Jeff Freedman wrote:
> On Thu, 11 May 2000, Coder Infidel wrote:
> > I got it to work but I have a few questions:
> > - Are the files imagetxt.cc and text.cc ever needed?
> No, they're going away.
> > - Why are there duplicates of Flex.cc/IFF.cc/Table.cc in the 'audio' and
> > 'files' subdirectories? It seems that only the copies in the 'files' dir are
> > used.
> > - Why are there duplicates of Flex.h/etc in these directories too?
> > files/Flex.h is used to compile libu7file.a and audio/Flex.h is used to
> > compile libaudio.a??
> Dancer is working on the file interface. He's probably going to switch over to
> the ones in the 'files' directory.
Indeed. Actually the stuff in the audio subdir should be well-behaved and not use
any of the old code in that dir, but include from files/* instead.
autoconf/automake should be taking care of all of that.
> > - I believe music eggs in the game can be either "continuous" or
> > "once-only", but not "twice", etc. Why does the MIDI code disagree?
> Can't speak for the Midi code, but I'm probably not handling the eggs
> correctly. Do you know which flag controls this? The egg flags I've got in
> objs.h don't appear correct, at least not for all eggs in general. At the
> moment, I never rehatch an egg. Obviously, for monsters, and music, they
> should become active again, though.
Well, for some monsters anyway. But do we know which?