited</b>,
+<b>Read</b> directly from the decoder, <b>Stored</b> to the decoder or if the status is <b>Unknown</b>. Note the <b>scroll bar</b> on
+the right side of the listings. You may scroll up or down to access all
+of the CV listings.</p>
+<h4>Decoder Locking
+</h4>
+<p> You tried to read a CV value and get “Error 308, No Acknowledgement from Decoder”, well the decoder may be locked. CV 15 and 16 deal with locking, if your manufacturer implements this feature (and manufacturers have slight differences as to how they implement it). If the decoder is locked, then you will not be able to read data from it or write to it. To unlock the decoder, you must enter a value into CV15 (the only CV that can be written when the decoder is locked), that is equal to the value that is currently in CV16. Now I hear you thinking “but I can’t read CV16 to know what to put into CV15”. Well, you’ll have to try all possible values, which isn’t that hard since it can only have 8 possible values 0 thru 7. After each write, try to read CV16. It’s the fastest read since it can only have 8 possible values. If JMRI responds with the no-ack error, then try the next value. If it returns the value in CV16, you’ve unlocked the decoder and you’re in. If you have unsuccessfully tried all the 8 possibilities, then check your layout connection and the loco’s wheels for poor connections and try again. Now you say, “I’ve looked thru the list several times and CV 15 doesn’t appear”. That’s on purpose, to minimize inadvertent locking by a Write All Sheets. You will have to use the<u> </u><a href="Simple_Programmer.shtml">Single CV Programmer </a>to write CV15. It can be found in the Tools menu on the Main Page, under Programmers.</p>
+<p>If you have more than one decoder in your locomotive, you probably have a decoder locking scheme implemented to be able to access each one individually for programming. There is a <a href="Multi_Decoder_Control.shtml">Multi-decoder control</a> tool in JMRI. It is located on the main window under Tools menu, programmers option. It is accompanied with a comprehensive help describing its use.</p>
+<p>
+You may <b>Read</b> or <b>Write</b> individual CVs using the buttons
+in their row. On this page, a <b>Read sheet</b> or <b>Write sheet</b> operation
+is the same as a <b>Read all</b> or <b>Write all</b>. <span class="ACCENT">Again, a reminder: you can only read CVs if your command station has that capability.</span>
+<p align="center"><img src="images/Comp_11_CV.png" width="932" height="667" alt="cvs">
+<p>
+ One thing to keep in mind about the <b>CV</b> listing on this pane - anything you can do here you can do from one of the other panes in Decoder Pro, without having to know the <b>CV</b> number or how to compile the values to get the desired effect. This pane is meant for advanced users of DCC used to crunching the numbers themselves. Those new to DCC can safely ignore this panel without losing any capability at all.
+<p>
+<hr>
+<div align=right>
+<p><a href="Comp_ManfSpecific.shtml"></a>
+ <a href="Comp_SoundLevels.shtml">Previous</a> | <a href="Comp_ManfSpecific.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_LightFX.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_LightFX.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_LightFX.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,86 +1,87 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_LightFX.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Lighting Functions and FX Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Lighting and FX Functions Pane</h1>
-
-<div align=right>
-<p><a href="Comp_FMap.shtml">Previous | </a>
- <a href="Comp_Analog.shtml">Next</a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>
-This pane provides for control of some of the most "gee-whiz" functions
-on the decoder. While fine-tuning the motor is important, and speed tables
-help add to the realism of operation, everyone notices the lights - especially
-when they change intensity, flicker, flash, or fade. They attract even
-more attention when, for example, the ditch lights that were steadily shining
-as the locomotive approached the crossing suddenly begin flashing alternately,
-then return to a steady glow; or when a locomotive pulls into a siding,
-stops, and dims its headlight for the approaching train.
-All these effects are possible with the right decoder and proper set-up, and set-up is what DecderPro is all about.
-<p align="center"><img src="images/Comp_06_Lights.png" width="918" height="799" alt="light pane">
-<p>
-The specific effects available differ widely between manufacturers,
-and even between different "families" of decoders from the same maker.
-The above example is from a Digitrax FX decoder. Some of the advanced features
-you will see in many decoders (though they may go by different but similar
-names)
-<p>
-The <b>Lamp keep-alive voltage</b> determines how dark a light gets
-between "full on" moments. This can let you adjust effects to give the
-impression of, for example, a marker light that also has a rotary beacon
-in the same housing. Play with this value and see what kind of results
-you get for your specific decoder.
