On Tue, 20 Jun 2000, Gareth Hughes wrote:
> Scott Call wrote:
> > The flickering is not whole-screen, it's more like the textures
> > themselves flicker as they are drawn and redrawn.
> This is most often precision problems with the texture coordinates, but
> as the Rage 128 uses full IEEE floats I'm a little surprised you're
> seeing it.
> > Is this a problem that needs more formal reporting, or a known
> > misconfiguration on my part?
> I'd submit a bug report via SourceForge, and include a demo program that
> exhibits the behaviour if you can (otherwise the exact Q3 settings, map
> level and position inside the level where you see this behaviour might
> I've been away over the weekend so I'll take a look at this today.
> -- Gareth
I also have a rage128 and am using the latest cvs DRI. I have experianced
flickering in almost all my OpenGL applications (Those that don't sigsev
on starting that is <G>), for a while now. My card does not share an IRQ
and it doesn't happen during indirect rendering. Gears is a good example
of a program that experiances this behaviuor.
You guys are doing great! DRI in X has come so far.