Noah Falk wrote:
> A little while ago I posted something about off-by-one errors in 2d clipping
> routines. I can now fix them I just need to know what should the standard
> be? Pixels and lines seem to use xmin <= x <= xmax, ymin <= y <= ymax while
> rects (and also pixmaps drawn in the 3d renderer I discovered) seem to use
> xmin <= x < xmax, ymin <= y < ymax. The official definition for csRect uses
> the latter as the area of a rect so I would recomend that. However either
> way could work, we just need a decision as to which will be the standard.
Hmm... Like csRect would probably be better then.