-<p>
-<b>FX rate adjust</b> controls how fast an FX effect operates. The higher
-the number, the slower the frequency of flash or "rotation" of the effect.
-This can be used to set subtle differences between locomotives. As you can
-see from the panel above, there are twin alternating strobe lights on the engines.If you vary the setting for the <b>FX Rate</b> slightly, the locomotives
-flash at slightly different rates. This keeps MU units from looking <u>too</u>
-coordinated!
-<p><b>Ditch light hold-over time</b> CV establishes how long the ditch light
-effect (alternating flashing) stays activated after you hit the <b>F2</b>
-function key. Since the <b>F2</b> key is non-latching (think of it as a
-momentary contact switch) that normally turns off when it is released. By
-raising the value of this CV you can make them stay on for up to 30 seconds
-from a single momentary activation.
-<p align="center"><img src="images/Comp_06A_Lights.png" width="923" height="800" alt="lignt pane">
-<p>
-The other lighting effects are highly variable between decoders. Check
-your specific decoder documentation for what the decoder is supposed to
-be capable of doing, and have fun playing with them. They are the most visually
-satisfying of all the capabilities of the decoders!
-<p>Even if the function and effect are available, you may have to add the lighting to your locomotive in order to be able to use that function, such as adding ditch lights, beacons, etc.
-
-<p>
-<hr>
-<div align=right>
-<p><a href="Comp_Consist.shtml"></a><a href="Comp_FMap.shtml">Previous | </a> <a href="Comp_Analog.shtml">Next</a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a> </div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_LightFX.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Lighting Functions and FX Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Lighting and FX Functions Pane</h1>
+
+<div align=right>
+<p><a href="Comp_FMap.shtml">Previous | </a>
+ <a href="Comp_Analog.shtml">Next</a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>
+This pane provides for control of some of the most "gee-whiz" functions
+on the decoder. While fine-tuning the motor is important, and speed tables
+help add to the realism of operation, everyone notices the lights - especially
+when they change intensity, flicker, flash, or fade. They attract even
+more attention when, for example, the ditch lights that were steadily shining
+as the locomotive approached the crossing suddenly begin flashing alternately,
+then return to a steady glow; or when a locomotive pulls into a siding,
+stops, and dims its headlight for the approaching train.
+All these effects are possible with the right decoder and proper set-up, and set-up is what DecderPro is all about.
+<p>Note: FP45 Tsunami decoder does not allow you to program the lights, We are using a Digitrax decoder for Kato F7A, which has full FX lighting capability.
+<p align="center"><img src="images/Comp_06_Lights.png" width="920" height="799" alt="Lights FX">
+<p>
+The specific effects available differ widely between manufacturers,
+and even between different "families" of decoders from the same maker.
+The above example is from a Digitrax FX decoder. Some of the advanced features
+you will see in many decoders (though they may go by different but similar
+names)
+<p>
+The <b>Lamp keep-alive voltage</b> determines how dark a light gets
+between "full on" moments. This can let you adjust effects to give the
+impression of, for example, a marker light that also has a rotary beacon
+in the same housing. Play with this value and see what kind of results
+you get for your specific decoder.
+<p>
+<b>FX rate adjust</b> controls how fast an FX effect operates. The higher
+the number, the slower the frequency of flash or "rotation" of the effect.
+This can be used to set subtle differences between locomotives. As you can
+see from the panel above, there are twin alternating strobe lights on the engines.If you vary the setting for the <b>FX Rate</b> slightly, the locomotives
+flash at slightly different rates. This keeps MU units from looking <u>too</u>
+coordinated!
+<p><b>Ditch light hold-over time</b> CV establishes how long the ditch light
+effect (alternating flashing) stays activated after you hit the <b>F2</b>
+function key. Since the <b>F2</b> key is non-latching (think of it as a
+momentary contact switch) that normally turns off when it is released. By
+raising the value of this CV you can make them stay on for up to 30 seconds
+from a single momentary activation.
+<p align="center"><img src="images/Comp_06A_Lights.png" width="920" height="799" alt="lights FX">
+<p>
+The other lighting effects are highly variable between decoders. Check
+your specific decoder documentation for what the decoder is supposed to
+be capable of doing, and have fun playing with them. They are the most visually
+satisfying of all the capabilities of the decoders!
