Hi Owen,
Not yet on multiple outs. At the moment, cash is low and I am jobless.
My first priority is income.
I hear you, though, and I am planning on addressing this.
Since your last post in December 2007, I've spent quite a bit of time
working with Freewheeling. My personal library of loops and scenes has
mushroomed, and there's some great 'song material' in there. Several of
you folks have also emailed me with requests for ways to organize your
scenes into folders and with tagging.
For now, I'm taking the path of slowly evolving Freewheeling to become
more robust at organization of scenes, snapshots & libraries. This will
include multiple output features for routing through effects, as well as
basic built-in FX such as gating, EQ and compression.
It's challenging making time for developing Freewheeling, holding down a
day job, and being a musician and social worker all at the same time.
Add to the fact I have a challenging scoliosis in my back, and I have to
be quite judicious about my computer time.
But I want you to know that I read your emails, and I make notes about
features you have asked for.
And, if anyone knows of a potential investor, I have a proposal for them
to build an incredible online music creation community. Email me for
more details.
Cheers,
-Mercury
Owen Williams wrote:
> I asked this question back in 12/2007, but I figured I'd pose it again
> just in case anything has changed:
>
> ===
>
> Would it be possible to add multiple audio outputs to freewheeling? I
> want all the loops on the bottom row of the pckeyboard keys to output on
> one jack stereo pair, the middle row on another, and the top row on
> another. This would allow me to pipe different loops into different
> jack-racks so I can add effects to some loops and not others.
>
> Right now I am accomplishing this by mixing everything to mono and then
> piping the right channel into jack-rack and the left channel straight
> through to pcm output. This works, but it means that everything is
> mono.
>
> Right now, there is some temp code, but it's not done yet. According to
> the source:
>
> ==fweelin_core_dsp.cc==
> """
> // Now copy single hardcoded output to all other outputs
> // This is a hack until more developed multioutput support is
> implemented
> """
>
> also:
>
> ==fweelin_core_dsp.h==
> // Number of audio outs
> static inline int GetAudioOuts() { return 1; };
>
>
> owen
>
>
>
>
|