Hi all,
I have finally finished work on Bluebird, and am releasing the first
version.
I don't think there will be a bandwidth problem this time, as I have
placed the zip file on a different server.
Please visit:
http://www.geocities.com/sandreas41/flightgear_aircraft.html
I have left debugging info in the nasal script, but commented out, for
those who wish to investigate some things I discovered, that are either
"features" of the ufo model, or just bugs.
Since someone earlier suggested I transition to jsbsim or yasim, I ask
the group: Has anyone came close to making such a model that mimics the
flight characteristics of the ufo?
I welcome comments, and suggestions, after I wake up in a couple days ;)
Stewart
Stewart Andreason wrote:
> Melchior FRANZ wrote:
>
>> be aware that the UFO is primarily a means to explore the scenery, to take
>> screenshots, for scenery object placement etc. An UFO cockpit and fancy
>> "realistic" flight behavior might not be compatible with this purpose.
>> We'd have to take a look at this first. In the end it might be desirable
>> to have two *-set.xml files: one boring development version, and one "real"
>> UFO.
>>
>
>
> I understand. Leave the existing ufo alone, and I'll need to create a
> different Unencumbered Flying Object that can be GPL'd.
>
> When I stop improving what I've already made, and start creating a new "real"
> ufo, I'll get back to you (all). :)
>
>
>
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