+<p>Even if the function and effect are available, you may have to add the lighting to your locomotive in order to be able to use that function, such as adding ditch lights, beacons, etc.
+
+<p>
+<hr>
+<div align=right>
+<p><a href="Comp_Consist.shtml"></a><a href="Comp_FMap.shtml">Previous | </a> <a href="Comp_Analog.shtml">Next</a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a> </div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_ManfSpecific.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_ManfSpecific.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_ManfSpecific.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,55 +1,55 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_ManfSpecific.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Manufacturer Specific Data Pane</h1>
-
-<div align=right>
-<p><a href="Comp_GlobalCVs.shtml">Previous</a> | <a href="Comp_PrintData.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>
-This pane in the <b>Comprehensive Programmer</b> provides programming
-for functions that are specific to an individual manufacturer, but outside
-the realm of the DCC standard. While items like <b>Transponding</b> may eventually find a place in the NMRA DCC standard, and are therefore in the Advanced pane, these items are obviously beyond that category.
-
-This pane will be manufacturer dependent and decoder family dependent<h1><img src="images/Comp_12_Manufacturer.png" width="922" height="799" alt="Manufacturers pane"></h1>
-
-<p align="center"><img src="images/Comp_12A_Manufacturer.png" width="922" height="739" alt="Extended mfr panes">
-<p>These items will, by definition, vary greatly between manufacturers.
- Once again, your best resource is the documentation for the specific decoder
- you are programming and this pane in the programmer for that decoder.
-
-<p>
-<hr>
-<div ALIGN=right>
-<p><a href="Comp_PrintData.shtml"></a>
- <a href="Comp_GlobalCVs.shtml">Previous</a> | <a href="Comp_PrintData.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_ManfSpecific.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Manufacturer Specific Data Pane</h1>
+
+<div align=right>
+<p><a href="Comp_GlobalCVs.shtml">Previous</a> | <a href="Comp_PrintData.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>
+This pane in the <b>Comprehensive Programmer</b> provides programming
+for functions that are specific to an individual manufacturer, but outside
+the realm of the DCC standard. While items like <b>Transponding</b> may eventually find a place in the NMRA DCC standard, and are therefore in the Advanced pane, these items are obviously beyond that category.
+
+This pane will be manufacturer dependent and decoder family dependent<h1><img src="images/Comp_12_Manufacturer.png" width="920" height="510" alt="mfr"></h1>
+
+<p align="center"><img src="images/Comp_12A_Manufacturer.png" width="932" height="667" alt="mfr">
+<p>These items will, by definition, vary greatly between manufacturers.
+ Once again, your best resource is the documentation for the specific decoder
+ you are programming and this pane in the programmer for that decoder.
+
+<p>
+<hr>
+<div ALIGN=right>
+<p><a href="Comp_PrintData.shtml"></a>
+ <a href="Comp_GlobalCVs.shtml">Previous</a> | <a href="Comp_PrintData.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Motor.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Motor.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Motor.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -33,18 +33,15 @@
<hr>
<p>Motor control is divided into three separate panes. The<strong> Motor Control pane</strong> deals with CV’s for simulating locomotive weight or inertia. The <a href="Comp_Speed.shtml" target="_parent"><strong>Basic Speed Control pane</strong></a><a href="Comp_Basic.shtml" target="_parent"></a> deals with basic motor control CV’s and the third <a href="Comp_Speed_Talble.shtml" target="_parent"><strong>Speed Table pane</strong></a><a href="Comp_Speed.shtml" target="_parent"></a> covers those dealing with the Speed Table method of controlling the motor. These last two methods of motor control are mutually exclusive. The selection is made with a radio button at the top of each of those two panes. The default selection is Basic Speed Control.
<p><strong>The Motor Pane </strong></p>
-<h1><img src="images/Comp_03_Motor.png" width="820" height="596" alt="MOTOR"></h1>
+<h1><img src="images/Comp_03_Motor.png" width="799" height="583" alt="motor"></h1>
<p>The contents of the Motor pane will vary significantly between different brands and models of decoders. In the case of the decoder shown in the illustration:</p>
-<p> <strong>Kick start </strong>is an extra burst of power at the first speed step to help start balky motors.
