Please stand by, volume of questions incoming:
Hello, I'm new to this list, and this project. I have a little system
I've been working on for a while. I wanted a "client" running on the
television set, preferable running on a video game console.
I saw the GC-Linux project, and thought... WOW. That's what I need.
And I proceeded to read the entire wiki and a large volume of your
mailing list.
But I have quite a few questions, some of which I might have missed in
the Wiki or the Mailing List.
Also, I'm waiting for the last piece of my hardware to come in so I can
tinker... until then I simply must question and think :D
Here's the questions:
* I've read two different answers about creating cubeboot-tools-0.2
bootdiscs. I've heard that booting from this type of disc requires a
chipmod that causes the IPL to load the software from the disc. I've
also heard that the regular Gamecube IPL can boot from a cubeboot disc
without a patched IPL chipmod, but that the disc has to be organised in
a special way. I'd prefer to NOT mod the development cube I have (It's
my roommate's, and I'd lose a good friend if I made a mistake), so I'm
currently going to use SDload. But I would like to be able to make
bootdiscs, in the future, to have other friends "beta test" the software
(without modding their cube), hence my question.
* I've read that the ARAM can be used as Swap. Can the
Linux-On-Gamecube play sound on the Gamecube? Can ARAM be split between
swap and audio?
* Is it possible to run Gamecube Linux without the overhead of having to
have NFS partitions on a separate host? Is it possible to have all the
information needed on the bootmedia?
I am hoping to put togeather a minimalist "Linux Gamecube Runtime
Environment" that has
Kernel + Stackless Python + SDL (plus dependencies, etc)
I would be making a Python package that would allow programs to access
the gamecube hardware, so support would be needed for:
Broadband + Memory Cards + Controllers + Sound + Graphics
(Which I think I read are all supported by GC Linux)
With the ultimate dream of having a basic system that would allow a
homebrew developer to write programs using either C++ or Python on the
Gamecube using standalone Gamecube hardware without requiring extra
hardware (except for whatever would be needed to boot their software).
I was thinking something along the lines of the "one floppy" linux
distros. Something small with just the minimums required to get the
cube to boot, then I could add as I required. Or perhaps that would be
too much effort for not enough gain...
Again, excited to find this project, and I hope to actually help out as
I figure out what is going on!
Thanks!
--
+----+ Shawn Boles +------+/
/( )/| "Chief Engineer" | \/
+----+ + AutoDMC Labs |Cert. |
|oooo|/ |Video |
+----+ autodmc@... +------+
|