Lee Elliott wrote:
> On Saturday 17 June 2006 22:35, Roberto Inzerillo wrote:
>> Hi people,
>> I contacted William and asked him to add a simple option to
>> his exporter pulgin. He was soon back with an answer and a new
>> customized ac3d plugin which accomodates my request.
>> He was very kind and, after having read a few archived
>> fgfs-dev threads about the subject, he asked me to post the
>> following notes. I think that's worth a quick reading, since
>> it makes clear a few points.
>> I'm Willian, I wrote the ac3d import / export scripts that
>> come with Blender. Checking archived posts here related to
>> them, after Roberto contacted me, I noticed it might be useful
>> to mention a few things possibly not known to all users.
>> - Configuration:
>> There's a script called Scripts Config Editor that you can use
>> to tweak options for the ac3d importer and exporter. It's in
>> the Scripts window > Scripts menu > System submenu.
>> As soon as you execute the ac scripts once (no need to finish,
>> you can press ESC right after calling them) there will be
>> config data available to be edited.
>> There's another script called Scripts Help Browser in
>> Blender's Help menu. From it you can get info about the
>> configurable parameters and other notes (it's all written in
>> the scripts themselves, this is just a nicer way to read the
>> - Exporting single / double sided face info:
>> The "Double Sided" button in Blender works per mesh, so if you
>> set or unset it all faces in that mesh will be either double
>> or single sided.
>> I decided not to export that info because there is also a
>> simple way to set this *per face*: enter UV Face Select mode
>> (select mesh, press f in the 3d view win) and in the Texture
>> Face panel of the mesh editing buttons tab (F9 in the buttons
>> win) use the "Twosided" toggle button. To copy the face flags
>> to other faces, so you don't have to do it manually: select
>> them, then select the face with the data (make it active) and
>> press "Copy Draw Mode" in that same panel.
>> I believe that is the best way (its only drawback is that it's
>> sort of hidden inside the uv face select mode), but since
>> Roberto emailed me stating he still would like to use the
>> "Double Sided" button, I updated the ac3d exporter with an
>> option to define whether to check per mesh or per faces
>> (defaults to per face, the current behavior).
>> I'll test the script properly and commit it to Blender's cvs
>> (btw, the next release should be out soon, maybe in a week),
>> but already sent a copy to Roberto.
>> Lastly, in the long run I suppose / hope projects like yours
>> will support COLLADA (which we want well represented in
>> Blender, too), but I'm really glad to see those two small
>> scripts I started years ago were and are still useful to some
>> people involved with such a cool project, thanks :) .
>> PS: I'm not subscribed to this list (thanks Roberto for
>> forwarding this), you can reach me at wgermano at ig.com.br
> That's helpful info - thanks for posting it and to William.
> Flightgear-devel mailing list
Yes, well done. Much more productive than My correspondence was. I'm
interested in COLLADA, maybe we need a new loader for Plib?