- Compare this to the "Minimum voltage" CV we'll see in the <a href="Comp_Speed.shtml" target="_parent"><strong>Basic Speed Control</strong></a>pane, which is a sustained
- increased level of power. Between the two it is quite possible to tune a decent quality locomotive so that it creeps at less than a tie a minute.</p>
<p><strong>Acceleration Rate</strong> and <strong>Deceleration Rate </strong> help simulate a locomotive under load - but don't
use them unless you have very clean track, because an interruption of power can make a
locomotive stop and cycle through the acceleration curve again! On the latest Tsunami Diesel sound decoders the firmware has been changed. The decoder now returns to the last speed setting before the power interruption but it has no knowledge of where it was in the acceleration curve. So if you have been in the habit of using lots of momentum and setting speed to maximum to get the sound of a notch 8 motor, be aware that if the loco loses power for just an instant from a dirt spot on the rails, it will resume at the top speed step and appear to be running away. </p>
<p>High deceleration rates can make station stops and switching realistic, but very challenging!</p>
-<p><strong>Back EMF </strong>or <strong>Speed stabilization</strong> is implemented differently by each manufacturer.. See your
+<p><strong>Back EMF </strong>or <strong>Speed stabilization</strong> <strong>(BEMF)</strong>is implemented differently by each manufacturer.. See your
decoder documentation for the best ways to implement these variables, and be prepared to
do a lot of experimenting! However they do it and whatever they call it, you should find it
in this pane. </p>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Setup_Roster.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Setup_Roster.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Setup_Roster.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -30,17 +30,16 @@
</div>
<hr>
-<p>The Comprehensive Programmer begins the same way as the Basic Programmer, with a Programmer Setup Pane and a Roster Pane. The content are identical, so they will not be repeated here. . To use the Comprehensive Programmer just be sure that you select the Comprehensive Programmer in the DecoderPro3 initial screen decoder information area.
-<p> (<a href="Basic_Programming.shtml#Setting Up">Tab Programmer Setup</a>),
-<p>When you are on the <strong>Setup Pane</strong> and click on the <b>Open Programmer</b> button, the appropriate
- Comprehensive Programmer window will open. All programmers, Basic and Comprehensive, open
- to the Roster Entry pane, which will be similar to that shown below. (Using Digitrax DN163K0a decoder examples)
-<h1><img src="images/Comp_Roste_01.png" width="821" height="601" alt="comp roster"></h1>
+<p>The Comprehensive Programmer begins the same way as the Basic Programmer, opening with the <strong>Roster Entry Pane</strong>. The contents are identical, so they will not be repeated here. . To use the Comprehensive Programmer just be sure that you select the Comprehensive Programmer in the <strong><a href="Start_Preferences.shtml">Preferences</a></strong>.
+<p>When you are on the<a href="Basic_Programming.shtml">Service Mode Programmer Setup</a> and click on the <b>Open Programmer</b> button, the appropriate
+ Programmer window will open, in this case the Comprehensive Programmer.. All programmers, Basic and Comprehensive, open
+ to the Roster Entry pane, which will be similar to that shown below. (Using Tsunami Diesel Genesis OEM for Athearn N FP45 decoder examples) in the<strong> Program(locomotive roster title) (Programming Track)</strong>
+<h1><img src="images/Comp_Roste_01.png" width="799" height="583" alt="comp roster"></h1>
<p>
-Note that the <b>Roster</b> pane is essentially unchanged from the <b>Basic</b>
+Note that the <b>Roster Entry </b> pane is essentially unchanged from the <b>Basic</b>
programmer, but the window has a LOT more options in the <b>Tabs</b>
-at the top! If you are unsure how to handle the <b>Roster</b> information,
+at the top of the window!!! If you are unsure how to handle the <b>Roster Entry </b>information,
go back to that section in the <a href="Basic_Programming.shtml#Roster"><strong>Basic
Programmer</strong></a>. If you're ready to move on to bigger and better things,
let's go to the next tab, the <a href="Comp_Basic.shtml"><strong>Expanded Basic
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundFX.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundFX.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundFX.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,61 +1,61 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_SoundFX.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Sound FX Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Sound FX Pane</h1>
-
-<div align=right>
-<p><a href="Comp_Analog.shtml"> Previous | </a>
- <a href="Comp_SoundLevels.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>Several manufacturers now offer decoders that include sound functions. This pane is designed to control those CVs. The screen
-shot below is from a programmer for SoundTraxx steam sound decoders.
