On 24 May 2011, at 03:20, Ryan M wrote:
> Excellent- thanks James. :) While you're at it, could you also publish
> the $FG_SCENERY paths to the property tree? (Don't use my patch, it
> turned out to cause a build error (which shows how good of a programmer
> I am), and the pastebin link is probably expired now. ;) )
Yep, that's part of the changes, since I need to add FG_SCENERY dirs to the nasal IORules policy. (Read-only, of course)
> The jetways make a very noticeable impact on FlightGear's frame rate,
> particularly at large airports such as KSFO, where up to 120 models
> could be loaded at a time. Perhaps they should be disabled by default.
That's ... unfortunate. As ever, our poor performance in these situations is caused by inefficient scene-graphs (too many nodes, not enough data in each) - but since the jetways are articulated, it's inevitable they will have transformation nodes. Not sure what the answer is here.