On Thursday 02 November 2006 14:23, Anders Wisur wrote:
> Here is a character shet I found, ofcourse maritial status is not any
> concern of ours for the aliens, but if you could be able to answr some
> of this, it will help you alot when designing the alien later on, I
> will make one for every model i make, and also have consisting and
> good concept drawing from three angles before modeling. Will make
> everything alot easier.
Well the metadata tool was in part supposed to address these concerns, but no
one used it... Don't know whether you can/want to enforce this on people.
I like the needing a concept drawing idea though, but not from 3 angles- thats
far too OTT. Just a diagonal or front facing concept should do.
> On 11/2/06, Anders Wisur <anders.wisur@...> wrote:
> > I am currently dooing alot of school work, but also working on a human
> > character for CC, now today I looked at the present characters, I gave
> > jorrit the original nastyalien I in the first place uploaded to SVN,
> > and now it works, got no idea wht happened the first time. But now it
> > works at least... Now second I looked at the flesh spider and the
> > scorpion-ant... I think this is ok for concept art, but I have a few
> > remarks that needs to be solved.
> > SCORPION ANT:
> > 1. Good concept art, but we need to remake it, but then in it's
> > considered IDLE pose, so the change of pose is less dramatic than it
> > is now.
> > 2. 464 tri's, that is ok....for a game from 2000 :/ at least if it
> > will be in the scize it is now, although i think we should instead of
> > making it more detailed, making it smaller, i would say this should be
> > a 20CM high creature. But still we need more DETAIL, this is a little
> > creature, but we need detail nontheless. normalmap and more geometry.
> > 3 Logic of the alien: Does it have any defence stuff on it's back?
> > Spikes, venomous hair...? Some poison liquid it can shoot at you? or
> > just shells? Also mouth, what does it eat? Is it attacking you or is
> > it a neutral alien, as the mouth is fairly non flesh eating. Maybe it
> > shoul be a food animal for larger animals? Also why no feets? just
> > pointy legs, makes no sense to me? Other questions are, where does it
> > live? why does it live there? What does it eat? Things like that goes
> > out to all aliens, if it lives in caves, then eyes are not good, but
> > other senses? And it will be attracted to light, it will also have a
> > fairly hard skin? And be a good climber? And eed feets with good grip,
> > not like these... So we need to think of all these stuff before
> > designing the new one.
> > 4. Pose of the alien is good when it is linked to the armature as it
> > is now, as Amir said it was much more realistic than using all the
> > energy on standing up. So i agree with him, and let's pose it like it
> > is now, but let the model be like that in the beginning.
> > 5. Abilities of the creature, you should be able to kick it in game.
> > kick like a football? Step on? Make the game do something more funny
> > than just shooting it. It would also be possible to bring out 10+ at
> > the time of these creatures, and they should be fast moving. I would
> > say 15-20km/h , and not very deadly.
> > Just some general issues we need to sort out before continnuing with
> > making a betetr vesion of this.
> > FLESH SPIDER:
> > Most of the same goes out to this alien, but here I wonder how that
> > big eye does any good, he can't see anything but the sky with it? Why
> > is it there, and how does he protects it? Looks like a very weak
> > point, one shot and it is dead. Again texturng and detail needs to be
> > heavily improved.... Look at the models from Eroroman, that is how i
> > want CC to look. The nastyalien detail is amazing ;) I want ot bring
> > this up to about 2000 tri's, 1298 is ok, but not good enough. We need
> > more detail! Also what is the size of it???
> > Next is the resembellence to earth spiders... could this have 10 legs?
> > 6 legs?7 even... why does an eathly spider live on an alien planet? I
> > love the idea, and i will keep the concept, but maybe we could
> > alienate it a bit? Make it different? Also we ned to fill in a
> > character sheet for every alien, where it lives, nd why does he live
> > there. Then we need to adapt the alien to the needs he need in such an
> > environment.
> > Alot of the same stuff for both aliens, but first of all i would need
> > to think of the logics of the alien before making them. I like the
> > concepts, but this is not finished models.
> > I want as many replies as possible, at least from the creators of the
> > aliens, and please feel free to comment on every one of the questions
> > i asked here, i asked alot of them, because i want answers to produce
> > the final and optimised versions ;)
> > Greetings,
> > Anders Wisur
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