-There are also diesel sound decoders available.
-<p>
-These sounds can be coordinated with the mechanism of the locomotive,
-and appropriate sounds can be triggered from the function keys of the throttle.
-Others can be set to be triggered at startup or to run in the background.
-<p>This pane allows for the selection of sound effects from sound decoders, and the <a href="Comp_SoundLevels.shtml"><strong>Sound Levels Pane</strong></a> allows for setting the loudness levels of those sounds when they play back.
-
-<h1><img src="images/Comp_09_Sound.png" width="921" height="736" alt="Sound pane"></h1>
-
-<p>For specific function options, see your decoder documentation and the programmer for the specific decoder. Sometimes (depending on the volunteer that wrote the decoder definition file) there are “tool tips” that appear if you hover over a selection entry box.
-<p>Here are is a sampling of sound functions on some other decoders:
-<p><strong>Athearn N Scale Big Boy and Challenger
-</strong>
-<h1><img src="images/Comp_09a_Sound.png" alt="Athearn Sound" width="798" height="178" border="5"></h1>
-<p><strong>Digitrax F40PH</strong></p>
-<h1><img src="images/Comp_09b_Sound.png" alt="Digitrax Sound" border="5"></h1>
-<hr>
-<div align=right>
-<p><a href="Comp_SoundLevels.shtml"></a>
- <a href="Comp_Analog.shtml">Previous | </a> <a href="Comp_SoundLevels.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_SoundFX.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Sound FX Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro® Comprehensive Programmer</h1>
+<h1>Sound FX Pane</h1>
+
+<div align=right>
+<p><a href="Comp_Analog.shtml"> Previous | </a>
+ <a href="Comp_SoundLevels.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>Several manufacturers now offer decoders that include sound functions. This pane is designed to control those CVs. The screen
+shot below is from a programmer for SoundTraxx steam sound decoders.
+There are also diesel sound decoders available.
+<p>
+These sounds can be coordinated with the mechanism of the locomotive,
+and appropriate sounds can be triggered from the function keys of the throttle.
+Others can be set to be triggered at startup or to run in the background.
+<p>This pane allows for the selection of sound effects from sound decoders, and the <a href="Comp_SoundLevels.shtml"><strong>Sound Levels Pane</strong></a> allows for setting the loudness levels of those sounds when they play back.
+
+<h1><img src="images/Comp_09_Sound.png" width="900" height="492" alt="sound pane"></h1>
+
+<p>For specific function options, see your decoder documentation and the programmer for the specific decoder. Sometimes (depending on the volunteer that wrote the decoder definition file) there are “tool tips” that appear if you hover over a selection entry box.
+<p>Here are is a sampling of sound functions on some other decoders:
+<p><strong>Athearn N Scale Big Boy and Challenger
+</strong>
+<h1><img src="images/Comp_09a_Sound.png" alt="Athearn Sound" width="798" height="178" border="5"></h1>
+<p><strong>Digitrax F40PH</strong></p>
+<h1><img src="images/Comp_09b_Sound.png" alt="Digitrax Sound" border="5"></h1>
+<hr>
+<div align=right>
+<p><a href="Comp_SoundLevels.shtml"></a>
+ <a href="Comp_Analog.shtml">Previous | </a> <a href="Comp_SoundLevels.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundLevels.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundLevels.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_SoundLevels.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -1,56 +1,56 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html lang="en">
-<head>
-<!-- Copyright ($Author: zoo $) 2009, 2010 -->
-<!-- $Id: Comp_SoundLevels.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
-<title>Comprehensive Programmer - Sound Levels Pane</title>
-
-<!-- Style -->
-<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
-<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
-<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
-<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
-<link rel="home" title="Home" href="/">
-<!-- /Style -->
-</head>
-
-<body>
-<!--#include virtual="/Header" -->
-
-<!--#include virtual="Sidebar" -->
-<div id="mainContent">
-
-<a NAME="Top"></a>
-<h1>DecoderPro© Comprehensive Programmer</h1>
-<h1>Sound Levels Pane</h1>
-
-<div align=right>
-<p><a href="Comp_SoundFX.shtml"> Previous | </a>
- <a href="Comp_GlobalCVs.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<hr>
-<p>
-Here are the controls for the relative volume levels and timing nuances
-of the sound decoder. Again, this is an example of one implementation.
