On 11/06/11 23:22, David Seikel wrote:
> On Sun, 6 Nov 2011 22:12:40 +0900 Carsten Haitzler (The Rasterman)
> <raster@...> wrote:
> > On Sun, 6 Nov 2011 22:04:35 +1000 David Seikel <onefang@...>
> > said:
> > > Looks like I'm not gonna get lua textblock done in time. It's a big
> > > API, and therefore plenty to argue^H^H^H^H^H debate^H^H^H^H^H^H
> > > flame^H^H^H^H^H decide. We will need more time for that, so it wont
> > > make it for this freeze.
> > >
> > > I tried the new sound thingy, just compiling an old edje that had no
> > > sound in it killed my pulse. I can't work with that, so I'm not
> > > gonna include lua API for sound for this release. Someone else
> > > might.
> > how did it kill it? u mean edje_cc killed pulse?
> Running edje_cc on some random .edc file caused pulse to go silent. I
> had some error message which I posted on IRC at the time -
> edje_cc lua_script.edc test.edj
> ALSA player_plugin init fail
Got the same message when launching an elementary app. I compiled edje
with multisense too.
> Pulse was in fact still running, it had just gone silent. No amount of
> playing with the knobs or restarting pulse brought it back. I rebooted
> to bring it back.
> If I remember, this is the usual response when some ALSA thing tries to
> grabs exclusive access to the sound hardware that pulse already is
> using. They fight over it, and both loose. I could be wrong about that
> though. Been a while since I last poked at that.
Well, I don't have PulseAudio on my box, so it's not him the culprit.