-See your decoder documentation and the specific decoder programmer for
-details applicable to your equipment. Above all, don't be afraid to play
-with these settings and those in the <a href="Comp_SoundFX.shtml"><strong>Sound</strong></a> pane until you get sound
-you like. It's much easier to do here than it is to try to program these
-using a throttle!
-And even easier, if you are using the Ops Mode option to program the unit when it’s running on the track. If you “write changes”after doing your selection change, you’ll get instant feedback of how the sound has changed.
-<h1><img src="images/Comp_10_Sound_Levels.png" width="922" height="737" alt="Sound Level pane"></h1>
-
-<p>
-<hr>
-
-<div align=right>
-<p><a href="Comp_GlobalCVs.shtml"></a>
- <a href="Comp_SoundFX.shtml">Previous | </a> <a href="Comp_GlobalCVs.shtml">Next </a>
-<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
-</div>
-
-<!--#include virtual="/Footer" -->
-</body>
-</html>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html lang="en">
+<head>
+<!-- Copyright ($Author: zoo $) 2009, 2010 -->
+<!-- $Id: Comp_SoundLevels.shtml 17977 2011-07-18 17:23:46Z zoo $ -->
+<title>Comprehensive Programmer - Sound Levels Pane</title>
+
+<!-- Style -->
+<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+<link rel="stylesheet" type="text/css" href="/css/default.css" media="screen">
+<link rel="stylesheet" type="text/css" href="/css/print.css" media="print">
+<link rel="icon" href="/images/jmri.ico" TYPE="image/png">
+<link rel="home" title="Home" href="/">
+<!-- /Style -->
+</head>
+
+<body>
+<!--#include virtual="/Header" -->
+
+<!--#include virtual="Sidebar" -->
+<div id="mainContent">
+
+<a NAME="Top"></a>
+<h1>DecoderPro© Comprehensive Programmer</h1>
+<h1>Sound Levels Pane</h1>
+
+<div align=right>
+<p><a href="Comp_SoundFX.shtml"> Previous | </a>
+ <a href="Comp_GlobalCVs.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<hr>
+<p>
+Here are the controls for the relative volume levels and timing nuances
+of the sound decoder. Again, this is an example of one implementation.
+See your decoder documentation and the specific decoder programmer for
+details applicable to your equipment. Above all, don't be afraid to play
+with these settings and those in the <a href="Comp_SoundFX.shtml"><strong>Sound</strong></a> pane until you get sound
+you like. It's much easier to do here than it is to try to program these
+using a throttle!
+And even easier, if you are using the Ops Mode option to program the unit when it’s running on the track. If you “write changes”after doing your selection change, you’ll get instant feedback of how the sound has changed.
+<h1><img src="images/Comp_10_Sound_Levels.png" width="932" height="636" alt="Sound levels"></h1>
+
+<p>
+<hr>
+
+<div align=right>
+<p><a href="Comp_GlobalCVs.shtml"></a>
+ <a href="Comp_SoundFX.shtml">Previous | </a> <a href="Comp_GlobalCVs.shtml">Next </a>
+<p><a href="index.shtml#Advanced Programmer">Back to Index</a>
+</div>
+
+<!--#include virtual="/Footer" -->
+</body>
+</html>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -22,7 +22,7 @@
<a NAME="Top"></a>
<h1>DecoderPro® Comprehensive Programmer</h1>
-<h1>Speed Control Pane</h1>
+<h1>Basic Speed Control Pane</h1>
<div align=right>
<p><a href="Comp_Motor.shtml">Previous | </a>
@@ -31,12 +31,13 @@
</div>
<hr>
-<p>The <strong>Speed Control pane</strong> looks very complicated, but it can be one of
+<p>The<strong>Basic Speed Control pane</strong> looks very complicated, but it can be one of
the most significant in improving the performance of your locomotive fleet.
-<h1><img src="images/Speed_Table_Main.png" width="919" height="799" alt="Speed pane"></h1>
+<h1><img src="images/Speed_Table_Main.png" width="799" height="402" alt="Speed pane"></h1>
<p>Let's look first at the top of the pane: You now have the option of using Basic Speed Control (this pane) or Speed Table to control your locomotive's speed. Which ever one you select last and write to your decoder will be the method used for speed control. To select this pane:
-<p>Click on the <strong>Use Vstart, Vmid, Vhigh</strong> radio button.
+<p>Depending upon the decoder manufacturer, any of these settings could be on this pane.
+<p>Capability to select the <strong>Use Vstart, Vmid, Vhigh</strong> settings..
<p>Three important CVs are programmed in this pane Vstart, Vmid and Vhigh. They work together to make a very basic three point speed table. On some decoders these settings may be labeled differently and all three may not be available. Decoder Pro will show the correct options for your selected decoder.
<p>
<b>Vstart</b>(<strong>Start Voltage</strong>) is the voltage at the first speed step. If your locomotive
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed_Talble.shtml
===================================================================
--- trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed_Talble.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/Comp_Speed_Talble.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -33,10 +33,11 @@
<hr>
<p>The <strong>Speed Table</strong> allows you to fine-tune the throttle response of your locomotive. You might opt to match all of your locomotives so they run at the same speed for the same throttle setting, or you might want to set the table up so that your locomotive runs at the actual scale speed indicated by the throttle. Or maybe you have someone in your operating group that likes to switch the yard at Mach 2.5, and you want to slow them down a bit. There are a lot of ways to use this feature. (This feature may vary by manufacturer and decoder series)
<p> You now have the option of using <strong>Speed Table </strong>(this pane) which if selected and written to the decoder will replace the <a href="Comp_Speed.shtml"><strong>Basic Speed Control</strong></a> to set your locomotive's speed control mode. Which ever one you select last and write to your decoder will be the method used for speed control. To select the use of speed tables, the <strong>Use Table</strong> radio button is selected at the top of the pane, and in the case of Soundtraxx and QSI decoders, the drop down selection box must be used. See the discussion at the end of this section for an example.
+<p>Not all decoders allow speed table programming and some are limited to fixed curves, usually selected by a drop-down list.
<p>The default speed table for most decoders is a straight line from zero on the left to maximum on the right. The <b>
<input type="button" name="button" id="button" value="Force Straight">
</b> below the table duplicates that in the table..
-<h1><img src="images/Speed_Table_Straight.png" width="922" height="797" alt="straight speed table"></h1>
+<h1><img src="images/Speed_Table_Straight.png" width="799" height="697" alt="speed table"></h1>
<p align="center"><strong>Straight Line Speed Curve</strong></p>
<p>As you can see, you have both numbers and sliders to work with. Changing either a number or slider will make the other change to match it. If you are CV inquisitive, you can use the tool tip to advantage. By hovering over any of the sliders, the tool tip will reveal the CV to which you are pointing .
<p>The <strong>
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/AnalogModeFunctions.png
===================================================================
(Binary files differ)
Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_03_Basic.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_03_Motor.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_05_FMap.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_06A_Lights.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_06_Lights.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_07_Consisting.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_08_Advanced.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_09_Sound.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_10_Sound_Levels.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_11_CV.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_12A_Manufacturer.png
===================================================================
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_12_Manufacturer.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Comp_Roste_01.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Extended_Basic_Program_Roster.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Speed_Table_Main.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/images/Speed_Table_Straight.png
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Modified: trunk/jmri/help/en/manual/JMRI_2-14_manual/index.shtml
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--- trunk/jmri/help/en/manual/JMRI_2-14_manual/index.shtml 2012-01-19 11:25:18 UTC (rev 19795)
+++ trunk/jmri/help/en/manual/JMRI_2-14_manual/index.shtml 2012-01-19 11:29:42 UTC (rev 19796)
@@ -114,7 +114,7 @@
<li><a href="Comp_Setup_Roster.shtml">Set-up and Roster Panes</a></li>
<li><a href="Comp_Basic.shtml">Expanded Basic Pane</a></li>
<li><a href="Comp_Motor.shtml">Motor Control Pane</a></li>
- <li><a href="Comp_Speed.shtml">Speed Control Pane</a></li>
+ <li><a href="Comp_Speed.shtml">Basic Speed Control Pane</a></li>
<li><a href="Comp_Speed_Talble.shtml" target="_parent">Speed Table Pane</a></li>
<li><a href="Comp_FMap.shtml">Function Mapping Pane</a></li>
<li><a href="Comp_LightFX.shtml">Lights Pane</a></li>
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